VT8601 [ETC]

Single-Chip Slot-1 / Socket-370 PCI North Bridge With Integrated AGP 2D / 3D Graphics Accelerator and Advanced Memory Controller; 单芯片的Slot- 1 /插座-370 PCI北桥,集成AGP 2D / 3D图形加速器和先进的内存控制器
VT8601
型号: VT8601
厂家: ETC    ETC
描述:

Single-Chip Slot-1 / Socket-370 PCI North Bridge With Integrated AGP 2D / 3D Graphics Accelerator and Advanced Memory Controller
单芯片的Slot- 1 /插座-370 PCI北桥,集成AGP 2D / 3D图形加速器和先进的内存控制器

插座 内存控制器 PC 时钟
文件: 总144页 (文件大小:1188K)
中文:  中文翻译
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VT8601 Apollo ProMedia  
REVISION HISTORY  
Document Release  
Date  
Revision  
Initials  
0.92  
12/9/98 Initial internal release based on Apollo MVP4 data sheet revision 0.92  
Added preliminary pin diagram based on engineering ballout rev 0.3 11/10/98  
Added Slot-1 pinouts from Apollo Pro Plus Data Sheet  
DH  
Replaced feature list, overview, and vblock diagram from product brief  
0.93  
0.94  
1.0  
12/16/98 Updated pinouts to match engineering rev 0.5 document dated 12/1/98  
1/20/99 Updated pinouts to match engineering rev 0.8 document dated 12/22/98  
DH  
DH  
DH  
6/4/99  
Added 133 MHz Support to Feature Bullets  
Updated / Fixed Pin Descriptions:  
Fixed description of strap options on MA2, MA8, and MA11-14  
Removed Auxiliary Memory Port  
Added REQ/GNT[4-7]#  
Added GND & VCC3 pins to increase pin count to 510 (updated mech spec)  
Fixed definitions of RESET# & CRSTI# and changed CRSTI# to CPURSTD#  
Removed PWRGD function from SERR#  
Fixed definitions of SRAS#, SCAS#, and SWE#  
Added note to PLLTST description  
Updated Device 0 Registers Rx50-53, 68[4], 69, 6B[5-1], 6C[7-4], 70[3,0,  
72[0], 76[7], 79[1-0], 7A (added)  
Updated Device 1 Registers Rx41[0], 42[0]  
1.1  
6/23/99 Updated feature bullets & overview and fixed misc formatting problems  
Fixed REQ/GNT4# pinouts and CKE & DQM naming polarity  
Device 0 Bus 0 updated Rx2-3 Device ID, 69[7-6], 6D[6-5], 76[6]  
Device 0 Bus 0 added Rx2C-D, 2E-F, 50[1], 51[5], 53[2], removed 6E-6F  
Device 0 Bus 1 updated Rx0-3 Vendor & Device ID, Rx7-6[7]  
Removed AC timing specs  
DH  
1.11  
1.2  
7/8/99  
Fixed pin descriptions of CPURSTD# and SUSP  
DH  
DH  
8/23/99 Fixed typo in device 0 Rx50[7] description; added comment about default state  
Fixed system frequency divider settings (MA pin descriptions, Dev 0 Rx68[1-0])  
1.3  
9/8/99  
Fixed strap options on MA2-6 and MA13 pin descriptions  
Fixed Device 0 Rx52[7] strap option and removed (reserved) Device 0 Rx52[5]  
Removed “VIA Confidential” watermark  
DH  
Revision 1.3 September 8, 1999  
-i-  
Revision History  
VT8601 Apollo ProMedia  
TABLE OF CONTENTS  
REVISION HISTORY........................................................................................................................................................................I  
TABLE OF CONTENTS..................................................................................................................................................................II  
LIST OF FIGURES..........................................................................................................................................................................IV  
LIST OF TABLES ...........................................................................................................................................................................IV  
APOLLO PROMEDIA...................................................................................................................................................................... 1  
SYSTEM OVERVIEW...................................................................................................................................................................... 6  
APOLLO PROMEDIA CORE LOGIC OVERVIEW ............................................................................................................................ 7  
APOLLO PROMEDIA GRAPHICS CONTROLLER OVERVIEW ........................................................................................................ 8  
Capability Overview............................................................................................................................................................... 8  
System Capabilities................................................................................................................................................................. 9  
High Performance 64-bit 2D GUI.......................................................................................................................................... 9  
Highly Integrated RAMDACTM & Clock Synthesizer......................................................................................................... 9  
Full Feature High Performance 3D Engine.......................................................................................................................... 9  
Video Processor..................................................................................................................................................................... 10  
Video Capture and DVD ...................................................................................................................................................... 10  
Versatile Frame Buffer Interface ........................................................................................................................................ 10  
Hi-Res and Hi-Ref Display Support.................................................................................................................................... 10  
CRT Power Management (VESA DPMS) .......................................................................................................................... 11  
Flat Panel Interface .............................................................................................................................................................. 11  
Video Capture Interface....................................................................................................................................................... 11  
Complete Hardware Compatibility..................................................................................................................................... 11  
PINOUTS.......................................................................................................................................................................................... 12  
PIN DESCRIPTIONS...................................................................................................................................................................... 15  
REGISTERS..................................................................................................................................................................................... 23  
REGISTER OVERVIEW ................................................................................................................................................................. 23  
REGISTER SUMMARY TABLES..................................................................................................................................................... 23  
MISCELLANEOUS I/O................................................................................................................................................................... 33  
CONFIGURATION SPACE I/O ....................................................................................................................................................... 33  
REGISTER DESCRIPTIONS............................................................................................................................................................ 34  
Device 0 Bus 0 Header Registers - Host Bridge.................................................................................................................. 34  
Device 0 Bus 0 Host Bridge Registers ................................................................................................................................. 36  
CPU Interface Control .......................................................................................................................................................................... 36  
DRAM Control ..................................................................................................................................................................................... 38  
PCI Bus Control.................................................................................................................................................................................... 44  
GART / Graphics Aperture Control ...................................................................................................................................................... 48  
AGP Control ......................................................................................................................................................................................... 50  
Device 1 Bus 0 Header Registers - PCI-to-AGP Bridge .................................................................................................... 52  
Device 1 Bus 0 PCI-to-AGP Bridge Registers .................................................................................................................... 54  
AGP Bus Control .................................................................................................................................................................................. 54  
Device 0 Bus 1 Header Registers - Graphics Accelerator.................................................................................................. 55  
Device 0 Bus 1 Graphics Accelerator Registers ................................................................................................................. 58  
Graphics Accelerator PCI Bus Master Registers................................................................................................................................... 59  
VGA Standard Registers - Introduction ................................................................................................................................................ 65  
Capture / ZV Port Registers.................................................................................................................................................................. 66  
DVD Registers...................................................................................................................................................................................... 67  
Revision 1.3 September 8, 1999  
-ii-  
Table of Contents  
VT8601 Apollo ProMedia  
VGA Registers....................................................................................................................................................................... 70  
Attribute Controller Registers (AR)...................................................................................................................................................... 70  
VGA Status / Enable Registers ............................................................................................................................................................. 70  
VGA Sequencer Registers (SR) ............................................................................................................................................................ 71  
VGA RAMDAC Registers.................................................................................................................................................................... 71  
VGA Graphics Controller Registers (GR)............................................................................................................................................. 72  
VGA CRT Controller Registers (CR) .................................................................................................................................................. 73  
VGA Extended Registers...................................................................................................................................................... 74  
VGA Extended Registers – Non-Indexed I/O Ports.............................................................................................................................. 74  
VGA Extended Registers – Sequencer Indexed.................................................................................................................................... 75  
VGA Extended Registers – Graphics Controller Indexed..................................................................................................................... 85  
VGA Extended Registers – CRT Controller Indexed............................................................................................................................ 91  
VGA Extended Registers – CRTC Shadow ........................................................................................................................................ 105  
3D Graphics Engine Registers ........................................................................................................................................... 106  
Operational Concept ........................................................................................................................................................................... 106  
Drawing............................................................................................................................................................................................... 107  
Geometry Primitives............................................................................................................................................................................ 108  
Synchronization .................................................................................................................................................................................. 111  
Functional Blocks ............................................................................................................................................................................... 111  
Bus Interface ....................................................................................................................................................................................... 111  
Span Engine......................................................................................................................................................................... 112  
Graphics Engine Core ........................................................................................................................................................ 113  
Graphics Engine Organization ............................................................................................................................................................ 116  
Setup Engine Registers ....................................................................................................................................................................... 117  
Vertex Registers.................................................................................................................................................................................. 118  
Rasterization Engine Registers............................................................................................................................................................ 119  
Pixel Engine Registers ........................................................................................................................................................................ 126  
Texture Engine Registers .................................................................................................................................................................... 132  
Memory Interface Registers ................................................................................................................................................................ 134  
Data Port Area..................................................................................................................................................................................... 134  
FUNCTIONAL DESCRIPTIONS ................................................................................................................................................ 135  
SYSTEM CONFIGURATION ......................................................................................................................................................... 135  
DFP Interface Configuration............................................................................................................................................. 135  
GRAPHICS CONTROLLER POWER MANAGEMENT ................................................................................................................... 136  
Power Management States................................................................................................................................................. 136  
Power Management Clock Control................................................................................................................................... 136  
Power Management Registers ........................................................................................................................................... 136  
ELECTRICAL SPECIFICATIONS............................................................................................................................................. 137  
ABSOLUTE MAXIMUM RATINGS ............................................................................................................................................... 137  
DC CHARACTERISTICS.............................................................................................................................................................. 137  
AC TIMING SPECIFICATIONS.................................................................................................................................................... 137  
MECHANICAL SPECIFICATIONS........................................................................................................................................... 138  
Revision 1.3 September 8, 1999  
-iii-  
Table of Contents  
VT8601 Apollo ProMedia  
LIST OF FIGURES  
FIGURE 1. VT8601 BALL DIAGRAM (TOP VIEW) ................................................................................................................ 12  
FIGURE 2. VT8601 PIN LIST (NUMERICAL ORDER) – USING DFP, TVOUT, & VIDEO CAPTURE PORTS ............ 13  
FIGURE 3. VT8601 PIN LIST (ALPHABETICAL ORDER) .................................................................................................... 14  
FIGURE 4. GRAPHICS APERTURE ADDRESS TRANSLATION ......................................................................................... 48  
FIGURE 5. PHYSICAL REGION DESCRIPTOR TABLE FORMAT..................................................................................... 60  
FIGURE 6. PCI BUS MASTER ADDRESS TRANSLATION ................................................................................................... 60  
FIGURE 7. FRAME BUFFER PARAMETERS.......................................................................................................................... 98  
FIGURE 8. LIVE VIDEO DISPLAY PARAMETERS................................................................................................................ 98  
FIGURE 9. MECHANICAL SPECIFICATIONS - 510-PIN BALL GRID ARRAY PACKAGE......................................... 138  
LIST OF TABLES  
TABLE 1. VT8601 PIN DESCRIPTIONS .................................................................................................................................... 15  
TABLE 2. REGISTER SUMMARY.............................................................................................................................................. 23  
TABLE 3. SYSTEM MEMORY MAP.......................................................................................................................................... 38  
TABLE 4. MEMORY ADDRESS MAPPING TABLE ............................................................................................................... 39  
TABLE 5. VGA/MDA MEMORY/IO REDIRECTION.............................................................................................................. 54  
TABLE 6. SUPPORTED PCI COMMAND CODES................................................................................................................... 55  
TABLE 7. INTERRUPT SOURCES AND CONTROLS ............................................................................................................ 57  
TABLE 8. GRAPHICS CLOCK FREQUENCIES – 14.31818 MHZ REFERENCE................................................................ 77  
TABLE 9. DPMS SEQUENCE - HARDWARE TIMER MODE............................................................................................... 88  
TABLE 10. DPMS SEQUENCE - HARDWARE MODE IN SIMULTANEOUS DISPLAY MODE ..................................... 88  
TABLE 11. HARDWARE CURSOR PIXEL OPERATION ...................................................................................................... 95  
TABLE 12. PCI POWER MANAGEMENT STATES .............................................................................................................. 136  
TABLE 13. ABSOLUTE MAXIMUM RATINGS ..................................................................................................................... 137  
TABLE 14. DC CHARACTERISTICS....................................................................................................................................... 137  
TABLE 15. AC TIMING MIN / MAX CONDITIONS.............................................................................................................. 137  
Revision 1.3 September 8, 1999  
-iv-  
Table of Contents  
VT8601 Apollo ProMedia  
VIA VT8601  
APOLLO PROMEDIA  
66 / 100 / 133 MHz  
Single-Chip Slot-1 / Socket-370 PCI North Bridge,  
With Integrated AGP 2D / 3D Graphics Accelerator  
and Advanced Memory Controller  
supporting PC100 / PC133 and VCM SDRAM  
For Desktop PC Systems  
General  
510 BGA Package (35mm x 35mm )  
2.5 Volt core with 3.3V CMOS I/O  
Supports GTL+ I/O buffer Host interface  
Supports separately powered 5.0V tolerant interface to PCI bus and Video interface  
2.5V, 0.25um, high speed / low power CMOS process  
PC98 / 99 compatible using VIA VT82C686A (352-pin BGA) south bridge chip for Desktop and Mobile  
applications  
66 / 100 / 133 MHz CPU Front Side Bus (FSB) Operation  
High Integration  
Single chip implementation for 64-bit Slot-1 and Socket-370 CPUs, 64-bit system memory, 32-bit PCI with  
integrated 2D / 3D GUI accelerator  
Apollo ProMedia Chipset: VT8601 system controller and VT82C686A PCI to ISA bridge  
Chipset includes dual UltraDMA-33/66 EIDE, AC-97 link, 4 USB ports, integrated Super-I/O, hardware monitoring,  
keyboard / mouse interfaces, and RTC / CMOS  
High Performance CPU Interface  
Supports Slot-1Intel Pentium IITM / Pentium IIITM and Socket-370 CeleronTM processors  
66 / 100 / 133 MHz CPU Front Side Bus (FSB)  
Built-in PLL (Phase Lock Loop) circuitry for optimal skew control within and between clocking regions  
Five outstanding transactions (four In-Order Queue (IOQ) plus one input latch)  
Supports WC (Write Combining) cycles  
Dynamic deferred transaction support  
Sleep mode support  
System management interrupt, memory remap and STPCLK mechanism  
CPU  
DRAM  
GUI Core Internal AGP  
PCI  
Comments  
133 MHz 133 MHz 100 MHz  
133 MHz 100 MHz 100 MHz  
100 MHz 133 MHz 100 MHz  
100 MHz 100 MHz 100 MHz  
66 MHz  
66 MHz  
66 MHz  
66 MHz  
66 MHz  
66 MHz  
66 MHz  
33 MHz Synchronous (DRAM uses CPU clock)  
33 MHz Pseudo-synchronous (DRAM uses GUI clock)  
33 MHz Pseudo-synchronous (DRAM uses GUI clock)  
33 MHz Synchronous (DRAM uses CPU clock)  
33 MHz Pseudo-synchronous (DRAM uses GUI clock)  
33 MHz Pseudo-synchronous (DRAM uses GUI clock)  
33 MHz Synchronous (DRAM uses CPU clock)  
100 MHz 66 MHz  
66 MHz 100 MHz 100 MHz  
66 MHz 66 MHz 66 MHz  
66 MHz  
Revision 1.3 September 8, 1999  
-1-  
Features  
VT8601 Apollo ProMedia  
Internal Accelerated Graphics Port (AGP) Controller  
AGP v1.0 compliant  
Pipelined split-transaction long-burst transfers up to 533 MB/sec  
Eight level read request queue  
Four level posted-write request queue  
Thirty-two level (quadwords) read data FIFO (128 bytes)  
Sixteen level (quadwords) write data FIFO (64 bytes)  
Intelligent request reordering for maximum AGP bus utilization  
Supports Flush/Fence commands  
Graphics Address Relocation Table (GART)  
One level TLB structure  
Sixteen entry fully associative page table  
LRU replacement scheme  
Independent GART lookup control for host / AGP / PCI master accesses  
Windows 95 OSR-2 VXD and integrated Windows 98 / NT5 miniport driver support  
Concurrent PCI Bus Controller  
PCI bus is synchronous / pseudo-synchronous to host CPU bus  
33 MHz operation on the primary PCI bus  
Supports up to five PCI masters  
Peer concurrency  
Concurrent multiple PCI master transactions; i.e., allow PCI masters from both PCI buses active at the same time  
Zero wait state PCI master and slave burst transfer rate  
PCI to system memory data streaming up to 132Mbyte/sec  
PCI master snoop ahead and snoop filtering  
Six levels (double-words) of CPU to PCI posted write buffers  
Byte merging in the write buffers to reduce the number of PCI cycles and to create further PCI bursting possibilities  
Enhanced PCI command optimization (MRL, MRM, MWI, etc.)  
Forty-eight levels (double-words) of post write buffers from PCI masters to DRAM  
Sixteen levels (double-words) of prefetch buffers from DRAM for access by PCI masters  
Supports L1/L2 write-back forward to PCI master read to minimize PCI read latency  
Supports L1/L2 write-back merged with PCI master post-write to minimize DRAM utilization  
Delay transaction from PCI master reading DRAM  
Read caching for PCI master reading DRAM  
Transaction timer for fair arbitration between PCI masters (granularity of two PCI clocks)  
Symmetric arbitration between Host/PCI bus for optimized system performance  
Complete steerable PCI interrupts  
PCI-2.2 compliant, 32 bit 3.3V PCI interface with 5V tolerant inputs  
Revision 1.3 September 8, 1999  
-2-  
Features  
VT8601 Apollo ProMedia  
Advanced High-Performance DRAM Controller  
DRAM interface synchronous or pseudosynchronous with CPU FSB speed of 66 / 100 / 133 MHz  
DRAM interface may be faster than CPU by 33 MHz to allow use of PC100 with 66 MHz Celeron CPU or use of  
PC133 with 100 MHz Pentium II or Pentium III CPU  
DRAM interface may be slower than CPU by 33 MHz to allow use of older memory modules with a newer CPU  
Concurrent CPU, AGP, and PCI access  
Supports FP, EDO, SDRAM and VCM-SDRAM memory types  
Different DRAM types may be used in mixed combinations  
Different DRAM timing for each bank  
Dynamic Clock Enable (CKE) control for SDRAM power reduction in high speed systems  
Mixed 1M / 2M / 4M / 8M / 16M / 32MxN DRAMs  
6 banks DRAMs supported up to 1GB (256Mb DRAM technology)  
Flexible row and column addresses  
64-bit data width only  
3.3V DRAM interface with 5V-tolerant inputs  
Programmable I/O drive capability for MA, command, and MD signals  
Two-bank interleaving for 16Mbit SDRAM support  
Two-bank and four bank interleaving for 64Mbit SDRAM support  
Supports maximum 8-bank interleave (i.e., 8 pages open simultaneously); banks are allocated based on LRU  
Independent SDRAM control for each bank  
Seamless DRAM command scheduling for maximum DRAM bus utilization  
(e.g., precharge other banks while accessing the current bank)  
Four cache lines (16 quadwords) of CPU to DRAM write buffers  
Four cache lines of CPU to DRAM read prefetch buffers  
Read around write capability for non-stalled CPU read  
Speculative DRAM read before snoop result  
Burst read and write operation  
x-2-2-2-2-2-2-2 back-to-back accesses for EDO DRAM from CPU or from DRAM controller  
x-1-1-1-1-1-1-1 back-to-back accesses for SDRAM  
BIOS shadow at 16KB increment  
Decoupled and burst DRAM refresh with staggered RAS timing  
CAS before RAS or self refresh  
Revision 1.3 September 8, 1999  
-3-  
Features  
VT8601 Apollo ProMedia  
General Graphic Capabilities  
64-bit Single Cycle 2D/3D Graphics Engine  
Supports 2 to 8 Mbytes of Frame Buffer  
Real Time DVD MPEG-2 and AC-3 Playback  
Video Processor  
I2C Serial Interface  
Integrated 24-bit 230MHz True Color DAC  
Extended Screen Resolutions up to 1600x1200  
Extended Text Modes 80 or 132 columns by 25/30/43/60 rows  
DirectX 6 and OpenGL ICD API  
Graphics Performance  
Sustained 1M polygons/second and 100M pixels/second  
30fps DVD playback of 9.8Mbps MPEG-2 video with 30% headroom  
Host Based AC-3 decode at only 8% utilization  
High Performance rCADE3D™ Accelerator  
32 entry command queue, 32 entry data queue  
4Kbyte texture cache with over 90% hit rates  
Pipelined Single Cycle Setup/Texturing/Rendering Engines  
DirectDraw™ acceleration  
Multiple buffering and page flipping  
Setup Engine  
32-bit IEEE floating point input data  
Slope and vertex calculations  
Back facing triangle culling  
1/16 sub-pixel positioning  
Rendering Engine  
High performance single pass execution  
Diffused and specula lighting  
Gouraud and flat shading  
Anti-aliasing including edge, scene, and super-sampling  
OpenGL compliant blending for fog and depth-cueing  
16-bit Z-buffer  
8/16/32 bit per pixel color formats  
Texturing Engine  
1/2/4/8-bits per pixel compact palletized textures  
16/32-bits per pixel quality non-palletized textures  
Pallet formats in ARGB 565, 1555, or 444  
Tri-linear, bi-linear, and point-sampled filtering  
Mip-mapping with multiple Level-Of-Detail (LOD) calculations and perspective correction  
Color keying for translucency  
2D GUI Engine  
8/15/16/24/32-bits per pixel color formats  
256 Raster Operations (ROPs)  
Accelerated drawing: BitBLTs, lines, polygons, fills, patterns, clipping, bit masking  
Panning, scrolling, clipping, color expansion, sprites  
32x32 and 64x64 Hardware Cursor  
DOS graphics and text modes  
Revision 1.3 September 8, 1999  
-4-  
Features  
VT8601 Apollo ProMedia  
DVD  
Hardware-Assisted MPEG-2 Architecture for DVD with AC-3  
Simultaneous motion compensation and front-end processing (parsing, decryption and decode)  
Supports full DVD 1.0, VCD 2.0 and CD-Karaoke  
Microsoft DirectShow 3.0 native support, backward compatible to MCI  
No additional frame buffer requirements  
Sub-picture hardware eliminates Run-Length-Decoder and Alpha Blending overhead  
Dynamic frame and field de-interlace filtering for high quality playback on VGA monitors (Bob and Weave)  
Tamper-proof software CSS implementation  
Freeze, Fast-Forward, Slow Motion, Reverse  
Pan-and-Scan support for 16:9 sequence  
Video Processor  
On-chip Color Space Converter (CSC)  
Anti-tearing via two frame buffer based capture surfaces  
Minifier for video stream compression and filtering  
Horizontal/vertical interpolation with edge recovery  
Dual frame buffer apertures for independent memory access for graphics and video  
YUV 4:2:2/4:1:1/4:2:0 and RGB formats  
Video Module Interface (VMI) to MPEG and video decoder  
Vertical Blank Interval for Intercast™  
Overlay differing video and graphic color depths  
Minifier Video Module Interface (VMI) to MPEG and video decode  
Display two simultaneous video streams from both internal AGP and VMI  
Two scalers and Color Space Converters (CSC) for independent windows  
Flat Panel Interface  
85MHz Flat Panel interface supports 1024x768 panels  
Support for TFT, STN & DSTN panel technologies  
Allows external LVDS or TMDS transmitter for advanced panel interfaces  
Power Management Support  
Dynamic power down of SDRAM (CKE)  
Independent clock stop controls for CPU / SDRAM, AGP, and PCI bus  
PCI and AGP bus clock run and clock generator control  
VTT suspend power plane preserves memory data  
Suspend-to-DRAM and Self-Refresh operation  
EDO self-refresh and SDRAM self-refresh power down  
8 bytes of BIOS scratch registers  
Low-leakage I/O pads  
Testability  
Build-in NAND-tree pin scan test capability  
Revision 1.3 September 8, 1999  
-5-  
Features  
VT8601 Apollo ProMedia  
SYSTEM OVERVIEW  
The Apollo ProMedia is a PC Slot-1 system logic North Bridge with integrated 2D/3D Graphics accelerator. The core logic  
portion of the chip is based on the VIA Apollo Pro133 with integrated graphics accelerator provided by an industry leading  
Graphics supplier. The combination of the two leading edge technologies provides a stable, cost-effective, and high performance  
solution to both the Desktop and Mobile personal computer markets. As shown in Figure 1 below, the Apollo ProMedia will  
interface to:  
Slot-1 Front-Side Bus (66 – 133 MHz)  
PC66 / PC100 / PC133 SDRAM Memory Interface  
PCI Bus (30 - 33 MHz)  
Analog RGB Monitor with DDC  
Various Flat Panels or Digital Monitor Transmitters (TMDS or LVDS)  
Video Capture / Playback CODECs  
Celeron or  
Pentium-II / III  
Processor  
CNTLs  
Apollo  
ProMedia  
D
R
A
M
MD[63:0]  
TDMS/LVDS  
510 BGA  
MA[13:0]  
TV Encoder  
VMI  
TV Signal  
Figure 1: Apollo ProMedia High Level System Diagram  
Revision 1.3 September 8, 1999  
-6-  
System Overview  
VT8601 Apollo ProMedia  
Apollo ProMedia Core Logic Overview  
Apollo ProMedia – System Media Accelerated North Bridge (SMA) – is a high performance, cost-effective and energy efficient  
solution for the implementation of Integrated 2D / 3D Graphics - PCI - ISA desktop and notebook personal computer systems  
from 66 MHz to 133 MHz based on 64-bit Slot-1 Intel Pentium II, Pentium III, and Celeron processors. The complete solution  
consists of the Apollo ProMedia controller / “north bridge” (510 BGA) and either the VT82C596B (324 BGA) or the VT82C686A  
(352 BGA) PCI-to-ISA south bridge. Both south bridges are PC98 / PC99 compliant with integrated UltraDMA-33 / 66 IDE, 4  
USB ports, and a complete power management feature set. The VT82C686A also integrates HW monitoring, Super-I/O functions  
(floppy disk drive interface and serial / parallel ports), and AC-97 link supporting digital audio and HSP modem functions.  
Apollo ProMedia supports six banks of DRAMs up to 1GB. The DRAM controller supports standard Fast Page Mode (FP)  
DRAM, EDO-DRAM, Synchronous DRAM (SDRAM), and Virtual Channel Synchronous DRAM (VC-SDRAM) in a flexible  
mix / match manner. The Synchronous DRAM interface allows zero wait state bursting between the DRAM and the data buffers  
at 100 MHz. The six banks of DRAM can be composed of an arbitrary mixture of 1M / 2M / 4M / 8M / 16M / 32MxN DRAMs.  
The DRAM Controller is optimized to run synchronous with the CPU Front Side Bus (FSB) frequency of 66 MHz, 100 MHz, or  
133 MHz.  
The Apollo ProMedia also supports full AGP v1.0 capability with the internal 2D/3D Graphics Engine for maximum software  
compatibility. An eight level request queue plus a four level post-write request queue with thirty-two and sixteen quadwords of  
read and write data FIFO’s respectively are included for deep pipelined and split AGP transactions. A single-level GART TLB  
with 16 full associative entries and flexible CPU/AGP/PCI remapping control is also provided for operation under protected mode  
operating environments. Both Windows-95 VXD and Windows-98 / NT5 miniport drivers are supported.  
The Apollo ProMedia supports one 32-bit 3.3 / 5V system bus (PCI) that is synchronous / pseudo-synchronous to the CPU bus.  
The chip also contains a built-in AGP bus-to-PCI bus bridge to allow simultaneous concurrent operations on each bus. Five levels  
(doublewords) of post write buffers are included to allow for concurrent CPU and PCI operation. For PCI master operation, forty-  
eight levels (doublewords) of post write buffers and sixteen levels (doublewords) of prefetch buffers are included for concurrent  
PCI bus and DRAM/cache accesses. The chip also supports enhanced PCI bus commands such as Memory-Read-Line, Memory-  
Read-Multiple and Memory-Write-Invalid commands to minimize snoop overhead. In addition, advanced features are supported  
such as snoop ahead, snoop filtering, L1 / L2 write-back forward to PCI master, and L1 / L2 write-back merged with PCI post  
write buffers to minimize PCI master read latency and DRAM utilization. Delay transaction and read caching mechanisms are  
also implemented for further improvement of overall system performance.  
For sophisticated notebook implementations, the Apollo ProMedia provides independent clock stop control for the CPU /  
SDRAM, PCI, and AGP buses and Dynamic CKE control for powering down of the SDRAM. A separate suspend-well plane is  
implemented for the SDRAM control signals for Suspend-to-DRAM operation. Coupled with the 324-pin Ball Grid Array VIA  
VT82C596A south bridge chip, a complete notebook PC main board can be implemented with no external TTLs.  
Revision 1.3 September 8, 1999  
-7-  
System Overview  
VT8601 Apollo ProMedia  
Apollo ProMedia Graphics Controller Overview  
The Apollo ProMedia Graphics Controller is a highly integrated display control device that incorporates a 64-bit 3D/2D graphic  
engine and video accelerator with advanced DVD video and optional TV output capability. It provides a flexible and high  
performance solution for graphics and video playback acceleration for various color depth and resolution modes.  
The Apollo ProMedia Graphics Controller supports a video capture port to import captured live MPEG 1 or MPEG 2 video  
streams, or DVD decompressed video streams to be overlaid with a graphics stream of mixed color depth displays. In supporting  
dual live videos, the Apollo ProMedia Graphics Controller offers independent dual video windows ready for videoconferencing  
and with linear scaling capability.  
Integrating the programmable phase lock loop with high speed LUT DACs, the Apollo ProMedia Graphics Controller is a true  
price/performance solution for the modern multimedia based entertainment PC.  
Capability Overview  
The Apollo ProMedia Graphics Controller is a fully integrated CRT and TV 64-bit 2D/3D Accelerator. The high performance  
graphics engine offers high speed 3D image processing in full compliance and compatibility with IBM® VGA and VESA™  
extended VGA. As an integrated controller, it allows unprecedented cost and performance advantages by eliminating the need for  
an external frame buffer while at the same time gaining local access to a larger amount of memory. Many functions can now be  
eliminated that previously consumed large amounts of bandwidth.  
The Apollo ProMedia Graphics Controller, equipped with a single-cycle 3D GUI Engine, pipelines 3D rendering process  
architecture in hardware, providing real-time interactions with solid 3D models in CAD/CAM, 3D modeling, and 3D games. It  
supports all key 3D rendering operations, including: Gouraud shading for smooth object surfaces, texture mapping for realistic  
object textures, 16-bit hardware Z-buffering for fast 3D depth calculations, and Alpha Blending for transparency effects.  
The Apollo ProMedia Graphics Controller’s highly innovative design, a full 64-bit memory interface with a high performance  
graphics engine which can support a RAMDAC™ running up to 230MHz, dramatically improves GUI functions and significantly  
promotes overall system operation.  
The Apollo ProMedia Graphics Controller supports a full AGP implementation internally to remain compatible with existing  
software and programming models. However, since the engine is integrated it enjoys a higher bandwidth and lower latency than is  
possible with discrete solutions. AGP operations can include direct access of the system memory by the 2D/3D engine to provide  
increased texture memory.  
To meet the requirements of a PC99 graphics adapter in a multimedia PC, the Apollo ProMedia Graphics Controller supports  
planar video format for MPEG-1, MPEG-2, and DVD-video playback. The dual video playback is capable of overlaying windows  
for videoconferencing and multimedia displays. Advanced features of the Apollo ProMedia Graphics Controller, such as color  
space conversion, video scaling, dual video windows, dual-view display, Video Module Interface (VMI), Vertical Blanking  
Interleave (VBI), a 24-bit True Color DAC, and triple clock synthesizers allow performance at peak levels.  
By using an extended 16-bit VMI port the Apollo ProMedia Graphics Controller can support DTV resolution. This port can  
operate as either an input for Video Capture or as an output for Video display. The Apollo ProMedia Graphics Controller is  
capable of supporting three simultaneous displays: CRT, Flat Panel & Video, each with a different “window” or desktop.  
Apollo ProMedia Graphics Controller supports a rich featured flat panel interface that can be used to directly control a flat panel  
device. Alternatively, it can drive an LVDS or TMDS transmitter to support the latest Flat Panel displays requiring these  
interfaces.  
Revision 1.3 September 8, 1999  
-8-  
System Overview  
VT8601 Apollo ProMedia  
System Capabilities  
The Apollo ProMedia Graphics Controller’s main system features include:  
High Performance single cycle GUI  
Highly Integrated RAMDAC™ and Triple Clock Synthesizer  
Full Feature High Performance 3D Graphics Engine  
High speed internal AGP Bus Mastering data bus supporting DVD video playback & 3D  
Hardware implementation of motion compensation  
Dual Video Windows for Videoconferencing  
TrueVideo Processor  
DirectDrawTM and DirectVideoTM Hardware Support  
Versatile Motion Video Capture/Overlay/Playback Support  
Flexible Frame Buffer Memory Interface  
Advanced Mobile Power Management  
CRT Power Management (VESA™ DPMS)  
PC99 Hardware Support  
High Performance 64-bit 2D GUI  
The 64-bit graphics engine of the Apollo ProMedia Graphics Controller significantly improves graphics performance through  
specialized hardware that accelerates the most frequently used GUI operations and matches the high-speed requirements of CPUs.  
Functions directly supported in hardware include: BitBLTs, image and text transfer, line draw, short stroke vector draw, rectangle  
fills, and clipping. The graphics engine supports 256 Raster Operations (ROPs) for up to 32-bit packed pixel graphic modes. The  
ROP3 Processor in the Apollo ProMedia Graphics Controller is able to perform Boolean functions which allow many additional  
operations, including transparency, pattern masking, color expansion alignment, and pattern enhancement. Additionally, the  
graphics engine features linear display memory addressing (up to 4GB memory space), accelerated color expansion modes for  
graphics text procession, and memory-mapped I/O registers on the graphics engine for faster access time.  
Graphic functions are optimized by a 64-bit internal data bus and a four-color hardware cursor/pop-up icon, operating up to a  
128x128x2 pixel image, which offloads the CPU. The hardware cursor mechanism can also be used to display patterns stored in  
the system memory. This pop-up icon is very useful to display user friendly information instantly through simple hot key  
operations. This advanced function combination allows significant performance increases over standard Super VGA designs and  
provides outstanding graphics acceleration on GUIs, such as Microsoft Windows 98 .  
Highly Integrated RAMDACTM & Clock Synthesizer  
The highly integrated design of the Apollo ProMedia Graphics Controller offers a “no TTL” solution for cost-effective, high-  
performance multimedia subsystem designs for the PC and compatible notebooks. The 64-bit memory data bus supporting  
SDRAM and SGRAM memory provides faster data transfer rates for improved system throughput. The Apollo ProMedia  
Graphics Controller has a built-in, high speed RAMDACTM. The RAMDACTM is composed of one 256x24 and one 256x18 color  
lookup table and a triple loop frequency synthesizer, providing the read/write timing control for the Frame Buffer Memory and the  
refresh of the TV/CRT display.  
The integrated frequency synthesizer provides a 125MHz memory clock for high speed DRAM access and a 230MHz video clock  
which supports various refresh rates up to 85Hz at 1280x1024.  
Full Feature High Performance 3D Engine  
The Apollo ProMedia Graphics Controller is equipped with an advanced Graphics Drawing, Single Cycle 3D Graphics Engine  
that performs premium 3D functions at a high level of more than 1M triangles per second. The 3D engine supports Microsoft  
Direct3D. The 3D Engine is set up to off-load the CPU from major 3D tasks including slope calculation, sub-pixel positioning,  
and Tri-striping. By balancing the 3D pipeline and reducing parameter passing, the Apollo ProMedia Graphics Controller  
provides very high levels of performance. The 3D engine is integrated with a triangle set-up engine that sets up triangles  
according to vertex input data and accomplishes various functions for 3D rendering. Gouraud shading provides smooth shading  
for colors across surfaces, perspective correction texture mapping to correct texture data based on the perspective, bi-linear texture  
filtering for interpolating, alpha blending to compensate colors for the opacity of two colors blended, Z-buffering (16-bit/24-bit),  
video texturing to overlay 2D video play-back onto 3D images, fogging to simulate weather effects, palletized texture mapping (1-  
Revision 1.3 September 8, 1999  
-9-  
System Overview  
VT8601 Apollo ProMedia  
, 4-, or 8-bit) for memory and bandwidth reduction, and anti-aliasing to reduce or eliminate jaggies resulted from alias rendering.  
The 3D engine also works with the APM system, conserving power while 3D operations are suspended.  
Video Processor  
Video processor features include: on-chip hardware Color Space Conversion (CSC) for faster data conversion on the fly,  
Horizontal/Vertical (H/V) scaling with interpolation, edge recovery algorithm logic, gamma correction, and overlay control with  
different color depths from graphics. The Apollo ProMedia Graphics Controller also includes a fully integrated GUI accelerator,  
read cache, and command FIFO that optimize memory bandwidth and maximize graphics performance.  
The Apollo ProMedia Graphics Controller, with an integrated Video Display and a Capture Engine, supports dual apertures on the  
PCI bus which enables independent graphic and video data to be transported simultaneously to and from different memory areas  
and greatly accelerates the performance of both DirectDrawTM and DirectVideoTM. The Apollo ProMedia Graphics Controller can  
provide dual video windows that display different images from different video sources (from the PCI bus and from the capture  
port) on the same screen. The video image is stored in off-screen memory and is retrieved by the Video Display Processing block  
for video processing. With the help of DirectDraw™ acceleration for sprites, page flipping, double buffering, and color keying,  
video processing is performed by utilizing a proprietary edge recovery algorithm for sharper line visibility, de-interlacing, anti-  
tearing, multitap horizontal filtering, dithering, and scaling operations with bilinear interpolation in both horizontal and vertical  
directions. Linear scaling permits zoom in/out to any size without any restrictions. In addition, the on-chip hardware Color Space  
Conversion (CSC) accelerates conversion for 16 bit YUV pixels into linear true color 32 bit RGB pixels on the fly. The additional  
X and Y minifiers are capable of shrinking video images to any linear fractions, which saves bus bandwidth and memory space.  
The YUV planar logic of the Apollo ProMedia Graphics Controller supports a YUV 420 format that can eliminate redundant  
video stream decoding procedures. The load of the CPU is reduced while performing software MPEG or software video  
conferencing. The color and luminance control provided by the Apollo ProMedia Graphics Controller offers color compensations  
to prevent color distortion for display devices such as a CRT or TV with Gamma correction and hue adjustment control.  
The Video Conferencing feature allows remote and local video images to be displayed simultaneously on the same screen.  
Video Capture and DVD  
The Apollo ProMedia Graphics Controller has a Video Module Interface (VMI) and advanced hardware interface logic allowing it  
to be directly connected to many MPEG and video decoders such as the C-Cube CL450/480, SGS 3400/3500, Philips 7110/1 and  
Brooktree BT819/817/827/829.  
The Apollo ProMedia Graphics Controller, integrated with a DVD video hardware block for motion compensation, gives existing  
PCs the ability to play DVD video in MPEG-2 format at high bandwidths with very good video quality.  
A new industry standard is being set for transmission of non-video data over a TV broadcast signal during vertical blanking dead  
time. This technology is referred to as Intercast. The Apollo ProMedia Graphics Controller has the ability to take the entire video  
stream over the video port, sending the visible video stream to the display memory for display in a window, stripping the VBI data  
from the stream, and then sending this data to the CPU for processing using PCI Bus Mastering.  
Versatile Frame Buffer Interface  
The Apollo ProMedia Graphics Controller features a versatile frame buffer interface apperature into main system memory.  
Optimized performance can be achieved with the single cycle memory bus interface using programmable DRAM timing. The  
display queue has been increased to reduce the frequency of memory bus requests, optimizing memory bus efficiency for the  
graphic controller.  
With the support of the internal AGP apperature, the Apollo ProMedia Graphics Controller has access to system memory through  
the GART. In the execute mode, the Apollo ProMedia Graphics Controller is able to use both the dedicated graphics portion and  
the general portion of system memory for graphics operations. As a result, DVD and 3D rendering performance and quality are  
greatly enhanced.  
Hi-Res and Hi-Ref Display Support  
Apollo ProMedia Graphics Controller display enhancements dramatically improve CRT resolution. These enhancements include  
support of non-interlaced 1280x1024x64K, 1024x768x16M, 800x600x16M, and 640x480x16M colors for “full spectrum” color.  
Extended text modes of 80 or 132 columns by 25, 30, 43, or 60 rows provide an extended graphics area frequently used in many  
spreadsheet and database applications. Extended graphics and text modes are supported by software drivers that provide a “ready-  
to-go” solution, minimizing the need for additional driver development.  
Revision 1.3 September 8, 1999  
-10-  
System Overview  
VT8601 Apollo ProMedia  
A virtual screen can be created with the Apollo ProMedia Graphics Controller . When this function is enabled, a selected portion  
of a large image can be shown on a smaller display. The image can also be moved across the whole screen, either up or down.  
The Apollo ProMedia Graphics Controller is able to automatically detect DDC monitors with I2C signaling.  
CRT Power Management (VESA DPMS)  
The Apollo ProMedia Graphics Controller conforms to the standard power management schemes defined by VESA™ for CRTs.  
The Apollo ProMedia Graphics Controller supports four states of VESA™ Display Power Management Signaling (DPMS), which  
decrease monitor power consumption after timeout periods. VESA™ DPMS power down states (ready, standby, suspend, and  
off) specify HSYNC and VSYNC signals to control the monitor power down state.  
Flat Panel Interface  
The Apollo ProMedia Flat Panel interface is designed to support industry standard TFT and STN panels. It can also be used to  
drive external TMDS or LVDS transmitters. The interface supports both 18-bit and 24-bit display modes. Optionally, an 18+18  
panel can be supported utilizing external latches.  
24 Bit  
Mode  
18 Bit  
Mode Notes  
Pin  
PD[23]  
PD[22]  
PD[21]  
PD[20]  
PD[19]  
PD[18]  
PD[17]  
PD[16]  
PD[15]  
PD[14]  
PD[13]  
PD[12]  
PD[11]  
PD[10]  
PD[9]  
B0  
B1  
G0  
G1  
R0  
R1  
B2  
B3  
G2  
G3  
R2  
R3  
B4  
B5  
B6  
B7  
G4  
G5  
G6  
G7  
R4  
R5  
R6  
R7  
S2  
S1  
S2 used for external 18+18  
S1 used for external 18+18  
B0  
B1  
G0  
G1  
R0  
R1  
B2  
B3  
B4  
B5  
G2  
G3  
G4  
G5  
F2  
PD[8]  
PD[7]  
PD[6]  
PD[5]  
PD[4]  
PD[3]  
PD[2]  
R3  
R4  
R5  
PD[1]  
PD[0]  
Video Capture Interface  
The Video Module Interface (VMI) is supported for video devices such as MPEG1 and MPEG2. Additionally, the zero-wait state  
host write buffer, read cache, and memory mapped I/O increase operating speeds and contribute to peak performance levels. All  
I/O interfaces are 5V tolerant, capable of interfacing with external devices operating at 5V, even though the Apollo ProMedia  
Graphics Controller runs at 2.5V. Graphics system throughput is further enhanced by a command FIFO, allowing maximum bus  
transfer speed for applications such as Windows™ or AutoCAD™ that directly access video memory.  
Complete Hardware Compatibility  
The Apollo ProMedia Graphics Controller is fully compliant with the VESA™ DDC and VAFC standards. The Apollo ProMedia  
Graphics Controller is 100% VGA compatible at both the BIOS and Driver level, allowing full compatibility with virtually any  
VGA application software. The Apollo ProMedia Graphics Controller provides hardware support to DirectDraw™, offering high  
speed game graphics on Windows 98 . The Apollo ProMedia Graphics Controller meets the requirements of PC99 as well,  
supporting a unique ID for each customer and a unique ID for each model.  
Revision 1.3 September 8, 1999  
-11-  
System Overview  
VT8601 Apollo ProMedia  
PINOUTS  
Figure 1. VT8601 Ball Diagram (Top View)  
Key  
A
1
GND  
RGB  
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
CPU  
RST#  
20  
21  
22  
23  
24  
25  
26  
NC  
NC  
NC  
NC  
HD62 HD57 HD63  
GND  
HD45 HD38  
HD44 HD22  
HD34  
HD31  
HD16  
HD13  
HD3  
HD12  
GND  
HA18  
HA20  
HA22  
HA10  
HA28  
HA3  
GND  
GND  
S
GND  
NC  
NC  
NC  
NC  
NC  
NC  
HD50 HD59  
HD60 HD55  
HD48  
HD51  
HD32  
HD33  
HD19  
HD24  
HD20  
HD2  
HD9  
HD10  
HD5  
HD1  
HD4  
HA26  
HA29  
HA23  
HA25  
HA19  
HA21  
HA16  
HA13  
HA9  
HA5  
HA6  
HA8  
B
C
VCC  
S
RED  
GND  
HD41 HD49 HD43  
HD42 HD37 HD36  
HD28 HD26  
GND  
GND  
HA27 HA31  
HA11  
VCC  
R
BLUE GRN  
GND  
HD61 HD53  
HD56 HD58  
HD54  
HD46  
HD47  
HD29  
HD25  
HD23  
HD7  
HD11  
HD14  
HD8  
HD6  
HD15  
HD0  
HA30  
HA24  
HA17 HA12  
GND  
HA4  
HA14 BNR#  
D
E
GTL  
REF  
GTL  
REF  
CPU  
RSTD#  
HREQ HREQ  
0# 4#  
VSYNC HSYNC IRSET COMP  
HD40 HD27 HD39  
VTT  
HD35 HD21  
HD30  
HD18 HD17  
HA7  
BPRI#  
HREQ HREQ HREQ  
DE-  
EVDD  
EBLT  
PD2  
SDA  
PD0  
SCL  
FLM  
DE  
ETST# SUSP  
GND  
VCC3 HD52 VCCI VCC3  
VCC3  
12  
GND GND  
GND VCC3 VCCI  
VTT  
19  
VCC3 GND  
HA15  
F
G
1#  
2#  
3#  
FER#  
H
H
SCLK  
PD5  
LP  
VCC3  
G7  
H
J
8
9
10  
11  
13  
14  
15  
16  
17  
18  
G20  
H
VCC3 HCLK  
HIT#  
HITM#  
LOCK#  
TRDY#  
PD1  
EVEE VCC3  
CRT  
Pins  
VCCA VCCA  
RS0#  
GND  
RS2# DBSY#  
CPU Pins  
H
MCLK  
O
BREQ  
GND  
0#  
PD4  
PD3  
PD8  
PD7  
PD11  
PD16  
PD9  
VCCI  
PD6  
J
VCCI  
DRDY# ADS#  
J
MCLK  
I
PD12  
PD17  
PD23  
PD10  
PD15  
PD13  
PD18  
PD20  
VCC3  
PD21  
K
L
K10  
L
11  
12  
13  
14  
15  
16  
K17  
L
K
VCC3  
RS1# PLLTST MD1 MD32  
MD3 MD2  
K
PD14  
PD19  
GND  
GND  
Panel  
Pins  
GND VCC3  
GND  
GND  
GND  
GND  
GND  
GND  
13  
GND  
GND  
GND  
GND  
GND  
GND  
14  
VCC3 GND  
L
GNDA GNDA MD33 MD35  
L
IMIO IMIIN  
GND  
VD10 VD11  
PD22  
M
N
M
N
VCC3  
GND  
GND  
GND  
GND  
GND  
GND  
GND  
GND  
GND  
VCC3  
GND  
GND  
M
N
M
N
GND  
GND  
GND  
MD34  
MD39 MD37  
MD12 MD8  
MD0  
MD5  
MD7  
MD36 MD4  
MD38 MD6  
MD9 MD40  
M
N
VD14 VD13  
VD15 VD12  
VD8  
GND  
VD9  
VD4  
P
Video  
Pins  
P
GND  
P
P
MD41  
P
VD6  
VD7  
VHS  
VD5#  
VD3# VD0#  
R
R
VCC3  
VCC3  
R
R
MD44 MD10 MD43 MD11 MD42  
MD15 MD13 MD46 MD14 MD45  
R
VD2# VD1#  
VCC3 TVD4# TVD6#  
T
T
GND VCC3  
VCC3 GND  
T
T
GND  
T
SCAS  
A#  
SWEB# SWEC#  
MD47 SWEA#  
VVS# TVD7# VCLK# TVD5 TVD2# VCC5  
TVD0 TVD1 TVD3 TVCK TVHS VCCI  
U
U10  
11  
12  
15  
16  
U17  
Mem  
Pins  
U
VCC3  
U
CKE2 CKE0  
CAS SCASC# SCASB#  
V
TVout  
Pins  
8
V
VCCI VSUS3  
GND  
V
0#  
CKE1 CKE3  
VCC  
D
VCC  
V1  
RAS  
VSUS3  
5#  
CAS  
1#  
CAS  
5#  
CAS  
4#  
TVVS XTLO INTA# VCC3  
W
Y7  
PCI Pins  
W
Y20  
GND  
W
Y
GND  
V1  
VCC  
V2  
RAS  
4#  
RAS  
3#  
RAS  
2#  
RAS  
1#  
RAS  
0#  
VLF1  
NC  
XTLI  
NC  
NC  
NC  
VCC3  
GND  
9
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
VCC3  
GND  
V2  
SRAS  
A#  
SRASB# SRASC#  
CKE5 CKE4  
VLF2  
VCC3 AD16 VCCI VCC3  
GND  
AD7  
AD6  
GND  
AD5  
GND  
PCLK  
VCC3 VCCI MD58 VCC3 GND VSUS2 MA0  
MD63 MD29 MD56 MD54 MD20 MD18 VSUS3 MA1  
AA  
AB  
AC  
GNT  
0#  
DEV  
SEL#  
NC  
NC  
NC  
NC  
NC  
AD30 AD25 AD21  
AD29 AD24  
AD28 CBE3# GND CBE2# TRDY# AD14  
PAR  
CBE1# AD10  
MA4  
MA7  
MA3  
MA6  
MA9  
MA2  
MA5  
REQ  
5#  
REQ  
6#  
REQ  
0#  
GND  
AD23 AD17 IRDY# AD15 AD11  
AD4 PREQ# MD31 MD60 MD25 MD23 MD52 MD49 SUST# GND  
REQ  
7#  
GNT  
7#  
GNT  
5#  
GNT  
4#  
GNT  
6#  
GNT  
3#  
REQ  
3#  
REQ  
1#  
PWR  
OK  
CAS  
6#  
CAS  
3#  
AD9  
AD8  
GND  
PGNT# MD61 MD27 MD57  
PCI  
GND  
MD21 MD50 MD16  
MA11  
MA12  
MA8  
AD  
AE  
REQ  
2#  
MA13  
BA0  
LOCK# AD27 AD20 AD19 FRM# STOP# AD13  
AD2  
AD1  
MD30 MD59 MD26 MD55 MD22 MD19 MD48  
MA10  
RST#  
REQ  
4#  
GNT  
2#  
GNT  
1#  
PCK  
CAS  
7#  
CAS  
2#  
MA14  
BA1  
GND  
1
AD31  
AD26  
AD22 AD18  
GND SERR# AD12 CBE0#  
AD3  
AD0  
MD62 MD28  
GND  
18  
MD24 MD53 MD51 MD17  
GND  
26  
AF  
RUN#  
Key  
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
15  
16  
17  
19  
20  
21  
22  
23  
24  
25  
Revision 1.3 September 8, 1999  
-12-  
Pinouts  
VT8601 Apollo ProMedia  
Figure 2. VT8601 Pin List (Numerical Order) – Using DFP, TVout, & Video Capture Ports  
Pin #  
A01  
A02 IO NC  
A03 IO NC  
A04 IO NC  
A05 IO NC  
A06 IO HD62  
A07 IO HD57  
A08 IO HD63  
Pin Name Pin #  
Pin Name  
Pin #  
Pin Name  
LP  
VCC3  
VCC3  
HCLK  
HLOCK#  
Pin #  
N26 IO MD06  
P01 GND  
P02 IO VD09  
P03 IO VD10  
P04 IO VD11  
P05 IO VD08  
P06  
P21  
Pin Name  
Pin #  
Pin Names  
Pin #  
AC26  
AD01 IO REQ7#  
AD02 IO GNT5#  
AD03 IO GNT6#  
AD04  
AD05  
AD06 IO AD28  
AD07 IO CBE3#  
Pin Name  
MA05 / strap  
P
GNDRGB  
D02  
D03  
D04  
A
A
P
BLUE  
GRN  
GND  
G05  
G06  
G21  
G22  
G23  
O
P
P
I
Y22  
Y23  
Y24  
Y25  
Y26  
AA01  
AA02  
AA03 IO NC  
O
O
O
O
O
RAS4# / CS4#  
RAS3# / CS3#  
RAS2# / CS2#  
RAS1# / CS1#  
RAS0# / CS0#  
O
P
D05 IO HD61  
D06 IO HD53  
D07 IO HD54  
D08 IO HD47  
D09 IO HD42  
I
I
I
REQ3#  
REQ1#  
G24 IO HIT#  
G25 IO HTRDY#  
G26  
P
A
GNDV2  
VLF2  
P
P
GND  
GND  
I
HITM#  
A09  
P
GND  
D10 IO HD37  
D11 IO HD36  
D12 IO HD29  
D13 IO HD25  
D14 IO HD23  
H01  
H02  
H03  
H04  
H05  
O
O
O
O
O
PD02  
PD01  
DE  
PD05  
EVEE /  
P22 IO MD12  
P23 IO MD08  
P24 IO MD41  
P25 IO MD09  
P26 IO MD40  
AA04 IO NC  
AD08 P GND  
A10 IO HD45  
A11 IO HD38  
A12 IO HD34  
A13 IO HD31  
AA05 IO NC  
AD09 IO CBE2#  
AD10 IO TRDY#  
AD11 IO AD14  
AD12 IO AD09  
AA06  
AA07  
P
P
GND  
VCC3  
AA08 IO AD16  
A14 IO HD16  
A15 IO HD13  
A16 IO HD03  
A17 IO HD12  
D15 IO HD07  
D16 IO HD11  
D17 IO HD08  
D18 IO HD06  
D19 IO HD15  
D20 IO HA30  
D21 IO HA17  
H06  
H21  
H22  
H23 IO RS0#  
H24 GND  
H25 IO RS2#  
H26 IO DBSY#  
P
P
P
VCC3  
VCCA  
VCCA  
R01 IO VD06  
R02 IO VD04  
R03 IO VD07  
R04 IO VD05#  
R05 IO VD03#  
R06 IO VD00#  
R22 IO MD44  
AA09  
AA10  
AA13  
AA14  
AA15  
AA17  
AA18  
P
P
P
P
P
P
P
VCCI  
VCC3  
GND  
GND  
GND  
VCC3  
VCCI  
AD13  
AD14  
AD15  
AD16 IO MD61  
AD17 IO MD27  
AD18 IO MD57  
P
GND  
PWROK  
PGNT#  
I
O
A18  
A19  
P
O
GND  
CPURST#  
P
A20 IO HA18  
AD19 P GND  
A21 IO HA20  
A22 IO HA22  
A23 IO HA10  
A24 IO HA28  
D22 IO HA12  
J01  
J02  
J03  
J04  
J05  
J06  
J21  
J22  
O
O
O
O
O
P
P
O
PD04  
PD03  
PD08  
PD07  
R23 IO MD10  
R24 IO MD43  
R25 IO MD11  
R26 IO MD42  
T01 IO VD02  
T02 IO VD01  
T03 IO VHS  
AA19 IO MD58  
AD20 IO MD21  
AD21 IO MD50  
AD22 IO MD16  
D23  
P
GND  
AA20  
AA21  
AA22  
AA23  
AA24  
AA25  
AA26  
P
P
P
O
O
O
O
VCC3  
D24 IO HA04  
D25 IO HA14  
D26 IO BNR#  
GND  
VSUS2  
MA00 / strap  
SRASA#  
SRASB# / CKE5 AD26  
AD23  
AD24  
AD25  
O
O
O
O
CAS6# / DQM6  
MA11 / strap  
MA09 / strap  
MA08 / strap  
A25 IO HA03  
PD11  
A26  
B01  
B02  
P
P
P
GND  
GNDS  
GND  
E01  
E02  
E03  
E04  
O
O
A
A
VSYNC  
HSYNC  
IRSET  
VCCI  
VCCI  
MCLKO  
T04  
T05  
T06  
T21  
P
O
O
P
VCC3  
TVD4  
TVD6  
GND  
SRASC# / CKE4 AE01 IO GNT7#  
B03 IO NC  
B04 IO NC  
B05 IO NC  
B06 IO HD50  
COMP  
J23 IO DRDY#  
J24 IO ADS#  
J25  
J26  
AB01 IO NC  
AB02 IO NC  
AB03 IO NC  
AB04 IO NC  
AE02  
AE03  
AE04  
O
O
I
GNT4#  
GNT3#  
REQ2#  
E05 IO HD56  
E06 IO HD58  
E07 IO HD46  
O
P
BREQ0#  
GND  
T22 IO MD15  
AE05 IO LOCK#  
B07 IO HD59  
B08 IO HD48  
B09 IO HD51  
B10 IO HD44  
E08 IO HD40  
E09 IO HD27  
E10 IO HD39  
K01  
K02  
K03  
K04  
O
O
O
O
PD12  
PD10  
PD13  
PD20  
T23 IO MD13  
T24 IO MD46  
T25 IO MD14  
T26 IO MD45  
AB05  
O
GNT0#  
AE06 IO AD27  
AE07 IO AD20  
AE08 IO AD19  
AE09 IO FRAME#  
AB06 IO AD30  
AB07 IO AD25  
AB08 IO AD21  
E11  
P
VTT  
B11 IO HD22  
B12 IO HD32  
B13 IO HD33  
B14 IO HD19  
B15 IO HD24  
B16 IO HD02  
B17 IO HD10  
B18 IO HD01  
B19 IO HA26  
B20 IO HA29  
B21 IO HA23  
B22 IO HA25  
E12  
P
GTLREF  
K05  
K06  
K21  
K22  
K23 IO RS1#  
K24  
K25 IO MD01  
K26 IO MD32  
L01  
L02  
L03  
L04  
O
O
P
I
PD16  
U01 IO VVS  
AB09 IO DEVSEL#  
AE10 IO STOP#  
AE11 IO AD13  
AE12 IO AD08  
AE13 IO AD02  
AE14 IO AD01  
E13 IO HD35  
E14 IO HD21  
E15 IO HD30  
E16 IO HD14  
E17 IO HD18  
E18 IO HD17  
E19 IO HD00  
E20 IO HA24  
PD06  
U02  
O TVD7  
AB10 IO PAR  
VCC3  
MCLKI  
U03 IO VCLK  
AB11 IO CBE1#  
AB12 IO AD10  
AB13 IO AD07  
AB14 IO AD05  
U04  
U05  
U06  
U21  
U22  
O
O
P
P
O
TVD5  
TVD2  
VCC5  
VCC3  
SCASA#  
PLLTST  
AE15  
I RESET#  
AB15  
I
PCLK  
AE16 IO MD30  
AE17 IO MD59  
AE18 IO MD26  
AE19 IO MD55  
AE20 IO MD22  
AE21 IO MD19  
AB16 IO MD63  
AB17 IO MD29  
AB18 IO MD56  
O
O
O
P
PD17  
PD15  
PD18  
VCC3  
U23 IO MD47  
E21  
E22  
P
O
GTLREF  
CPURSTD#  
U24  
U25  
U26  
O
O
O
SWEA#/MWEA#  
SWEB#/MWEB# / CKE2 AB19 IO MD54  
SWEC#/MWEC# / CKE0 AB20 IO MD20  
E23 IO HA07  
B23 IO HA21  
B24 IO HA13  
B25 IO HA05  
E24 IO HREQ0#  
E25 IO HREQ4#  
E26 IO BPRI#  
L05  
L06  
L21  
O
O
P
PD09  
PD14  
GNDA  
V01  
V02  
V03  
V04  
V05  
V06  
V21  
V22  
O
O
O
O
O
P
P
P
TVD0  
TVD1  
TVD3  
TVCLK  
TVHS  
VCCI  
VCCI  
VSUS3  
AB21 IO MD18  
AE22 IO MD48  
AB22  
AB23  
AB24  
AB25  
AB26  
P
O
O
O
O
VSUS3  
AE23  
AE24  
O
O
CAS3# / DQM3  
MA12 / strap  
MA01 / strap  
MA04 / strap  
MA03 / strap  
MA02 / strap  
B26 IO HA06  
F01  
O
EVDD  
L22  
P
GNDA  
AE25  
AE26  
AF01  
AF02  
AF03  
O
O
P
I
MA13 / strap  
MA10 / strap  
GND  
REQ4#  
GNT2#  
C01  
C02  
P
A
VCCS  
RED  
F02 IO SDA  
F03 IO SCL  
L23 IO MD33  
L24 IO MD35  
L25 IO MD03  
L26 IO MD02  
C03 IO NC  
C04 IO NC  
F04  
F05  
I
I
ETST#  
SUSP  
AC01 IO NC  
AC02 IO REQ5#  
O
C05 IO NC  
C06 IO HD60  
C07 IO HD55  
F06  
F07  
P
P
GND  
M01  
M02  
M03  
M04  
M05  
M06  
M21  
M22 IO MD34  
M23 IO MD00  
M24 IO MD05  
M25 IO MD36  
M26 IO MD04  
O
O
I
PD23  
IMIO  
IMIIN  
PD21  
PD22  
PD19  
GND  
V23  
V24  
V25  
V26  
W01  
W02  
W03  
W04  
W05  
W06  
W21  
W22  
O
O
O
P
P
P
O
O
O
P
O
P
CAS0# / DQM0  
SCASC# / CKE1  
SCASB# / CKE3  
GND  
VCCD  
VCCV1  
TVVS  
XLTO  
INTA#  
VCC3  
RAS5# / CS5#  
VSUS3  
AC03 IO REQ6#  
AF04  
O
GNT1#  
VCC3  
AC04  
P
GND  
AF05 IO AD31  
AF06 IO AD26  
AF07 IO AD22  
AF08 IO AD18  
F08 IO HD52  
F09  
AC05  
I
REQ0#  
C08  
P
GND  
P
VCCI  
O
AC06 IO AD29  
C09 IO HD41  
C10 IO HD49  
C11 IO HD43  
C12 IO HD28  
C13 IO HD26  
F10  
F12  
F13  
F14  
F16  
F17  
F18  
F19  
P
P
P
P
P
P
P
P
VCC3  
VCC3  
GND  
GND  
GND  
VCC3  
VCCI  
VTT  
O
O
P
AC07 IO AD24  
AC08 IO AD23  
AC09 IO AD17  
AC10 IO IRDY#  
AC11 IO AD15  
AC12 IO AD11  
AC13 IO AD06  
AC14 IO AD04  
AF09 P GND  
AF10 IO SERR#  
AF11 IO AD12  
AF12 IO CBE0#  
AF13 IO AD03  
AF14 IO AD00  
AF15 IO PCKRUN#  
C14  
P
GND  
C15 IO HD20  
C16 IO HD09  
C17 IO HD05  
F20  
P
VCC3  
N01 IO VD14  
W23  
W24  
W25  
W26  
O
CAS1# / DQM1  
AC15  
I
PREQ#  
AF16 IO MD62  
C18 IO HD04  
F21  
P
GND  
N02 IO VD13  
P
GND  
AC16 IO MD31  
AC17 IO MD60  
AC18 IO MD25  
AF17 IO MD28  
C19  
P
GND  
F22 IO HA15  
F23 IO HREQ1#  
N03  
P
GND  
O
O
CAS5# / DQM5  
CAS4# / DQM4  
AF18 P GND  
AF19 IO MD24  
C20 IO HA27  
N04 IO VD15  
C21 IO HA31  
C22 IO HA19  
C23 IO HA16  
F24 IO HREQ2#  
F25 IO HREQ3#  
F26 IO DEFER#  
N05 IO VD12  
Y01  
Y02  
Y03  
P
P
A
GNDV1  
VCCV2  
VLF1  
AC19 IO MD23  
AC20 IO MD52  
AC21 IO MD49  
AF20 IO MD53  
AF21 IO MD51  
AF22 IO MD17  
N06  
N21  
P
P
GND  
GND  
C24 IO HA09  
C25 IO HA11  
C26 IO HA08  
G01  
G02  
G03  
O
O
O
EBLT  
PD00  
FLM  
N22 IO MD39  
N23 IO MD37  
N24 IO MD07  
Y04  
I
XLTI  
AC22  
AC23  
AC24  
I
P
O
SUST#  
AF23  
AF24  
AF25  
O
O
O
CAS7# / DQM7  
CAS2# / DQM2  
MA14 / strap  
Y05 IO NC  
GND  
Y06  
P
VCC3  
MA07 / strap  
D01  
P
VCCR  
G04  
O
SCLK  
N25 IO MD38  
Y21  
P
VCC3  
AC25  
O
MA06 / strap  
AF26  
P
GND  
Center GND Pins (28 pins): L11, L13-14, L16, M12-15, N11-16, P11-16, R12-15, T11, T13-14, T16  
Center VCC3 Pins (8 pins): L12, L15, M11, M16, R11, R16, T12, T15  
Revision 1.3 September 8, 1999  
-13-  
Pinouts  
VT8601 Apollo ProMedia  
Figure 3. VT8601 Pin List (Alphabetical Order)  
Pin #  
AF14 IO AD00  
AE14 IO AD01  
Pin Name  
Pin #  
M21  
N03  
Pin Name Pin #  
GND  
Pin Name Pin #  
Pin Name Pin #  
Pin Names  
NC  
NC  
Pin #  
U25  
U26  
Pin Name  
SWEB#/MWEB# / CKE2  
SWEC#/MWEC# / CKE0  
D17 IO HD08  
AC25  
AC24  
O
O
MA06 / strap  
MA07 / strap  
B03  
B04  
-
-
O
O
P
P
C16 IO HD09  
GND  
AE13 IO AD02  
AF13 IO AD03  
AC14 IO AD04  
AB14 IO AD05  
AC13 IO AD06  
AB13 IO AD07  
AE12 IO AD08  
B17 IO HD10  
D16 IO HD11  
A17 IO HD12  
A15 IO HD13  
E16 IO HD14  
D19 IO HD15  
A14 IO HD16  
AD26  
AD25  
AE26  
AD24  
AE24  
AE25  
AF25  
O
O
O
O
O
O
O
MA08 / strap  
MA09 / strap  
MA10 / strap  
MA11 / strap  
MA12 / strap  
MA13 / strap AA03  
MA14 / strap AA04  
B05  
C03  
C04  
C05  
Y05  
-
-
-
-
-
-
-
NC  
NC  
NC  
NC  
NC  
NC  
NC  
AD10 IO TRDY#  
N06  
N21  
P01  
P06  
P21  
T21  
V26  
P
P
P
P
P
P
P
GND  
GND  
GND  
GND  
GND  
GND  
GND  
V04  
V01  
V02  
U05  
V03  
T05  
O
O
O
O
O
O
TVCLK  
TVD0  
TVD1  
TVD2  
TVD3  
TVD4  
AD12 IO AD09  
AB12 IO AD10  
E18 IO HD17  
E17 IO HD18  
K22  
J22  
I
O
MCLKI  
MCLKO  
AA05  
AB01  
-
-
NC  
NC  
U04  
T06  
O
O
TVD5  
TVD6  
W24  
AA06  
P
P
GND  
GND  
AC12 IO AD11  
AF11 IO AD12  
AE11 IO AD13  
B14 IO HD19  
C15 IO HD20  
E14 IO HD21  
M23 IO MD00  
K25 IO MD01  
L26 IO MD02  
AB02  
AB03  
AB04  
-
-
-
NC  
NC  
NC  
U02  
V05  
W03  
O
O
O
TVD7  
TVHS  
TVVS  
AA13  
AA14  
AA15  
P
P
P
GND  
GND  
GND  
AD11 IO AD14  
AC11 IO AD15  
AA08 IO AD16  
AC09 IO AD17  
B11 IO HD22  
D14 IO HD23  
B15 IO HD24  
D13 IO HD25  
L25 IO MD03  
M26 IO MD04  
M24 IO MD05  
N26 IO MD06  
AC01  
AB10 IO PAR  
AF15 IO PCKRUN#  
AB15  
-
NC  
AA21  
AC04  
AC23  
AD08  
P
P
P
P
GND  
GND  
GND  
GND  
F07  
F10  
F12  
F17  
P
P
P
P
VCC3  
VCC3  
VCC3  
VCC3  
I
PCLK  
AF08 IO AD18  
AE08 IO AD19  
AE07 IO AD20  
AB08 IO AD21  
AF07 IO AD22  
AC08 IO AD23  
C13 IO HD26  
E09 IO HD27  
C12 IO HD28  
D12 IO HD29  
E15 IO HD30  
A13 IO HD31  
N24 IO MD07  
P23 IO MD08  
P25 IO MD09  
R23 IO MD10  
R25 IO MD11  
P22 IO MD12  
G02  
H02  
H01  
J02  
J01  
H04  
O
O
O
O
O
O
PD00  
PD01  
PD02  
PD03  
PD04  
PD05  
AD13  
AD19  
AF01  
AF09  
AF18  
AF26  
P
P
P
P
P
P
GND  
GND  
GND  
GND  
GND  
GND  
F20  
G06  
G21  
H06  
K21  
L04  
P
P
P
P
P
P
VCC3  
VCC3  
VCC3  
VCC3  
VCC3  
VCC3  
AC07 IO AD24  
AB07 IO AD25  
B12 IO HD32  
B13 IO HD33  
T23 IO MD13  
T25 IO MD14  
K06  
J04  
O
O
PD06  
PD07  
L21  
L22  
P
P
GNDA  
GNDA  
T04  
U21  
P
P
VCC3  
VCC3  
AF06 IO AD26  
AE06 IO AD27  
AD06 IO AD28  
AC06 IO AD29  
AB06 IO AD30  
AF05 IO AD31  
A12 IO HD34  
E13 IO HD35  
D11 IO HD36  
D10 IO HD37  
A11 IO HD38  
E10 IO HD39  
T22 IO MD15  
AD22 IO MD16  
AF22 IO MD17  
AB21 IO MD18  
AE21 IO MD19  
AB20 IO MD20  
J03  
L05  
K02  
J05  
K01  
K03  
O
O
O
O
O
O
PD08  
PD09  
PD10  
PD11  
PD12  
PD13  
A01  
B01  
Y01  
AA01  
AB05  
AF04  
P
P
P
P
O
O
GNDRGB  
GNDS  
W06  
Y06  
Y21  
AA07  
AA10  
AA17  
P
P
P
P
P
P
VCC3  
VCC3  
VCC3  
VCC3  
VCC3  
VCC3  
GNDV1  
GNDV2  
GNT0#  
GNT1#  
J24 IO ADS#  
AF03  
AE03  
AE02  
AD02  
O
O
O
O
GNT2#  
GNT3#  
GNT4#  
GNT5#  
E08 IO HD40  
C09 IO HD41  
D09 IO HD42  
C11 IO HD43  
AD20 IO MD21  
AE20 IO MD22  
AC19 IO MD23  
AF19 IO MD24  
L06  
L02  
K05  
L01  
O
O
O
O
PD14  
PD15  
PD16  
PD17  
AA20  
U06  
H21  
H22  
P
P
P
P
VCC3  
VCC5  
VCCA  
VCCA  
D02  
A BLUE  
D26 IO BNR#  
E26 IO BPRI#  
J25  
V23  
W23  
AF24  
AE23  
O
O
O
O
O
BREQ0#  
CAS0# / DQM0 AE01  
CAS1# / DQM1  
CAS2# / DQM2  
CAS3# / DQM3  
AD03  
O
O
A
P
GNT6#  
GNT7#  
GRN  
GTLREF  
GTLREF  
B10 IO HD44  
A10 IO HD45  
E07 IO HD46  
D08 IO HD47  
B08 IO HD48  
AC18 IO MD25  
AE18 IO MD26  
AD17 IO MD27  
AF17 IO MD28  
AB17 IO MD29  
L03  
M06  
K04  
M04  
M05  
O
O
O
O
O
PD18  
PD19  
PD20  
PD21  
PD22  
W01  
F09  
F18  
J06  
J21  
P
P
P
P
P
VCCD  
VCCI  
VCCI  
VCCI  
VCCI  
D03  
E12  
E21  
P
W26  
W25  
AD23  
AF23  
AF12 IO CBE0#  
AB11 IO CBE1#  
AD09 IO CBE2#  
AD07 IO CBE3#  
E04  
A19  
E22  
O
O
O
O
CAS4# / DQM4  
CAS5# / DQM5  
CAS6# / DQM6  
CAS7# / DQM7  
A25 IO HA03  
D24 IO HA04  
B25 IO HA05  
B26 IO HA06  
E23 IO HA07  
C26 IO HA08  
C24 IO HA09  
A23 IO HA10  
C25 IO HA11  
D22 IO HA12  
B24 IO HA13  
C10 IO HD49  
B06 IO HD50  
B09 IO HD51  
F08 IO HD52  
D06 IO HD53  
D07 IO HD54  
C07 IO HD55  
E05 IO HD56  
A07 IO HD57  
E06 IO HD58  
B07 IO HD59  
AE16 IO MD30  
AC16 IO MD31  
K26 IO MD32  
L23 IO MD33  
M22 IO MD34  
L24 IO MD35  
M25 IO MD36  
N23 IO MD37  
N25 IO MD38  
N22 IO MD39  
P26 IO MD40  
M01  
AD15  
K24  
AC15  
AD14  
Y26  
Y25  
Y24  
Y23  
O
O
PD23  
PGNT#  
PLLTST  
PREQ#  
V06  
V21  
AA09  
AA18  
D01  
C01  
W02  
Y02  
P
P
P
P
P
P
P
P
VCCI  
VCCI  
VCCI  
VCCI  
VCCR  
VCCS  
VCCV1  
VCCV2  
I
I
PWROK  
O
O
O
O
O
O
RAS0# / CS0#  
RAS1# / CS1#  
RAS2# / CS2#  
RAS3# / CS3#  
RAS4# / CS4#  
RAS5# / CS5#  
A
O
O
COMP  
CPURST#  
CPURSTD#  
U03 IO VCLK  
R06 IO VD00  
T02 IO VD01  
Y22  
W21  
H26 IO DBSY#  
H03 DE / GMD11  
D25 IO HA14  
F22 IO HA15  
C23 IO HA16  
D21 IO HA17  
A20 IO HA18  
C22 IO HA19  
A21 IO HA20  
B23 IO HA21  
A22 IO HA22  
C06 IO HD60  
D05 IO HD61  
A06 IO HD62  
A08 IO HD63  
P24 IO MD41  
R26 IO MD42  
R24 IO MD43  
R22 IO MD44  
T26 IO MD45  
T24 IO MD46  
U23 IO MD47  
AE22 IO MD48  
AC21 IO MD49  
C02  
A
I
RED  
T01 IO VD02  
R05 IO VD03  
R02 IO VD04  
R04 IO VD05  
R01 IO VD06  
R03 IO VD07  
P05 IO VD08  
P02 IO VD09  
P03 IO VD10  
O
AC05  
AD05  
AE04  
AD04  
AF02  
AC02  
AC03  
AD01  
REQ0#  
REQ1#  
REQ2#  
REQ3#  
REQ4#  
REQ5#  
REQ6#  
REQ7#  
F26 IO DEFER#  
AB09 IO DEVSEL#  
J23 IO DRDY#  
I
I
I
I
I
I
I
G24 IO HIT#  
G01  
O
EBLT  
G26  
G23  
I
I
HITM#  
HLOCK#  
F04  
F01  
H05  
I
O
O
ETST#  
EVDD  
EVEE  
E24 IO HREQ0#  
F23 IO HREQ1#  
G03  
O
FLM  
B21 IO HA23  
E20 IO HA24  
B22 IO HA25  
B19 IO HA26  
C20 IO HA27  
A24 IO HA28  
B20 IO HA29  
D20 IO HA30  
C21 IO HA31  
F24 IO HREQ2#  
F25 IO HREQ3#  
E25 IO HREQ4#  
AD21 IO MD50  
AF21 IO MD51  
AC20 IO MD52  
AF20 IO MD53  
AB19 IO MD54  
AE19 IO MD55  
AB18 IO MD56  
AD18 IO MD57  
AA19 IO MD58  
AE17 IO MD59  
AC17 IO MD60  
AD16 IO MD61  
AE15  
I
RESET#  
P04 IO VD11  
N05 IO VD12  
N02 IO VD13  
N01 IO VD14  
N04 IO VD15  
T03 IO VHS  
AE09 IO FRAME#  
H23 IO RS0#  
K23 IO RS1#  
H25 IO RS2#  
U22  
V25  
V24  
G04  
F03 IO SCL  
F02 IO SDA  
AF10 IO SERR#  
AA24  
AA25  
AA26  
A09  
A18  
A26  
B02  
C08  
C14  
C19  
D04  
D23  
F06  
F13  
F14  
F16  
F21  
H24  
J26  
P
P
P
P
P
P
P
P
P
P
P
P
P
P
P
P
GND  
GND  
GND  
GND  
GND  
GND  
GND  
GND  
GND  
GND  
GND  
GND  
GND  
GND  
GND  
GND  
E02  
O HSYNC  
G25 IO HTRDY#  
O
O
O
O
SCASA#  
M02  
M03  
W05  
O
I
O
IMIO  
IMIIN  
INTA#  
SCASB# / CKE3  
SCASC# / CKE1  
SCLK  
Y03  
AA02  
AA22  
V22  
W22  
AB22  
E01  
A
A
P
P
P
P
O
P
P
VLF1  
VLF2  
AC10 IO IRDY#  
E03 IRSET  
AE05 IO LOCK#  
VSUS2  
VSUS3  
VSUS3  
VSUS3  
VSYNC  
VTT  
G22  
I
HCLK  
A
E19 IO HD00  
B18 IO HD01  
B16 IO HD02  
A16 IO HD03  
C18 IO HD04  
C17 IO HD05  
D18 IO HD06  
D15 IO HD07  
G05  
O
O
O
O
O
O
O
LP  
O
O
O
SRASA#  
SRASB# / CKE5  
SRASC# / CKE4  
AA23  
AB23  
AB26  
AB25  
AB24  
AC26  
MA00 / strap AF16 IO MD62  
MA01 / strap AB16 IO MD63  
MA02 / strap  
MA03 / strap  
MA04 / strap  
MA05 / strap  
E11  
F19  
A02  
A03  
A04  
A05  
-
-
-
-
NC  
NC  
NC  
NC  
AE10 IO STOP#  
VTT  
F05  
AC22  
U24  
I
I
O
SUSP  
SUST#  
SWEA# / MWEA#  
U01 IO VVS  
Y04  
W04  
I
O
XLTI  
XLTO  
Center GND Pins (28 pins): L11, L13-14, L16, M12-15, N11-16, P11-16, R12-15, T11, T13-14, T16  
Center VCC3 Pins (8 pins): L12, L15, M11, M16, R11, R16, T12, T15  
Revision 1.3 September 8, 1999  
-14-  
Pinouts  
VT8601 Apollo ProMedia  
PIN DESCRIPTIONS  
Table 1. VT8601 Pin Descriptions  
CPU Interface  
Signal Name  
HA[31:3]#  
Pin #  
I/O Signal Description  
see pin list IO  
Connect to the address bus of the host CPU. These pins are inputs  
Host Address Bus.  
during CPU cycles, but are driven by the VT8601 during cache snooping operations.  
see pin list IO  
These signals are connected to the CPU data bus.  
. The CPU asserts ADS# in T1 of the CPU bus cycle.  
HD[63:0]#  
ADS#  
BNR#  
Host CPU Data.  
Address Strobe  
J24  
IO  
IO  
D26  
. Used to block the current request bus owner from issuing new  
Block Next Request  
requests. This signal is used to dynamically control the processor bus pipeline depth.  
E26  
IO  
. The owner of this signal will always be the next bus owner.  
BPRI#  
Priority Agent Bus Request  
This signal has priority over symmetric bus requests and causes the current symmetric  
owner to stop issuing new transactions unless the HLOCK# signal is asserted. The  
VT82C693 drives this signal to gain control of the processor bus.  
H26  
F26  
IO  
IO  
. Used by the data bus owner to hold the data bus for transfers requiring  
more than one cycle.  
Defer  
. The VT8601 uses a dynamic deferring policy to optimize system performance. The  
DBSY#  
Data Bus Busy  
DEFER#  
VT8601 also uses the DEFER# signal to indicate a processor retry response.  
J23  
G24  
IO  
IO  
. Asserted for each cycle that data is transferred.  
DRDY#  
HIT#  
Data Ready  
Hit  
Also driven in conjunction with HITM# by the target to extend the snoop window.  
. Asserted by the CPU to indicate that the address presented with the last  
. Indicates that a cacheing agent holds an unmodified version of the requested line.  
G26  
G23  
I
I
HITM#  
Hit Modified  
assertion of EADS# is modified in the L1 cache and needs to be written back.  
. All CPU cycles sampled with the assertion of HLOCK# and ADS# until the  
HLOCK#  
Host Lock  
negation of HLOCK# must be atomic.  
J25  
O
BREQ0#  
Bus Request 0.  
Bus request output to CPU.  
E25, F25,  
F24, F23,  
E24  
IO  
HREQ[4:0]#  
Request Command  
. Asserted during both clocks of the request phase. In the first clock,  
the signals define the transaction type to a level of detail that is sufficient to begin a snoop  
request. In the second clock, the signals carry additional information to define the complete  
transaction type.  
G25  
IO  
IO  
. Indicates that the target of the processor transaction is able to enter  
the data transfer phase.  
. Indicates the type of response per the table below:  
RS[2:0]# Response type  
HTRDY#  
RS[2:0]#  
Host Target Ready  
H25, K23,  
H23  
Response Signals  
000  
001  
010  
Idle State  
Retry Response  
Defer Response  
Reserved  
011  
100  
Hard Failure  
101  
110  
111  
Normal Without Data  
Implicit Writeback  
Normal With Data  
Reset output to CPU  
A19  
E22  
O
O
CPURST#  
CPURSTD#  
CPU Reset.  
CPU Reset Delayed.  
CPU Reset output delayed by 2T.  
Note: Clocking of the CPU and cache interfaces is performed with HCLK; see the clock pin group at the end of the pin  
descriptions section for descriptions of the clock input pins.  
Note: All signals above require 4.7K pullups to VCC3 except EADS#, HITM#, AHOLD, HA, and HD.  
Note: All signals above connect directly to the host CPU except HA and HD which connect directly to the L2 cache SRAMs and  
connect to the host CPU through 22 ohm series resistors (see the “Apollo ProMedia Design Guide” for more information).  
Revision 1.3 September 8, 1999  
-15-  
Pinouts  
VT8601 Apollo ProMedia  
DRAM Interface  
Signal Name  
MD[63:0]  
Pin #  
I/O Signal Description  
see pin list  
IO  
These signals are connected to the DRAM data bus.  
Memory Data.  
Note: MD0 is internally pulled up for use in EDO memory type  
detection.  
AF25, AE25, O / I  
AE24, AD24,  
AE26, AD25,  
AD26, AC24,  
AC25, AC26,  
AB24, AB25,  
AB26, AB23,  
AA23  
DRAM address lines. These pins are also used for  
Memory Address.  
power-up strapping options (sampled on the rising edge of RESET#):  
MA14,12 Rx68[1-0] CPU FSB Freq (0=66, 1=100, 2=auto, 3=133)  
MA[14:0]  
/ Strap Options  
MA13  
MA11  
MA10-9  
MA8, 6  
MA7  
Rx52[7] GTL I/O Buffer Pullup (0=Disable, 1=Enable)  
In-order Queue Depth (0=1-level, 1=4-level)  
North Bridge Clock Delay (0-3 Clocks)  
Graphics Clock Select (0=Normal, 1-3=Test)  
Graphics Test Mode (0=Normal, 1=Test)  
LCD Output (0=Off, 1=On)  
MA5  
MA4-2  
MA1-0  
Panel Type (0-3=TFT, 4-7=DSTN)  
Graphics Clock Delay (0-3 Clocks)  
All pins have internal pull-downs for default low (0).  
Strap 1 using 4.7KTO VCC3.  
AA25,  
AA26,  
V25,  
U25,  
V24,  
IO  
Clock enables 5-0 may be connected to the  
SDRAM Clock Enable.  
DRAM modules in any order. Each DRAM module requires 2 clock  
enables.  
CKE5# / SRASB#,  
CKE4# / SRASC#,  
CKE3# / SCASB#,  
CKE2# / SWEB#,  
CKE1# / SCASC#,  
CKE0# / SWEC#  
RAS[5-0]# / CS[5-0]#  
Note: These pins are powered by VSUS  
U26  
W21, Y22,  
Y23, Y24,  
Y25, Y26  
O
O
O
O
O
Multifunction Pins  
1. FPG/EDO DRAM: Row Address Strobe of each bank.  
2. Synchronous DRAM: Chip select of each bank.  
Note: These pins are powered by VSUS.  
Multifunction Pins  
1. FPG/EDO DRAM: Column Address Strobe of each byte lane.  
2. Synchronous DRAM: Data mask of each byte lane.  
Note: These pins are powered by VSUS.  
AF23, AD23,  
W25, W26,  
AE23, AF24,  
W23, V23  
AA24,  
CAS#[7:0] / DQM[7:0]  
For support of up to three  
SRASA#,  
SRASB# / CKE5,  
SRASC# / CKE4  
Row Address Command Indicator.  
AA25,  
AA26  
Synchronous DRAM DIMM slots (these are copies of the same logical  
signal). “A” controls banks 0-1 (module 0), “B” controls banks 2-3  
(module 1), and “C” controls banks 4-5 (module 2).  
U22,  
V25,  
V24  
For support of up to three  
Column Address Command Indicator.  
SCASA#,  
SCASB# / CKE3  
SCASC# / CKE1  
Synchronous DRAM DIMM slots (these are copies of the same logical  
signal). “A” controls banks 0-1 (module 0), “B” controls banks 2-3  
(module 1), and “C” controls banks 4-5 (module 2).  
U24,  
U25,  
U26  
For support of up to three  
SWEA# / MWEA#,  
SWEB# / MWEB# / CKE2,  
SWEC# / MWEC# / CKE0  
Write Enable Command Indicator.  
Synchronous DRAM DIMM slots (these are copies of the same logical  
signal). Multifunction pins, used as MWE# pins for FPG/EDO  
memory. “A” controls banks 0-1 (module 0), “B” controls banks 2-3  
(module 1), and “C” controls banks 4-5 (module 2). Note: These pins  
are powered by VSUS.  
Note: Clocking of the memory subsystem uses memory clock (MCLK); see the clock pin group at the end of the pin descriptions  
section for descriptions of the clock pins.  
Note: Connect all memory interface pins except MD to the DRAM modules through 22series resistors (see the Apollo ProMedia  
Design Guide” for more specific connection details and PCB layout recommendations).  
Revision 1.3 September 8, 1999  
-16-  
Pinouts  
VT8601 Apollo ProMedia  
PCI Bus Interface  
Signal Name  
AD[31:0]  
Pin #  
I/O Signal Description  
see pin list  
IO  
The standard PCI address and data lines. The address is  
Address/Data Bus.  
driven with FRAME# assertion and data is driven or received in following  
cycles.  
AD7, AD9, AB11,  
AF12  
IO  
Commands are driven with FRAME# assertion.  
Byte enables corresponding to supplied or requested data are driven on  
following clocks.  
CBE[3:0]#  
Command/Byte Enables.  
AB10  
AE9  
IO  
IO  
A single parity bit is provided over AD[31:0] and C/BE[3:0].  
Assertion indicates the address phase of a PCI transfer. Negation  
PAR  
FRAME#  
Parity.  
Frame.  
indicates that one more data transfer is desired by the cycle initiator. 10KΩ  
pullup to VCC3.  
AC10  
AD10  
AE10  
AB9  
IO  
IO  
IO  
IO  
IRDY#  
Asserted when initiator is ready for data transfer. 10KΩ  
Initiator Ready.  
pullup to VCC3.  
Target Ready.  
VCC3.  
TRDY#  
STOP#  
Asserted when target is ready for data transfer. 10Kpullup to  
Asserted by the target to request the master to stop the current  
transaction. 10Kpullup to VCC3.  
Stop.  
This signal is driven by the ProMedia when a PCI initiator is  
DEVSEL#  
Device Select.  
attempting to access main memory. It is an input when the ProMedia is acting  
as a PCI initiator. 10Kpullup to VCC3.  
AE5  
AF10  
AC15  
AD15  
IO  
IO  
I
LOCK#  
SERR#  
Used to establish, maintain, and release resource lock. 10Kpullup to  
Lock.  
VCC3.  
The ProMedia will pulse this signal when it detects a system  
System Error.  
error condition (10Kpullup to VCC3).  
This signal comes from the South Bridge. PREQ# is  
PREQ#  
South Bridge Request.  
the South Bridge request for the PCI bus. 10Kpullup to VCC3.  
O
I
This signal driven by the ProMedia to grant PCI access  
PGNT#  
South Bridge Grant.  
to the South Bridge. 10Kpullup to VCC3.  
AD1, AC3, AC2, AF2,  
AD4, AE4, AD5, AC5  
AE1, AD3, AD2, AE2,  
AE3, AF3, AF4, AB5  
REQ[7:0]#  
GNT[7:0]#  
INTA#  
PCI master requests for use of the PCI bus. 2.2KΩ  
PCI Master Request.  
pullup to VCC5.  
O
O
Permission is given to the master to use the PCI bus.  
PCI Master Grant.  
2.2Kpullup to VCC3.  
W5  
INTA# is an asynchronous active low output used to  
PCI Interrupt Out.  
signal an event that requires handling. It is driven by the integrated graphics  
controller.  
Note: Clocking of the PCI interface is performed with PCLK; see the clock pin group at the end of the pin descriptions sectionfor  
descriptions of the clock input pins.  
Revision 1.3 September 8, 1999  
-17-  
Pinouts  
VT8601 Apollo ProMedia  
Clock / Reset Control  
Signal Name  
HCLK  
Pin #  
I/O  
Signal Description  
This pin receives the host CPU clock. This clock is used by all logic in  
G22  
I
Host Clock.  
the host CPU domain. It is driven by the external clock synthesizer.  
K22  
J22  
I
This clock is used by internal clock logic to maintain the proper  
Memory Clock In.  
phase relationship with MCLKO. It is driven by the external clock synthesizer.  
Created on-chip from MCLKI and used by the memory controller  
Memory Clock Out.  
MCLKI  
O
MCLKO  
as a timing reference for creation of all memory timing sequences. It is connected to the  
external clock chip for use in maintaining proper phase relationships.  
AB15  
I
This clock is used by all on-chip logic in the PCI clock domain. This input  
PCI Clock.  
PCLK  
must be 33 MHz maximum to comply with PCI specification requirements and must be  
synchronous with the host CPU clock (HCLK) with an HCLK:PCLK frequency ratio of  
2:1 (66MHz CPU clock) or 3:1 (100 MHz CPU clock). The PCI clock needs to be  
controlled to within 1.5 ± 0.5 nsec relative to the host CPU clock (CPU leads).  
AF15  
Y4  
IO  
I
. For implementation of PCI bus clock control for low-power PCI bus  
PCI Clock Run  
operation. Refer to the “PCI Mobile Design Guidelines” and “Apollo ProMedia Design  
Guide” documents for additional information.  
PCKRUN#  
XLTI  
14.31818 MHz for the video clock synthesizer reference. Connect to a  
Crystal Input.  
14.31818 MHz clock source if a crystal not used. Connect to main ground plane GND  
with 10Pf if using a crystal.  
W4  
O
I
14.31818 MHz for the video clock synthesizer reference. Leave open  
Crystal Output.  
if a clock source is used instead of a crystal. Connect to main ground plane GND with  
10Pf if using a crystal.  
XLTO  
AE15  
Driven from the South Bridge PCIRST# signal. When asserted (low), this signal  
Reset.  
RESET#  
resets the ProMedia and sets all register bits to the default value. This signal also  
connects to the PCI bus (South Bridge RESET drives the ISA bus if implemented). The  
rising edge of this signal is used to sample all power-up strap options (see memory  
interface MA pins).  
A19  
E22  
AD14  
AC22  
O
O
I
CPU Reset output to the host CPU.  
CPURST#  
CPURSTD#  
PWROK  
SUST#  
CPU Reset.  
Alternate CPU Reset output to the host CPU  
Connect to South Bridge and Power Good circuitry.  
CPU Reset Delayed 2T.  
Power OK.  
I
For implementation of the Suspend-to-DRAM feature. Input logic for  
Suspend Status.  
this pin is powered by VSUS. Connect to the South Bridge SUST# pin or to a 10KΩ  
pullup to VSUS if not used.  
F5  
I
Used to put the integrated graphics controller into suspend state.. Input logic  
Suspend.  
SUSP  
for this pin is powered by VSUS. Connect to South Bridge GPO pin or to a 10KΩ  
pullup to VSUS if not used.  
Miscellaneous  
Signal Name  
Pin #  
I/O  
Signal Description  
F4  
M2  
M3  
I
O
I
ETST#  
IMIO  
IMIIN  
4.7Kpullup to VCC3 for normal operation.  
Leave open.  
IMI Out.  
4.7Kpullup to VCC3.  
Test Mode Enable.  
IMI In.  
Revision 1.3 September 8, 1999  
-18-  
Pinouts  
VT8601 Apollo ProMedia  
CRT Interface  
Signal Name  
RED  
Pin #  
I/O Signal Description  
C2  
A
Red analog output to the CRT. Connect 75load resistor to GNDR (RGB Return)  
Red.  
and connect to VGA connector through a series ferrite bead and 10pF capacitors to GNDR  
on both input and output sides of the bead (see “Apollo ProMedia Design Guide”).  
D3  
D2  
E2  
A
A
O
Green analog output to the CRT. Connect same as RED.  
Green.  
GRN  
BLUE  
HSYNC  
Blue analog output to the CRT. Connect same as RED.  
Blue.  
Digital horizontal sync output to the CRT. Also used (with VSYNC)  
Horizontal Sync.  
to signal power management state information to the CRT per the VESA™ DPMS™  
standard. Connect to VGA connector through a series 47resistor and 120pF capacitor  
to ground (see “Apollo ProMedia Design Guide”).  
E1  
F2  
O
Digital vertical sync output to the CRT. Also used (with HSYNC) to  
Vertical Sync.  
VSYNC  
SDA  
signal power management state information to the CRT per the VESA™ DPMS™  
standard. Connect to VGA connector through a series 47resistor and 120pF capacitor  
to ground (see “Apollo ProMedia Design Guide”).  
IO  
Serial I2C protocol for VESA™ DDC2B signaling to the CRT.  
DDC Data/Address.  
Connect this pin to VCC5 through a 4.7Kpullup. Connect to the VGA connector only  
(pin 12 of the connector). Connect through a ferrite bead and 120pF capacitor to ground  
(on the output side of the bead). Refer to the “Apollo ProMedia Design Guide” for  
additional information.  
F3  
IO  
Serial I2C protocol for VESA™ DDC2B signaling to the CRT. Connect this  
SCL  
DDC Clock.  
pin to VCC5 through a 4.7Kpullup. Connect to the VGA connector only (pin 15 of the  
VGA connector). Connect through a ferrite bead and 120pF capacitor to ground (on the  
output side of the bead). Refer to the “Apollo ProMedia Design Guide” for additional  
information.  
DFP Interface  
Signal Name  
Pin #  
I/O Signal Description  
(see pin list)  
O
O
O
O
O
O
O
O
Digital pixel data outputs to the panel.  
Clock for transferring digital pixel data.  
Indicates valid data on PD[23-0].  
PD[23-0]  
SCLK  
DE  
LP  
FLM  
EVDD  
EVEE  
EBLT  
Panel Data.  
Shift Clock.  
Data Enable.  
G4  
H3  
G5  
G3  
F1  
Digital monitor equivalent of HSYNC.  
Line Pulse.  
Digital monitor equivalent of VSYNC.  
First Line Marker.  
Enable Panel VDD Power.  
Enable Panel VEE Power.  
Enable Panel Backlight.  
H5  
G1  
Note: Connect SHFCLK, DE, LP, and FLM to external TMDS transmitters through series 22resistors. See the “Apollo  
ProMedia Design Guide” for DFP interface design examples and additional information.  
Revision 1.3 September 8, 1999  
-19-  
Pinouts  
VT8601 Apollo ProMedia  
TV Input / Video Interface  
Signal Name  
VD[15-0]  
Pin #  
I/O Signal Description  
N4, N1, N2, N5, P4, P3, P2, P5,  
IO  
Video Capture / Playback Data.  
R3, R1, R4, R2, R5, T1, T2, R6  
T3  
U1  
U3  
IO  
IO  
IO  
Connect to TV decoder if used.  
Connect to TV decoder if used.  
Video Vertical Sync.  
Connect to TV decoder through a series 22resistor.  
VHS  
VVS  
VCLK  
Video Horizontal Sync.  
Video Clock.  
Note: Refer to the “Apollo ProMedia Design Guide” for video interface design examples.  
TV Output Interface  
Signal Name  
Pin #  
I/O Signal Description  
U2, T6, U4, T5, V3, U5, V2, V1  
O
O
O
O
Connect to TV encoder if used.  
TV Output Data.  
TVD[7-0]  
TVHS  
TVVS  
V5  
W3  
V4  
Connect to TV encoder if used.  
TV Horizontal Sync.  
Connect to TV encoder if used.  
TV Vertical Sync.  
Connect to TV encoder through a series 22resistor.  
TVCLK  
TV Clock.  
Note: Refer to the “Apollo ProMedia Design Guide” for TV interface design examples.  
Revision 1.3 September 8, 1999  
-20-  
Pinouts  
VT8601 Apollo ProMedia  
Clock Power / Ground and Filtering  
Signal Name  
VCCA  
Pin #  
I/O Signal Description  
H21, H22  
P
for  
(2.5V ±5%). Connect to VCCI through a  
North Bridge Clock Circuitry  
Power  
ferrite bead and decouple to GNDA with 0.001Uf and 0.1Uf ceramic and 10Uf tantalum  
capacitors (see “Apollo ProMedia Design Guide”).  
L21, L22  
W2  
P
P
for  
Connect to main ground plane GND  
North Bridge Clock Circuitry.  
GNDA  
Ground  
through a ferrite bead. (see “Apollo ProMedia Design Guide”).  
for (2.5V ±5%). Connect to  
VCCV1  
Power  
Video Clock Synthesizer 1 Analog Circuitry  
VCCI through a ferrite bead and decouple to GNDV1 with 0.001Uf and 0.1Uf ceramic  
and 10Uf tantalum capacitors (see “Apollo ProMedia Design Guide”).  
Y1  
Y3  
Y2  
P
A
P
for  
Connect to main ground plane through a  
Video Clock Synthesizer 1.  
GNDV1  
VLF1  
Ground  
ferrite bead.  
Low Pass Filter Capacitor  
through a 560Pf capacitor.  
for  
Connect to GNDV1  
Video Clock Synthesizer 1.  
for  
(2.5V ±5%). Connect to  
VCCV2  
Power  
Video Clock Synthesizer 2 Analog Circuitry  
VCCI through a ferrite bead and decouple to GNDV2 with 0.001Uf and 0.1Uf ceramic  
and 10Uf tantalum capacitors (see “Apollo ProMedia Design Guide”).  
AA1  
AA2  
K24  
P
for  
Connect to main ground plane through a  
Video Clock Synthesizer 2.  
GNDV2  
VLF2  
Ground  
ferrite bead.  
Low Pass Filter Capacitor  
through a 560Pf capacitor.  
A
for  
Connect to GNDV2  
Video Clock Synthesizer 2.  
Pull down with 4.7K resistor for normal operation.  
PLL Test.  
PLLTST  
RAMDAC Output Power / Ground and Analog Control  
Signal Name  
VCCS  
Pin #  
I/O Signal Description  
C1  
P
for  
(2.5V ±5%). Connect to VCCI  
RAMDAC Current Source Circuitry  
Power  
through a ferrite bead and decouple to GNDS with 0.001uF and 0.1uF ceramic and 10uF  
tantalum capacitors (see “Apollo ProMedia Design Guide”).  
B1  
E4  
E3  
A1  
P
A
A
P
for Connect to main ground plane  
RAMDAC Current Source Circuitry.  
through a ferrite bead.  
GNDS  
Ground  
RAMDAC analog control. Connect to VCCS using a 0.1  
COMP  
IRSET  
Compensation Capacitor.  
uF capacitor.  
RAMDAC analog control. Connect to GNDS  
RAMDAC Current Set Point Resistor.  
through a 3601% resistor.  
Connection point for the RGB load resistors. Also used  
RGB Video Output Return.  
GNDRGB  
as a shield for the RGB video output traces to the VGA display connector. Connects to  
RGB return pins 6, 7, and 8 of the VGA connector. Connect to main ground plane  
through a ferrite bead. Refer to the “Apollo ProMedia Design Guide” for more specific  
connection and PCB layout details.  
Commonly Used Prefix / Suffix Letters in Signal Names:  
I = Internal Logic  
A = North Bridge Clock Synthesizer  
M = Memory (SDRAM) Interface  
H = Host CPU Interface  
P = PCI Bus Interface  
G = AGP Bus (internal in ProMedia)  
GM = Graphics Memory Interface  
U (or USB) = USB (Universal Serial Bus)  
H (or HWM) = Hardware Monitoring  
SUS = Suspend Power  
V1 = Video Clock Synthesizer PLL1  
V2 = Video Clock Synthesizer PLL2  
D = Video Clocks Digital Data Path  
R = RAMDAC Digital Data Path  
S = RAMDAC Current Source  
RGB = Analog Video Out Return  
TV = TV Out  
V = TV In / Video Capture  
Revision 1.3 September 8, 1999  
-21-  
Pinouts  
VT8601 Apollo ProMedia  
Digital Power and Ground  
Signal Name  
VCC5  
Pin #  
I/O Signal Description  
U6  
P
for  
(5V ±5%). Power for CRT  
Display / Video Interfaces  
Power  
H/VSYNC, DFP interface, video interface, and TV interface. Used to  
provide adequate output voltage swing for driving external video  
devices. Also used to provide 5V input tolerance from those interfaces.  
F7, F10, F12, F17, F20, G6,  
P
for  
(2.5V to 3.3V ±5%). Power for host  
On-Board Interfaces  
VCC3  
Power  
G21, H6, K21, L4,  
M11, M16, R11, R16,  
CPU / L2 Cache interface, PCI bus interface, and memory interface  
(except pins listed below under VSUS).  
L12, L15,  
T4,  
, U21, W6, Y6, Y21,  
T12, T15  
AA7, AA10, AA17, AA20  
V22, W22, AB22  
P
(3.3V ±5%). Power for memory interface signals  
Suspend Power  
VSUS3  
SRASC#, SCASC#, SWEC#, SWEB#, RAS[5-0]#, CAS[7-0]#, and  
MECC[7-0] as well as SUSTAT# and SUSCLK. Connect to VCC3 if  
suspend functions are not implemented.  
AA22  
P
P
P
(2.5V ±5%). Connect to VCCI if suspend functions  
are not implemented.  
VSUS2  
VCCI  
Suspend Power  
F9, F18, J6, J21, V6, V21,  
for  
(2.5V ±5%).  
Power  
Power  
On-Chip Internal Logic  
AA9, AA18  
W1  
for  
(2.5V ±5%).  
Video Clock Synthesizer Digital Logic  
VCCD  
Connect to VCCI through a ferrite bead and decouple to main ground  
plane GND with 0.001uF and 0.1uF ceramic and 10uF tantalum  
capacitors (see “Apollo ProMedia Design Guide”).  
D1  
P
for  
(2.5V ±5%).  
RAMDAC Video Output Digital Logic  
VCCR  
Power  
Connect to VCCI through a ferrite bead and decouple to main ground  
plane GND with 0.001uF and 0.1uF ceramic and 10uF tantalum  
capacitors (see “Apollo ProMedia Design Guide”).  
E11, F19  
E12, E21  
P
P
(1.5V ±10%).  
VTT  
GTLREF  
CPU Interface Termination Voltage  
2/3 VTT ±2%. Derived  
CPU Interface GTL+ Voltage Reference.  
from the termination voltage to the pullup resistors. Determines the  
noise margin for the host CPU interface signals. Internally connects to  
+
+
the GTL sense amp on each GTL input or I/O pin.  
Connect to primary PCB ground plane.  
Ground.  
A9, A18, A26, B2, C8, C14,  
C19, D4, D23, F6, F13-F14,  
P
GND  
F16, F21, H24, J26,  
L11, L13,  
, M21,  
L14, L16, M12-M15  
N3, N6,  
, N21, P1, P6,  
N11-N16  
, P21,  
P11-P16  
R12-R15, T11,  
, T21, V26,  
T13, T14, T16  
W24, AA6, AA13-AA15,  
AA21, AC4, AC23, AD8,  
AD13, AD19, AF1, AF9,  
AF18, AF26  
A2-A5, B3-B5, C3-C5, Y5,  
AA3-AA5, AB1-AB4, AC1  
-
NC  
No Connect.  
Revision 1.3 September 8, 1999  
-22-  
Pinouts  
VT8601 Apollo ProMedia  
REGISTERS  
Register Overview  
Register Summary Tables  
Table 2. Register Summary  
The following tables summarize the configuration and I/O  
registers of the ProMedia. These tables also document the  
power-on default value (“Default”) and access type (“Acc”)  
for each register. Access type definitions used are RW  
(Read/Write), RO (Read/Only), “—” for reserved / used  
(essentially the same as RO), and RWC (or just WC) (Read /  
Write 1’s to Clear individual bits). Registers indicated as RW  
may have some read/only bits that always read back a fixed  
value (usually 0 if unused); registers designated as RWC or  
WC may have some read-only or read write bits (see  
individual register descriptions following these tables for  
details). All offset and default values are shown in  
hexadecimal unless otherwise indicated.  
I/O Ports  
Port # I/O Port  
Default Acc  
00 RW  
0000 0000 RW  
0000 0000 RW  
22 PCI / AGP Arbiter Disable  
CFB-8 Configuration Address  
CFF-C Configuration Data  
Revision 1.3 September 8, 1999  
-23-  
Register Summary Tables  
VT8601 Apollo ProMedia  
Device 0 Bus 0 Registers - Host Bridge  
PCI Configuration Registers  
Device-Specific Configuration Registers (continued)  
Offset Configuration Header  
1-0 Vendor ID  
3-2 Device ID  
5-4 Command  
7-6 Status  
Default Acc  
Offset PCI Bus Control  
70 PCI Buffer Control  
71 CPU to PCI Flow Control 1  
72 CPU to PCI Flow Control 2  
73 PCI Master Control 1  
74 PCI Master Control 2  
75 PCI Arbitration 1  
76 PCI Arbitration 2  
77 Chip Test (do not program)  
78 PMU Control 1  
79 PMU Control 2  
7A Miscellaneous Control  
7B-7D -reserved-  
7E-7F DLL Test Mode (do not program)  
80-FF -reserved-  
Default Acc  
1106  
0601  
0006  
0290  
nn  
RO  
RO  
RW  
WC  
RO  
RO  
RO  
RO  
00  
00  
00  
00  
00  
00  
00  
00  
00  
00  
00  
00  
00  
00  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
8
9
Revision ID  
Program Interface  
Sub Class Code  
Base Class Code  
-reserved- (cache line size)  
Latency Timer  
00  
A
B
C
D
E
F
00  
06  
00  
00  
00  
00  
RW  
RO  
RO  
Header Type  
Built In Self Test (BIST)  
13-10 Graphics Aperture Base  
14-27 -reserved- (base address registers)  
28-2B -reserved- (unassigned)  
2D-2C Subsystem Vendor ID  
2F-2E Subsystem ID  
33-30 -reserved- (expan ROM base addr)  
37-34 Capability Pointer  
34-3B -reserved- (unassigned)  
3C-3D -reserved- (interrupt line & pin)  
3E-3F -reserved- (min gnt and max latency)  
0000 0008 RW  
RW  
00  
00  
0000  
0000  
00  
RW  
RW  
Offset GART/TLB Control  
83-80 GART/TLB Control  
84 Graphics Aperture Size  
85-87 -reserved- (unassigned)  
8B-88 Gr. Aperture Translation Table Base 0000 0000 RW  
8C-8F -reserved- (unassigned)  
Default Acc  
0000 0000 RW  
00  
00  
RW  
0000 00A0 RO  
00  
00  
00  
00  
Offset AGP Control  
A0 AGP ID  
A1 AGP Next Item Pointer  
A2 AGP Specification Revision  
A3 -reserved- (unassigned)  
A7-A4 AGP Status  
AB-A8 AGP Command  
AC AGP Control  
AD AGP Latency  
Default Acc  
Device-Specific Configuration Registers  
02  
00  
10  
00  
RO  
RO  
RO  
Offset CPU Interface Control  
50 Request Phase Control  
51 Response Phase Control  
52 Dynamic Defer Timer  
53 Miscellaneous  
55-54 Non-Cacheable Region #1  
57-56 Non-Cacheable Region #2  
Default Acc  
00  
00  
10  
00  
0000  
0000  
RW  
RW  
RW  
RW  
RW  
RW  
0700 0203 RO  
0000 0000 RW  
00  
00  
00  
RW  
RW  
AC-EF -reserved- (unassigned)  
Offset DRAM Control  
59-58 MA Map Type  
5A-5F DRAM Row Ending Address:  
Default Acc  
Offset BIOS Scratch  
F0-F7 BIOS Scratch  
Default Acc  
00 RW  
0000  
RW  
5A  
5B  
5C  
5D  
5E  
5F  
Bank 0 Ending (HA[29:22])  
Bank 1 Ending (HA[29:22])  
Bank 2 Ending (HA[29:22])  
Bank 3 Ending (HA[29:22])  
Bank 4 Ending (HA[29:22])  
Bank 5 Ending (HA[29:22])  
01  
01  
01  
01  
01  
01  
00  
00  
00  
00  
EC  
EC  
EC  
00  
00  
00  
00  
01  
00  
00  
00  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
Offset Miscellaneous Control  
F8 DRAM Arbitration Timer 1  
F9 DRAM Arbitration Timer 9  
FA CPU Direct Access FB Base Address  
FB Frame Buffer Conrol  
Default Acc  
00  
00  
00  
00  
RW  
RW  
RW  
RW  
60 DRAM Type  
Offset Back Door Control  
FC Back Door Control 1  
FD Back Door Control 2  
FF-FE Back Door Device ID  
Default Acc  
61 ROM Shadow Control C0000-CFFFF  
62 ROM Shadow Control D0000-DFFFF  
63 ROM Shadow Control E0000-FFFFF  
64 DRAM Timing for Banks 0,1  
65 DRAM Timing for Banks 2,3  
66 DRAM Timing for Banks 4,5  
67 -reserved- (unassigned)  
68 DRAM Control  
69 DRAM Clock Select  
6A DRAM Refresh Counter  
6B DRAM Arbitration Control  
6C SDRAM Control  
6D DRAM Control Drive Strength  
6E-6F -reserved- (unassigned)  
00  
00  
RW  
RW  
0000 0000 RW  
Revision 1.3 September 8, 1999  
-24-  
Register Summary Tables  
VT8601 Apollo ProMedia  
Device 1 Bus 0 Registers - PCI-to-AGP Bridge  
PCI Configuration Registers  
Device-Specific Configuration Registers  
Offset Configuration Header  
1-0 Vendor ID  
3-2 Device ID  
5-4 Command  
7-6 Status  
Default Acc  
Offset AGP Control  
Default Acc  
1106  
8601  
0007  
0220  
nn  
00  
04  
RO  
RO  
RW  
WC  
RO  
RO  
RO  
RO  
40 CPU-to-AGP Flow Control 1  
41 CPU-to-AGP Flow Control 2  
42 AGP Master Control  
00  
00  
00  
00  
RW  
RW  
RW  
43-4F -reserved- (unassigned)  
8
9
Revision ID  
Program Interface  
Sub Class Code  
Base Class Code  
-reserved- (cache line size)  
Latency Timer  
A
B
C
D
E
F
06  
00  
00  
01  
00  
00  
RW  
RO  
RO  
Header Type  
Built In Self Test (BIST)  
10-17 -reserved- (base address registers)  
18 Primary Bus Number  
19 Secondary Bus Number  
1A Subordinate Bus Number  
1B -reserved- (secondary latency timer)  
1C I/O Base  
00  
00  
00  
00  
RW  
RW  
RW  
F0  
00  
0000  
RW  
RW  
RO  
1D I/O Limit  
1F-1E Secondary Status  
21-20 Memory Base  
FFF0 RW  
0000  
RW  
FFF0 RW  
23-22 Memory Limit (Inclusive)  
25-24 Prefetchable Memory Base  
27-26 Prefetchable Memory Limit  
28-3D -reserved- (unassigned)  
3F-3E PCI-to-AGP Bridge Control  
0000  
00  
RW  
00  
RW  
Revision 1.3 September 8, 1999  
-25-  
Register Summary Tables  
VT8601 Apollo ProMedia  
Device 0 Bus 1 Registers - 2D / 3D Graphics Accelerator  
PCI Configuration Registers  
AGP Registers (2300-23FF)  
I/O Port AGP Configuration Regs  
2303-2300 (See PCI Bus Master Regs)  
2307-2304 Capability List  
230F-2308 -reserved-  
2323-2310 (See PCI Bus Master Regs)  
2333-2324 -reserved-  
2337-2334 Capability List Address  
233F-2338 -reserved-  
Offset Configuration Header  
1-0 Vendor ID  
3-2 Device ID  
5-4 PCI Command  
7-6 PCI Status  
Default Acc  
Default Acc  
1023  
8500  
0003  
0220  
nn  
R
R
RW  
RW  
RW  
R
8
9
A
B
Revision ID  
RW  
Register Level  
Sub Class Code  
Base Class Code  
00  
00  
03  
R
R
R
I/O Port  
AGP Operation Registers  
Default Acc  
F-C -reserved-  
2343-2340 FB Command List Start Addr  
2347-2344 FB Command List Size  
234B-2348 Ch 1 FB Start Addr / Pitch  
234F-234C Ch 1 Frame Buffer Size  
2353-2350 Ch 1 System Start Address  
2357-2354 Ch 1 & 2 System Side Pitch  
235B-2358 Ch 2 System Start Address  
235F-235C Ch 2 FB Start Addr / Pitch  
2363-2360 Ch 2 FB Size  
2367-2364 Ch Arb Counter Threshold  
236B-2368 Channel 1/0 Control  
236F-236C Global & Channel 2 Control  
2373-2370 Cmd List / Ch 0/1/2 Op Status  
237F-2374 -reserved-  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
13-10 Memory Base 0 (8MB display mem)  
17-14 Memory Base 1 (128K mem map IO) E080 0000 RW  
1B-18 Memory Base 2 (8MB video overlay) E040 0000 RW  
E000 0000 RW  
2B-1C -reserved-  
2D-2C Subsystem Vendor ID  
2F-2E Subsystem ID  
33-30 Expansion ROM Base  
3B-34 -reserved-  
3C Interrupt Line  
3D Interrupt Pin  
3E-3F -reserved-  
Offset Device-Specific Configuration  
40-8F -reserved-  
93-90 Power Management 1  
97-94 Power Management 2  
98-FF -reserved-  
0000  
0000  
RW  
RW  
0000 0001 RW  
0B  
01  
RW  
R
Default Acc  
RW  
RW  
I/O Port  
AGP Configuration Regs  
Default Acc  
2383-2380 Capability Identifier  
2387-2384 AGP Status  
238B-2388 AGP Command  
23AF-238C -reserved-  
RW  
RW  
RW  
PCI Bus Master Registers (2204, 2300, 231x, 232x)  
I/O Port PCI Bus Master Registers Default Acc  
I/O Port  
AGP Command Buffer Regs Default Acc  
2207-2204 Master Status  
2303-2300 Master Control  
2313-2310 System Side Start Address  
2315-2314 Master Height  
2317-2316 Master Width  
231B-2318 FB Start Address & Pitch  
231D-231C System Side Pitch  
231F-231E -reserved-  
R
23B3-23B0 Command Buffer Start Addr  
23B7-23B4 Command Buffer End Addr  
23FF-23B8 -reserved-  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
2323-2320 Clear Data  
RW  
Revision 1.3 September 8, 1999  
-26-  
Register Summary Tables  
VT8601 Apollo ProMedia  
Capture Registers (2200)  
Extended Registers – Non-Indexed I/O Ports  
I/O Port  
Capture Registers  
Default Acc  
I/O Port  
Extended Non-Indexed Regs Default Acc  
2203-2200 Capture Command  
RW  
3D8  
3D9  
3xB  
Alt Destination Segment Addr  
Alt Source Segment Address  
Alt Clock Select  
00  
RW  
RW  
RW  
DVD Registers (2280-22FF)  
Note: 3xB notation indicates that these registers are accessible  
at either 3BB or 3DB depending on the setting of the color /  
mono bit.  
I/O Port  
DVD Registers  
MC ID  
MC Control  
MC Frame Buffer Config  
-reserved-  
Default Acc  
2280  
2281  
2282  
2283  
R
RW  
RW  
2285-2284 MC Status  
2287-2284 MC Command Queue  
RW  
RW  
228B-2288 MC Y-Reference Address  
228F-228C MC U-Reference Address  
2293-2290 MC V-Reference Address  
RW  
RW  
RW  
2297-2294 MC Display Y-Address Offset  
229B-2298 MC Display U-Address Offset  
229F-229C MC Display V-Address Offset  
RW  
RW  
RW  
22A0  
22A1  
22A2  
22A3  
MC H Macroblock Count  
-reserved-  
MC V Macroblock Count  
-reserved-  
RW  
RW  
22A5-22A4 MC Frame Buffer Y-Length  
22A7-22A6 -reserved-  
22AB-22A8 Color Palette Entries  
22AF-22AC -reserved-  
RW  
RW  
22B3-22B0 SP BUF0 Pixel Start Address  
22B7-22B4 SP BUF1 Pixel Start Address  
RW  
RW  
22BB-22B8 SP BUF0 Cmd Start Address  
22BF-22BC SP BUF1 Cmd Start Address  
RW  
RW  
22C1-22C0 SP Y Display Offset  
22CF-22C2 -reserved-  
RW  
22D0  
Digital TV Encoder Control  
RW  
RW  
22D3-22D1 Digital TV Encoder CFC  
22FF-22D4 -reserved-  
Revision 1.3 September 8, 1999  
-27-  
Register Summary Tables  
VT8601 Apollo ProMedia  
Standard VGA Registers  
Standard VGA Registers – Graphics Controller (GR)  
Port Index VGA Registers  
Default Acc  
Port Index Graphics Controller Regs  
Default Acc  
3CE  
3CF  
3CF  
3CF  
3CF  
3CF  
3CF  
3CF  
3CF  
3CF  
0
1
2
3
4
5
6
7
8
Index  
Set / Reset  
00  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
3B4/5 0-18 CRT Controller (Mono Mode)  
RW  
R
RW  
R
3BA  
Input Status 1 (Mono Mode)  
Enable Set / Reset  
Color Compare  
Data Rotate  
Read Map Select  
Graphics Mode  
Miscellaneous  
Color Don’t Care  
Bit Mask  
3C0/1 0-14 Attribute Controller  
3C2  
3C2  
3C3  
Input Status 0  
Miscellaneous Output (Write)  
Video Subsystem Enable  
W
RW  
RW  
RW  
W
W
R
RW  
R
RW  
RW  
R
RW  
3C4/5 0-4 Sequencer  
3C6  
3C7  
3C8  
3C8  
RAMDAC Pixel Mask  
RAMDAC Read Index  
RAMDAC Write Index  
RAMDAC Index Readback  
Standard VGA Registers – CRT Controller (CR)  
Port Index CRT Controller Registers Default Acc  
3C9 0-FF RAMDAC Palette Data  
3CC Miscellaneous Output (Read)  
3CE/F 0-8 Graphics Controller  
3x4  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
0
1
2
3
4
5
6
7
Index  
Horizontal Total  
00  
00  
00  
00  
FF  
00  
00  
00  
00  
00  
00  
00  
00  
00  
00  
00  
00  
00  
00  
00  
00  
00  
00  
00  
00  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
3D4/5 0-18 CRT Controller (Color Mode)  
3DA  
Input Status 1 (Color Mode)  
Horizontal Display Enable  
Horizontal Blanking Start  
Horizontal Blanking End  
Horizontal Retrace Start  
Horizontal Retrace End  
Vertical Total  
46E8  
Display Adapter Enable  
Note: CRTC registers are accessible at either 3B4 / 3B5 or  
3D4 / 3D5 (shorthand notation 3x4 / 3x5) depending on the  
setting of the color / mono bit.  
Standard VGA Registers – Attribute Controller (AR)  
Overflow  
8
9
Preset Row Scan  
Maximum Scan Line  
Cursor Start  
Port Index Attribute Controller Regs  
3C0 Index  
Default Acc  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
A
B
C
D
E
F
3C0/1 0-F Color Palette  
Cursor End  
3C0/1 10 Attribute Mode Control  
3C0/1 11 Overscan Color  
3C0/1 12 Color Plane Enable  
3C0/1 13 Horizontal Pixel Panning  
3C0/1 14 Color Select  
Start Address High  
Start Address Low  
Cursor Location High  
Cursor Location Low  
10 Vertical Retrace Start  
11 Vertical Retrace End  
12 Vertical Display Enable End  
13 Offset  
14 Underline Location  
15 Vertical Blanking Start  
16 Vertical Blanking End  
17 CRTC Mode Control  
18 Line Compare  
Standard VGA Registers – Sequencer (SR)  
Port Index Sequencer Registers  
Default Acc  
3C4  
3C5  
3C5  
3C5  
3C5  
3C5  
0
1
2
3
Index  
Reset  
Clocking Mode  
Map Mask  
Character Map Select  
Memory Mode  
RW  
RW  
RW  
RW  
RW  
RW  
4
Note: CRTC registers are accessible at either 3B4 / 3B5 or  
3D4 / 3D5 (shorthand notation 3x4 / 3x5) depending on the  
setting of the color / mono bit.  
Revision 1.3 September 8, 1999  
-28-  
Register Summary Tables  
VT8601 Apollo ProMedia  
Extended Registers – VGA Sequencer Indexed  
Port Index Extended Sequencer Regs  
Default Acc  
Port Index New Video Display Regs  
Default Acc  
3C5  
3C5  
3C5  
3C5  
3C5  
3C5  
3C5  
3C5  
3C5  
3C5  
3C5  
3C5  
3C5  
3C5  
8
9
Old-New Status  
Graphics Controller Version  
-reserved-  
00  
58  
F3  
B7  
20  
10  
A8  
40  
BF  
00  
00  
21  
00  
00  
00  
00  
00  
00  
0E  
00  
00  
R
3C5 82-80 W1 U FB Start Address  
3C5 85-83 W1 V FB Start Address  
RW  
RW  
R
A
B
C
C
D
D
E
E
F
3C5 88-86 W2 FB Start Address  
3C5 8A-89 W2 H Scaling Factor  
3C5 8C-8B W2 V Scaling Factor  
3C5 90-8D W2 Live Video Start  
3C5 94-91 W2 Live Video End  
00  
00  
00  
00  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
Version/Old-New Mode Ctrl  
Configuration Port 1  
Configuration Port 2  
Old Mode Control 2  
New Mode Control 2  
Old Mode Control 1  
New Mode Control 1  
Power-up Mode 2  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
3C5  
95 W2 Live Vid Line Buf Level  
3C5  
3C5  
3C5  
3C5  
96 New Live Video Win Ctrl 0  
97 New Live Video Win Ctrl 1  
98 New Live Video Win Ctrl 2  
99 New Live Video Win Ctrl 3  
10 VESA™ Big BIOS Control  
11 Protection  
12 Threshold  
3C5 9B-9A Vid Row Byte Off. (W1-UV)  
3C5 9D-9C Vid Row Byte Offset (W2-Y)  
RW  
RW  
3C5 13-17 -reserved-  
3C5  
3C5  
9E Line Buf Req Threshold  
9F VBI Control  
00  
00  
00  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
3C5  
3C5  
3C5  
3C5  
18 VCLK1 Frequency Control 0  
19 VCLK1 Frequency Control 1  
1A VCLK2 Frequency Control 0  
1B VCLK2 Frequency Control 1  
3C5 A3-A0 VBI Frame Buffer Address  
3C5 A7-A4 VBI Capture Start  
3C5 AB-A8 VBI Capture End  
3C5 AD-AC VBI V Interrupt Position  
3C5 AF-AE Capture Row Byte Offset  
3C5 B1-B0 Window 1 HSB Control  
3C5 B3-B2 Window 2 HSB Control  
3C5 B6-B4 2nd Display Addr Select  
3C5 1C-1F -reserved-  
3C5  
3C5  
3C5 23-22 Signature Data  
3C5  
3C5  
3C5 26-36 -reserved-  
3C5  
3C5  
3C5 39-4F -reserved-  
3C5 52-50 Playback Color Key Data  
3C5  
3C5 56-54 Playback Color Key Mask  
3C5 57 Playback Vid Key Mode  
3C5 58-59 -reserved-  
20 Clock Syn / RAMDAC Setup  
21 Signature Control  
RW  
RW  
R
RW  
R
24 Power Management Ctrl  
25 Monitor Sense  
3C5  
B7 Video Sharpness  
3C5 BA-B8 2nd Capture Addr Select  
37 Video Key Mode  
38 Feature Connector Control  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
3C5  
3C5  
3C5  
3C5  
BB -reserved-  
BC Contrast Control  
BD Dual View MUX Control  
BE Miscellaneous Control Bits  
53 -reserved-  
3C5 BF-CD -reserved-  
3C5  
3C5  
CE Window 2 Live Video Ctrl  
CF -reserved-  
3C5 D1-D0 Row Byte Offset (W2-UV)  
3C5 D4-D2 W2 U-Frame Start Address  
3C5 D7-D5 W2 V-Frame Start Address  
3C5 D9-D8 Digital TV Interface Control  
3C5 DB-DA W2 V Count Status  
RW  
RW  
RW  
RW  
R
RW  
R
3C5 5A-5F Scratch Pad 0-5  
3C5 62-60 2nd Playback Color Key Data  
3C5  
63 -reserved-  
3C5 66-64 2nd Playback ColorKey Mask  
3C5 67-7F -reserved-  
RW  
3C5 DD-DC Dual View Control  
3C5 DF-DE W1 V Count Status  
Port Index Reserved Registers  
3C5 E0-FF -reserved-  
Default Acc  
RW  
Revision 1.3 September 8, 1999  
-29-  
Register Summary Tables  
VT8601 Apollo ProMedia  
Extended Registers – VGA Graphics Controller Indexed  
Port Index Extd Graphics Ctrlr Regs Default Acc  
3CE/F  
3CE/F  
E
F
Old / New Src Segment Addr  
Misc Extended Function Ctrl  
00  
00  
RW  
RW  
3CE/F 10-1F -reserved-  
3CE/F 20-2F Power Management Regs  
20 Standby Timer Control  
21 Power Management Control 1  
22 Power Management Control 2  
23 Power Status  
0xxx0000b RW  
00  
00  
E0  
FF  
00  
0000  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
24 Soft Power Control  
25 Power Control Select  
26 DPMS Control  
28-27 GPIO Control  
29 -reserved-  
2A Suspend Pin Timer  
2B -reserved-  
00  
RW  
2C Miscellaneous Pin Control  
2D-2E -reserved-  
00  
RW  
2F Miscellaneous Internal Ctrl  
00  
RW  
3CE/F 30-5A -reserved-  
3CE/F 5A-5F Scratch Pad 0-5  
3CE/F 60-7F -reserved-  
RW  
Revision 1.3 September 8, 1999  
-30-  
Register Summary Tables  
VT8601 Apollo ProMedia  
Extended Registers – VGA CRT Controller Indexed  
Port Index Extended CRTC Registers Default Acc  
Port Index Extended CRTC Registers  
Default Acc  
3x5  
0E CRT Module Test  
00  
RW  
3x5 80-BF Video / Capture Engine  
81-80 Horiz Scaling Factor (W1)  
83-82 Vert Scaling Factor (W1)  
85-84 -reserved-  
3x5  
3x5  
3x5  
3x5  
19 CRT Interlace Control  
1A Arbitration Control 1  
1B Arbitration Control 2  
1C Arbitration Control 3  
00  
00  
00  
00  
00  
0F  
00  
00  
10  
00  
00  
03  
0000  
00  
82  
00  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RO  
RO  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
89-86 Video Window Start (W1)  
8D-8A Video Window End  
8F-8E Video Display Engine Flag  
91-90 Row Byte Offset (W1, W1-Y)  
94-92 Vid Start Addr (W1-Y or W1)  
95 Vid Win Line Buffer Thresh  
96 Line Buf Lev Ctl (W1-Y, W1)  
97 Video Display Engine Flag  
9A-98 Capture Video Start Address  
9B Video Display Status  
3x5 1D-1E -reserved-  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
1F Software Programming  
20 Command FIFO  
21 Linear Addressing  
22 CPU Latch Readback  
23 -reserved-  
24 VGA Attribute State  
25 RAMDAC RW Timing  
26 -reserved-  
27 CRT High Order Start  
28 -reserved-  
29 RAMDAC Mode  
2A In terface Select  
2B Horiz. Parameter Overflow  
2C -reserved-  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
9C Capture Control 1  
9D Capture Control 2  
9E Capture Control 3  
9F Capture Control 4  
A1-A0 Capture Vertical Total  
A3-A2 Capture Horizontal Total  
A5-A4 Capture Vertical Start  
A7-A6 Capture Vertical End  
A9-A8 Capture Horizontal Start  
AB- Capture Horizontal End  
AC Capture Vert Sync Pulse  
AD Capture Horiz Sync Pulse  
AE Capture CRTC Control  
AF Capture CRTC Control  
B1-B0 Capture Horiz Minify Factor  
B3-B2 Capture Vert Minify Factor  
B5-B4 DST Pixel Width Count  
B7-B6 DST Pixel Height Count  
B8 Capture FIFO Control 1  
B9 Capture FIFO Control 2  
BB- Chromakey Comp Data 0 Lo  
BD- Chromakey Comp Data 0 Hi  
BE Capture Control  
2D GE Timing Control  
2E -reserved-  
2F Performance Tuning  
3x5 30-33 -reserved-  
3x5 35-34 GE IO Linear Address Base  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
36 Graphics / Video Engine Ctrl  
37 I2C Control  
38 Pixel Bus Mode  
39 PCI Interface Control  
3A Physical Address Control  
3B Clock and Tuning  
3C Misc Control  
0000000nb RW  
00 RW  
0n000001b RW  
00  
RW  
3x5 3D-3F -reserved-  
3x5 40-50 Hardware Cursor Registers  
43-40 HW Cursor Position  
45-44 HW Cursor Pattern Location  
47-46 HW Cursor Offset  
RW  
RW  
RW  
RW  
RW  
RW  
4F-48 HW Cursor Color  
50 HW Cursor Control  
51 Bus Grant Termination Ctrl  
52 Shared Frame Buffer Ctrl  
BF Display Engine Flag 4  
3x5 C0-CF -reserved-  
3x5 D3-D0 VGA / Digital TV Sync Ctrl 1  
3x5 D4-FF -reserved-  
3x5  
3x5  
RW  
000x0010b RW  
3x5 53-54 -reserved-  
0F  
00  
RW  
RW  
RW  
3x5  
3x5  
3x5  
55 PCI Retry Control  
56 Display Pre-end Control  
57 Display Pre-end Fetch Param.  
Extended Registers – CRTC Shadow  
Port Index CRTC Shadow Registers  
Default Acc  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
3x5  
00 Horizontal Total  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
3x5 58-5D -reserved-  
3x5  
3x5  
03 Horizontal Blanking End  
04 Hoprizontal Retrace Start  
05 Horizontal Retrace End  
06 Vertical Total  
5E Capture / ZV Port Control  
5F Test Control  
x0000000b RW  
00  
04  
00  
RW  
RW  
RW  
RW  
3x5 60-61 -reserved-  
3x5  
3x5  
3x5  
62 Enhancement 0  
63 Enhancement 1  
64 DPA Extra  
07 Overflow  
10 Vertical Retrace Start  
11 Vertical Retrace End  
16 Vertical Blanking End  
3x5 65-7F -reserved-  
Revision 1.3 September 8, 1999  
-31-  
Register Summary Tables  
VT8601 Apollo ProMedia  
3D Graphics Engine Registers  
These registers are addressed at offsets from the Graphics  
Engine Base Address (GEbase). All registers are 32-bit.  
Offset Span Engine Registers  
3-0 Parameter Source 1  
7-4 Parameter Source 2  
Default Acc  
Offset Texture Engine Registers  
A3-A0 Texture Control  
A7-A4 Texture Color  
AB-A8 Palette Data  
AF-AC Texture Boundary  
Offset Command List Control Registers  
B3-B0 -reserved-  
B7-B4 -reserved-  
Offset Memory Interface Registers  
BB-B8 Destination Stride & Buffer 0  
BF-BC Destination Stride & Buffer 1  
C3-C0 Destination Stride & Buffer 2  
C7-C4 Destination Stride & Buffer 3  
CB-C8 Source Stride & Buffer 0  
CF-CC Source Stride & Buffer 1  
D3-D0 Source Stride & Buffer 2  
D7-D4 Source Stride & Buffer 3  
DB-D8 Z Depth & Buffer  
DF-DC Texture Base Level 0 (1:1 Map)  
E3-E0 Texture Base Level 1  
E7-E4 Texture Base Level 2  
EB-E8 Texture Base Level 3  
EF-EC Texture Base Level 4  
F3-F0 Texture Base Level 5  
F7-F4 Texture Base Level 6  
FB-F8 Texture Base Level 7  
FF-FC Texture Base Level 8 (mallest)  
Offset Data Port Area  
Default Acc  
RW  
RW  
RW  
RW  
RW  
RW  
W
B-8 Parameter Destination 1  
F-C Parameter Destination 2  
Offset VGA Core Registers  
13-10 Right View Display Base Addresses  
17-14 Left View Display Base Addresses  
1B-18 Block Write Start Address  
1F-1C Block Write Area / End Address  
23-20 GE Status  
27-24 GE Control  
2B-28 GE Debug  
2F-2C Wait Mask  
Offset Rasterization & Setup Engine Regs Default Acc  
33-30 Primitive Attribute  
37-34 -reserved-  
3B-38 -reserved-  
3F-3C Primitive Type  
3F-3C Setup Engine Status  
Offset Pixel Engine Registers  
43-40 -reserved-  
47-44 Drawing Command  
4B-48 Raster Operation (ROP)  
4F-4C Z-Function  
53-50 Texture Function  
57-54 Clipping Window 0  
5B-58 Clipping Window 1  
5F-5C -reserved-  
63-60 Color 0  
67-64 Color 1  
RW  
Default Acc  
Default Acc  
RW  
RW  
RW  
RW  
R
W
R
RW  
Default Acc  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
W
R
Default Acc  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
RW  
Default Acc  
1xxxx Data Port Area  
6B-68 Color Key  
6F-6C Pattern and Style  
73-70 Pattern Color  
77-74 Pattern Foreground Color  
7B-78 Pattern Background Color  
7F-7C Alpha  
83-80 Alpha Function  
87-84 Bit Mask  
8B-88 -reserved-  
8F-8C -reserved-  
93-90 -reserved-  
97-94 -reserved-  
9B-98 -reserved-  
9F-9C -reserved-  
Revision 1.3 September 8, 1999  
-32-  
Register Summary Tables  
VT8601 Apollo ProMedia  
Miscellaneous I/O  
Configuration Space I/O  
One I/O port is defined in the ProMedia: Port 22.  
All registers in the ProMedia (listed above) are addressed via  
the following configuration mechanism:  
Port 22 – PCI /AGP Arbiter Disable ...............................RW  
........................................ always reads 0  
7-2 Reserved  
Mechanism #1  
1
AGP Arbiter Disable  
These ports respond only to double-word accesses. Byte or  
word accesses will be passed on unchanged.  
0
Respond to GREQ# signal .....................default  
1
Do not respond to GREQ# signal  
0
PCI Arbiter Disable  
Port CFB-CF8 - Configuration Address......................... RW  
31 Configuration Space Enable  
0
Respond to all REQ# signals..................default  
1
Do not respond to any REQ# signals, including  
PREQ#  
0
1
Disabled................................................. default  
Convert configuration data port writes to  
configuration cycles on the PCI bus  
This port can be enabled for read/write access by setting bit-7  
of Device 0 Configuration Register 78.  
........................................always reads 0  
30-24 Reserved  
23-16 PCI Bus Number  
Used to choose a specific PCI bus in the system  
15-11 Device Number  
Used to choose a specific device in the system  
(devices 0 and 1 are defined)  
10-8 Function Number  
Used to choose a specific function if the selected  
device supports multiple functions (only function 0 is  
defined).  
7-2 Register Number (also called the "Offset")  
Used to select  
a
specific DWORD in the  
configuration space  
........................................always reads 0  
1-0 Fixed  
Port CFF-CFC - Configuration Data.............................. RW  
Refer to PCI Bus Specification Version 2.2 for further details  
on operation of the above configuration registers.  
Revision 1.3 September 8, 1999  
-33-  
Register Summary Tables  
VT8601 Apollo ProMedia  
Device 0 Offset 7-6 - Status........................................... RWC  
15 Detected Parity Error  
Register Descriptions  
Device 0 Bus 0 Header Registers - Host Bridge  
0
1
No parity error detected......................... default  
Error detected in either address or data phase.  
This bit is set even if error response is disabled  
(command register bit-6). ......write one to clear  
All registers are located in PCI configuration space. They  
should be programmed using PCI configuration mechanism 1  
through CF8 / CFC with bus number, function number, and  
device number equal to zero.  
14 Signaled System Error (SERR# Asserted)  
........................................always reads 0  
13 Signaled Master Abort  
Device 0 Offset 1-0 - Vendor ID........................................RO  
0
1
No abort received .................................. default  
Transaction aborted by the master ...................  
....................................write one to clear  
(reads 1106h to identify VIA Technologies)  
15-0 ID Code  
Device 0 Offset 3-2 - Device ID..........................................RO  
(reads 0601h to identify the VT8601)  
15-0 ID Code  
Device 0 Offset 5-4 - Command........................................RW  
........................................ always reads 0  
12 Received Target Abort  
0
1
No abort received .................................. default  
Transaction aborted by the target......................  
....................................... write 1 to clear  
........................always reads 0  
Target Abort never signaled  
15-10 Reserved  
........................RO  
Fast back-to-back transactions only allowed to  
the same agent ........................................default  
Fast back-to-back transactions allowed to  
different agents  
9
Fast Back-to-Back Cycle Enable  
11 Signaled Target Abort  
0
0
10-9 DEVSEL# Timing  
00 Fast  
1
01 Medium....................................always reads 01  
10 Slow  
......................................................RO  
8
SERR# Enable  
0
1
SERR# driver disabled...........................default  
SERR# driver enabled  
11 Reserved  
Data Parity Error Detected  
8
(SERR# is used to report parity errors if bit-6 is set).  
......................................RO  
Address / Data Stepping  
0
1
No data parity error detected ................. default  
Error detected in data phase. Set only if error  
response enabled via command bit-6 = 1 and  
VT8601 was initiator of the operation in which  
the error occurred. .................write one to clear  
7
6
5
4
3
2
1
0
0
1
Device never does stepping....................default  
Device always does stepping  
........................................  
Parity Error Response  
RW  
0
1
Ignore parity errors & continue..............default  
Take normal action on detected parity errors  
..............................................RO  
Treat palette accesses normally..............default  
Don’t respond to palette accesses on PCI bus  
...............always reads 1  
7
6
5
4
Fast Back-to-Back Capable  
........................................always reads 0  
Reserved  
VGA Palette Snoop  
..................................always reads 0  
66MHz Capable  
Supports New Capability list  
0
1
.............always reads 1  
........................................always reads 0  
3-0 Reserved  
..........RO  
Memory Write and Invalidate Command  
Device 0 Offset 8 - Revision ID......................................... RO  
7-0 VT8601 Chip Revision Code  
0
1
Bus masters must use Mem Write ..........default  
Bus masters may generate Mem Write & Inval  
....................................RO  
Special Cycle Monitoring  
Device 0 Offset 9 - Programming Interface..................... RO  
0
1
Does not monitor special cycles.............default  
Monitors special cycles  
..........................................................RO  
Never behaves as a bus master  
Can behave as a bus master....................default  
......................................................RO  
Does not respond to memory space  
Responds to memory space ....................default  
...........................always reads 00  
7-0 Interface Identifier  
Bus Master  
Device 0 Offset A - Sub Class Code.................................. RO  
0
1
7-0 Sub Class Code .......reads 00 to indicate Host Bridge  
Memory Space  
Device 0 Offset B - Base Class Code................................. RO  
0
1
7-0 Base Class Code.. reads 06 to indicate Bridge Device  
..........................................................RO  
Does not respond to I/O space ...............default  
Responds to I/O space  
I/O Space  
Device 0 Offset D - Latency Timer.................................. RW  
0
1
Specifies the latency timer value in PCI bus clocks.  
7-3 Guaranteed Time Slice for CPU................default=0  
2-0 Reserved (fixed granularity of 8 clks) .. always read 0  
Bits 2-1 are writeable but read 0 for PCI specification  
compatibility. The programmed value may be read  
back in Offset 75 bits 5-4 (PCI Arbitration 1).  
Revision 1.3 September 8, 1999  
-34-  
Device 0 Bus 0 Header Registers - Host Bridge  
VT8601 Apollo ProMedia  
Device 0 Offset E - Header Type.......................................RO  
Device 0 Offset 2D-2C – Subsystem Vendor ID ............. RW  
7-0 Header Type Code ............reads 00: single function  
15-0 Subsystem Vendor ID.........................default = 0000  
Device 0 Offset F - Built In Self Test (BIST)....................RO  
Device 0 Offset 2F-2E – Subsystem ID............................ RW  
7
BIST Supported ......reads 0: no supported functions  
15-0 Subsystem ID ......................................default = 0000  
6-0 Reserved  
........................................ always reads 0  
Device 0 Offset 37-34 - Capability Pointer ...................... RO  
Device 0 Offset 13-10 - Graphics Aperture Base............RW  
Contains an offset from the start of configuration space.  
31-28 Upper Programmable Base Address Bits....... def=0  
27-20 Lower Programmable Base Address Bits ...... def=0  
These bits behave as if hardwired to 0 if the  
corresponding Graphics Aperture Size register bit  
(Device 1 Offset 84h) is 0.  
31-0 AGP Capability List Pointer ........ always reads A0h  
27 26 25 24 23 22 21 20 (This Register)  
7
6
5
4
3
2
1
0
(Gr Aper Size)  
RW RW RW RW RW RW RW RW 1M  
RW RW RW RW RW RW RW 0  
2M  
RW RW RW RW RW RW 0  
0
0
0
0
0
0
0
4M  
8M  
RW RW RW RW RW 0  
0
0
0
0
0
0
RW RW RW RW 0  
0
0
0
0
0
16M  
32M  
64M  
128M  
256M  
RW RW RW 0  
0
0
0
0
RW RW 0  
0
0
0
RW 0  
0
0
0
0
19-0 Reserved  
................................ always reads 00008  
Note: The locations in the address range defined by this  
register are prefetchable.  
Revision 1.3 September 8, 1999  
-35-  
Device 0 Bus 0 Header Registers - Host Bridge  
VT8601 Apollo ProMedia  
Device 0 Bus 0 Host Bridge Registers  
CPU Interface Control  
Device 0 Offset 51 – Response Phase Control (00h)....... RW  
Device 0 Offset 50 – Request Phase Control (00h) .........RW  
7
CPU Read DRAM 0WS for Back-to-Back Read  
Transactions  
7
CPU Hardwired IOQ (In Order Queue) Size  
Default per strap on pin MA11 during reset. This  
register bit can be written to 0 to restrict the chip to  
one level of IOQ.  
0
1
Disable................................................... default  
Enable  
Setting this bit enables maximum read performance  
by allowing continuous 0-wait-state reads for  
pipelined line reads. If this bit is not set, there will be  
at least 1T idle time between read transactions.  
CPU Write DRAM 0WS for Back-to-Back Write  
Transactions  
0
1
1-Level  
4-Level ....... default if no external strap resistor  
6
Read-Around-Write  
0
1
Disable ...................................................default  
Enable  
6
5
4
Reserved  
........................................ always reads 0  
Defer Retry When HLOCK Active  
0
1
Disable................................................... default  
Enable  
0
1
Disable ...................................................default  
Enable  
Setting this bit enables maximum write performance  
by allowing continuous 0-wait-state writes for  
pipelined line writes ands sustained 3T single writes.  
If this bit is not set, there will be at least 1T idle time  
between write transactions.  
Note: always set this bit to 1  
3-2 Reserved  
........................................ always reads 0  
1
Fast Speculative Read  
0
1
Disable ...................................................default  
Enable  
5
4
3
2
1
0
DRAM Read Request Rate  
0
1
3T  
2T  
.................................................... default  
0
CPU / PCI Master Read DRAM Timing  
0
1
Start DRAM read after snoop complete ...... def  
Start DRAM read before snoop complete  
Fast Response (HIT/HITM Sampled 1T Earlier)  
0
1
Disable................................................... default  
Enable  
Non-Posted IOW  
0
1
Disable................................................... default  
Enable  
CPU Read DRAM Prefetch Buffer Depth  
0
1
1-level prefetch buffer ........................... default  
4-level prefetch buffer  
CPU-to-DRAM Post-Write Buffer Depth  
0
1
1-level post-write buffer ........................ default  
4-level post-write buffer  
Concurrent PCI Master / Host Operation  
0
1
Disable – the CPU bus will be occupied (BPRI  
asserted) during the entire PCI operation.....def  
Enable – the CPU bus is only requested before  
ADS# assertion  
Revision 1.3 September 8, 1999  
-36-  
Device 0 Bus 0 Host Bridge Registers  
VT8601 Apollo ProMedia  
Device 0 Offset 52 – Dynamic Defer Timer (10h)...........RW  
Device 0 Offset 53 – Miscellaneous (00h)........................ RW  
7
GTL I/O Buffer Pullup...........default = MA13 Strap  
7
HREQ Function  
0
1
Disable................................................... default  
Enable  
0
1
Disable  
Enable  
The default value of this bit is determined by a strap  
on the MA13 pin during reset.  
RAW Write Retire After 2 Writes  
6
DRAM Frequency Higher Than CPU FSB  
0
1
Disable................................................... default  
Enable  
6
5
Setting this bit enables the DRAM subsystem to run at  
a higher frequency than the CPU FSB frequency.  
When setting this bit, register bit Rx69[6] must also be  
set and only SDRAM memory type DIMM modules  
may be installed. An EDO / SDRAM mix in the  
DRAM subsystem is not supported in this case.  
AGP/PCI-to-CPU Master / CPU-to-PCI Slave  
Concurrency  
0
1
Disable ...................................................default  
Enable  
Reserved  
........................................ always reads 0  
4-0 Snoop Stall Count  
00 Disable dynamic defer  
01-1F Snoop stall count ........................ default = 10h  
5
0
1
Disable................................................... default  
Enable  
4
3
2
HPRI Function  
0
1
Disable................................................... default  
Enable  
P6Lock Function  
0
1
Disable................................................... default  
Enable  
P6Lock  
0
1
Disable................................................... default  
Enable  
1-0 Reserved  
........................................always reads 0  
Revision 1.3 September 8, 1999  
-37-  
Device 0 Bus 0 Host Bridge Registers  
VT8601 Apollo ProMedia  
Device 0 Offset 55-54 - Non-Cacheable Region #1 .........RW  
DRAM Control  
15-3 Base Address - A<28:16>........................... default=0  
As noted below, the base address must be a multiple  
of the region size.  
These registers are normally set at system initialization time  
and not accessed after that during normal system operation.  
Some of these registers, however, may need to be  
programmed using specific sequences during power-up  
initialization to properly detect the type and size of installed  
memory (refer to the VIA Technologies VT8601 BIOS  
porting guide for details).  
2-0 Range (Region Size)  
000 Disable ...................................................default  
001 64K  
010 128K (Base Address A16 must be 0)  
011 256K (Base Address A16-17 must be 0)  
100 512K (Base Address A16-18 must be 0)  
101 1M (Base Address A16-19 must be 0)  
110 2M (Base Address A16-20 must be 0)  
111 4M (Base Address A16-21 must be 0)  
Table 3. System Memory Map  
Space Start Size  
Address Range  
Comment  
DOS 640K 00000000-0009FFFF Cacheable  
0
VGA 640K 128K 000A0000-000BFFFF Used for SMM  
BIOS 768K 16K 000C0000-000C3FFF Shadow Ctrl 1  
BIOS 784K 16K 000C4000-000C7FFF Shadow Ctrl 1  
BIOS 800K 16K 000C8000-000CBFFF Shadow Ctrl 1  
BIOS 816K 16K 000CC000-000CFFFF Shadow Ctrl 1  
BIOS 832K 16K 000D0000-000D3FFF Shadow Ctrl 2  
BIOS 848K 16K 000D4000-000D7FFF Shadow Ctrl 2  
BIOS 864K 16K 000D8000-000DBFFF Shadow Ctrl 2  
BIOS 880K 16K 000DC000-000DFFFF Shadow Ctrl 2  
BIOS 896K 64K 000E0000-000EFFFF Shadow Ctrl 3  
BIOS 960K 64K 000F0000-000FFFFF Shadow Ctrl 3  
Device 0 Offset 57-56 - Non-Cacheable Region #2 .........RW  
15-3 Base Address MSBs - A<28:16>................ default=0  
As noted below, the base address must be a multiple  
of the region size.  
2-0 Range (Region Size)  
000 Disable ...................................................default  
001 64K  
010 128K (Base Address A16 must be 0)  
011 256K (Base Address A16-17 must be 0)  
100 512K (Base Address A16-18 must be 0)  
101 1M (Base Address A16-19 must be 0)  
110 2M (Base Address A16-20 must be 0)  
111 4M (Base Address A16-21 must be 0)  
Sys  
Bus D Top  
1MB  
00100000-DRAM Top Can have hole  
DRAM Top-FFFEFFFF  
Init 4G-64K 64K FFFEFFFF-FFFFFFFF 000Fxxxx alias  
Revision 1.3 September 8, 1999  
-38-  
Device 0 Bus 0 Host Bridge Registers  
VT8601 Apollo ProMedia  
Device 0 Offset 59-58 - DRAM MA Map Type...............RW  
Device 0 Offset 60 – DRAM Type ................................... RW  
15-13 Bank 5/4 MA Map Type (EDO/FPG)  
000 8-bit Column Address  
7-6 Reserved  
........................................always reads 0  
5-4 DRAM Type for Bank 5/4  
00 Fast Page Mode DRAM (FPG).............. default  
01 EDO DRAM (EDO)  
001 9-bit Column Address  
010 10-bit Column Address ..........................default  
011 11-bit Column Address  
10 Reserved  
100 12-bit Column Address (64Mb)  
101 Reserved  
11x Reserved  
11 SDRAM  
3-2 DRAM Type for Bank 3/2.....................default=FPG  
1-0 DRAM Type for Bank 1/0.....................default=FPG  
Bank 5/4 MA Map Type (SDRAM)  
0xx 16Mb SDRAM.......................................default  
100 64/128Mb SDRAM (x4, x8, x16, 4-bank x32)  
101 64Mb VC SDRAM(x4)  
Table 4. Memory Address Mapping Table  
EDO/FP DRAM  
110 64/128Mb VC SDRAM (8Mx8 or 8Mx16)  
111 128Mb VC SDRAM (16Mx8)  
12 Bank 5/4 Virtual Channel Enable............. default=0  
MA: 13 12 11 10  
9
8
7
6
5
4
3
2
1
0
8-bit Col  
(000)  
9-bit Col  
(001)  
10-bit Col  
(010)  
11-bit Col  
(011)  
23 22 21 11 20 19 18 17 16 15 14 13 12 Row Bits  
10 3 Col Bits  
24 23 22 21 20 19 18 17 16 15 14 13 12 Row Bits  
11 10 3 Col Bits  
25 24 23 21 20 19 18 17 16 15 14 13 12 Row Bits  
22 11 10 3 Col Bits  
26 25 23 21 20 19 18 17 16 15 14 13 12 Row Bits  
24 22 11 10 3 Col Bits  
27 25 23 21 20 19 18 17 16 15 14 13 12 Row Bits  
9
8
7
6
5
4
11-8 Reserved  
........................................ always reads 0  
9
8
7
6
5
4
7-5 Bank 1/0 MA Map Type (see above)  
Bank 1/0 Virtual Channel Enable............. default=0  
9
8
7
6
5
4
4
9
8
7
6
5
4
3-1 Bank 3/2 MA Map Type (see above)  
Bank 3/2 Virtual Channel Enable............. default=0  
12-bit Col  
(100)  
0
26 24 22 11 10  
9
8
7
6
5
4
3 Col Bits  
SDRAM  
MA: 13 12 11 10  
9
8
7
6
5
4
3
2
1
0
Device 0 Offset 5A-5F – DRAM Row Ending Address:  
All of the registers in this group default to 01h:  
16Mb (0xx)  
22 21 20 19 18 17 16 15 14 13 12 Row Bits  
PC  
11  
11  
24 23 10  
9
8
7
6
5
4
3 Col Bits  
64Mb (100) 24 13 12 22 21 20 19 18 17 16 15 14 11 23 x4: 10 col  
PC  
2/4 bank  
x4, x8, x16;  
4-bank x32  
13 12  
26 25 10  
9
8
7
6
5
4
3 x8: 9 col  
x16: 8 col  
x32: 8 col  
24  
Offset 5A – Bank 0 Ending (HA[30:23]) ....................RW  
Offset 5B – Bank 1 Ending (HA[30:23]).....................RW  
Offset 5C – Bank 2 Ending (HA[30:23]) ....................RW  
Offset 5D – Bank 3 Ending (HA[30:23]) ....................RW  
Offset 5E – Bank 4 Ending (HA[30:23]).....................RW  
Offset 5F – Bank 5 Ending (HA[30:23]).....................RW  
VC SDRAM  
Segment address {HA9,HA10,HA25,HA26} depends on VC  
SDRAM configurations.  
MA: 13 12 11 10 9  
8 7 6 5 4 3 2 1 0  
24 13 12 22 21 20 19 18 17 16 15 14 11 23  
64M  
VC SDRAM  
(101) 6-bit Cola  
2-bank  
64M/128M  
VC SDRAM  
(110) 7-bit Cola  
2-bank  
64M: 4Mx16  
(13x6)  
PC  
24 13 12  
26 25 10 9 8 7 6 5 4 3  
Note :BIOS is required to fill the ending address registers  
for all banks even if no memory is populated. The  
endings have to be in incremental order.  
64M: 8Mx8  
(13x7)  
24 13 12 22 21 20 19 18 17 16 15 14 11 23  
PC  
128M: 8Mx16  
(13x7)  
24 13 12  
26 25 10 9 8 7 6 5 4 3  
128M  
128M: 16Mx8  
(13x8)  
24 13 12 22 21 20 19 18 17 16 15 14 11 23  
VC SDRAM  
(111) 8-bit Cola  
2-bank  
PC  
24 13 12  
26 25 10 9  
8 7 6 5 4 3  
"PC" = "Precharge Control" (refer to SDRAM specifications)  
16Mb 11x10, 11x9, and 11x8 configurations supported  
64Mb x4: 12x10 4bank, 13x10 2bank  
x8: 12x9 4bank, 13x9 2bank  
x16: 12x8 4bank, 13x8 2bank  
x32: 11x8 4bank  
128Mb same as 64Mb  
Revision 1.3 September 8, 1999  
-39-  
Device 0 Bus 0 Host Bridge Registers  
VT8601 Apollo ProMedia  
Device 0 Offset 61 - Shadow RAM Control 1 .................RW  
7-6 CC000h-CFFFFh  
Device 0 Offset 63 - Shadow RAM Control 3................. RW  
7-6 E0000h-EFFFFh  
00 Read/write disable..................................default  
01 Write enable  
10 Read enable  
00 Read/write disable ................................. default  
01 Write enable  
10 Read enable  
11 Read/write enable  
11 Read/write enable  
5-4 C8000h-CBFFFh  
5-4 F0000h-FFFFFh  
00 Read/write disable..................................default  
01 Write enable  
10 Read enable  
00 Read/write disable ................................. default  
01 Write enable  
10 Read enable  
11 Read/write enable  
11 Read/write enable  
3-2 C4000h-C7FFFh  
3-2 Memory Hole  
00 Read/write disable..................................default  
01 Write enable  
10 Read enable  
00 None .................................................... default  
01 512K-640K  
10 15M-16M (1M)  
11 Read/write enable  
11 14M-16M (2M)  
1-0 C0000h-C3FFFh  
1-0 SMI Mapping Control  
00 Disable SMI Address Redirection ......... default  
01 Allow access to DRAM Axxxx-Bxxxx for both  
normal and SMI cycles  
00 Read/write disable..................................default  
01 Write enable  
10 Read enable  
11 Read/write enable  
10 Reserved  
11 Allow SMI Axxxx-Bxxxx DRAM access  
Device 0 Offset 62 - Shadow RAM Control 2 .................RW  
Note: The A0000-BFFFF address range is reserved  
for use by VGA controllers for system access to the  
VGA frame buffer. Since frame buffer accesses are  
normally directed to the system VGA controller (with  
its separate memory subsystem), system DRAM  
locations in the A0000-BFFFF range would normally  
be unused. Setting the above bits appropriately  
allows this block of system memory to be used by  
directing Axxxx-Bxxxx accesses to corresponding  
memory addresses in system DRAM instead of  
directing those accesses to the PCI bus for VGA  
frame buffer access.  
7-6 DC000h-DFFFFh  
00 Read/write disable..................................default  
01 Write enable  
10 Read enable  
11 Read/write enable  
5-4 D8000h-DBFFFh  
00 Read/write disable..................................default  
01 Write enable  
10 Read enable  
11 Read/write enable  
3-2 D4000h-D7FFFh  
00 Read/write disable..................................default  
01 Write enable  
10 Read enable  
11 Read/write enable  
1-0 D0000h-D3FFFh  
00 Read/write disable..................................default  
01 Write enable  
10 Read enable  
11 Read/write enable  
Revision 1.3 September 8, 1999  
-40-  
Device 0 Bus 0 Host Bridge Registers  
VT8601 Apollo ProMedia  
Device 0 Offset 64 - DRAM Timing for Banks 0,1 .........RW  
Device 0 Offset 65 - DRAM Timing for Banks 2,3 .........RW  
Device 0 Offset 66 - DRAM Timing for Banks 4,5 .........RW  
FPG / EDO Settings for Registers 64-66  
Device 0 Offset 68 - DRAM Control ............................... RW  
7
RAS Precharge Time  
7
SDRAM Open Page Control  
0
1
3T  
4T  
0
Always precharge SDRAM banks when  
accessing EDO/FPG DRAMs................ default  
SDRAM banks remain active when accessing  
EDO/FPG banks  
.....................................................default  
6
RAS Pulse Width  
1
0
1
4T  
5T  
.....................................................default  
6
5
4
3
Bank Page Control  
5-4 CAS Read Pulse Width  
0
1
Allow only pages of the same bank active...def  
Allow pages of different banks to be active  
00 1T  
01 2T  
10 3T  
EDO Pipeline Burst Rate  
.....................................................default  
0
1
X-2-2-2-2-2-2-2 ..................................... default  
X-2-2-2-3-2-2-2  
11 4T  
Note: EDO will not automatically reduce the CAS  
pulse width. For EDO type DRAMs, use 00 if CAS  
width = 1 is to be used.  
DRAM Data Latch Delay for EDO/FPG DRAM  
0
1
Latch DRAM data at CCLK rising edge.....def.  
Delay latch of DRAM data by ½ CCLK  
3
2
1
0
CAS Write Pulse Width  
EDO Test Mode  
0
1
1T  
2T  
0
1
Disable................................................... default  
Enable  
.....................................................default  
MA-to-CAS Delay  
Note: MD0 is internally pulled up for EDO detection.  
Burst Refresh  
0
1
1T  
2T  
2
.....................................................default  
0
1
Disable................................................... default  
Enable (burst 4 times)  
RAS to MA Delay  
0
1
1T  
2T  
.....................................................default  
........................................ always reads 0  
1-0 System Frequency Divider...................................RO  
00 CPU/PCI Frequency Ratio = 2x  
01 CPU/PCI Frequency Ratio = 3x  
(66 MHz)  
(100 MHz)  
Reserved  
10 CPU/PCI Frequency Ratio Auto Detect  
11 CPU/PCI Frequency Ratio = 4x  
These bits are latched from MA[14, 12] at the rising  
(133 MHz)  
SDRAM Settings for Registers 64-66  
7
Precharge Command to Active Command Period  
edge of RESET#.  
Without external strapping  
0
1
T
RP = 2T  
resistors, the default setting of these bits is 00 (66  
MHz).  
TRP = 3T ................................................default  
6
Active Command to Precharge Command Period  
0
1
T
RAS = 5T  
TRAS = 6T ..............................................default  
5-4 CAS Latency  
00 1T  
01 2T  
10 3T  
.....................................................default  
11 Reserved  
3
2
Reserved (Do Not Program).................... default = 0  
ACTIVE Command to CMD Command Period  
0
1
2T  
3T  
.....................................................default  
1-0 Bank Interleave  
00 No Interleave..........................................default  
01 2-way  
10 4-way  
11 Reserved  
Revision 1.3 September 8, 1999  
-41-  
Device 0 Bus 0 Host Bridge Registers  
VT8601 Apollo ProMedia  
Device 0 Offset 69 – DRAM Clock Select (00h)..............RW  
Device 0 Offset 6A - Refresh Counter............................. RW  
7-6 DRAM Operating Frequency Select ................. RW  
7-0 Refresh Counter (in units of 16 CPUCLKs)  
00 DRAM Refresh Disabled....................... default  
01 32 CPUCLKs  
Rx68[1-0] Rx69[7-6] CPU/DRAM  
00  
00  
01  
01  
01  
10  
10  
00  
01  
00  
10  
01  
00  
10  
66/66  
(default)  
66/100  
100/100  
100/66  
100/133  
133/133  
133/100  
02 48 CPUCLKs  
03 64 CPUCLKs  
04 80 CPUCLKs  
05 96 CPUCLKs  
… …  
The programmed value is the desired number of 16-  
CPUCLK units minus one.  
5
4
3
2
1
0
256M bit DRAM Support  
0
1
Disable ...................................................default  
Enable (DCLKRD becomes output)  
DRAM Controller Command Register Output  
Device 0 Offset 6B - DRAM Arbitration Control (01h) RW  
0
1
Disable ...................................................default  
Enable  
7-6 Arbitration Parking Policy  
00 Park at last bus owner............................ default  
01 Park at CPU side  
Fast DRAM Precharge for Different Bank  
0
1
Disable ...................................................default  
Enable  
10 Park at AGP side  
11 Reserved  
DRAM 4K Pages (for 64Mbit DRAM)  
0
1
Disable ...................................................default  
Enable  
5
4
Fast Read to Write Turnaround  
0
1
Disable................................................... default  
Enable  
Registered DIMM Support  
0
1
Disable ...................................................default  
Enable  
Memory Module Configuration..........................RO  
0
1
Normal Operation.................................. default  
Unused Outputs Tristated (RASB#, CASB#,  
CKE, MAB, DCLKO)  
Reserved  
........................................ always reads 0  
This bit is latched from MAB7# at the rising edge of  
RESET#.  
3
2
1
0
MD Bus Second Level Strength Control  
0
1
Normal slew rate control........................ default  
More slew rate control  
CAS Second Level Strength Control  
0
1
Normal slew rate control........................ default  
More slew rate control  
Virtual Channel-SDRAM  
0
1
Disable................................................... default  
Enable  
Multi-Page Open  
0
Disable (page registers marked invalid and no  
page register update which causes non page-  
mode operation)  
1
Enable.................................................... default  
Revision 1.3 September 8, 1999  
-42-  
Device 0 Bus 0 Host Bridge Registers  
VT8601 Apollo ProMedia  
Device 0 Offset 6C - SDRAM Control.............................RW  
Device 0 Offset 6D - DRAM Drive Strength................... RW  
7-5 Reserved  
4
........................................ always reads 0  
CKE Configuration  
7
Reserved  
........................................always reads 0  
6-5 Delay DRAM Read Latch  
0
Rx6B[4]=0 RASA = CSA, RASB = CSB,  
CKE0=CKE0, CKE1 = CKE1  
Rx6B[4]=1 RASA = CSA, RASB = Float,  
CASB = Float, MAB = Float,  
CKE0 = CKE0, CKE1 = CKE0  
Rx6B[4]=0 RASA = CSA, RASB = CSB,  
CKE3-2 = CSA7-6  
00 Disable................................................... default  
01 0.5 ns  
10 1.0 ns  
11 1.5 ns  
x
4
3
MD Drive  
1
0
1
6 mA .................................................... default  
8 mA  
CKE5-4 = CSB7-6  
SDRAM Command Drive Strength  
(SRAS#, SCAS#, SWE#)  
CKE1 = GCKE (Global CKE)  
CKE0 = FENA (FET Enable)  
Fast AGP TLB lookup  
0
1
16mA .................................................... default  
24mA  
3
0
1
Disable ...................................................default  
Reduce the lookup time from 4T to 2T  
2
1
0
MA[2:13] / WE# Drive Strength  
0
1
16mA .................................................... default  
24mA  
2-0 SDRAM Operation Mode Select  
000 Normal SDRAM Mode ..........................default  
001 NOP Command Enable  
CAS# Drive Strength  
0
1
8 mA .................................................... default  
12 mA  
010 All-Banks-Precharge Command Enable  
(CPU-to-DRAM cycles are converted  
to All-Banks-Precharge commands).  
011 MSR Enable  
RAS# Drive Strength  
0
1
16mA .................................................... default  
24mA  
CPU-to-DRAM cycles are converted to  
commands and the commands are driven on  
MA[13:0]. The BIOS selects an appropriate  
host address for each row of memory such that  
the right commands are generated on  
MA[13:0].  
100 CBR Cycle Enable (if this code is selected,  
CAS-before-RAS refresh is used; if it is not  
selected, RAS-Only refresh is used)  
101 Reserved  
11x Reserved  
Rx6B[0] Rx64-66[1-0] Rx68[7-6] Remark  
0
1
1
00  
00  
00  
00  
Non-page mode, every access starts  
from precharge-active cmd  
Only one page active at a time  
(recommended setting)  
Only allow sub-bank of a SDRAM  
bank active at a time, # of subbank  
depends on Rx64-66<1:0>  
00  
01 or 10  
1
1
01 or 10  
01 or 10  
01  
11  
Allow mutliple sub-banks across  
different SDRAM banks active, but  
if EDO is accessed, all SDRAM  
pages will be closed  
Allow maximum 8 pages of  
SDRAM, EDO opened  
Revision 1.3 September 8, 1999  
-43-  
Device 0 Bus 0 Host Bridge Registers  
VT8601 Apollo ProMedia  
PCI Bus Control  
These registers are normally programmed once at system  
initialization time.  
Device 0 Offset 70 - PCI Buffer Control .........................RW  
Device 0 Offset 71 - CPU to PCI Flow Control 1........... RW  
7
CPU to PCI Post-Write  
7
Dynamic Burst  
0
1
Disable ...................................................default  
Enable  
0
1
Disable................................................... default  
Enable (see note under bit-3 below)  
6
PCI Master to DRAM Post-Write  
6
Byte Merge  
0
1
Disable ...................................................default  
Enable  
0
1
Disable................................................... default  
Enable  
5
4
Reserved  
5
4
Reserved (do not program)........................default = 0  
PCI I/O Cycle Post Write  
PCI Master to DRAM Prefetch Disable  
0
1
Enable.....................................................default  
Disable  
0
1
Disable................................................... default  
Enable  
3
CPU-to-PCI Buffer Available Cycle Reduction  
3
PCI Burst  
0
1
Normal operation ...................................default  
Reduce 1 cycle when the CPU-to-PCI buffer  
becomes available after being full (PCI and  
AGP buses)  
0
1
Disable................................................... default  
Enable (bit7=1 will override this option)  
bit-7 bit-3 Operation  
0
0
1
Every write goes into the write buffer and no  
PCI burst operations occur.  
2
1
0
PCI Master Read Caching  
0
1
Disable ...................................................default  
Enable  
0
If the write transaction is a burst transaction,  
the information goes into the write buffer and  
burst transfers are later performed on the PCI  
bus. If the transaction is not a burst, PCI write  
occurs immediately (after a write buffer flush).  
Every write transaction goes to the write  
buffer; burstable transactions will then burst  
on the PCI bus and non-burstable won’t. This  
is the normal setting.  
Delay Transaction  
0
1
Disable ...................................................default  
Enable  
Slave Device Stopped Idle Cycle Reduction  
1
x
0
1
Normal Operation...................................default  
Reduce 1 PCI idle cycle when stopped by a  
slave device (PCI and AGP buses)  
2
PCI Fast Back-to-Back Write  
0
1
Disable................................................... default  
Enable  
1
0
Quick Frame Generation  
0
1
Disable................................................... default  
Enable  
1 Wait State PCI Cycles  
0
1
Disable................................................... default  
Enable  
Revision 1.3 September 8, 1999  
-44-  
Device 0 Bus 0 Host Bridge Registers  
VT8601 Apollo ProMedia  
Device 0 Offset 72 - CPU to PCI Flow Control 2.........RWC  
Device 0 Offset 73 - PCI Master Control 1..................... RW  
7
Retry Status  
7
6
Reserved  
........................................always reads 0  
PCI Master 1-Wait-State Write  
0
1
Retry occurred less than retry limit ........default  
Retry occurred more than x times (where x is  
0
1
Zero wait state TRDY# response........... default  
One wait state TRDY# response  
defined by bits 5-4) .................write 1 to clear  
6
Retry Timeout Action  
5
4
3
2
1
0
PCI Master 1-Wait-State Read  
0
1
Retry Forever (record status only)..........default  
Flush buffer for write or return all 1s for read  
0
1
Zero wait state TRDY# response........... default  
One wait state TRDY# response  
5-4 Retry Limit  
00 Retry 2 times ..........................................default  
Disable Prefetch when Doing Delay Transaction  
0
1
Enable.................................................... default  
Disable  
01 Retry 16 times  
10 Retry 4 times  
11 Retry 64 times  
Clear Failed Data and Continue Retry  
Assert STOP# after PCI Master Write Timeout  
0
1
Disable................................................... default  
Enable  
3
2
0
1
Flush the entire post-write buffer ...........default  
When data is posting and master (or target)  
abort fails, pop the failed data if any, and keep  
posting  
Assert STOP# after PCI Master Read Timeout  
0
1
Disable................................................... default  
Enable  
LOCK# Function  
0
1
Disable................................................... default  
Enable  
CPU Backoff on PCI Read Retry Failure  
0
1
Disable ...................................................default  
Backoff CPU when reading data from PCI and  
retry fails  
PCI Master Broken Timer Enable  
0
1
Disable................................................... default  
Enable. Force into arbitration when there is no  
FRAME# 16 PCICLK’s after the grant. Does  
not apply to south bridge PREQ# input  
1
0
Reduce 1T for FRAME# Generation  
0
1
Disable ...................................................default  
Enable  
Reduce 1T for CPU Read of PCI Slave  
Device 0 Offset 74 - PCI Master Control 2..................... RW  
0
1
Disable ..................................................Default  
Enable  
7
PCI Master Read Prefetch by Enhance Command  
0
1
Always Prefetch..................................... default  
Prefetch only if Enhance command  
6
PCI Master Write Merge  
0
1
Disable................................................... default  
Enable  
5
4
Reserved  
........................................always reads 0  
Dummy Request Handling............Should be set to 1  
0
1
As VP3................................................... default  
Complete Fix  
3
2
PCI Delay Transaction Time-Out  
0
1
Disable................................................... default  
Enable  
Backoff CPU Immediately on CPU to AGP Retry  
0
1
Disable................................................... default  
Enable  
1-0 CPU/PCI Master Latency Timer Control  
00 AGP Master Reloads MLT timer........... default  
01 Falling edge of AGP Master Request reloads  
MLT timer  
10 Rising Edge of AGP Master Request clears  
MLT timer and falling edge reloads the timer  
11 Reserved (illegal setting)  
Revision 1.3 September 8, 1999  
-45-  
Device 0 Bus 0 Host Bridge Registers  
VT8601 Apollo ProMedia  
Device 0 Offset 75 - PCI Arbitration 1 ............................RW  
Device 0 Offset 76 - PCI Arbitration 2............................ RW  
7
Arbitration Mechanism  
7
CPU-to-PCI Post-Write Retry Failed  
0
1
PCI has priority ......................................default  
Fair arbitration between PCI and CPU  
0
1
Continue retry attempt ........................... default  
Go to arbitration  
6
Arbitration Mode  
6
CPU Latency Timer Bit-0....................................RO  
0
1
REQ-based (arbitrate at end of REQ#)...default  
Frame-based (arbitrate at FRAME# assertion)  
0
CPU has at least 1 PCLK time slot when CPU  
has PCI bus............................................ default  
CPU has no time slot  
5-4 Latency Timer ........... read only, reads Rx0D bits 2:1  
3-0 PCI Master Bus Time-Out  
(force into arbitration after a period of time)  
0000 Disable ...................................................default  
0001 1x32 PCLKs  
1
5-4 Master Priority Rotation Control  
00 Disabled (arbitration per Rx75 bit-7)..... default  
01 Grant to CPU after every PCI master grant  
10 Grant to CPU after every 2 PCI master grants  
11 Grant to CPU after every 3 PCI master grants  
With setting 01, the CPU will always be granted  
access after the current bus master completes, no  
matter how many PCI masters are requesting. With  
setting 10, if other PCI masters are requesting during  
the current PCI master grant, the highest priority  
master will get the bus after the current master  
completes, but the CPU will be guaranteed to get the  
bus after that master completes. With setting 11, if  
other PCI masters are requesting, the highest priority  
will get the bus next, then the next highest priority  
will get the bus, then the CPU will get the bus. In  
other words, with the above settings, even if multiple  
PCI masters are continuously requesting the bus, the  
CPU is guaranteed to get access after every master  
grant (01), after every other master grant (10) or after  
every third master grant (11).  
0010 2x32 PCLKs  
0011 3x32 PCLKs  
0100 4x32 PCLKs  
... ...  
1111 15x32 PCLKs  
3-2 High Priority REQ Select  
00 REQ4 .................................................... default  
01 REQ0  
10 REQ1  
11 REQ2  
1
0
CPU-to-PCI QW High DW Read Access to PCI  
Slave Allow Backoff  
0
1
Disable................................................... default  
Enable  
High Priority Request Support  
0
1
Disable................................................... default  
Enable  
Device 0 Offset 77 - Chip Test Mode............................... RW  
7-6 Reserved (no function).......................always reads 0  
5-0 Reserved (do not use).................................default=0  
Revision 1.3 September 8, 1999  
-46-  
Device 0 Bus 0 Host Bridge Registers  
VT8601 Apollo ProMedia  
Device 0 Offset 78 - PMU Control 1 ................................RW  
Device 0 Offset 7A – Miscellaneous Control .................. RW  
7
I/O Port 22 Access  
7
No Time-Out Arbitration for Consecutive Frame  
Accesses  
0
CPU access to I/O address 22h is passed on to  
the PCI bus.............................................default  
CPU access to I/O address 22h is processed  
internally  
0
1
Enable.................................................... default  
Disable  
1
6-4 Reserved  
........................................always reads 0  
6
Suspend Refresh Type  
3
Background PCI-to-PCI Write Cycle Mode  
0
1
CBR Refresh ..........................................default  
Self Refresh  
........................................ always reads 0  
Dynamic Clock Control  
0
1
Enable.................................................... default  
Disable  
5
4
Reserved  
2-1 Reserved  
........................................always reads 0  
0
South Bridge PCI Master Force Timeout When  
PCI Master Occupancy Timer Is Up  
0
1
Normal (clock is always running)...........default  
Clock to various internal functional blocks is  
disabled when those blocks are not being used  
0
1
Disable................................................... default  
Enable  
3
2
Reserved  
........................................ always reads 0  
AGPSTP# Control  
0
1
Disable ...................................................default  
Enable  
Device 0 Offset 7E – PLL Test Mode.............................. RW  
7-6 Reserved (status) ..................................................RO  
5-0 Reserved (do not use).................................default=0  
1
0
Reserved  
........................................ always reads 0  
Memory Clock Enable (CKE) Function  
0
1
CKE Disable (pins used as MECC[2-0])..... def  
CKE Enable (pins used for CKE[2-0]#)  
Device 0 Offset 7F – PLL Test Mode .............................. RW  
7-0 Reserved (do not use).................................default=0  
Device 0 Offset 79 – PMU Control 2................................RW  
7
CPU Interface Controller Dynamic Clock  
Stopping  
0
1
Disable ...................................................default  
Enable  
6
DRAM Controller Dynamic Clock Stopping  
0
1
Disable ...................................................default  
Enable  
5
AGP Controller Dynamic Clock Stopping  
0
1
Disable ...................................................default  
Enable  
4
3
2
PCI Interface Controller Dynamic Clock Stopping  
0
1
Disable ...................................................default  
Enable  
Pseudo Power Good  
0
1
Disable ...................................................default  
Enable  
South Bridge has High Priority  
0
1
Disable ...................................................default  
Enable  
1-0 Reserved  
........................................ always reads 0  
Revision 1.3 September 8, 1999  
-47-  
Device 0 Bus 0 Host Bridge Registers  
VT8601 Apollo ProMedia  
GART / Graphics Aperture Control  
The function of the Graphics Address Relocation Table  
(GART) is to translate virtual 32-bit addresses issued by an  
AGP device into 4K-page based physical addresses for system  
memory access. In this translation, the upper 20 bits (A31-  
A12) are remapped, while the lower 12 address bits (A11-A0)  
are used unchanged.  
Since address translation using the above scheme requires an  
access to system memory, an on-chip cache (called a  
"Translation Lookaside Buffer" or TLB) is utilized to enhance  
performance. The TLB in the 82C501 contains 16 entries.  
Address "misses" in the TLB require an access of system  
memory to retrieve translation data. Entries in the TLB are  
replaced using an LRU (Least Recently Used) algorithm.  
A one-level fully associative lookup scheme is used to  
implement the address translation. In this scheme, the upper  
20 bits of the virtual address are used to point to an entry in a  
page table located in system memory. Each page table entry  
contains the upper 20 bits of a physical address (a "physical  
page" address). For simplicity, each page table entry is 4  
bytes. The total size of the page table depends on the GART  
range (called the "aperture size") which is programmable in  
the VT8601.  
Addresses are translated only for accesses within the  
"Graphics Aperture" (GA). The Graphics Aperture can be any  
power of two in size from 1MB to 256MB (i.e., 1MB, 2MB,  
4MB, 8MB, etc). The base of the Graphics Aperture can be  
anywhere in the system virtual address space on an address  
boundary determined by the aperture size (e.g., if the aperture  
size is 4MB, the base must be on a 4MB address boundary).  
The Graphics Aperture Base is defined in register offset 10 of  
device 0. The Graphics Aperture Size and TLB Table Base  
are defined in the following register group (offsets 84 and 88  
respectively) along with various control bits.  
This scheme is shown in the figure below.  
31  
12 11  
0
Virtual Page Address  
TLB Base  
Page Offset  
index  
Page Table  
31  
12 11  
0
Physical Page Address  
Page Offset  
Figure 4. Graphics Aperture Address Translation  
Revision 1.3 September 8, 1999  
-48-  
Device 0 Bus 0 Host Bridge Registers  
VT8601 Apollo ProMedia  
Device 0 Offset 83-80 - GART/TLB Control...................RW  
31-16 Reserved  
........................................ always reads 0  
15-8 Reserved (test mode status).................................RO  
Device 0 Offset 84 - Graphics Aperture Size.................. RW  
7-0 Graphics Aperture Size  
11111111 1M  
11111110 2M  
11111100 4M  
7
Flush Page TLB  
0
1
Disable ...................................................default  
Enable  
11111000 8M  
11110000 16M  
11100000 32M  
11000000 64M  
10000000 128M  
00000000 256M  
6-4 Reserved (always program to 0) ........................ RW  
3
2
1
0
PCI Master Address Translation for GA Access  
0
Addresses generated by PCI Master accesses  
of the Graphics Aperture will not be translateddefault  
PCI Master GA addresses will be translated  
Offset 8B-88 - GA Translation Table Base..................... RW  
31-12 Graphics Aperture Translation Table Base  
Pointer to the base of the translation table in system  
memory used to map addresses in the aperture range  
(the pointer to the base of the "Directory" table).  
1
AGP Master Address Translation for GA Access  
0
Addresses generated by AGP Master accesses  
of the Graphics Aperture will not be translateddefault  
AGP Master GA addresses will be translated  
11-3 Reserved  
........................................always reads 0  
1
2
One Cycle TLB Flush Command  
CPU Address Translation for GA Access  
0
1
Disable................................................... default  
Enable................................... should be set to 1  
0
Addresses generated by CPU accesses of the  
Graphics Aperture will not be translated..... def  
CPU GA addresses will be translated  
1
Graphics Aperture Enable  
1
0
1
Disable................................................... default  
Enable Graphics Aperture Address [31:28]  
AGP Address Translation for GA Access  
0
Addresses generated by AGP accesses of the  
Graphics Aperture will not be translated..... def  
AGP GA addresses will be translated  
Note: To disable the Graphics Aperture, set this bit  
to 0 and set all bits of the Graphics Aperture Size to  
0. To enable the Graphics Aperture, set this bit to 1  
and program the Graphics Aperture Size to the  
desired aperture size.  
1
Note: For any master access to the Graphics Aperture range,  
snoop will not be performed.  
0
Reserved  
........................................always reads 0  
Note: If TLB miss, the TLB table is fetched by the address:  
Gr Ap Trans Table Base [31:12] + A[27:22], A[21:12], 2’b00  
Revision 1.3 September 8, 1999  
-49-  
Device 0 Bus 0 Host Bridge Registers  
VT8601 Apollo ProMedia  
AGP Control  
Device 0 Offset A3-A0 - AGP Capability Identifier ........RO  
Device 0 Offset AC - AGP Control.................................. RW  
31-24 Reserved  
...................................... always reads 00  
23-20 Major Specification Revision ..... always reads 0001  
Major revision # of AGP spec device conforms to  
19-16 Minor Specification Revision ..... always reads 0000  
Minor revision # of AGP spec device conforms to  
7
6
Reserved  
...................................... always reads 0s  
AGP Read Synchronization  
0
1
Disable................................................... default  
Enable (the CPU to AGP cycle will be delayed  
if the CMFIFO contains a GART access)  
5
4
AGP Read Snoop CMFIFO  
15-8 Pointer to Next Item........ always reads 00 (last item)  
0
1
Disable................................................... default  
Enable (AGP read address will snoop the  
CMFIFO; if hit, AGP read will be started after  
the write is retired)  
7-0 AGP ID  
.. (always reads 02 to indicate it is AGP)  
Device 0 Offset A7-A4 - AGP Status.................................RO  
31-24 Maximum AGP Requests ................ always reads 07  
Max # of AGP requests the device can manage (8)  
AGP Master Request has Higher Priority if AGP  
Controller is Parking at AGP Master  
23-10 Reserved  
.......................................always reads 0s  
9
Supports SideBand Addressing ........ always reads 1  
0
1
Disable................................................... default  
Enable  
8-2 Reserved  
.......................................always reads 0s  
1
2X Rate Supported  
Value returned can be programmed by writing to  
3
2
2X Rate Supported (read also at RxA4[1])  
0
1
Not supported ........................................ default  
Supported  
RxAC[3]  
........................................ always reads 1  
0
1X Rate Supported............................. always reads 1  
LPR In-Order Access (Force Fence)  
0
Fence/Flush functions not guaranteed. AGP  
read requests (low/normal priority and high  
priority) may be executed before previously  
issued write requests.............................. default  
Force all requests to be executed in order  
(automatically enables Fence/Flush functions).  
Low (i.e., normal) priority AGP read requests  
will never be executed before previously  
issued writes. High priority AGP read requests  
may still be executed prior to previously issued  
write requests as required.  
Device 0 Offset AB-A8 - AGP Command........................RW  
31-24 Request Depth (reserved for target)...always reads 0s  
23-10 Reserved  
.......................................always reads 0s  
9
SideBand Addressing Enable  
1
0
1
Disable ...................................................default  
Enable  
8
AGP Enable  
0
1
Disable ...................................................default  
Enable  
7-2 Reserved  
.......................................always reads 0s  
1
2X Mode Enable  
1
0
AGP Arbitration Parking  
0
1
Disable ...................................................default  
Enable  
0
1
Disable................................................... default  
Enable (GGNT# remains asserted until either  
GREQ# de-asserts or data phase ready)  
0
1X Mode Enable  
0
1
Disable ...................................................default  
Enable  
2T AGP to DRAM Request Generation  
0
1
Disable................................................... default  
Enable  
Device 0 Offset AD – AGP Latency Register.................. RW  
7-4 Reserved  
...................................... always reads 0s  
3-0 AGP Latency Timer(units of 16 GCLKs)  
0000 Free Run ................................................ default  
Revision 1.3 September 8, 1999  
-50-  
Device 0 Bus 0 Host Bridge Registers  
VT8601 Apollo ProMedia  
Device 0 Offset F7-F0 – BIOS Scratch Register .............RW  
7-0 No Hardware Function  
Device 0 Offset FC – Back Door Control 1..................... RW  
7-2 Reserved  
........................................always reads 0  
1
Back-door MAX # of AGP Request Allowed  
0
1
Read RXA7 will return 7....................... default  
Read RxXA7 will have number programmed at  
RxFD  
Device 0 Offset F8 – DRAM Arbitration Timer 1..........RW  
7-4 AGP Timer (units of 4 DRAM Clocks)  
3-0 Host Timer (units of 4 DRAM Clocks)  
0
Back-Door Device ID Enable  
0
1
Use Rx3-2’s value for Rx3-2 read ......... default  
Use the value in RxFE-FF  
Device 0 Offset F9 – DRAM Arbitration Timer 2..........RW  
7-4 VGA High Priority Timer (units of 16 DRAM  
Clocks)  
3-0 VGA Timer (units of 16 DRAM Clocks)  
Device 0 Offset FD – Back Door Control 2..................... RW  
7-3 Reserved  
2-0 Back-Door Max # of AGP Requests the Device can  
Handle  
000 1-Request............................................... default  
001 2-Requests  
… …  
111 8-Requests  
Device 0 Offset FA – CPU Direct Access Frame Buffer  
Base Address A[28:21]......................................................RW  
7-0 A[28:21]  
Device 0 Offset FF-FE – Back Door Device ID .............. RW  
Device 0 Offset FB – Frame Buffer Control ...................RW  
15-0 Back-Door Device ID................................default = 0  
7
VGA Enable  
0
1
Disable ...................................................default  
Enable  
6
VGA Reset ................................. (Write 1 to Reset)  
5-4 Frame Buffer Size  
00 None  
.....................................................default  
01 2M  
10 4M  
11 8M  
3
CPU Direct Access Frame Buffer  
0
1
Disable ...................................................default  
Enable  
2-0 CPU Direct Access Frame Buffer Base Address  
<31:29>  
Revision 1.3 September 8, 1999  
-51-  
Device 0 Bus 0 Host Bridge Registers  
VT8601 Apollo ProMedia  
Device 1 Bus 0 Header Registers - PCI-to-AGP Bridge  
Device 1 Offset 7-6 - Status (Primary Bus).................. RWC  
15 Detected Parity Error ........................always reads 0  
14 Signaled System Error (SERR#).......always reads 0  
13 Signaled Master Abort  
All registers are located in PCI configuration space. They  
should be programmed using PCI configuration mechanism 1  
through CF8 / CFC with bus number and function number  
equal to zero and device number equal to one.  
0
1
No abort received .................................. default  
Transaction aborted by the master with  
Master-Abort (except Special Cycles)..............  
....................................... write 1 to clear  
Device 1 Offset 1-0 - Vendor ID........................................RO  
15-0 ID Code (reads 1106h to identify VIA Technologies)  
12 Received Target Abort  
Device 1 Offset 3-2 - Device ID..........................................RO  
0
1
No abort received .................................. default  
Transaction aborted by the target with Target-  
Abort ....................................... write 1 to clear  
15-0 ID Code (reads 8601h to identify the VT8601 PCI-  
to-PCI Bridge device)  
11 Signaled Target Abort........................always reads 0  
10-9 DEVSEL# Timing  
Device 1 Offset 5-4 - Command........................................RW  
15-10 Reserved  
........................................ always reads 0  
00 Fast  
9
Fast Back-to-Back Cycle Enable ........................RO  
01 Medium....................................always reads 01  
0
1
Fast back-to-back transactions only allowed to  
the same agent ........................................default  
Fast back-to-back transactions allowed to  
different agents  
10 Slow  
11 Reserved  
8
7
6
5
4
Data Parity Error Detected ...............always reads 0  
Fast Back-to-Back Capable ...............always reads 0  
User Definable Features.....................always reads 0  
66MHz Capable..................................always reads 1  
Supports New Capability list.............always reads 0  
8
SERR# Enable......................................................RO  
0
1
SERR# driver disabled...........................default  
SERR# driver enabled  
(SERR# is used to report parity errors if bit-6 is set).  
Address / Data Stepping ......................................RO  
3-0 Reserved  
........................................always reads 0  
7
6
5
Device 1 Offset 8 - Revision ID......................................... RO  
0
1
Device never does stepping....................default  
Device always does stepping  
7-0 VT8601 Chip Revision Code (00=First Silicon)  
Parity Error Response........................................RW  
Device 1 Offset 9 - Programming Interface..................... RO  
0
1
Ignore parity errors & continue..............default  
Take normal action on detected parity errors  
This register is defined in different ways for each Base/Sub-  
Class Code value and is undefined for this type of device.  
VGA Palette Snoop ..............................................RO  
0
1
Treat palette accesses normally..............default  
Don’t respond to palette writes on PCI bus  
(10-bit decode of I/O addresses 3C6-3C9 hex)  
7-0 Interface Identifier ...........................always reads 00  
Device 1 Offset A - Sub Class Code.................................. RO  
4
3
2
Memory Write and Invalidate Command..........RO  
7-0 Sub Class Code .reads 04 to indicate PCI-PCI Bridge  
0
1
Bus masters must use Mem Write ..........default  
Bus masters may generate Mem Write & Inval  
Device 1 Offset B - Base Class Code................................. RO  
7-0 Base Class Code.. reads 06 to indicate Bridge Device  
Special Cycle Monitoring ....................................RO  
0
1
Does not monitor special cycles.............default  
Monitors special cycles  
Device 1 Offset D - Latency Timer................................... RO  
7-0 Reserved  
........................................always reads 0  
Bus Master .........................................................RW  
0
1
Never behaves as a bus master  
Device 1 Offset E - Header Type ...................................... RO  
Enable to operate as a bus master on the  
primary interface on behalf of a master on the  
secondary interface ................................default  
7-0 Header Type Code.......... reads 01: PCI-PCI Bridge  
Device 1 Offset F - Built In Self Test (BIST) ................... RO  
1
0
Memory Space.....................................................RW  
7
6
BIST Supported...... reads 0: no supported functions  
Start Test .......... write 1 to start but writes ignored  
0
1
Does not respond to memory space  
Enable memory space access .................default  
5-4 Reserved  
........................................always reads 0  
I/O Space .........................................................RW  
3-0 Response Code..........0 = test completed successfully  
0
1
Does not respond to I/O space  
Enable I/O space access ........................default  
Revision 1.3 September 8, 1999  
-52-  
Device 1 Bus 0 Header Registers - PCI-to-AGP Bridge  
VT8601 Apollo ProMedia  
Device 1 Offset 18 - Primary Bus Number......................RW  
Device 1 Offset 3F-3E – PCI-to-PCI Bridge Control..... RW  
7-0 Primary Bus Number............................... default = 0  
This register is read write, but internally the chip always uses  
bus 0 as the primary.  
15-4 Reserved  
3
........................................always reads 0  
VGA-Present on AGP  
0
1
Forward VGA accesses to PCI Bus ....... default  
Forward VGA accesses to AGP Bus  
Note: VGA addresses are memory A0000-BFFFFh  
and I/O addresses 3B0-3BBh, 3C0-3CFh and 3D0-  
3DFh (10-bit decode). "Mono" text mode uses  
B0000-B7FFFh and "Color" Text Mode uses B8000-  
BFFFFh. Graphics modes use Axxxxh. Mono VGA  
uses I/O addresses 3Bx-3Cxh and Color VGA uses  
3Cx-3Dxh. If an MDA is present, a VGA will not  
use the 3Bxh I/O addresses and B0000-B7FFFh  
memory space; if not, the VGA will use those  
addresses to emulate MDA modes.  
Device 1 Offset 19 - Secondary Bus Number ..................RW  
7-0 Secondary Bus Number........................... default = 0  
Note: PCI#2 must use these bits to convert Type 1 to Type 0.  
Device 1 Offset 1A - Subordinate Bus Number ..............RW  
7-0 Primary Bus Number............................... default = 0  
Note: PCI#2 must use these bits to decide if Type 1 to Type 1  
command passing is allowed.  
2
Block / Forward ISA I/O Addresses  
0
Forward all I/O accesses to the AGP bus if  
they are in the range defined by the I/O Base  
and I/O Limit registers (device 1 offset 1C-1D)  
.................................................... default  
Do not forward I/O accesses to the AGP bus  
that are in the 100-3FFh address range even if  
they are in the range defined by the I/O Base  
and I/O Limit registers.  
Device 1 Offset 1C - I/O Base...........................................RW  
7-4 I/O Base AD[15:12].......................... default = 1111b  
3-0 I/O Addressing Capability....................... default = 0  
Device 1 Offset 1D - I/O Limit..........................................RW  
1
7-4 I/O Limit AD[15:12] ................................ default = 0  
3-0 I/O Addressing Capability....................... default = 0  
1-0 Reserved  
........................................always reads 0  
Device 1 Offset 1F-1E - Secondary Status........................RO  
15-0 Reserved  
.................................. always reads 0000  
Device 1 Offset 21-20 - Memory Base..............................RW  
15-4 Memory Base AD[31:20].................default = 0FFFh  
3-0 Reserved  
........................................ always reads 0  
Device 1 Offset 23-22 - Memory Limit (Inclusive)..........RW  
15-4 Memory Limit AD[31:20]........................ default = 0  
3-0 Reserved  
........................................ always reads 0  
Device 1 Offset 25-24 - Prefetchable Memory Base .......RW  
15-4 Prefetchable Memory Base AD[31:20].def = 0FFFh  
3-0 Reserved  
........................................ always reads 0  
Device 1 Offset 27-26 - Prefetchable Memory Limit......RW  
15-4 Prefetchable Memory Limit AD[31:20] ...................  
.............................................. default = 0  
3-0 Reserved  
........................................ always reads 0  
Revision 1.3 September 8, 1999  
-53-  
Device 1 Bus 0 Header Registers - PCI-to-AGP Bridge  
VT8601 Apollo ProMedia  
Device 1 Bus 0 PCI-to-AGP Bridge Registers  
Device 1 Offset 41 - CPU-to-AGP Flow Control 2...... RWC  
7
Retry Status  
AGP Bus Control  
0
1
No retry occurred................................... default  
Retry Occurred ........................write 1 to clear  
Device 1 Offset 40 - CPU-to-AGP Flow Control 1 .........RW  
6
Retry Timeout Action  
7
6
5
4
3
CPU-AGP Post Write  
0
1
No action taken except to record status .......def  
Flush buffer for write or return all 1s for read  
0
1
Disable ...................................................default  
Enable  
5-4 Retry Count  
00 Retry 2, backoff CPU ............................ default  
CPU-AGP Dynamic Burst  
0
1
Disable ...................................................default  
Enable  
01 Retry 4, backoff CPU  
10 Retry 16, backoff CPU  
11 Retry 64, backoff CPU  
Post Write Data on Abort  
CPU-AGP One Wait State Burst Write  
0
1
Disable ...................................................default  
Enable  
3
2
0
Flush entire post-write buffer on target-abort  
or master abort....................................... default  
Pop one data output on target-abort or master-  
abort  
AGP to DRAM Prefetch  
0
1
Disable ...................................................default  
Enable  
1
AGP Master Allowed Before CPU-to-AGP Post  
Write Buffer is Not Flushed  
CPU Backoff on AGP Read Retry Timeout  
0
1
Disable................................................... default  
Enable  
0
1
Disable ...................................................default  
Enable  
1-0 Reserved  
........................................always reads 0  
This option is always enabled for PCI  
2
MDA Present on AGP  
Device 1 Offset 42 - AGP Master Control ...................... RW  
0
1
Forward MDA accesses to AGP.............default  
Forward MDA accesses to PCI  
7
6
5
4
Read Prefetch for Enhance Command  
0
1
Always Perform Prefetch....................... default  
Prefetch only if Enhance Command  
Note: Forward despite IO / Memory Base / Limit  
Note: MDA (Monochrome Display Adapter)  
AGP Master One Wait State Write  
addresses are memory addresses B0000h-B7FFFh  
and I/O addresses 3B4-3B5h, 3B8-3BAh, and 3BFh  
(10-bit decode). 3BC-3BE are reserved for printers.  
Note: If Rx3E bit-3 is 0, this bit is a don't care (MDA  
accesses are forwarded to the PCI bus).  
0
1
Disable................................................... default  
Enable  
AGP Master One Wait State Read  
0
1
Disable................................................... default  
Enable  
1
0
AGP Master Read Caching  
Extend AGP Internal Master for Efficient  
Handling of Dummy Request Cycles  
0
1
Disable ...................................................default  
Enable  
0
1
Disable................................................... default  
Enable  
AGP Delay Transaction  
0
1
Disable ...................................................default  
Enable  
This bit is normally set to 1.  
AGP Delay Transaction Timeout  
3
2
0
1
Disable................................................... default  
Enable  
Table 5. VGA/MDA Memory/IO Redirection  
Prefetch During Delay Transaction  
3E[3] 40[2] VGA MDA Axxxx, B0000 3Cx,  
VGA MDA is  
Pres. Pres. on  
0
1
Enable.................................................... default  
Disable  
is B8xxx -B7FFF 3Dx 3Bx  
on Access Access I/O I/O  
1
0
Reserved  
........................................always reads 0  
0
1
1
-
0
1
PCI PCI  
AGP AGP AGP  
AGP PCI AGP  
PCI  
PCI PCI PCI  
AGP AGP AGP  
PCI AGP PCI  
Reserved (do not use) ...............................default = 0  
Revision 1.3 September 8, 1999  
-54-  
Device 1 Bus 0 PCI-to-AGP Bridge Registers  
VT8601 Apollo ProMedia  
Device 0 Bus 1 Header Registers - Graphics Accelerator  
The Apollo ProMedia 2D / 3D Graphics Accelerator is fully  
compliant with PCI bus interface protocol revision 2.2. The  
controller implements slave functions of PCI to accept cycles  
initiated by PCI masters targeted for its internal registers,  
RAMDAC™, frame buffer, and/or BIOS. It will accept only  
one data transaction for non-memory type transfers; however  
burst read/write transfers for frame buffer accesses are also  
implemented for performance enhancement. Bursting is  
disabled when accessing memory mapped I/O. Data parity  
will be generated for read cycles.  
The PCI configuration space is fully implemented. Due to the  
second memory base register, all I/O registers can be memory  
mapped; which allows more than one graphics controller to be  
installed within a system by mapping memory and I/O to  
different locations.  
All configuration registers are located in PCI configuration  
space and should be programmed using PCI configuration  
mechanism 1 through CF8 / CFC with bus number equal to  
one and function number and device number equal to zero.  
There are three memory base registers. The first defines the  
memory base location for the graphics frame buffer. The  
second defines the memory base for the memory mapped I/O  
locations. The third defines the memory base for the second  
video aperture. With this second aperture, graphics data and  
video data can be sent to the ProMedia simultaneously.  
To support the PC AT architecture, palette snooping is  
supported. There are two different palette snooping modes:  
(1) snooping due to PCI retry, and (2) snooping due to master  
abort. Both modes are supported. The video BIOS will  
automatically determine the correct snooping mode in a PCI  
based system during power up. The ProMedia follows the  
PCI 2.2 specification running at 33 MHz or lower system  
clock frequencies. For packed pixel modes, if the first data  
TRDY is not generated within 16 clocks, a retry will be  
issued. During bursting, if successful data is not generated  
within 8 clocks, a retry will also be issued.  
The ProMedia supports the PCI Bus Master mode which can  
send captured video data directly to system memory for  
processing. The registers to control the PCI Bus Master are  
defined in following sections (they are all in PCI configuration  
space).  
The table below lists the commands implemented by the  
ProMedia graphics controller PCI interface. Note that codes  
not listed (0000 interrupt acknowledge, 0001 special cycle,  
0100, 0101, 1000, 1001 reserved, and 1101 dual address  
cycle) are not decoded and DEVSEL# is not generated. No  
action takes place inside the chip for these codes.  
Offset 1-0 - Vendor ID (1023h)......................................... RO  
15-0 ID Code  
................................always reads 1023h  
Offset 3-2 - Device ID (8500h) .......................................... RO  
15-0 ID Code  
................................always reads 8500h  
Table 6. Supported PCI Command Codes  
Command Code Command  
0010  
0011  
0110  
0111  
1010  
1011  
1100  
I/O Read  
I/O Write  
Memory Read  
Memory Write  
Configuration Read  
Configuration Write  
Memory Read Multiple  
(treated as simple memory read)  
Memory Read Line  
(treated as simple memory read)  
Memory Write and Invalid  
(treated as simple memory write)  
1110  
1111  
Revision 1.3 September 8, 1999  
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Device 0 Bus 1 Header Registers - Graphics Accelerator  
VT8601 Apollo ProMedia  
Offset 5-4 - Command.......................................................RW  
15-10 Reserved  
........................................ always reads 0  
Offset 7-6 - Status .......................................................... RWC  
15 Detected Parity Error  
0
1
No parity error detected......................... default  
Error detected in either address or data phase.  
This bit is set even if error response is disabled  
(command register bit-6). ......write one to clear  
9
Fast Back-to-Back Cycle Enable ........................RO  
...........default set from inverse of MA??  
0
1
Fast back-to-back transactions only allowed to  
the same agent  
Fast back-to-back transactions allowed to  
different agents  
14 Signaled System Error (SERR# Asserted)  
........................................always reads 0  
13 Signaled Master Abort (Bus Master Only)  
8
SERR# Enable......................................................RO  
0
1
No abort received .................................. default  
Transaction aborted by the master ...................  
....................................write one to clear  
0
1
SERR# driver disabled...........................default  
SERR# driver enabled  
(SERR# is used to report parity errors if bit-6 is set).  
12 Received Target Abort (Bus Master Only)  
7
6
5
4
3
2
1
0
Address / Data Stepping ......................................RO  
0
1
No abort received .................................. default  
Transaction aborted by the target......................  
....................................... write 1 to clear  
0
1
Device never does stepping....................default  
Device always does stepping  
Parity Error Response.........................................RO  
11 Signaled Target Abort........................always reads 0  
Target Abort never signaled  
0
1
Ignore parity errors & continue..............default  
Take normal action on detected parity errors  
0
10-9 DEVSEL# Timing  
VGA Palette Snoop .............................................RW  
00 Fast  
0
1
Treat palette accesses normally..............default  
Don’t respond to palette accesses on PCI bus  
01 Medium....................................always reads 01  
10 Slow  
11 Reserved  
Memory Write and Invalidate Command..........RO  
0
1
Bus masters must use Mem Write ..........default  
Bus masters may generate Mem Write & Inval  
8
7
Data Parity Error Detected (Bus Master Only)  
0
1
No data parity error detected .....always reads 0  
Error detected in data phase  
Special Cycle Monitoring ....................................RO  
0
1
Does not monitor special cycles.............default  
Monitors special cycles  
Fast Back-to-Back Capable  
0
1
Not capable............................................ default  
Capable  
Bus Master .........................................................RW  
0
1
Never behaves as a bus master ...............default  
Can behave as a bus master  
6
5
4
Reserved  
........................................always reads 0  
66MHz Capable..................................always reads 1  
Supports New Capability list.............always reads 0  
Memory Space.....................................................RW  
0
1
Does not respond to memory space  
Responds to memory space ....................default  
3-0 Reserved  
........................................always reads 0  
I/O Space .........................................................RW  
0
1
Does not respond to I/O space  
Responds to I/O space ...........................default  
Revision 1.3 September 8, 1999  
-56  
Device 0 Bus 1 Header Registers - Graphics Accelerator  
VT8601 Apollo ProMedia  
Offset 8 - Revision ID.........................................................RO  
8-0 VT8601 Graphics Controller Revision Code  
Offset 3C – Interrupt Line............................................... RW  
7-0 Interrupt Line...................................... default = 0Bh  
Offset 9 - Programming Interface.....................................RO  
Offset 3D – Interrupt Pin.................................................. RO  
7-0 Interface Identifier........................... always reads 00  
7-0 Interrupt Pin....................always reads 01h (INTA#)  
Offset A - Sub Class Code..................................................RO  
7-0 Sub Class Code................................. always reads 00  
Interrupts  
There are several interrupt sources and their corresponding  
controls in the ProMedia as shown in the following table:  
Offset B - Base Class Code ................................................RO  
7-0 Base Class Code  
Table 7. Interrupt Sources and Controls  
Reads 03 to indicate Graphics Controller  
Source  
Capture3  
Mask  
Clear  
Status  
CR9B[7] CR9B[6]1 CR9B[4]  
2
Capture VSYNC  
Capture Even Field  
Capture Odd Field  
Capture Blank  
GE4  
Offset 13-10 - Graphics Memory Base 0 .........................RW  
2
2
2
31-0 Graphics Memory Base 0 .........default = E000 0000  
Defines an 8MB space for display memory  
Offset 17-14 - Graphics Memory Base 1 .........................RW  
2122[7] 2122[7] 2120[4]  
CR11[5] CR11[4]  
VGA5  
31-0 Graphics Memory Base 0 .........default = E080 0000  
Defines a 128KB space for memory mapped I/O  
1) Write 0 to clear.  
2) Selected by CR9E[7:6]  
Offset 1B-18 - Graphics Memory Base 2.........................RW  
3) Video capture logic can generate an interrupt which is  
selected from one of four sources determined by  
CR9E.[7:6]. This interrupt is enabled by CR9B[7]. To  
clear this bit write 0 to CR9B[6]. Whether an interrupt is  
generated can be determined from CR9B[4].  
31-0 Graphics Memory Base 0 .........default = E040 0000  
Defines an 8MB space for off-screen video overlay  
4) The GE interrupt is similar to the capture interrupt.  
5) The VGA interrupt is similar to the capture interrupt except  
that there is no status bit.  
Offset 2D-2C – Subsystem Vendor ID.............................RW  
15-0 Subsystem Vendor ID ............................ default = 00  
Offset 2F-2E - Subsystem ID ............................................RW  
15-0 Subsystem ID.......................................... default = 00  
Offset 33-30 –Graphics ROM Base..................................RW  
31-0 Graphics ROM Base................. default = 0000 0001  
Revision 1.3 September 8, 1999  
-57  
Device 0 Bus 1 Header Registers - Graphics Accelerator  
VT8601 Apollo ProMedia  
Device 0 Bus 1 Graphics Accelerator Registers  
Offset 93-90 – Power Management 1................................RO  
Offset 97-94 – Power Management 2 .............................. RW  
31-27 Reserved  
........................................ always reads 0  
31-24 Reserved  
........................................always reads 0  
PME# not supported  
Power dissipation reporting not supported  
26 D2 State (Suspend) Supported.......... always reads 1  
The D2 state is supported  
25 D1 State (Standby) Supported .......... always reads 1  
The D1 state is supported  
23-16 Reserved  
........................................always reads 0  
15 D3 Cold Supported.............................always reads 0  
D3 cold not supported  
14-13 Data Scale ........................................always reads 0  
Power dissipation reporting not supported  
24-22 Reserved  
........................................ always reads 0  
21 Device Specific Initialization............. always reads 1  
12-9 Power Consumed / Dissipated ...........always reads 0  
Power dissipation reporting not supported  
Special DSI is required from the video BIOS  
20 Reserved  
Auxiliary power source not supported  
19 Reserved  
........................................ always reads 0  
........................................ always reads 0  
8
Reserved  
........................................always reads 0  
PME# for D3 cold not supported  
7-2 Reserved  
........................................always reads 0  
PME# generation not supported  
1-0 Power State  
00 Fully On................................................. default  
01 Standby  
10 Suspend  
18-16 PCI PM Version #........................ always reads 001b  
15-8 Next Item Pointer............................... always reads 0  
7-0 PCI PM Capable............................ always reads 01h  
This device is PCI PM capable  
11 D3hot, similar to suspend  
Revision 1.3 September 8, 1999  
-58  
Device 0 Bus 1 Graphics Accelerator Registers  
VT8601 Apollo ProMedia  
Graphics Accelerator PCI Bus Master Registers  
Port 2300 – Graphics Bus Master Control..................... RW  
31-16 Reserved  
........................................always reads 0  
15 PCI Master Read Data to GE SRCQ  
Disable................................................... default  
Enable  
14-11 Bytes in DW to be Cleared  
When enabling block transfer with clear, one bits  
define which byte(s) in the DW will be cleared  
10 Enable Bit with Clear  
The ProMedia PCI Bus Master controller supports both  
read/write and scatter/gather. Software can take advantage of  
this feature to transfer data between system memory and the  
frame buffer. After software sets the proper registers and  
commands, the PCI master begins to transfer data  
automatically between system memory and the frame buffer.  
This allows the CPU to do other jobs at the same time, thus  
increasing performance.  
0
1
0
1
Disable................................................... default  
Enable  
Invert C / Z Position  
Software should use the PCI Bus Master functionality to  
transfer big chunks of data such as video capture data for  
video conferencing applications or texture data for 3-D  
applications. For small chunks of data, direct CPU access to  
the Frame Buffer is the preferred method.  
9
8
0
1
Hardware assumes C is located in bits 15:0 and  
Z in bits 31:16........................................ default  
Hardware assumes C is located in bits 31:16  
and Z in bits 15:0  
The software sequence used to control bus master operation is  
as follows: Software first sets registers such as the system  
memory starting address, page table starting address / height /  
width, and frame buffer starting address and line offset.  
Software finally sets the bus master control register where  
either bit 1 (for reads) or bit 2 (for writes) is set as the  
command bit. After the command bit is set, the hardware will  
begin to transfer data automatically based on the parameters  
specified. After the transfer is finished, the hardware will  
issue an interrupt. Software can then poll the status bit to get  
the transfer status. The hardware will clear the command bit  
after the transfer is finished. Software cannot issue new  
commands until the previous command is completed.  
Enable Z Stripping  
0
1
Disable................................................... default  
Enable  
........................................always reads 0  
Bus Master Interrupt  
Disable................................................... default  
Enable  
Master Latency  
Disable................................................... default  
Enable  
Write Command ........................................default =0  
Writing this bit to 1 will trigger the hardware to begin  
a write operation. After finishing the operation,  
hardware will automatically clear this bit.  
7-5 Reserved  
4
3
2
0
1
0
1
All Registers are memory mapped. The memory address base  
is defined in PCI configuration register “Memory Base 1”  
(offset 17h-14h).  
1
0
Read Command ........................................default =0  
Writing this bit to 1 will trigger the hardware to begin  
a read operation. After finishing the operation,  
hardware will automatically clear this bit.  
Port 2204 – Graphics Bus Master Status .........................RO  
Scatter / Gather  
31-3 Reserved  
2
1
........................................ always reads 0  
Bus Master Interrupt Status  
End of Transfer  
0
1
Disable................................................... default  
Enable  
0
1
Still processing.......................................default  
End of Transfer (Idle)  
0
Bus Master Error Status  
0
1
Normal ...................................................default  
Error Detected  
This error is ususlly detected because the total page  
table size is less than the size defined in the  
“Graphics Bus Master Height” register at index  
2314h.  
Revision 1.3 September 8, 1999  
-59  
Graphics Accelerator PCI Bus Master Registers  
VT8601 Apollo ProMedia  
Port 2310 – Graphics Bus Master System Start Addr ...RW  
Port 2314 – Graphics Bus Master Height....................... RW  
31-0 System Start Address  
15-10 Reserved  
........................................always reads 0  
If scatter / gather is enabled, bits 31:12 point to the  
physical region translation table (the page starting  
address must be aligned on 4KB address boundaries)  
and bits 11:0 are the offset within a page.  
9-0 Source Data Height  
Port 2316 – Graphics Bus Master Width........................ RW  
15-12 Reserved  
........................................always reads 0  
11-0 Source Data Width (in bytes)  
Physical Region Descriptor Table  
While system memory is allocated in a non-contiguous space,  
software needs to provide a physical region description table  
in system memory and pass the table's starting address to  
hardware.  
Port 2318 – Graphics Bus Master FB Start Addr/Pitch RW  
31-22 Frame Buffer Line Offset (FB pitch) in quadwords  
21-20 Reserved  
........................................always reads 0  
19-0 Frame Buffer Start Address (quadword aligned)  
The table size must less than or equal to 4K bytes and the  
table cannot cross the 4K boundary.  
Port 231C – Graphics Bus Master System Pitch............ RW  
15-12 Reserved  
........................................always reads 0  
11-0 System Row Byte Offset (pitch) in bytes  
Figure 5. Physical Region Descriptor Table Format  
BYTE3  
|
BYTE2  
|
BYTE1  
|
BYTE0  
|EOT  
|EOT  
Page 0 physical address  
Page 1 physical address  
......  
Port 2320 – Graphics Bus Master Clear Data................ RW  
31-0 Clear Data Value  
Page n physical address  
|EOT  
Used as the “clear” value for “block transfer with  
clear”  
EOT = End of Table  
Each table entry is 4 bytes in length. Hardware assumes that  
the physical page is always 4K. Bits 31:2 indicate the  
physical page starting address. Bit 0 of the first byte indicates  
the end of the table. Bus Master operation terminates when  
the last descriptor has been retired.  
Figure 6. PCI Bus Master Address Translation  
System Start Address  
Register at 2210  
31 ................ 12 11 ...... 0  
Physical Region  
Description Table  
Physical Memory  
Revision 1.3 September 8, 1999  
-60  
Graphics Accelerator PCI Bus Master Registers  
VT8601 Apollo ProMedia  
Graphics Accelerator AGP Registers  
Command List Format  
The command list is stored in AGP memory in groups. Each  
group has the following format:  
The default base I/O address for the AGP registers is 2300h.  
The AGP control unit has 3 channels. These channels can  
work independently and in parallel. Each channel has its own  
capabilities:  
Bit  
63 48 32  
Data 0  
Bit  
31 16  
QuadWord  
0
0
Header  
Channel 0: Execution mode texture access.  
1
2
Data 2  
Data 4  
Data 1  
Data 3  
Channel 1: Command List Operation. Executes command  
lists from AGP memory.  
n / 2 + 1  
Pad/Data n-1  
Data n – 1/2  
Channel 2: Data Move. Moves data from AGP memory to  
frame buffer or to the Capture/MPEG2 FIFO.  
Also moves data from the frame buffer to AGP  
memory.  
The header is a 32-bit word that contains information about  
this group, such as the amount of useful data in the group. A  
group is always padded to a quadword boundary. Padding  
DWORDs are discarded by the channel. The format of the  
header is as follows:  
Graphics AGP Configuration Registers  
31 Consecutive Addressing  
0
Disabled (all data in this group will be written  
to the register with the destination address  
specified in the “ADDR” field in bits 29-8)  
Enabled (All data in this group will be written  
to registers ADDR, ADDR+4, … ADDR+4 *  
(LEN-1) sequentially  
Port 2304 – Graphics AGP Capability List.....................RW  
31-0 xx  
Port 2334 – Graphics AGP Capability List Address......RW  
31-0 xx  
1
30 Wait  
0
Don’t Wait (send data to the Graphics Engine  
as long as it can receive it)  
Graphics AGP Operation Registers  
1
Wait (until the GE is idle, then send data)  
Port 2340 – Graphics AGP FB Command List Start .....RW  
29-8 Register Address of the First Data (ADDR)  
15-0 Number of DWORDs of Data in this Group (LEN)  
31-19 Reserved  
........................................ always reads 0  
18-0 Frame Buffer Command List Start Address  
Port 2344 – Graphics AGP FB Command List Size.......RW  
31-19 Reserved  
........................................ always reads 0  
18-3 Frame Buffer Command List Size (in quadwords)  
Value programmed is the desired size minus one  
2-0 Reserved  
........................................ always reads 0  
Revision 1.3 September 8, 1999  
-61  
Graphics Accelerator PCI Bus Master Registers  
VT8601 Apollo ProMedia  
Port 2348 – Graphics AGP Channel 1 FB Start/Pitch ...RW  
Port 2364 –Channel Arbitration Counter Threshold.... RW  
31-22 Frame Buffer Line Offset (in quadwords)  
31-28 Reserved  
........................................always reads 0  
21-19 Reserved  
........................................ always reads 0  
18-0 Frame Buffer Starting Address  
26-24 Channel 2 System Arbitration Threshold  
23-20 Channel 2 System Arbitration Threshold  
19-16 Channel 2 System Arbitration Threshold  
Port 234C – Graphics AGP Channel 1 FB Size..............RW  
15-12 Reserved  
11-8 ??  
........................................always reads 0  
31-13 X Direction (in quadwords minus one)  
12-10 Reserved  
........................................ always reads 0  
7-0 ??  
9-0 Y Direction (in pixels minus one)  
Port 2368 – Graphics AGP Channel I/O Control .......... RW  
31-27 Reserved  
26 Reserved (Do not Program).......................must be 0  
25 Reserved  
........................................always reads 0  
24 Reserved (Do not Program).......................must be 0  
23-22 Reserved  
........................................always reads 0  
........................................always reads 0  
Port 2350 – Graphics AGP Channel 1 System Start ......RW  
31-3 Channel 1 System Memory Start Address  
(quadword aligned)  
2-1 Reserved  
........................................ always reads 0  
21-20 Reserved (Do not Program).....................must be 01  
19 Channel 1 Read Enable  
0
Command List Operation Trigger  
This bit is the same as bit-19 of register 2368h  
(Channel 1 Read Enable). It is used to trigger  
command list operation and force bit-17 of register  
2368h (Channel 1 Destination Select) to 1 (to select  
the GE Command FIFO).  
0
1
Disable................................................... default  
Enable  
18 Channel 1 Interrupt Enable  
0
1
Disable................................................... default  
Enable  
17 Channel 1 Destination Select  
0
1
Frame Buffer.......................................... default  
GE Command FIFO  
Port 2354 – Graphics AGP Chan 1/2 System Pitch........RW  
31-27 Reserved  
........................................ always reads 0  
26-16 Ch 2 System Memory Line Offset (in quadwords)  
15-11 Reserved  
........................................ always reads 0  
16 Channel 1 Enable  
0
1
Disable................................................... default  
Enable  
15-1 Reserved  
........................................always reads 0  
10-0 Ch 1 System Memory Line Offset (in quadwords)  
0
Channel 0 Enable  
0
1
Disable................................................... default  
Enable  
Port 2358 – Graphics AGP Channel 2 System Start ......RW  
31-3 Channel 2 System Memory Start Address  
(quadword aligned)  
2-0 Reserved  
........................................ always reads 0  
Port 235C – Graphics AGP Channel 2 FB Start/Pitch .RW  
31-22 Frame Buffer Line Offset (in quadwords)  
21-19 Reserved  
........................................ always reads 0  
18-0 Frame Buffer Starting Address  
Port 2360 – Graphics AGP Channel 2 FB Size...............RW  
31-27 Reserved  
26-16 Ch 2 System Memory Line Offset (in quadwords)  
15-11 Reserved  
........................................ always reads 0  
10-0 Ch 1 System Memory Line Offset (in quadwords)  
........................................ always reads 0  
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Graphics Accelerator PCI Bus Master Registers  
VT8601 Apollo ProMedia  
Port 236C – Graphics AGP Global & Chan 2 Control..RW  
31-26 Reserved  
........................................ always reads 0  
Port 2370 –AGP Status..................................................... RW  
31-18 Reserved  
........................................always reads 0  
25-24 Sideband Address (SBA) Standby Latency Timer  
23 High Priority Command Enable  
17 Channel 2 Interrupt Status  
0
1
No interrupt pending.............................. default  
Interrupt Pending  
0
1
Disable ...................................................default  
Enable  
16 Channel 2 Busy Status  
22 Long Read Command Enable  
0
1
Idle .................................................... default  
Busy  
0
1
Disable ...................................................default  
Enable  
15-10 Reserved  
........................................always reads 0  
21 System Side Channel 2 Priority  
20 System Side Channel 1 Priority  
19 System Side Channel 0 Priority  
9
Channel 1 Interrupt Status  
0
1
No interrupt pending.............................. default  
Interrupt Pending  
18 Reserved  
........................................ always reads 0  
8
Channel 1 Busy Status  
17 Frame Buffer Channel 2 Priority  
16 Frame Buffer Channel 1 Priority  
0
1
Idle .................................................... default  
Busy  
15-5 Reserved  
........................................ always reads 0  
7-2 Reserved  
........................................always reads 0  
4-3 Channel 2 Read Operation Select  
00 Disabled .................................................default  
01 Read from Frame Buffer to AGP  
10 Write from AGP to Capture / MPEG / FB  
11 -reserved-  
1
Channel 0 Interrupt Status  
0
1
No interrupt pending.............................. default  
Interrupt Pending  
0
Channel 0 Busy Status  
0
1
Idle .................................................... default  
Busy  
2
Channel 2 Interrupt Enable  
0
1
Disable ...................................................default  
Enable  
1-0 Channel 2 Write Target Select  
00 Write to Frame Buffer............................default  
01 Write to Capture / MPEG / FB  
1x -reserved-  
Graphics AGP Configuration Registers  
Port 2380 – Graphics AGP Capability Identifier........... RW  
31-0 xx  
Port 2384 – Graphics AGP Status................................... RW  
31-0 xx  
Port 2388 – Graphics AGP Command............................ RW  
31-0 xx  
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Graphics Accelerator PCI Bus Master Registers  
VT8601 Apollo ProMedia  
Command List Operation  
Port 23B0 –Command Buffer Start Address.................. RW  
31-30 Command List Mode  
The ProMedia implements an internal block called the  
“Command List Control Unit” to process command lists.  
Command list operation is invisible to software. After  
initialization of the Command List Control Unit, software can  
set registers as if there is no Command List Control Unit. If  
an engine is idle and there are no pending commands in the  
command buffer, data will be passed to the corresponding  
register directly. Otherwise, address and data will be stored  
into the command buffer to be processed later. When the  
engine is idle, the Command List Control Unit will fetch  
commands from the command buffer which is located in  
video memory and send it to the engine. There are two  
registers that determine the lower and upper bounds of the  
command buffer, the Command Buffer Start and Command  
Buffer End registers. The Command List Control Unit uses  
the command buffer in a round robin fashion, i.e., the address  
is wrapped around when it passes the end of the buffer.  
00 Disable Command Buffer ...................... default  
01 Enable Command Buffer  
10 Flush Command Buffer Then Disable (after  
first completing any commands in the existing  
command buffer)  
11 -reserved-  
29-24 Reserved  
........................................always reads 0  
23-0 Command Buffer Start Address  
Starting address of the command buffer in bytes  
(quadword aligned). Writing to this register will set  
the internal buffer start and end pointers to this  
address.  
Port 23B0 –Command Buffer End Address ................... RW  
31-24 Reserved  
........................................always reads 0  
23-0 Command Buffer End Address  
End address of the command buffer in bytes  
(quadword aligned).  
programmed to one more than the address of the last  
byte of the command buffer.  
This address should be  
Registers in the Setup Engine, Rasterization Engine, Pixel  
Engine, Memory Interface, and data from the host CPU and  
the drawing environment can be buffered by the Command  
List Control Unit. Command List Control registers and VGA  
extension registers cannot be buffered. Every entry in the  
command buffer is 64-bit with the lower 32 bits for the  
register address and the higher 32 bits for register data. In  
order to optimize memory bandwidth usage, the Command  
List Control Unit maintains one read and one write FIFO in its  
interface to memory in order to burst information from the  
read/write command list.  
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Graphics Accelerator PCI Bus Master Registers  
VT8601 Apollo ProMedia  
VGA Standard Registers - Introduction  
where extended functions are provided in all indexed register  
groups except the Attribute Controller (due to the unusual  
nature of Attribute Controller indexing using a single I/O port  
which makes access to this register group more cumbersome).  
This document will detail the functions of all the standard  
VGA registers first. All extended functions will then be  
separately documented in following sections.  
The standard VGA register set consists of five sets of indexed  
registers plus several individually addressed registers. All  
VGA registers are addressed at specific I/O port addresses  
defined by the VGA legacy standard.  
The non-indexed registers (also called the “Status / Enable”  
registers) are:  
Regarding notation used in this document, indexed registers  
(including extended registers) may be referenced using a 2-  
letter mnemonic from the following table followed by the  
index number:  
Input Status Register 0 Read at 3C2  
Input Status Register 1 Read at 3BA or 3DA  
Miscellaneous Register Read at 3CC, Write at 3C2  
Video Subsystem Enable Read/Write at 3C3  
Display Adapter Enable Read/Write at 46E8  
Attribute Controller  
Graphics Controller  
CRT Controller  
Sequencer  
AR  
GR  
CR  
SR  
The indexed register sets each control different functional  
blocks inside the hardware VGA logic. These register sets  
are:  
For example, index register 26h of the 3CE / 3CFh indexed  
register group could also be referred to as GR26. Bit-7 if this  
register, using this notation, would be GR26[7].  
Attribute Controller  
Sequencer  
Graphics Controller  
CRT Controller  
RAMDAC  
21 registers (0-14h) at 3C0/1  
5 registers (0-4h) at 3C4/5  
9 registers (0-8h) at 3CE/F  
25 registers (0-18h) at 3x4/5  
256 24-bit registers at 3C7-3C9  
Register groups, for the most part, are included in this  
document in order by I/O port address. Some registers are  
included out of order with other registers in the same  
functional block. Refer to the table of contents and the  
register summary tables at the beginning of the register section  
of this document for further information and help in finding  
descriptive information for a specific register.  
Indexed registers typically require two sequential port  
addresses, the first of which is the index and the second of  
which is the data. In other words, the index is written to the  
first port address and then the data corresponding to that  
indexed register is read from or written to the second port  
address. The exceptions to this are the Attribute Controller  
and the RAMDAC. For the Attribute Controller, the index is  
written at 3C0 as expected. Data reads (but not writes) can be  
performed from port 3C1 in the standard way. However,  
generally most data read and all data write operations use the  
same 3C0 port as used for the index. Data and address are  
accessed on alternate operations to 3C0 with an internal flag  
to keep track of where the next operation is to be performed  
(reads from 3BA or 3DA reset the flag to point at the index  
register). The other exception to the 2-port index/data  
structure is the RAMDAC which uses three port addresses. In  
this case, there are two locations provided for the index, 3C7  
and 3C8, with the data at 3C9. There is actually only one  
index register, but automatic pre / post incrementation is  
performed differently depending on whether the index is  
written at the “Read” address (3C7) or the “Write” address  
(3C8). The current index value may be read at 3C8. Refer to  
the RAMDAC register group for further explanation of the  
operation of the index registes and sequential access to the  
three data bytes of each indexed data location.  
For standard VGA registers, primarily only the bit definitions  
are provided here. Since the operation of these bits was  
standardized long ago, full explanation of the operation of  
these bits is not provided in this document. Detailed  
explanation of these bits is provided by many fine indiustry  
publications (check your local computer book store or the  
internet for further information).  
The number of registers listed above for each indexed register  
group is the number of registers defined by the VGA standard.  
The operation of these “base” registers will always be exactly  
the same from one vendor’s implementation of the VGA to  
another. Typically, however, there are additional non-  
standard  
/ extended functions implemented in higher  
numbered index values. That is the case for this chip as well,  
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Graphics Accelerator PCI Bus Master Registers  
VT8601 Apollo ProMedia  
Capture / ZV Port Registers  
Port 2200 – Capture / ZV Port Command ......................RW  
31-28 Reserved  
27-24 Address 1  
23-20 Reserved  
19-16 Address 0  
15-8 Data 1  
........................................ always reads 0  
........................................ always reads 0  
7-0 Data 0  
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Graphics Accelerator PCI Bus Master Registers  
VT8601 Apollo ProMedia  
DVD Registers  
Port 2280 – MC Version ID...............................................RO  
7-0 Version ID  
Port 2282 – MC Frame Buffer Configuration................ RW  
7
6
Interlaced Display  
TV Flicker Filter Bypass  
Port 2281 – MC Control...................................................RW  
0
1
Use TV CRTC ....................................... default  
Use VGA CRTC  
7
6
5
4
3
Debug Mode  
0
1
Disable ...................................................default  
Enable  
5
4
3
2
Request Threshold of Display Command Queue  
Request Threshold of PBF  
Request Threshold of PFF  
MC Completion Interrupt  
0
1
Disable ...................................................default  
Enable  
Hardware SP RL-Decode Disable  
0
1
Enable.................................................... default  
Disable  
VO Completion Interrupt  
0
1
Disable ...................................................default  
Enable  
1-0 Frame Buffer Configuration  
00 4-frame................................................... default  
01 3.5-frame  
Host Bus Identification  
0
1
AGP .....................................................default  
PCI  
10 3.5-frame HHR  
11 3-frame  
Decode Overwrite  
0
1
Enable.....................................................default  
Disable  
2-1 IDCT Data Format  
00 -reserved-................................................default  
01 9 bits  
10 8 bits  
11 16 bits  
MC Mode  
0
0
1
Disable ...................................................default  
Enable  
Revision 1.3 September 8, 1999  
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Graphics Accelerator PCI Bus Master Registers  
VT8601 Apollo ProMedia  
Port 2287-2284 – MC Command Queue .........................RW  
31-12 Page Table Address  
Port 2285-2284 – MC Status............................................ RW  
15 Task Pop Out Done Status  
14-12 FIFO Status  
11 SP Command Present  
11 MC Decode Done Status  
0
1
SP Command is Absent..........................default  
SP Command is Present  
10-9 Video Output Display Fields  
00 -reserved-............................................... default  
01 Top  
10-9 Video Output Display Fields  
00 -reserved-................................................default  
01 Top  
10 Bottom  
10 Bottom  
11 Both  
11 Both  
8-6 Video Output Display Buffer  
8-6 Video Output Display Buffer  
000 F0  
001 F1  
010 F2  
011 F3  
100 H0  
101 H1  
110 H2  
.................................................... default  
000 F0  
001 F1  
010 F2  
011 F3  
100 H0  
101 H1  
110 H2  
.....................................................default  
111 -reserved-  
5-4 MC Buffer 2  
Bit-1 = 1  
111 -reserved-  
5-4 MC Buffer 2  
Bit-1 = 1  
Bit-1 = 0  
top  
bottom  
both  
Bit-1 = 0  
top  
bottom  
both  
00  
01  
10  
H0  
H1  
H2  
00  
01  
10  
H0  
H1  
H2  
11 No Buf 2  
3-2 MC Buffer 1  
Bit-1 = 1  
n/a  
11 No Buf 2  
3-2 MC Buffer 1  
Bit-1 = 1  
n/a  
Bit-1 = 0  
Bit-1 = 0  
00  
01  
10  
11  
H0  
H1  
H2  
n/a  
F0  
F1  
F2  
F3  
00  
01  
10  
11  
H0  
H1  
H2  
n/a  
F0  
F1  
F2  
F3  
1
0
MC Buffer is Field  
1
0
MC Buffer is Field  
0
1
Not Field................................................ default  
Field  
0
1
Not Field ................................................default  
Field  
MC Status  
MC Command in Queue  
0
1
Not in progress....................................... default  
In Progress  
0
1
Disable ...................................................default  
Enable  
The bit definitions above are valid only when bit-0 is equal to  
1. When hardware clears bit-0, bit definitions revert to those  
defined by the “MC Command Queue” register defined in the  
left hand column of this page.  
This register changes definition when written with bit-0 = 1.  
This address then becomes “MC Status” with the definition of  
the bits matching the following bit definitions until MC-Status  
bit-0 is cleared by hardware.  
Revision 1.3 September 8, 1999  
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Graphics Accelerator PCI Bus Master Registers  
VT8601 Apollo ProMedia  
Port 228B-2288 – MC Y-Reference Address ..................RW  
31-20 Reserved  
........................................ always reads 0  
Port 22AB-22A8 – Color Palette Entries........................ RW  
19-0 Y-Reference Start Address (quadword aligned)  
Port 22B3-22B0 – SP BUF0 Pixel Start Address ........... RW  
Port 22B7-22B4 – SP BUF1 Pixel Start Address ........... RW  
Port 228F-228C – MC U-Reference Address..................RW  
31-20 Reserved  
........................................ always reads 0  
19-0 U-Reference Start Address (quadword aligned)  
Port 2293-2290 – MC V-Reference Address...................RW  
31-20 Reserved  
........................................ always reads 0  
19-0 V-Reference Start Address (quadword aligned)  
Port 22BB-22B8 – SP BUF0 Command Start Address . RW  
Port 22BF-22BC – SP BUF1 Command Start Address. RW  
Port 2297-2294 – MC Display Y-Address Offset............RW  
31-20 Reserved  
19-0 Y Address Offset  
Y address offset (quadword aligned) of first display  
........................................ always reads 0  
Port 22C1-22C0 – SP Y Display Offset........................... RW  
pixel relative to the first pixel (top left hand corner)  
of the picture.  
Port 22D0 – Digital TV Encoder Control....................... RW  
Port 22D3-22D1 – Digital TV Encoder CFC.................. RW  
Port 229B-2298 – MC Display U-Address Offset ...........RW  
31-20 Reserved  
19-0 U Address Offset  
U address offset (quadword aligned) of first display  
........................................ always reads 0  
pixel relative to the first pixel (top left hand corner)  
of the picture.  
Port 229F-229C – MC Display V-Address Offset...........RW  
31-20 Reserved  
19-0 V Address Offset  
V address offset (quadword aligned) of first display  
........................................ always reads 0  
pixel relative to the first pixel (top left hand corner)  
of the picture.  
Port 22A0 – MC H Macroblock Count ...........................RW  
7-0 Number of Horizontal Macroblocks  
Port 22A2 – MC V Macroblock Count............................RW  
7-0 Number of Vertical Macroblocks  
Port 22A5-22A4 – MC Frame Buffer Y Length .............RW  
15-0 Number of Pixels in a Y Frame  
Revision 1.3 September 8, 1999  
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Graphics Accelerator PCI Bus Master Registers  
VT8601 Apollo ProMedia  
VGA Status / Enable Registers  
Port 3C2 – VGA Input Status 0........................................ RO  
Vertical Retrace Interrupt Pending  
VGA Registers  
Attribute Controller Registers (AR)  
7
6-5 Reserved  
........................................always reads 0  
For this indexed register group, the index is accessed at 3C0  
as expected. However, although data operations can be  
performed using port 3C1 in the standard way, data is  
generally accessed at 3C0 as well. In other words, data and  
address are accessed on alternate operations to 3C0 with an  
internal flag to keep track of where the next operation is to be  
performed. The state of the internal flag may be read back in  
the extended registers (see CR24). To set the internal flag to  
select the index (i.e., to set the flag so that the next access to  
port 3C0h points to the index register), read port 3BAh or  
3DAh (depending on the state of the color / mono bit in the  
4
Switch Sense  
3-0 Reserved  
........................................always reads 0  
Port 3xA – VGA Input Status 1........................................ RO  
This register is accessible at either 3BA or 3DA (shorthand  
notation 3xA) depending on the setting of Miscellaneous  
Output Register at 3C2[0].  
7-6 Reserved  
5-4 Diagnostic  
3
2-1 Reserved  
0
........................................always reads 0  
Vertical Retrace  
........................................always reads 0  
Display Enable (Inverted)  
Miscellaneous Output Register at 3C2[0]).  
Attribute  
Controller register data may be read at 3C1 (the internal flag is  
not toggled) but must be written at 3C0.  
Port 3C0 – VGA Attribute Controller Index..................RW  
Port 3C2 – VGA Miscellaneous Output Register (Write)WO  
Port 3CC – VGA Miscellaneous Output Register (Read)RO  
7-6 Reserved  
........................................ always reads 0  
5
Palette Address Source  
7
6
5
4
Vertical Sync Polarity  
Horizontal Sync Polarity  
Page Bit for Odd / Even  
4-0 Attribute Controller Index  
Only the lower 5 bits are implemented to allow access  
to Attribute Controller registers 0-14h.  
Reserved  
........................................always reads 0  
Port 3C0/3C1 Index 0-F – Attr Ctrlr Color Palette .......RW  
3-2 Clock Select  
7-6 Reserved  
5-0 Color Value  
........................................ always reads 0  
1
0
Enable RAM  
I/O Address Select  
0
1
CRTC registers at 3Bx, Input Status 1 at 3BA  
CRTC registers at 3Dx, Input Status 1 at 3DA  
Port 3C0/3C1 Index 10 – Attr Ctrlr Mode Control .......RW  
7
6
5
4
3
2
1
0
P5 / P4 Select  
Pixel Width  
Pixel Panning Compatibility  
Port 3C3 – VGA Video Subsystem Enable ..................... RW  
7-1 Reserved  
........................................always reads 0  
Video Subsystem Enable  
Reserved  
........................................ always reads 0  
Select Background Intensity or Enable Blink  
Enable Line Graphics Character Mode  
Display Type  
0
Port 46E8h – VGA Display Adapter Enable .................. RW  
Graphics / Text Mode  
7-4 Reserved  
........................................always reads 0  
Port 3C0/3C1 Index 11 – Attr Ctrlr Overscan Color.....RW  
7-0 Overscan Color  
3
Display Adapter Enable  
2-0 Reserved  
........................................always reads 0  
Port 3C0/3C1 Index 12 – Attr Ctrlr Color Plane Ena ...RW  
7-6 Reserved  
........................................ always reads 0  
5-4 Video Status Mux  
3-0 Color Plane Enable for Color Planes 3-0  
Port 3C0/3C1 Index 13 – Attr Ctrlr H Pixel Panning....RW  
7-4 Reserved  
........................................ always reads 0  
3-0 Horizontal Pixel Pan  
Port 3C0/3C1 Index 14 – Attr Ctrlr Color Select...........RW  
7-4 Reserved  
........................................ always reads 0  
3-0 Color Select Bits 7-4  
Revision 1.3 September 8, 1999  
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VGA Registers  
VT8601 Apollo ProMedia  
VGA Sequencer Registers (SR)  
VGA RAMDAC Registers  
Port 3C4 – VGA Sequencer Index ...................................RW  
Port 3C6 – VGA RAMDAC Pixel Mask......................... RW  
7-0 Palette Address Mask  
7-0 Sequencer Index  
Only the lower 3 bits are implemented in a standard  
VGA to point to Sequencer registers 0-4. However,  
all 8 bits are implemented here to allow for extended  
registers up to index FF.  
Port 3C6 – VGA RAMDAC Command.......................... RW  
This register is a non-standard VGA register (“extension  
register”) located at the same port address as the VGA  
Port 3C5 Index 0 – Sequencer Reset................................RW  
RAMDAC Pixel Mask register.  
In order to maintain  
7-2 Reserved  
1
0
........................................ always reads 0  
Synchronous Reset  
Asynchronous Reset  
compatibility with standard VGA operations, access to this  
register is restricted: access is enabled by performing four  
successive accesses to the Pixel Mask register at 3C6 (i.e.,  
read 3C6 four times).  
Port 3C5 Index 1 – Sequencer Clocking Mode...............RW  
7-6 Reserved  
........................................ always reads 0  
7-4 Color Mode Select  
5
4
3
2
1
0
Screen Off  
Shift 4  
Dot Clock  
Shift Load  
Reserved  
0000 Pseudo-Color Mode............................... default  
0001 Hi-Color Mode (15-bit direct interface)  
0010 Muxed Pseudo-Color Mode (16-bit pixel bus)  
0011 XGA Color Mode (16-bit direct interface)  
01xx -reserved-  
........................................ always reads 0  
8/9 Dot Clocks  
10xx -reserved-  
1100 -reserved-  
1101 True Color Mode (24-bit direct interface)  
111x -reserved-  
Port 3C5 Index 2 – Sequencer Map Mask ......................RW  
7-4 Reserved  
........................................ always reads 0  
Enable Map 3  
Enable Map 2  
3
2
1
0
3
2
Reserved  
........................................always reads 0  
DAC Disable  
Enable Map 1  
Enable Map 0  
0
1
DAC On (if SR20[0] = 1)...................... default  
DAC Off  
1
0
Reserved  
........................................always reads 0  
RAMDAC Enable  
Port 3C5 Index 3 – Sequencer Character Map Select....RW  
7-6 Reserved  
........................................ always reads 0  
Character Map Select A  
Character Map Select B  
0
1
Disable (Bypass) RAMDAC.................. default  
Enable RAMDAC  
5
4
3-2 Character Map Select A  
1-0 Character Map Select B  
Port 3C7 – VGA RAMDAC Read Index ........................WO  
Port 3C8 – VGA RAMDAC Write Index .......................WO  
Port 3C5 Index 4 – Sequencer Memory Mode................RW  
7-4 Reserved  
........................................ always reads 0  
3
2
1
0
Chain 4  
Odd / Even  
Port 3C8 – VGA RAMDAC Index Readback ................. RO  
7-0 RAMDAC Index  
Extended Memory  
Reserved  
........................................ always reads 0  
Port 3C9 Index 0-FF – RAMDAC Color Palette ........... RW  
7-0 RAMDAC Color Data  
There are 768 data entries in the palette consisting of 256  
three-byte entries. R, G, and B 8-bit values are accessed on  
successive operations to this port with the index  
autoincremented after every 3 accesses. Refer to a VGA  
programmers guide for further information.  
Revision 1.3 September 8, 1999  
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VGA Registers  
VT8601 Apollo ProMedia  
VGA Graphics Controller Registers (GR)  
Port 3CE – VGA Graphics Controller Index..................RW  
Port 3CF Index 5 – Graphics Controller Mode ............. RW  
7
Reserved  
........................................ always reads 0  
6-0 Graphics Controller Index  
7
6
5
4
3
2
Reserved  
........................................always reads 0  
256 Color Mode ........................................default = 0  
Shift Register ............................................default = 0  
Odd / Even ..............................................default = 0  
Read Mode ..............................................default = 0  
Only the lower 4 bits are implemented in a standard  
VGA to allow access to Graphics Controller registers  
0-8. However, 7 bits are implemented here to allow  
for extended registers up to index 7F.  
Reserved  
........................................always reads 0  
1-0 Write Mode ..............................................default = 0  
Port 3CF Index 0 – Graphics Controller Set / Reset......RW  
Port 3CF Index 6 – Graphics Controller MiscellaneousRW  
7-4 Reserved  
........................................ always reads 0  
3-0 Set / Reset Planes 3-0  
7-4 Reserved  
........................................always reads 0  
3-2 Memory Map  
Port 3CF Index 1 – Graphics Controller Set / Reset EnaRW  
1
0
Chain Odd Maps to Even  
Graphics Mode  
7-4 Reserved  
........................................ always reads 0  
3-0 Enable Set / Reset Planes 3-0  
Port 3CF Index 7 – Graphics Ctrlr Color Don’t Care .. RW  
7-4 Reserved  
........................................always reads 0  
Port 3CF Index 2 – Graphics Controller Color CompareRW  
7-4 Reserved  
........................................ always reads 0  
3-0 Color Don’t Care Planes 3-0  
3-0 Color Compare Planes 3-0  
Port 3CF Index 8 – Graphics Controller Bit Mask........ RW  
7-0 Bit Mask  
Port 3CF Index 3 – Graphics Controller Data Rotate ...RW  
7-4 Reserved  
........................................ always reads 0  
3
Function Select  
2-0 Rotate Count  
Port 3CF Index 4 – Graphics Ctrlr Read Map Select....RW  
7-2 Reserved  
........................................ always reads 0  
1-0 Map Select  
Revision 1.3 September 8, 1999  
-72  
VGA Registers  
VT8601 Apollo ProMedia  
VGA CRT Controller Registers (CR)  
Port 3x5 Index A – VGA CRTC – Cursor Start ............ RW  
CRTC registers are accessible at either 3B4 / 3B5 or 3D4 /  
3D5 (shorthand notation 3x4 / 3x5) depending on the setting  
of Miscellaneous Output Register 3C2 bit-0  
7-6 Reserved  
5
........................................always reads 0  
Cursor On/Off ..........................................default = 0  
4-0 Cursor Row Scan Start............................default = 0  
Port 3x5 Index B – VGA CRTC – Cursor End .............. RW  
Port 3x4 – VGA CRT Controller Index ..........................RW  
7
Reserved  
........................................always reads 0  
7-0 CRT Controller Index  
6-5 Cursor Skew..............................................default = 0  
4-0 Cursor Row Scan End..............................default = 0  
Only the lower 5 bits are implemented in a standard  
VGA to allow access to CRTC registers 0-18h.  
However, all 8 bits are implemented here to allow for  
extended registers up to index FF.  
Port 3x5 Index C / D – VGA CRTC Start Addr Hi/Lo.. RW  
..............................................default = 0  
Port 3x5 Index 0 – VGA CRTC – H Total ......................RW  
Port 3x5 Index E / F – VGA CRTC Cursor Loc Hi/Lo . RW  
7-0 Horizontal Total....................................... default = 0  
..............................................default = 0  
Port 3x5 Index 1 – VGA CRTC – H Display Ena End...RW  
Port 3x5 Index 10 – VGA CRTC – V Retrace Start ...... RW  
7-0 Horizontal Display Enable End .............. default = 0  
7-0 Vertical Retrace Pulse Start....................default = 0  
Port 3x5 Index 2 – VGA CRTC – H Blank Start............RW  
Port 3x5 Index 11 – VGA CRTC – V Retrace End........ RW  
7-0 Horizontal Blanking Start....................... default = 0  
7
6
5
4
CR0-7 Write Protect ................................default = 0  
Reserved  
........................................always reads 0  
Vertical Interrupt Enable ........................default = 0  
Vertical Interrupt Clear ..........................default = 0  
Port 3x5 Index 3 – VGA CRTC – H Blank End .............RW  
7
Reserved  
........................................ always reads 0  
6-5 Display Enable Skew................................ default = 0  
4-0 Horizontal Blanking End......................... default = 0  
3-0 Vertical Retrace Pulse End......................default = 0  
Port 3x5 Index 12 – VGA CRTC – V Display Ena End RW  
Port 3x5 Index 4 – VGA CRTC – H Retrace Start.........RW  
7-0 Vertical Display Enable End ...................default = 0  
7-0 Horizontal Retrace Pulse Start.........default = 0FFh  
Port 3x5 Index 13 – VGA CRTC – Offset....................... RW  
Port 3x5 Index 5 – VGA CRTC – H Retrace End ..........RW  
7-0 Display Screen Logical Line Width ........default = 0  
7
Horizontal Blanking End......................... default = 0  
6-5 Horizontal Retrace Delay........................ default = 0  
4-0 Horizontal Retrace Pulse End................. default = 0  
Port 3x5 Index 14 – VGA CRTC – Underline Location RW  
7
6
5
Reserved  
........................................always reads 0  
Port 3x5 Index 6 – VGA CRTC – V Total.......................RW  
Double Word Mode..................................default = 0  
Count By 4 .............................................default = 0  
7-0 Vertical Total ........................................... default = 0  
4-0 Underline Location...................................default = 0  
Port 3x5 Index 7 – VGA CRTC – Overflow....................RW  
Port 3x5 Index 15 – VGA CRTC – V Blank Start ......... RW  
7
6
5
4
3
2
1
0
Vertical Retrace Start Bit-9 .................... default = 0  
Vertical Display Enable End Bit-9.......... default = 0  
Vertical Total Bit-9 .................................. default = 0  
Line Compare Bit-8 ................................. default = 0  
Vertical Blank Start Bit-8 ....................... default = 0  
Vertical Retrace Start Bit-8 ................... default = 0  
Vertical Display Enable End Bit-8.......... default = 0  
Vertical Total Bit-8 .................................. default = 0  
7-0 Vertical Blanking Start............................default = 0  
Port 3x5 Index 16 – VGA CRTC – V Blank End........... RW  
7-0 Vertical Blanking End..............................default = 0  
Port 3x5 Index 17 – VGA CRTC – Mode Control......... RW  
7
6
5
4
Hardware Rese .........................................default = 0  
Word / Byte Mode ....................................default = 0  
Address Wrap...........................................default = 0  
VSYNC Update Select (VGA Extended Capability)  
Port 3x5 Index 8 – VGA CRTC – Preset Row Scan.......RW  
Reserved  
........................................ always reads 0  
7
0
1
Base may only be updated during Vsync.....def  
Base address may be updated during Hsync  
6-5 Byte Panning ............................................ default = 0  
4-0 Preset Row Scan....................................... default = 0  
3
2
1
0
Count By 2 ..............................................default = 0  
Horizzontal Retrace Select ......................default = 0  
Select Row Scan Counter.........................default = 0  
Compatibility Mode Support...................default = 0  
Port 3x5 Index 9 – VGA CRTC – Max Scan Line..........RW  
7
6
5
200 to 400 Line Conversion..................... default = 0  
Line Compare Bit-9 ................................. default = 0  
Vertical Blank Start Bit-9 ....................... default = 0  
Port 3x5 Index 18 – VGA CRTC – Line Compare ........ RW  
4-0 Maximum Scan Line................................ default = 0  
7-0 Line Compare ...........................................default = 0  
Revision 1.3 September 8, 1999  
-73  
VGA Registers  
VT8601 Apollo ProMedia  
VGA Extended Registers  
Port 3xB – Alternate Clock Select................................... RW  
VGA Extended Registers – Non-Indexed I/O Ports  
3xB notation indicates that this register is accessible at either  
3BB or 3DB depending on the setting of the color / mono bit.  
7-5 New Mode Control Register Bits 3-1 ..........def = 00  
These bits have the same function as SRD[3-1]  
Port 3D8 – Alternate Destination Segment Addr ...........RW  
7
Reserved  
........................................ always reads 0  
6-0 Alternative Destination Segment Address . def = 00  
Read / write of this register is enabled by GRF[2].  
This register becomes active when GR6[3-2] are not 00.  
4-2 Reserved  
........................................always reads 0  
1-0 Video Clock Select........................................def = 00  
Port 3D9 – Alternate Source Segment Address ..............RW  
7
Reserved  
........................................ always reads 0  
6-0 Alternative Source Segment Address......... def = 00  
Read / write of this register is enabled by GRF[2].  
This register becomes active when GR6[3-2] are not 00.  
Revision 1.3 September 8, 1999  
-74  
VGA Extended Registers  
VT8601 Apollo ProMedia  
VGA Extended Registers – Sequencer Indexed  
SR8 – Old / New Status......................................................RO  
SRD – Mode Control 2 (Old)........................................... RW  
7
6
Old / New Status (see SRB, SRC, SRD, SRE, GRE)  
7-6 Reserved  
........................................always reads 0  
...................................... always reads 1  
........................................always reads 0  
0
1
Old .....................................................default  
New  
5
4
3
Reserved  
Reserved  
Interlace Scan Field  
CPU Bandwidth Select  
0
1
Odd .....................................................default  
Even  
0
1
Normal................................................... default  
Non-interrupted CPU access during VBLANK  
........................................always reads 0  
5
4
Reserved  
........................................ always reads 0  
2-0 Reserved  
Command FIFO Empty  
SRD – Mode Control 2 (New).......................................... RW  
0
1
Empty.....................................................default  
Not Empty  
........................................ always reads 0  
7-4 Display FIFO Memory Request Threshold Ctrl  
0000 Empty 0 level  
3-0 Reserved  
0001 Empty 4 level......................................... default  
0010 Empty 8 lrevel  
0011 Empty 12 level  
0100 Empty 16 level  
0101 Empty 20 level  
SR9 – Graphics Controller Version..................................RO  
7-0 Version Number ............................. always reads 58h  
0110 Empty 24 level  
0111 Empty 28 level  
1000 Empty 32 level  
1001 Empty 36 level  
1010 Empty 40 level  
1011 Empty 44 level  
1100 Empty 48 level  
SRB – Version / Old-New Mode Control ........................RW  
7-0 Graphics Controller Version #...... always reads F3h  
A write to this register will change the Old / New Mode  
Control registers (SRD, SRE, and GRE) to the “old”  
definition. A read from this register will change the Old / New  
Mode Control registers to the “new” definition.  
1101 Empty 52 level  
1110 Empty 56 level  
1111 Empty 60 level  
SRC – Configuration Port 1.............................................RW  
3
Reserved  
2-1 Video Clock Divide  
00 Divide by 1 ............................................ default  
........................................always reads 0  
Access to this register is enabled by SRE_Old[5] = 1 (“Select  
Configuration Port 1”) and writes are enabled by SRE_New[7]  
= 1 (“Configuration Port Write Enable”).  
01 Divide by 2  
10 Divide by 4  
11 Divide by 1.5  
7
6
Reserved  
.......................................always reads 1  
Memory Bus Width  
0
1
32-bit Memory Bus ................................default  
64-bit Memory Bus  
0
Reserved  
........................................always reads 0  
Note: Although the ProMedia integrated graphics  
controller does not control memory directly (the  
system memory controller is used to access graphics  
memory as a portion of system memory), some  
functional blocks in the graphics controller (such as  
video) use this bit to manage their data bus widths.  
5
4
Reserved  
.......................................always reads 1  
Video Subsystem Enable  
0
1
46E8  
3C3 .....................................................default  
3
Video BIOS Size  
0
1
64K .....................................................default  
32K  
2-0 Reserved  
.................................always reads 111b  
SRC – Configuration Port 2.............................................RW  
Access to this register is enabled by SRE_Old[5] = 0 (“Select  
Configuration Port 2”) and writes are enabled by SRE_New[7]  
= 1 (“Configuration Port Write Enable”).  
7-0 Reserved for BIOS  
Revision 1.3 September 8, 1999  
-75  
VGA Extended Registers  
VT8601 Apollo ProMedia  
SRE – Mode Control 1 (Old)............................................RW  
SRF – Power-up Mode 2 .................................................. RW  
.......................................always reads 1  
IRQ Polarity Select  
Active High ............................................default  
Active Low  
Configuration Port (SR0C) Select  
This register is write protected by SRE_New[7].  
7
6
Reserved  
7
6
Reserved  
BIOS Control  
...................................... always reads 1  
0
1
0
1
Disabled................................................. default  
Enabled  
5
0
1
Select Port 2  
Select Port 1 ..........................................default  
5
4
Palette Mode  
0
1
Master Abort Mode  
Intel Retry Mode................................... default  
4
3
Reserved  
........................................ always reads 0  
Memory Bus .........................................................RO  
Linear / Bank Addressing Control  
0
1
8-bit  
0
1
Linear Only  
Linear / Bank ........................................ default  
16-bit .......................................always reads 1  
2-1 256K Bank Select  
00 Bank 0 ....................................................default  
3-0 Reserved for BIOS ............................default = 1111  
01 Bank 1  
10 Bank 2  
11 Bank 3  
SR10 – VESA™ Big BIOS Control................................. RW  
7
Extended VESA™ Big BIOS Enable  
Note: an inverted value will be written to bit-1  
These bits (and 3C2[5]) are write enabled when  
GR06[3-2] = 00. 3C2[5] is used as a page select to  
select one of the two 64KB pages.  
RAMDAC Pixel Clock Invert  
0
1
Disabled ................................................ default  
Enabled  
6-5 Video Address Select........................................... RO  
00 A0000-A7FFF ....................................... default  
01 -reserved-  
0
0
1
Normal ...................................................default  
Invert pixel clock to RAMDAC  
10 B0000-B7FFF  
11 B8000-BFFFF  
These bits are decoded from GR6[3-2]  
4-1 Reserved  
Page Select  
........................................always reads 0  
0
SRE – Mode Control 1 (New)...........................................RW  
0
1
Select the original C0000-C7FFF access.....def  
Select extended access defined by bits 6-5  
7
Configuration Port Write Enable........... default = 0  
0
1
Write Protect  
Write Enable  
Bit-0 of this register is write protected by SRE_New[7].  
Ports effected: SRC, SRF, CR28-2A, SRE_New[6-4]  
(this register), and SR10[0]  
6
CPU Bandwidth Select for Text Mode  
SR11 – Protection ........................................................ RW  
0
1
132-Column Text  
Other Text .............................................default  
7-0 Register Protection Enable....................default = 00  
87 Unprotect all extended registers except those  
which may still be protected by SRE_New[7]  
92 Unprotect all extended registers independent  
of SRE_New[7]  
5-0 64K Bank Select ....................................... default = 0  
Bit-1 should be inverted when performing writes  
These bits are enabled when GR06[3-2] are written  
with any value other than 00.  
If any value other than the ones listed above is  
programmed into this register, all extended registers  
will be write protected.  
SR12 – Threshold  
........................................................ RW  
7-4 Queue Threshold Playback and Capture .....def = 2  
Threshold of the display queue when both playback  
and capture are enabled (for definition see SRD.new).  
3-0 Queue Threshold Playback or Capture........def = 1  
Threshold of the display queue when either playback  
or capture are enabled (for definition see SRD.new)  
The old threshold is used when neither playback nor capture is  
enabled. All three thresholds cannot be set to 0. Other  
definitions are the same as the original.  
Revision 1.3 September 8, 1999  
-76  
VGA Extended Registers  
VT8601 Apollo ProMedia  
Graphics Clock Synthesizer Control  
SR18 – VCLK1 Frequency Control 0..............................RW  
SR20 – Clock Synthesizer / RAMDAC Setup................. RW  
7-0 VCLK1 Frequency Generator Numerator .... def=0  
7
6
Reserved  
........................................always reads 0  
Multiplex Mode Sync Mechanism  
SR19 – VCLK1 Frequency Control 1..............................RW  
0
1
Normal Mode......................................... default  
Enable synchronization in multiplexed mode  
for high VCLK tracking  
7-6 VCLK1 Frequency Generator K-Factor ....... def=0  
5-0 VCLK1 Frequency Generator Denominator. def=0  
5
4
3
2
Simultaneous VAFC and Playback  
0
1
Simultaneous VAFC / playback display default  
Playback only  
SR1A – VCLK2 Frequency Control 0.............................RW  
VAFC and Playback Display Overlay  
7-0 VCLK2 Frequency Generator Numerator .... def=0  
0
1
VAFC is on top...................................... default  
Playback is on top  
SR1B – VCLK2 Frequency Control 1.............................RW  
DAC Test Mode  
7-6 VCLK2 Frequency Generator K-Factor ....... def=0  
5-0 VCLK2 Frequency Generator Denominator. def=0  
0
1
Disable................................................... default  
Enable  
Video Mode  
0
1
Disable................................................... default  
Enable  
1-0 Video Mode Select  
x0 5-5-5 Hi-color..................................default = 0  
x1 5-6-5 XGA-color  
0x Video Playback, True-color  
1x Video Playback, 256-color  
Table 8. Graphics Clock Frequencies – 14.31818 MHz Reference  
Denominator Numerator  
Actual  
Frequency  
Expected  
Frequency  
Frequency  
Error %  
Value  
Value  
N
M
K
88  
89  
88  
83  
85  
84  
84  
84  
43  
46  
42  
43  
43  
4A  
48  
46  
44  
44  
42  
44  
44  
44  
44  
44  
04  
07  
02  
03  
05  
05  
05  
3E  
4F  
5D  
30  
4A  
42  
43  
48  
1B  
33  
18  
21  
23  
63  
53  
43  
33  
34  
22  
39  
3B  
42  
44  
4A  
22  
3C  
19  
22  
3A  
4B  
5A  
62  
79  
93  
48  
74  
66  
67  
72  
27  
51  
24  
33  
35  
99  
83  
67  
51  
52  
34  
57  
59  
66  
68  
74  
34  
60  
25  
34  
58  
75  
90  
8
9
8
3
5
4
4
4
3
6
2
3
3
10  
8
6
4
4
2
4
4
4
4
4
4
7
2
3
5
5
5
2
2
2
2
2
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
0
0
0
0
0
0
25.057  
28.311  
36.153  
40.091  
41.932  
44.148  
44.744  
47.727  
50.114  
52.798  
57.273  
58.705  
61.568  
63.835  
65.148  
67.116  
70.398  
71.591  
75.170  
77.557  
79.943  
88.295  
90.682  
97.841  
100.227  
108.182  
118.125  
120.273  
135.000  
169.773  
200.455  
25.175  
28.322  
36.000  
40.000  
42.000  
44.000  
44.900  
48.000  
50.350  
52.800  
57.270  
58.800  
61.600  
64.000  
65.000  
67.200  
70.400  
72.000  
75.000  
77.000  
80.000  
88.000  
90.000  
98.000  
100.000  
108.000  
118.000  
120.000  
135.000  
170.000  
200.000  
-0.0047  
-0.0004  
0.0043  
0.0023  
-0.0016  
0.0034  
-0.0035  
-0.0057  
-0.0047  
0.0000  
0.0000  
-0.0016  
-0.0005  
-0.0026  
0.0023  
-0.0012  
0.0000  
-0.0057  
0.0023  
0.0072  
-0.0007  
0.0034  
0.0076  
-0.0016  
0.0023  
0.0017  
0.0011  
0.0023  
0.0000  
-0.0013  
0.0023  
The clock frequency can be derived by multiplying the reference frequency times (N+8) / [(M+2) x 2K]  
Revision 1.3 September 8, 1999  
-77  
VGA Extended Registers  
VT8601 Apollo ProMedia  
Graphics Signature Analyzer Registers  
Graphics Connector Control Registers  
SR25 – Monitor Sense ....................................................... RO  
7-3 Reserved  
........................................always reads 0  
SR21 – Signature Control.................................................RW  
7
6
Signature Generator Enable  
0
1
Disable (readback 0 indicates done).......default  
Enable (readback 1 indicates busy)  
2-0 Monitor Sense Result: [red, green, blue]  
SR37 – Video Key Mode .................................................. RW  
Signature Source Select  
7
6
Feature Connector Input Clock Polarity  
0
1
TV / CRT ...............................................default  
LCD  
0
1
Normal................................................... default  
Inverted  
5-0 Bit Select .............................................. default = 0  
Signal Output (AFC Processing)  
SR23-22 – Signature Data .................................................RO  
15-0 Signature Data  
0
1
Signal output is sent before AFC processingdef  
Signal output is sent after AFC processing  
5-4 Feature Connector Input Pixel Clock Tuning  
00 0 ns .................................................... default  
01 4 ns  
Graphics Power Management Control Registers  
10 8 ns  
11 12 ns delay of pixel clock with respect to data  
3-0 Overlay Key Type  
SR24 – Power Management Control ...............................RW  
7
6
RAMDAC Clock During RAMDAC Powerdown  
0000 VGA Port Only...................................... default  
0001 Color Key & Video Key  
0010 Color Key & not Video Key  
0011 Color Key  
0100 Not Color Key & Video Key  
0101 Video Key  
0110 Color Key XOR Video Key  
0111 Color Key | Video Key  
1000 Not Color Key & Not Video Key  
1001 Color Key XNOR Video Key  
1010 Not Video Key  
1011 Color Key | Not Video Key  
1100 Not Color Key  
1101 Not Color Key | Video Key  
1110 Not Color Key | Not Video Key  
1111 Video Port Only  
0
1
14.318 MHz ..........................................default  
14.31818 MHz divided by 2  
Enable VCLK2 VCO Directly  
(without warmup sequence)  
0
1
Enable  
Don’t Enable ..........................................default  
5-4 Clock Input Divisor  
Divisor for 14.318 MHz clock input to MCLK to  
drive DRAM refresh cycles in power managed  
modes.  
00 1  
01 2  
10 4  
11 8  
.....................................................default  
3
2
Power Management Slow MCLK  
0
1
Use divided MCLK during standby & suspend  
Use MCLK during standby & suspend........ def  
SR38 – Advanced Feature Connector (AFC) Control... RW  
Enable MCLK VCO Directly  
7
6
Reserved  
........................................always reads 0  
DCLK Rate (set after other bits for syncronization)  
(without warmup sequence)  
0
1
Enable  
0
1
PCLK .................................................... default  
PCLK / 2  
Don’t Enable .........................................default  
1
0
Enable MCLK VCO Directly  
(without warmup sequence)  
5
4
3
DCLK Phase Select (if bit-6 = 1)  
0
1
180 degree phase shift ........................... default  
In phase  
0
1
Enable  
Don’t Enable .........................................default  
DCLK Output Polarity  
DAC Power  
0
1
Normal when bit-6 = 0........................... default  
Inverted  
0
1
Off .....................................................default  
On  
VCLK Input Polarity  
0
1
Normal................................................... default  
Inverted  
2-1 Reserved  
........................................always reads 0  
0
Pixel Data Bus Output Enable Control  
0
1
Disable Output Drive............................. default  
Disable drive only when EVIDEO# is low  
Revision 1.3 September 8, 1999  
-78  
VGA Extended Registers  
VT8601 Apollo ProMedia  
Graphics Playback Control Registers  
Graphics Second Playback Control Registers  
SR52-50 – Playback Color Key Data...............................RW  
SR62-60 – 2nd Playback Color Key Data ........................ RW  
23-16 Playback Color Key for True Color Mode  
15-8 Playback Color Key for High Color Mode  
7-0 Playback Color Key for 256 Color Mode  
23-16 Playback Color Key for True Color Mode  
15-8 Playback Color Key for High Color Mode  
7-0 Playback Color Key for 256 Color Mode  
SR56-54 – Playback Color Key Mask .............................RW  
SR66-64 – 2nd Playback Color Key Mask....................... RW  
23-16 Playback Color Key Mask for True Color Mode  
15-8 Playback Color Key Mask for High Color Mode  
7-0 Playback Color Key Mask for 256 Color Mode  
23-16 Playback Color Key Mask for True Color Mode  
15-8 Playback Color Key Mask for High Color Mode  
7-0 Playback Color Key Mask for 256 Color Mode  
SR57 – Playback Video Key Mode Function ..................RW  
7-0 Overlay Key Type  
Defines all 256 defferent types of mixing among  
VGA Color Key, Playback Window Key, and Video  
Chroma Key (very similar to ROP3 code). Below  
are some common combinations:  
00 VGA Port Only  
F0 Color Key Only  
CC Playback Key Only  
AA Chromakey Only  
88 Playback Key & Chromakey  
C0 Colorkey & Playback Key  
80 Colorkey & Playback key & Chromakey  
FF Video Port Only  
Graphics BIOS Scratch Pad Registers  
SR5A – Scratch Pad 0.......................................................RW  
SR5B – Scratch Pad 1 .......................................................RW  
SR5C – Scratch Pad 2.......................................................RW  
SR5D – Scratch Pad 3.......................................................RW  
SR5E – Scratch Pad 4 .......................................................RW  
SR5F – Scratch Pad 5 .......................................................RW  
Revision 1.3 September 8, 1999  
-79  
VGA Extended Registers  
VT8601 Apollo ProMedia  
Graphics Video Display Registers  
SR82-80 – Window 1 U-Plane FB Start Address............RW  
SR8C-8B – Window 2 Vertical Scaling Factor .............. RW  
15 W2 Vertical Minify / Zoom Select  
23-20 Reserved  
........................................ always reads 0  
0
1
Zoom .................................................... default  
Minify  
19-0 W1 U-Plane FB Start Address  
When operating in planar mode, this field defines the  
frame buffer starting address for the U-plane for the  
first live video window  
14 W2 Vertical Filtering  
0
1
Off .................................................... default  
On  
SR85-83 – Window 1 V-Plane FB Start Address............RW  
Zoom Selected (Bit-15 = 0)  
13-0 W2 Vertical Zoom Factor  
Same format as for the first live video window as  
defined in CR82 and CR83  
23-20 Reserved  
........................................ always reads 0  
19-0 W1 V-Plane FB Start Address  
When operating in planar mode, this field defines the  
frame buffer starting address for the V-plane for the  
first live video window  
Minify Selected (Bit-15 = 1)  
13-10 Reserved  
9-0 W2 Vertical Minify Factor  
SR88-86 – Window 2 Frame Buffer Start Address ........RW  
23-20 Reserved  
........................................ always reads 0  
SR90-8D – Window 2 Live Video Start .......................... RW  
19-0 Window 2 Frame Buffer Start Address  
Frame buffer starting address for the second live  
video window (packed YUV format only)  
31-28 Reserved  
........................................always reads 0  
27-16 W2 Vertical Starting Point  
15-12 Reserved  
........................................always reads 0  
11-0 W2 Horizontal Starting Point  
SR8A-89 – Window 2 Horizontal Scaling Factor...........RW  
15 W2 Horizontal Minify / Zoom Select  
SR94-91 – Window 2 Live Video End............................. RW  
0
1
Zoom .....................................................default  
Minify  
31-30 W2 Line Buffer Level Bits 8-7 (see SR95)  
29-28 Reserved  
........................................always reads 0  
27-16 W2 Vertical Ending Point  
........................................always reads 0  
11-0 W2 Horizontal Ending Point  
Zoom Selected (Bit-15 = 0)  
14 Reserved  
13-0 W2 Horizontal Zoom Factor  
Same format as for the first live video window as  
defined in CR80 and CR81  
15-12 Reserved  
SR95 – Window 2 Live Video Line Buffer Level ........... RW  
7
Reserved  
........................................always reads 0  
6-0 W2 Line Buffer Level Bits 6-0 (see SR91[31-30])  
Minify Selected (Bit-15 = 1)  
14-13 W2 Tap  
12-10 W2 Horizontal Minify Integer (Inverter)  
9-0 W2 Horizontal Minify Factor  
Revision 1.3 September 8, 1999  
-80  
VGA Extended Registers  
VT8601 Apollo ProMedia  
SR96 – New Live Video Window Control 0....................RW  
SR98 – New Live Video Window Control 2 ................... RW  
7
W2 Horizontal Interpolation  
7-6 Two Live Window Chroma Key Select  
00 Chroma key only.................................... default  
01 Window 1 & chroma key  
0
1
Interpolation...........................................default  
Duplication  
6
W1 Vertical Interpolation U and V Components  
10 Window 2 & chroma key  
0
1
Enable.....................................................default  
Disable  
11 (Window 1 | Window 2) & chroma key  
5-4 W1 Anti-Flicker Removal  
This bit is effective only if window 1 vertical Y  
interpolation is enabled (CR8E[12] = 1)  
00 Disable................................................... default  
01 One field is shifted up 1 line  
5
4
Reserved  
656  
........................................ always reads 0  
10 One field is shifted up 2 lines  
11 One field is shifted up 3 lines  
0
1
Disable ...................................................default  
Enable  
3
W1 Anti-Flicker Removal Field Selection  
0
1
Odd field is shifted up ........................... default  
Even field is shifted up  
3
W2 Color Space Converter (CSC) Bypass  
0
1
Disable ...................................................default  
Enable  
2-1 W2 Anti-Flicker Removal  
00 Disable................................................... default  
01 One field is shifted up 1 line  
2
1
Reserved  
........................................ always reads 0  
10 One field is shifted up 2 lines  
11 One field is shifted up 3 lines  
W2 Anti-Flicker Removal Field Selection  
MC Even / Odd Inverter  
0
1
Disable ...................................................default  
Enable  
0
0
1
Odd field is shifted up ........................... default  
Even field is shifted up  
0
MC Interlace Display  
0
1
Disable ...................................................default  
Enable  
SR99 – New Live Video Window Control 3 ................... RW  
SR97 – New Live Video Window Control 1....................RW  
7
6
Reserved  
........................................always reads 0  
Capture Addres Swap Enable  
Disable................................................... default  
Enable  
Capture Address Swap  
7
6
Reserved  
........................................ always reads 0  
Planar Mode X (Horizontal) Y/UV Ratio  
0
1
0
1
2x  
4x  
.....................................................default  
5
0
1
No swap................................................. default  
Swap  
5-4 Planar Mode Y (Vertical) Y/UV Ratio  
00 2x (Yp420).............................................default  
01 4x (Yp410)  
4-2 W2 HDE Delay Adjust.............................default = 0  
........................................always reads 0  
1x 1x (Yp422)  
1-0 Reserved  
3
Reserved  
........................................ always reads 0  
2-0 Window Mode .................................... default = 000b  
Format  
000 YUV422  
001 Planar  
01x YUV  
100 MPEG2 YUV422 H-V  
101 MPEG2 Planar  
11x YUV422  
Interpolation Line Buffers  
SR9B-9A – Window 1 UV Video Row Byte Offset........ RW  
15-14 Reserved  
........................................always reads 0  
13-0 W1 UV Plane Video Row Byte Offset (the bytes in  
H-V  
H-V  
FIFO H  
(96+48) x 64  
(96+48) x 64  
96 x 64  
a row)  
2x(96+48)x64  
2x(96+48)x64  
H-V  
SR9D-9C – Window 2 Y Video Row Byte Offset........... RW  
H-V (V-YUV) 2x(96+48)x64  
15-14 Reserved  
........................................always reads 0  
For 1xx, only one h/w overlay window is supported  
13-0 W2 Y Plane Video Row Byte Offset (the bytes in a  
row)  
SR9E – Line Buffer Request Threshold.......................... RW  
7
Reserved  
........................................always reads 0  
6-0 Line Buffer Request Threshold Level...........def = 0  
Revision 1.3 September 8, 1999  
-81  
VGA Extended Registers  
VT8601 Apollo ProMedia  
SR9F – VBI Control .........................................................RW  
SRAD-AC – VBI Vertical Interrupt Position................. RW  
7
6
5
4
3
VBI Interrupt Status............................................RO  
15 Reserved  
14-12 Dithering Mode  
000 Bypass dithering .................................... default  
........................................always reads 0  
Reserved  
........................................ always reads 0  
VBI Bit-8  
VBI IV Bit-8  
VBI Interrupt  
001 -reserved-  
010 24 bpp dither to 16 bpp  
011 24 bpp chop to 16 bpp  
100 24 bpp dither to 15 bpp  
101 24 bpp chop to 15 bpp  
110 24 bpp dither to RGB8  
111 24 bpp chop to RGB8  
0
1
Disable ...................................................default  
Enable  
2
VBI Enable  
0
1
Disable ...................................................default  
Enable  
1-0 VBI Data Format in Frame Buffer  
00 Every field data overwrite ......................default  
01 Data in even/odd format  
11 Capture CSC  
Disable................................................... default  
Enable  
10-0 VINST[10-0]  
0
1
10 Every two field data write contiguous  
11 -reserved-  
SRA3-A0 - VBI Frame Buffer Address...........................RW  
31-20 VBI Row Byte Offset  
19-0 VBI Start Address  
SRA7-A4 – VBI Capture Start.........................................RW  
31-27 Reserved  
........................................ always reads 0  
26-16 VBI Vertical Start  
15-11 Reserved  
........................................ always reads 0  
10-0 VBI Horizontal Start  
SRAB-A8 – VBI Capture End..........................................RW  
31-27 Reserved  
........................................ always reads 0  
26-16 VBI Vertical End  
15-11 Reserved  
........................................ always reads 0  
10-0 VBI Horizontal End  
Revision 1.3 September 8, 1999  
-82  
VGA Extended Registers  
VT8601 Apollo ProMedia  
SRAF-AE – Capture Row Byte Offset ............................RW  
15 Reserved  
........................................ always reads 0  
SRBD – Dual View Mux Control .................................... RW  
7-3 Reserved  
........................................always reads 0  
14 Capture Address Initial Control  
13-0 Capture Row Byte  
2-0 CRT / TV View Multiplexing Control  
00x Color key 1 determines top window (1=W1)def  
010 Video window 1 overlay  
011 Video window 2 overlay  
10x Window key defines window 1 on top  
11x Window key defines window 2 on top  
SRB1-B0 – Window 1 HSB Control ................................RW  
15-10 Brightness  
9-5 Sin(Hue) * Saturation * 8 (bit-9 is the sign bit)  
4-0 Cos(Hue) * Saturation * 8 (bit-4 is the sign bit)  
Hue range is 0-360 degrees (default = 0)  
Saturation range is 0-1.875 (default = 1)  
SRBE – Miscellaneous Control Bits................................ RW  
7
Planar Capture  
0
1
Off .................................................... default  
On  
SRB3-B2 – Window 2 HSB Control ................................RW  
15-10 Brightness  
6-5 Capture Start Address W/R Control (CR98[19-  
9-5 Sin(Hue) * Saturation * 8 (bit-9 is the sign bit)  
4-0 Cos(Hue) * Saturation * 8 (bit-4 is the sign bit)  
Hue range is 0-360 degrees (default = 0)  
Saturation range is 0-1.875 (default = 1)  
0])  
0x W/R Y address....................................... default  
10 W/R U address  
11 W/R V address  
4
Video Engine Power Saving Mode  
0
1
On  
On  
.................................................... default  
........................................always reads 0  
SRB6-B4 – Second Display Address Select .....................RW  
3
2
Reserved  
Interpolation Bypass  
23-20 Reserved  
........................................ always reads 0  
19-0 Second Display Address for Double Buffering  
Second display address for double buffering instead  
of capture address  
0
1
Interpolation .......................................... default  
Bypass  
1
0
Window 2 HSCB Enable  
0
1
Bypass ................................................... default  
Enable  
Window 1 HSCB Enable  
SRB7 – Video Sharpness...................................................RW  
7-0 Video Sharpness Factor  
0
1
Bypass ................................................... default  
Enable  
SRBA-B8 – Second Capture Address Select...................RW  
SRCE – Window 2 Live Video Control .......................... RW  
23-20 Reserved  
........................................ always reads 0  
7
6
Reserved  
........................................always reads 0  
W2 Vertical Interpolation  
19-0 Second Capture Address for Double Buffering  
Second capture address for double buffering instead  
of display address  
0
1
Disable................................................... default  
Enable  
5
Planar Mode X (Horizontal) Y/UV Ratio  
0
1
2x  
4x  
.................................................... default  
SRBC – Contrast Control.................................................RW  
7-4 Window 2 Contrast  
3-0 Window 1 Contrast  
4-3 Planar Mode Y (Vertical) Y/UV Ratio  
00 2x (Yp420) ............................................ default  
01 4x (Yp410)  
1x 1x (Yp422)  
2-0 Window Mode ....................................default = 000b  
Format  
000 YUV422  
001 Planar  
01x YUV  
Interpolation Line Buffers  
H-V  
H-V  
(96+48) x 64  
(96+48) x 64  
96 x 64  
FIFO H  
100 MPEG2 YUV422 H-V  
2x(96+48)x64  
2x(96+48)x64  
101 MPEG2 Planar  
11x YUV422  
H-V  
H-V (V-YUV) 2x(96+48)x64  
For 1xx, only one h/w overlay window is supported  
Revision 1.3 September 8, 1999  
-83  
VGA Extended Registers  
VT8601 Apollo ProMedia  
SRD1-D0 – Window 2 UV Row Byte Offset ...................RW  
15-14 Reserved  
........................................ always reads 0  
SRDB-DA – Window 2 V-Count Status........................... RO  
15-0 W2 V Count Status  
13-0 W2 UV Plane Video Row Byte Offset (the bytes in  
SRDD-DC – Dual View Control...................................... RW  
a row)  
15-11 Reserved  
........................................always reads 0  
10-9 Dual View Control - SHIF  
8
7
6
5
4
3
2
1
0
Dual View Control – G Window Enable  
SRD4-D2 – Window 2 U-Frame Start Address ..............RW  
Dual View Control – W2 Double Buffer Enable  
Dual View Control – W1 Double Buffer Enable  
Dual View Control – W2 Address Trans Enable  
Dual View Control – W1 Address Trans Enable  
Dual View Control – Digital TV Enable  
Dual View Control – Digital Video LUT Write  
Dual View Control – Digital Video LUT Read  
Dual View Control – Digital Video CRT  
23-20 Reserved  
........................................ always reads 0  
19-0 W2 U-Frame Start Address  
SRD7-D5 – Window 2 V-Frame Start Address ..............RW  
23-20 Reserved  
........................................ always reads 0  
19-0 W2 V-Frame Start Address  
SRD9-D8 – Digital TV Interface Control........................RW  
SRDF-DE – Window 1 V-Count Status........................... RO  
(see also CRD0, VGA / Digital TV Sync Control)  
15-13 Reserved  
12 DVV Sync  
........................................always reads 0  
15-14 Reserved  
........................................ always reads 0  
11-0 W1 V Count Status  
13 DIVS I/O Control  
12 DTVI Signal Output Control, except DIVS  
(Vsync)  
11 Dual View Clock Inversion Control  
10 Dual View Clock Control for DTVI  
9
8
7
DICLK Inversion Control  
DIVS Inversion Control  
DIHS Inversion Control  
6-5 YUV Order Inversion Control  
4, 1 Data Out Control  
00 VGA / Video Overlay Data  
x1 TV Data  
10 Data Direct from Video Engine  
3-0 HS / VS / CLK Control  
0000 VGAHS, VGAVS, and PCLK  
x100 VGAHS, VGAVS, and SPKTV  
1000 VGAHS, VGAVS, and PCLK x 2  
xxx1 DVHS, DVVS, and LCDCLK  
xx10 TVHS, TVVS, and TVCLK  
Revision 1.3 September 8, 1999  
-84  
VGA Extended Registers  
VT8601 Apollo ProMedia  
VGA Extended Registers – Graphics Controller Indexed  
GRE – Old Source Segment Address...............................RW  
GRF – Miscellaneous Extended Function Control ........ RW  
7-3 Reserved  
2-1 Source Segment Address Select .............. default = 0  
Reserved  
........................................ always reads 0  
........................................ always reads 0  
7
6
Reserved  
........................................always reads 0  
Character Clock Division Control Bit-1 (see bit-3)  
00 No division ............................................ default  
01 Divide by 2  
0
10 Divide by 3  
11 -reserved-  
Symmetric / Asymmetric DRAM Address  
GRE – New Source Segment Address..............................RW  
Reserved  
........................................ always reads 0  
5
4
7
0
1
Symmetric.............................................. default  
Asymmetric  
6-0 Source Segment Address Select .............. default = 0  
Bit-1 is written inverted  
Compressed Chain 4 Mode for CPU Path  
0
1
Disable................................................... default  
Enable  
3
2
Character Clock Division Control Bit-0 (see bit-6)  
Alternate Bank & Clock Select  
0
1
Disable 3D8, 3D9, and 3xB................... default  
Enable 3D8, 3D9, and 3xB  
1
0
Compressed Chain 4 Mode Display Path  
0
1
Disable................................................... default  
Enable  
Source Segment Address Register Enable  
0
1
Disable GRE.......................................... default  
Enable GRE  
All bits except 2 and 0 are write protected by SRE_New[7]  
Revision 1.3 September 8, 1999  
-85  
VGA Extended Registers  
VT8601 Apollo ProMedia  
Power Management Registers  
GR20 – Standby Timer Control.......................................RW  
GR22 – Power Management Control 2........................... RW  
7
Timer Initialize & Enable  
7
Timer Test Mode  
0
1
Enable Timer..........................................default  
Initialize and hold standby and DPMS timer  
0
1
Disable................................................... default  
Enable  
6-4 Timer Testing .......................................................RO  
3-0 Reserved  
........................................ always reads 0  
6
Refresh Clock Select  
0
1
Crystal input or external clock (XMCLK)  
provides refresh clock during suspend... default  
REFCLK is used as refresh clock during  
suspend for 64ms refresh (ignore “Suspend  
DRAM Refresh Mode” bits 5-4 below)  
GR21 – Power Management Control 1 ...........................RW  
Power Management Pin Polarity  
7
6
5
4
3
2
1
0
0
1
Active High ............................................default  
Active Low  
5-4 Suspend DRAM Refresh Mode  
00 No refresh.............................................. default  
01 Self refresh  
PCI Power Management  
0
1
Disable ...................................................default  
Enable  
10 Crystal clock provides rate for 8ms refresh  
11 Crystal clock provides rate for 64ms refresh  
Disable GPIO  
Suspend Mode  
0
1
Normal mode..........................................default  
Enter Suspend Mode  
3
0
1
Allow GPIO 7-0 pins to drive data in.... default  
Suspend Input Pin  
Disable GPIO 7-0 pins (and their shared  
functions) from driving data. Tristates input  
buffers on pins so no power is consumed if  
GPIO pins are set to input mode.  
0
1
Disable ...................................................default  
Enable  
D3 to D0 Reset  
0
1
Disable ...................................................default  
Enable  
2
1
Reserved  
........................................always reads 0  
Hardware / Software Oscillator Select  
Standby Input Pin  
0
1
Software controls oscillator off with bit-0  
(prevents automatic oscillator shutdown  
without direct software control of the  
“Oscillator Disable” bit) .............................. def  
Hardware controls oscillator off (allow  
oscillator shutdown when power states are  
entered using hardware mechanisms)  
0
1
Disable ...................................................default  
Enable  
CLKRUN# Mechanism  
0
1
Disable ...................................................default  
Enable  
Consistent Standby / Suspend  
0
The bits in the PCI PM configuration registers  
will be OR’ed with bits 5 and 3 of this register  
for connection to the internal PM state  
machine ..................................................default  
The bits in the PCI PM configuration registers  
will be the same as bits 5 and 3 of this register  
to allow software coherency  
0
Oscillator Disable  
0
1
Enable normal function.......................... default  
Disable (oscillator off)  
1
Revision 1.3 September 8, 1999  
-86  
VGA Extended Registers  
VT8601 Apollo ProMedia  
GR23 – Power Status ........................................................RW  
Power Management Pin Polarity (see GR21[7])  
GR24 – Software Power Control..................................... RW  
7
7
6
5
VCLK  
0
1
Disable  
Enable................................................... default  
6-5 Chip Power Status  
00 Ready  
01 Standby  
10 Suspend  
11 -reserved-  
MCLK  
0
1
Disable  
Enable................................................... default  
4
LCD Power Sequence Status  
CPU & DRAM Data Bus  
0
1
LCD power sequencing is not occurring at this  
time  
LCD power sequencing is occurring at this  
time  
0
1
Disable  
Enable................................................... default  
4
3
Reserved  
........................................always reads 0  
ENPBLT (Panel and/or Backlight Enable)  
3-2 Panel Power Sequencing  
00 Fast panel power sequencing..................default  
Control  
Software Power Control  
01 -reserved-  
10 -reserved-  
0
1
Drive ENPBLT Low.............................. default  
Drive ENPBLT High  
11 Slow panel power sequencing  
Hardware Power Control (timers, pin, register bit)  
1-0 DPMS Power Status  
0
1
ENPBLT is active low........................... default  
ENPBLT is active high  
00 On Mode (CRT interface is active and  
RAMDAC is full on)..............................default  
01 Standby Mode (Hsync disabled, Vsync active,  
DAC off, RAMDAC color palette lookup  
table (LUT) video data path is off but LUT  
I/O is allowed)  
10 Suspend Mode (Vsync disabled, Hsync active,  
RAMDAC is off but contents are retained)  
11 Off Mode (Hsync and Vsync disabled, DAC  
LUT is full off)  
2
1
0
Panel VDD  
0
1
Disable................................................... default  
Enable  
Panel Interface Signals  
0
1
Disable................................................... default  
Enable  
Panel VEE  
0
1
Disable................................................... default  
Enable  
In hardware mode, these bits indicate the status of  
CRT Hsync and Vsync as well as the internal  
RAMDAC power state (the “off” mode state can be  
read only in CRT only mode). In software mode,  
these bits control the state of the CRT Hsync and  
Vsync signals but not the power state of the internal  
RAMDAC. In simultaneous display modes, the  
power state of the RAMDAC is not controlled by the  
DPMS Power State (bits 1-0), but by the Chip Power  
State (bits 6-5).  
GR25 – Power Control Select.......................................... RW  
When any of bits 7-6 or 3-0 are set to 1, the corresponding  
power control bit reads back the logic state of the internal  
power management engine. For all bits below, 0 selects  
hardware power control and 1 selects software power control.  
7
6
5
4
Power Control for VCLK..............................def = 1  
Power Control for MCLK ............................def = 1  
Power Control for the Data Bus ...................def = 1  
Power Control for the RAMDAC ................def = 1  
The RAMDAC is software enabled in GR26[7-6]  
Power Control for Panel Enable / Backlight def = 1  
(see GR24[3])  
3
2
1
0
Power Control for Panel VDD .....................def = 1  
Power Control for Panel Interface Signals .def = 1  
Power Control for Panel VEE ......................def = 1  
Revision 1.3 September 8, 1999  
-87  
VGA Extended Registers  
VT8601 Apollo ProMedia  
GR26 – DPMS Control.....................................................RW  
DPMS Control Modes  
7-6 RAMDAC Internal Power Control  
00 Normal ...................................................default  
01 DAC off (used in LCD only mode)  
10 Standby (DAC off, LUT in low power mode,  
I/O allowed to LUT). May be used in LUT  
bypass mode.  
DPMS Software Control Mode  
In simultaneous display mode, the software control mode can  
be used to control DPMS low power states independent of the  
chip power states. In CRT display mode, software mode  
gives total DPMS control to software. Pseudo-standby may  
be controlled by bits 7 and 6, as well as BLANK# timing.  
11 Suspend (DAC off, LUT access disallowed  
but LUT contents are preserved)  
DPMS Hardware Control Mode  
5-4 Reserved  
........................................ always reads 0  
3
DPMS Control  
Table 9. DPMS Sequence - Hardware Timer Mode  
0
Software Control Mode: DPMS controlled by  
GR23[1-0] in simultaneous display and CRT-  
only modes (may be used to decouple the  
power modes of the CRT and LCD during  
simultaneous display) ..........................default  
Hardware Control Mode: DPMS controlled  
by internal power states.  
Power Level  
DPMS Mode  
High - Activity detected  
Moderate - 16 min inactivity  
Low - 32 min inactivity  
On  
Standby  
Suspend  
Off  
1
Lowest - 64 min inactivity  
2-0 Reserved  
........................................ always reads 0  
DPMS hardware timer mode is defined as CRT only mode  
with the DPMS control mode bit set to hardware (bit 3 =1).  
Activity detection is set by register GR21[2:0]. Status is  
indicated in bits 1 and 0. The timer may be controlled by  
software from GR20[7].  
Table 10. DPMS Sequence - Hardware Mode in  
Simultaneous Display Mode  
Power Level  
DPMS Mode  
High - Chip on state  
Moderate - Chip standby  
Low - Chip suspend  
On  
Off  
Off  
Off  
Lowest - Chip off state  
In simultaneous display mode with hardware DPMS  
set, DPMS states are sequenced by the timer, pin, and  
register bits that control the chip power states.  
Revision 1.3 September 8, 1999  
-88  
VGA Extended Registers  
VT8601 Apollo ProMedia  
GR28-27 – GPIO Control.................................................RW  
15-8 GPIO Direction 7-0  
GR2F – Miscellaneous Internal Control......................... RW  
7
PCLK Control  
0
1
Read .....................................................default  
Write  
0
1
VGA Compatible................................... default  
PCLK equals VCLK  
........................................always reads 0  
Hsync Skew Control  
7-0 GPIO Data 7-0.......................................... default = 0  
6
5
Reserved  
0
1
One skew in graphics, two skew in text. default  
No skew  
GR2A – Suspend Pin Timer .............................................RW  
4-3 Reserved  
........................................always reads 0  
7
Motion Video Port Suspend  
2
1
0
Double Logical Line Width  
0
1
Disable ...................................................default  
Enable  
0
1
Disable................................................... default  
Enable  
6-0 Reserved  
........................................ always reads 0  
Text Mode Display FIFO Prefetch Cycles Select  
0
1
Multiple of 8.......................................... default  
Multiple of 4  
Enable Display FIFO Threshold Control  
GR2C – Miscellaneous Pin Control.................................RW  
0
1
Disable................................................... default  
Enable (can also be enabled by AR10[0])  
7
6
Reserved  
........................................ always reads 0  
Use PDINV pin as GPIO5  
0
1
Disable ...................................................default  
Enable  
5-4 Reserved  
........................................ always reads 0  
3
2
1
0
Use INT# pin as PSTATUS  
0
1
Disable ...................................................default  
Enable  
Tristate P35-0, DE, SFCLK, LP, FLM  
0
1
Tristate ...................................................default  
Enable  
Tristate ENPVEE, ENPVDD, ENPBLT  
0
1
Tristate ...................................................default  
Enable  
Reserved  
........................................ always reads 0  
Revision 1.3 September 8, 1999  
-89  
VGA Extended Registers  
VT8601 Apollo ProMedia  
Scratch Pad Registers  
These registers are reserved for use by software.  
GR5A – Scratch Pad 0 ......................................................RW  
GR5B – Scratch Pad 1 ......................................................RW  
GR5C – Scratch Pad 2 ......................................................RW  
GR5D – Scratch Pad 3 ......................................................RW  
GR5E – Scratch Pad 4 ......................................................RW  
GR5F – Scratch Pad 5.......................................................RW  
Revision 1.3 September 8, 1999  
-90  
VGA Extended Registers  
VT8601 Apollo ProMedia  
VGA Extended Registers – CRT Controller Indexed  
CRE – CRT Module Test..................................................RW  
CR1A – Arbitration Control 1 ........................................ RW  
7
6
5
Extended Memory Access Above 256KB  
7-0 Display Queue Kill Counter ....................default = 0  
Controls how many requests can be accepted by the  
arbiter before changing the owner to another agent  
(00 disables the counter).  
0
1
Disable ...................................................default  
Enable  
VGA Misc Output Register (3C2) Write Protect  
0
1
Writes to 3C2 Allowed...........................default  
Write Protect 3C2  
CR1B – Arbitration Control 2......................................... RW  
7-0 High Priority Arbiter Kill Counter ........default = 0  
Controls how many requests can be accepted by the  
arbiter before changing the owner to another agent  
(00 disables the counter).  
CRT Start Address Bit-16  
....................................... alwatys reads 0  
Interlaced Mode  
4-3 Reserved  
2
0
1
Disable ...................................................default  
Enable  
CR1C – Arbitration Control 3 ........................................ RW  
1-0 Reserved for Test (Do Not Program) .... default = 0  
7-0 Low Priority Arbiter Kill Counter .........default = 0  
Controls how many requests can be accepted by the  
arbiter before changing the owner to another agent  
(00 disables the counter).  
CR19 – CRT Interlace Control........................................RW  
7-0 Interlaced Vsync Adjust Value  
Revision 1.3 September 8, 1999  
-91  
VGA Extended Registers  
VT8601 Apollo ProMedia  
CR1F – Software Programming ......................................RW  
7-4 Reserved  
........................................ always reads 0  
CR29 – RAMDAC Mode ................................................. RW  
7
External DAC  
0
1
Disable.................................................... defaul  
Enable  
3-0 Display Memory Size  
0011 1MB  
0111 2MB  
6
Reserved  
........................................always reads 0  
1111 4MB  
5-4 CRTC Offset[9:8] for High or True Color Modes  
0100 8MB  
3
GE I/O Decode  
0
1
Disable.................................................... defaul  
Enable  
All other codes are reserved  
Memory size is automatically detected during system setup.  
2
RAMDAC  
CR20 – Command FIFO...................................................RW  
0
1
External .................................................. defaul  
Internal  
7-6 Reserved  
........................................ always reads 0  
5
Write Buffer  
1-0 RS[3-2] for RAMDAC (if register access definition  
is selected)  
This register is write protected by SRE_New[7]  
0
1
Disable ....................................................defaul  
Enable  
4
16-Bit Planar Mode  
CR2A – Interface Select................................................... RW  
0
1
Disable ....................................................defaul  
Enable  
7
6
Reserved  
........................................always reads 0  
Internal Data Path Width  
3-0 Reserved  
........................................ always reads 0  
0
1
8/16-bit ................................................... defaul  
32-bit  
CR21 – Linear Addressing ...............................................RW  
7-6 Reserved  
........................................ always reads 0  
5
4
Reserved  
Power Down Mode Using ROMCS#  
...................................... always reads 1  
5
Linear Memory Access  
0
1
Disable ....................................................defaul  
Enable  
0
1
Enable..................................................... defaul  
Disable  
4-0 Reserved  
........................................ always reads 0  
This register is write protected by SRE_New[7].  
3-0 Reserved  
........................................always reads 0  
This register is write protected by SRE_New[7]  
CR22 – CPU Latch Readback...........................................RO  
7-0 Latched Data  
Pointed to by GR4 (VGA Read Map Select Register  
)
CR24 – VGA Attribute State.............................................RO  
7
VGA Attribute State  
0
1
Index ......................................................defaul  
Data  
6-0 Reserved  
CR25 – RAMDAC Read/Write Timing...........................RW  
PCLK / P[7-0] BufferTristate Control  
........................................ always reads 0  
7
0
1
Enable......................................................defaul  
Disable  
6-4 Reserved  
........................................ always reads 0  
3-0 RAMDAC Read / Write Wait States..... def =1111b  
CR27 – CRT High Order Start Address.........................RW  
7
6
5
4
3
Vertical Total Bit-10 ................................ default = 0  
Vertical Blanking Start Bit-10 ............... default = 0  
Vertical Retrace Start Bit-10 ................. default = 0  
Vertical Display Enable End Bit-10 ....... default = 0  
Line Compare Bit-10 .............................. default = 0  
2-0 Start Address Bits 19-17 ......................... default = 0  
Revision 1.3 September 8, 1999  
-92  
VGA Extended Registers  
VT8601 Apollo ProMedia  
CR2B – Horizontal Parameter Overflow........................RW  
7-5 Reserved  
........................................ always reads 0  
CR35-34 – Graphics Engine I/O Linear Address Base . RW  
15-0 Graphics Engine Linear Address Base...default = 0  
4
3
2
1
0
Horizontal Blank Start Bit-8................... default = 0  
Horizontal Retrace Start Bit-8 ............... default = 0  
Horizontal Interlace Parameter Bit-8 ... default = 0  
Horizontal Display Enable Bit-8 ............ default = 0  
Horizontal Total Bit-8 ............................ default = 0  
CR36 – Graphics Engine / Video Engine Control.......... RW  
7
6
5
Graphics Engine  
0
1
Disable................................................... default  
Enable  
CR2D – GE Timing Control.............................................RW  
7-5 Reserved  
........................................ always reads 0  
PCI Video Minifier  
0
1
Bypass ................................................... default  
Go through minifier  
4-3 GE Sample Clock Delay Selection .......... default = 0  
2-0 GE Frame Buffer Read Delay Cycles..... default = 0  
Video Aperture  
CR2F – Performance Tuning ...........................................RW  
0
1
Disable................................................... default  
Enable  
7
6
Reserved  
........................................ always reads 0  
DRAM Refresh Cycle Control Bit-1  
(Bit-0 is CR11[6])  
4
3
Graphics Engine Software Reset  
Writing a one to this bit resets the graphics engine  
Graphics Engine I/O  
00 3 refresh cycles per horizontal line  
01 5 refresh cycles per horizontal line  
10 1 refresh cycles per horizontal line  
11 2 refresh cycles per horizontal line  
Blank TimingSelect  
0
1
Disable................................................... default  
Enable  
2
String Write  
0
1
Disable................................................... default  
Enable  
5
4
0
1
Normal blank..........................................default  
Blank is the inverse of display enable  
1-0 Graphics Engine Register Mapping  
00 I/O mapped at 21xxh ............................. default  
01 Memory mapped at B7Fxxh  
Display FIFO Depth Control  
0
1
32 deep...................................................default  
8 deep  
10 Memory mapped at BFFxxh  
11 Memory mapped using the GE base register  
3-2 Memory Read Ready Control  
00 -reserved.................................................default  
01 Fast read cycle (same as 10)  
10 Fast read cycle (same as 01)  
11 Normal read cycle  
CR37 – I2C / SMB Control .............................................. RW  
7
6
SMBCLK Buffer is Open Drain........always reads 1  
1
Clock Source  
I2C SMBCLK Status............................................RO  
0
1
VCLK2  
5-4 Reserved  
........................................always reads 0  
VCLK1 ..................................................default  
3
I2C Operation  
0
Pin Scan (Test Only) ................................ default = 1  
0
1
Read .................................................... default  
Write  
2
1
Reserved  
........................................always reads 0  
I2C SMBCLK Signal  
0
1
Low  
High ................................................... default  
0
I2C SMBDAT Signal  
0
1
Low .................................................... default  
High  
Revision 1.3 September 8, 1999  
-93  
VGA Extended Registers  
VT8601 Apollo ProMedia  
CR38 – Pixel Bus Mode ....................................................RW  
CR3A – Physical Address Control .................................. RW  
7-6 Reserved  
........................................ always reads 0  
Packed 24-Bit True-Color Mode  
Disable ...................................................default  
Enable  
Standard VGA Mode in 64-Bit Configuration  
Disable ...................................................default  
Enable  
True Color Mode  
Disable ...................................................default  
Enable  
High Color Mode  
7
6
Reserved  
........................................always reads 0  
AGP / PCI Select  
5
4
3
2
0
1
0
1
PCI .................................................... default  
AGP  
5
4
Both IO  
0
1
0
1
Disable................................................... default  
Enable  
Memory Address Linearization  
Disable................................................... default  
Enable  
........................................always reads 0  
AGP Software Reset  
Normal................................................... default  
Reset  
PCI Configuration Subsystem ID Write  
Disable................................................... default  
Enable  
Enhanced Register I/O Scheme  
0
1
0
1
3
2
Reserved  
0
1
Disable ...................................................default  
Enable  
........................................ always reads 0  
16-Bit Pixel Bus  
0
1
1
0
Reserved  
1
0
0
1
Disable ...................................................default  
Enable  
This register is protected by SRE_New[7]  
0
1
0
1
Disable................................................... default  
Enable  
CR39 – PCI Interface Control .........................................RW  
CR3B – Clock and Tuning............................................... RW  
Observe Clock Source  
7
Pixel Data Format  
7
0
1
Little Endian...........................................default  
Big Endian  
0
1
VCLK1 .................................................. default  
VCLK2  
6-5 Memory Data with Big Endian Format  
00 Pass Through (PT) .................................default  
01 Word Swap (WS)  
10 Half Swap (HS)  
11 Full Swap (FS)  
4-3 BE[3-0]# With Big Endian Format  
00 Pass Through (PT) .................................default  
01 Word Swap (WS)  
6-4 Clock Source Mode Select  
0xx Internal Clock Chip  
000 V/MCLK test mode, observe MCLK  
001 V/MCLK test mode, observe VCLK1  
010 V/MCLK test mode, observe VCLK2  
011 Normal operation  
1xx External Clock Chip  
Bit 6 default is set from MA?? inverted  
Bits 5-4 default to 00  
10 Half Swap (HS)  
11 Full Swap (FS)  
3
Clock Control  
2
1
0
PCI Burst Write  
0
1
When bits 6-4 = 00x, clock is normal.... default  
When bits 6-4 = 00x, clock is divided by 2  
0
1
Disable ...................................................default  
Enable  
2-1 Reserved  
........................................always reads 0  
PCI Burst Read  
0
Vertical Retrace Memory Refresh  
0
1
Disable ...................................................default  
Enable  
0
1
Disable  
Enable................................................... default  
MMIO Control.....default set from Inverted MA??  
This register is protected by SRE_New[7]  
0
1
Disable  
CR3C – Miscellaneous Control ....................................... RW  
Enable (64KB VGA I/O space can be memory  
mapped within the 4GB memory space)  
7-3 Same Definition as GRF[7-3]...................default = 0  
This register is protected by SRE_New[7]  
2
1
0
Reserved  
........................................always reads 0  
Same Definition as GRF[1]......................default = 0  
Mode Select 1............................................default = 0  
0
This register has no function.................. default  
The original GRF[7-0] bits are used  
1
GRF[7-3, 1] accessed via this register only  
GRF[2, 0] accessed at original register only  
Original GRF[3] is R/W but has no function  
This register is protected by SRE_New[7]  
Revision 1.3 September 8, 1999  
-94  
VGA Extended Registers  
VT8601 Apollo ProMedia  
Hardware Cursor Registers  
CR50 – Hardware Cursor Control ................................. RW  
7
6
5
4
Hardware Cursor Enable  
The ProMedia supports a Windows® compatible hardware  
cursor. The hardware cursor operates only in extended planar  
and packed pixel modes. The cursor size can be selected  
between 32x32 and 64x64. Two 2-bits-per-pixel images  
define the cursor shape. The table below shows how these  
two bits operate on each pixel. The hardware cursor pattern  
is stored in off-screen memory.  
0
1
Disable .................................................. default  
Enable  
Hardware Cursor Mode  
0
1
MS Windows™ Compatible ................. default  
X11 Compatible  
Hardware Cursor Color Control 3  
0
1
Disable .................................................. default  
Enable  
Table 11. Hardware Cursor Pixel Operation  
Hardware Cursor Color Control 2  
0
1
Disable................................................... default  
Enable  
Plane 0 Plane 1 Pixel Operation  
Pixel Operation  
(X11)  
(AND) (XOR)  
(Windows®)  
3-2 Reserved  
1-0 Hardware Cursor Size  
00 128x128 ................................................ default  
........................................always reads 0  
1
1
0
0
0
1
1
0
Transparent  
Cursor BG Color  
VGA Data Inversion Cursor FG Color  
01 64x64  
10 32x32  
11 -reserved-  
Cursor FG Color  
Cursor BG Color  
Transparent  
Transparent  
CR43-40 – Hardware Cursor Position ............................RW  
31-28 Reserved  
........................................ always reads 0  
27-16 Hardware Cursor Position Y Dimension  
15-12 Reserved  
........................................ always reads 0  
11-0 Hardware Cursor Position X Dimension  
CR45-44 – Hardware Cursor Pattern Location.............RW  
15-12 Reserved  
........................................ always reads 0  
11-0 Hardware Cursor Map Mask Storage Location  
1KB aligned in the frame buffer  
CR47-46 – Hardware Cursor Offset................................RW  
15 Reserved  
14-8 Hardware Cursor Position Y-Offset  
Reserved  
........................................ always reads 0  
........................................ always reads 0  
7
6-0 Hardware Cursor Position X-Offset  
CR4F-48 – Hardware Cursor Color................................RW  
63-56 Reserved  
........................................ always reads 0  
55-32 Hardware Cursor Background Color  
31-24 Reserved  
........................................ always reads 0  
23-0 Hardware Cursor Foreground Color  
Revision 1.3 September 8, 1999  
-95  
VGA Extended Registers  
VT8601 Apollo ProMedia  
Additional CRTC Extended Registers  
CR51 – Bus Grant Termination Control.........................RW  
CR5E – Capture / ZV Port Control ................................ RW  
7-0 Bus Grant Termination Position  
7
6
Capture Idle......................................................... RO  
Capture Command Port  
This regiester is active if CR52[6] = 1  
0
1
Disable................................................... default  
Enable new command port (2203-2200h)  
CR52 – Shared Frame Buffer Control ............................RW  
7, 5 Shared Frame Buffer (SFB)  
5-3 Reserved  
........................................always reads 0  
00 Disable ...................................................default  
01 Enable SFB slave mode 1 (8ma I/O buffer)  
10 Enable SFB master mode  
11 Enable SFB slave mode 2 (16ma I/O buffer)  
Bus Grant Termination Position Control  
2
1
0
PCI I/O Write Retry  
0
1
Disable................................................... default  
Enable  
PCI I/O Read Retry  
6
4
0
1
Disable................................................... default  
Enable  
0
1
Disable ...................................................default  
Enable  
Capture Interface  
Reserved  
........................................ always reads 0  
0
1
Disable................................................... default  
Enable  
3-0 Bus Grant Low Pulse (MCLKs) ...........def = 0010b  
This bit is protected by SRE_New[7]  
CR5F – Test Control ........................................................ RW  
7 Internal Control Test Output  
CR55 – PCI Retry Control...............................................RW  
7
6
PCI Retry in Memory Write Command  
0
1
Disable ...................................................default  
Enable  
0
1
Normal................................................... default  
Internal control signals are output to P15-0  
P15 GEREQ  
PCI Retry in Memory Read Command  
0
1
Disable ...................................................default  
Enable  
P14 GEBUSY  
5-0 Number of PCICLKs * 2 for STOP#....... def = 0Fh  
Number of PCICLKs, multiplied by 2, for generating  
STOP# during the first data phase  
P13 CMDIN  
P12 GEWAIT  
P11 CMATCH  
P10 KGECYC  
CR56 – Display Pre-end Fetch Control...........................RW  
P9  
P8  
P7  
P6  
P5  
P4  
P3  
P2  
P1  
P0  
WBMT  
GERTRY  
BLANKTV  
WRSTY  
WRSTU  
WRSTV  
WRST1  
Y0EN  
7-2 Reserved  
........................................ always reads 0  
1
Display Queue Pre-end Fetch  
0
1
Disable ...................................................default  
Enable  
0
Display Queue Pre-end Fetch Parameter Bit-8  
Used with CR57......................................... default = 0  
CR57 – Display Pre-end Fetch Parameter ......................RW  
UEN  
YUVEN  
7-0 Display Queue Pre-end Fetch Parameter Bit-8  
Used with CR56[0] .....................................default n/a  
6
Capture Input Interrupt Polarity Select  
0
1
Normal................................................... default  
Test data is output to pixel bus P15-0  
5-1 Reserved  
........................................always reads 0  
0
Stop DISPQ REQ Test  
0
1
Normal................................................... default  
Stop DISPQ REQ  
Revision 1.3 September 8, 1999  
-96  
VGA Extended Registers  
VT8601 Apollo ProMedia  
CR62 – Enhancement 0.....................................................RW  
CR63 – Enhancement 1.................................................... RW  
7
6
5
4
Pause GE Operation (GEPAUSE)  
7-6 Reserved  
5-4 Memory Folding Control  
00 Normal................................................... default  
........................................always reads 0  
0
1
Normal GE Operation ............................default  
Pause GE Operation  
PCI Retry for GE (ENGERTRY)  
01 FOLD6  
10 FOLD7  
11 -reserved-  
0
1
Disable ...................................................default  
Enable  
Short Command (ENSHRT)  
3-2 Reserved  
........................................always reads 0  
1-0 Extended FIFO Latency Control (LATV[5-4])  
0
1
Disable ...................................................default  
Enable  
Combined with CR30  
Direct Read Even if GE is Busy (ENDIRRD)  
0
1
Disable ...................................................default  
Enable  
CR64 – DPA Extra ........................................................ RW  
3
2
Reserved  
Low Priority Arbitration Policy  
........................................ always reads 0  
7
DPA On/Off  
0
1
On  
Off  
.................................................... default  
0
1
Fixed Priority  
Round Robin .........................................default  
6
DPA Bypass  
1
0
High Priority Arbitration Policy  
0
1
Normal................................................... default  
Bypass  
0
1
Fixed Priority .........................................default  
Round Robin  
5-3 Reference Feedback Clock Delay  
Maximum 2ns.............................................default = 0  
2-0 Reference Internal Clock Delay  
Frame Buffer Memory Size Select  
0
1
8MB .....................................................default  
4MB  
Maximum 2ns.............................................default = 0  
Revision 1.3 September 8, 1999  
-97  
VGA Extended Registers  
VT8601 Apollo ProMedia  
Video Display and Capture Engine Registers  
used. If W1 is in planar mode, then W1-Y is the first live  
video Y-component storage area, and W1-U (V) is the first  
live video U (V) -component storage area. In the following  
register definitions, a register with W1 (W2) indicates that  
this parameter is applicable to the first (second) live video  
window only.  
The ProMedia integrates video display and capture engines,  
which support YUV 4:2:2, YUV12 (planar) or YUV 4:1:1  
data formats to accelerate software playback and video  
capture functions. Video images can be captured through a  
special video capture port or the PCI bus. Dual apertures on  
the PCI bus enable graphics and video data to be transported  
simultaneously without any software involvement. The video  
image can be smoothed through a programmable multi-tap  
filter to reduce the jig-jag effect after minification. The video  
data can be minified to save bus bandwidth or memory space  
and written into offscreen memory. The video display engine  
fetches YUV 4:2:2 or planar video data from offscreen  
memory and can be scaled up with linear interpolation in both  
X and Y directions. The video data stream is converted into a  
True Color RGB24 data stream and multiplexed with the  
graphics data. Two live video windows can be supported.  
The graphics data and video data can be handled smoothly in  
different color depths with color key support. A hardware  
anti-tear mechanism prevents the tearing effect due to frame  
buffer update and eases the burden of software to flip the  
page. Since the hardware synchronizes the capture or PCI  
video address pointer with the playback VSYNC, the built-in  
algorithm ensures the playback frame buffer is free from the  
frame update. For the parameters defined here, refer to the  
following figures.  
Note that W1’ is defined for the anti-tearing function. W1 is  
the first live video storage area and W2 is the second live  
video storage area. W1 could be in either packed pixel or  
planar format, while W2 can only be packed pixel mode. If  
W1 is in packed pixel mode, then W1-U and W1-V are not  
Figure 7. Frame Buffer Parameters  
1: CR92-CR91, 2: 3X58E-CR8D, 3: CR8B-CR8A, 4: CR87-CR86, 5: CR89-CR88, 6: CR8D-CR8C, 7: SR90-SR8F, 8: SR94-SR93  
Figure 8. Live Video Display Parameters  
Revision 1.3 September 8, 1999  
-98  
VGA Extended Registers  
VT8601 Apollo ProMedia  
CR81-80 – Window 1 Horizontal Scaling Factor ...........RW  
15 Horizontal Minify / Zoom Enable  
CR89-86 – Window 1 Video Window Start.................... RW  
31-28 Reserved  
........................................always reads 0  
0
1
Horizontal Zoom Enable ........................default  
Horizontal Minify Enable  
27-16 Video Window Vertical Start  
In pixel delays from the edge of VSYNC  
15-12 Reserved  
........................................always reads 0  
Minify Enabled:  
14-13 Tap 1  
11-0 Video Window Horontal Start  
In pixel delays from the rising edge of HSYNC  
12-10 Horizontal Minify Integer (Inverter), Hsrc/Hdst – 1  
9-0 Horizontal Minify Factor, (Hdst/Hsrc) * 1024  
CR8D-8A – Video Window End...................................... RW  
Zoom Enabled:  
13-0 Horizontal Zoom Factor, (Hdst/(Hsrc-2)-1) * 1024  
31-28 Reserved  
........................................always reads 0  
27-16 Video Window Vertical End  
In pixel delays from the edge of VSYNC  
CR83-82 – Window 1 Vertical Scaling Factor................RW  
15 Vertical Minify / Zoom Enable  
15-12 Reserved  
........................................always reads 0  
11-0 Video Window Horontal End  
In pixel delays from the rising edge of HSYNC  
0
1
Vertical Zoom Enable ............................default  
Vertical Minify Enable  
14 Vertical Filtering  
0
1
Disable ...................................................default  
Enable  
13-10 Reserved  
........................................ always reads 0  
9-0 Vertical Minify / Zoom Factor (Vdst/Vsrc) * 1024  
Revision 1.3 September 8, 1999  
-99  
VGA Extended Registers  
VT8601 Apollo ProMedia  
CR8F-8E – Video Display Engine Flags..........................RW  
15 Planar Capture Mode  
CR95 – Video Window Line Buffer Threshold.............. RW  
7
Line Buffer Level Bit-8 (used with CR96)  
0
1
Planar 420 Capture.................................default  
Planar 422 Capture  
6-0 W1 / W2 Line Buffer Request Threshold Value  
When the line buffer is less than this value, a memory  
request will be issued. The value programmed in this  
register must be less than the line buffer level (see bit-  
7 and CR96).  
14 VSYNC Test / Graphics Engine Reset  
0
1
Disable ...................................................default  
Enable  
13 Edge Recovery Algorithm Control  
CR96 – Window 1 / W1-Y Line Buffer Level Control .. RW  
0
1
Disable ...................................................default  
Enable  
7-0 Line Buffer Levels (bit-8 is in CR95[7])  
RGB8: (pixel # + 2) / 8 rounded up  
12 Window 1 Vertical Interpolation  
YUV 4:2:2: (Pixel # + 2) / 4 rounded up  
For W1-U or W1-V, the level is this value divided by  
4 or 16, depending on the panar format (YUV12 or  
YUV9)  
0
1
Disable ...................................................default  
Enable  
11 Window 1 Horizontal Interpolation  
0
1
Disable ...................................................default  
Enable  
CR97 – Video Display Engine Flags................................ RW  
10 CSC / Bypass Select  
7
Start Address Reload Control  
0
1
CSC .....................................................default  
Bypass  
0
1
x
CR94[4]=0 address can be reloaded any time  
CR94[4]=0 only reloaded during Vsync  
CR94[4]=1 address not reloaded  
9
Line Toggle for Line Buffer  
0
1
Normal ...................................................default  
Toggle (Reversed)  
6
Video Start Reference Select  
0
1
HSYNC / VSYNC................................. default  
Use fixed signals (fixed relationship with HDE  
and VDE) as video start reference  
8
Reserved  
........................................ always reads 0  
7-5 Window 1 HDEO Delay Adjust.............. default = 4  
4
Video Window 1  
5
4
Address Point Invert  
0
1
Disable ...................................................default  
Enable  
0
1
Normal................................................... default  
Invert  
3
CCIR-/ DTV Input Video Data Control  
Odd / Even Invert (Anti-tearing)  
0
1
CCIR Format..........................................default  
DTV Format  
0
1
Normal................................................... default  
Invert  
2-1 W1 / W2 Line Buffer Page Break Level Control  
00 8 levels ...................................................default  
01 16 levels  
3
2
Playback Test Mode Select (RGB Data Select)  
Playback Test Mode  
0
1
Disable................................................... default  
Enable  
1x 32 levels  
Video Window 2  
0
1
0
Anti-tearing Sync Select  
0
1
Disable ...................................................default  
Enable  
0
1
VGA Vsync ........................................... default  
Playback Vsync  
CR91-90 – Window 1 / W1-Y Row Byte Offset..............RW  
15-14 Reserved  
........................................ always reads 0  
13-0 Video Row Byte Offset  
Anti-tearing  
0
1
Disable................................................... default  
Enable  
This bit is automatically disabled if there is only one  
video stream and dual live video mode is enabled. In  
this mode, the even field is used for one live video  
stream and the odd field is used for the other live  
video stream.  
Programmed with the number of bytes in a row  
CR94-92 – Window 1 / W1-Y Video Start Address........RW  
23-21 Reserved  
........................................ always reads 0  
20 Used with CR97 bit-7  
19-0 Video Start Addres (in bytes)  
CR9A-98 – Capture Video Start Address....................... RW  
23-20 Reserved  
........................................always reads 0  
19-0 Capture Video Start Address  
Controlled by SRBE (3C5 index BE).  
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CR9B – Video Display Status........................................RWC  
CR9C – Capture Control 1.............................................. RW  
7
Capture Interrupt  
7-6 Frame Capture Control  
00 Interlace Capture.................................... default  
01 Even/odd 60fps capture  
0
1
Disable ...................................................default  
Enable  
6
5
4
3
2
1
0
Capture Interrupt Clear..................Write 1 to Clear  
VGA Vertical Blank.............................................RO  
Capture Interrupt Status.....................................RO  
Display Double Buffer Status..............................RO  
VDQ (Capture FIFO) Empty..............................RO  
Capture VSYNC Status.......................................RO  
Capture Video Display Enable (VDE) Status....RO  
10 Even field 30fps capture  
11 Odd field 30fps capture  
External HDE Select  
5
4
3
2
1
0
0
1
Use Internal HDE .................................. default  
Use External HDE  
Capture Enable  
0
1
Disable................................................... default  
Enable  
Genlock Enable  
0
1
Disable................................................... default  
Enable  
Motion Effect Algorithm  
0
1
Skip 2 lines ............................................ default  
Skip 1 line  
Capture Hsync Polarity  
0
1
Normal................................................... default  
Invert  
Capture Vsync Polarity  
0
1
Normal................................................... default  
Invert  
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CR9D – Capture Control 2...............................................RW  
Capture DTV / CCIR Format Select  
CR9F – Capture Control 4 .............................................. RW  
7
7-6 Capture Interrupt Source  
00 Capture vsync ........................................ default  
01 Capture even field  
0
1
CCIR .....................................................default  
DTV  
6-4 Horizontal Filter Tap  
0xx Bypass ....................................................default  
10 Capture odd field  
11 Capture blank  
100 2 Tap  
101 3Tap  
110 5 Tap  
111 9 Tap  
UV Swap  
5
4
IBM MPEG2 Mode Enable  
0
1
Normal................................................... default  
IBM MPEG2 Mode  
Production Test Mode for Capture  
0
1
Normal................................................... default  
For test purposes, the ESYNC# pin is used  
instead of capture Vsync and EDCLK# is used  
instead of external CLK  
3
2
1
0
0
1
Normal ...................................................default  
Swap  
YUV Swap  
0
1
Normal ...................................................default  
Swap  
3-1 Capture Clock Divide Factor Select  
Capture clock divide factor when the internal pixel  
clock is source:  
Philips 9051 Format Select  
0
1
Normal ...................................................default  
UV9051 Format  
000 Divide by 1 ............................................ default  
001 Divide by 2  
010 Divide by 3  
TV 8-Bit Control  
0
1
16-bit capture input ................................default  
8-bit capture input  
011 Divide by 4  
100 Divide by 5  
101 Divide by 6  
110 Select 14.318 MHz Clock  
111 Select 28.636 MHz Clock  
CR9E – Capture Control 3...............................................RW  
7-6 Capture Input Data Mode  
00 YUV 4:2:2..............................................default  
01 YUV 4:1:1  
0
Capture Clock Select  
0
1
Use external capture clock..................... default  
Use internal pixel clock divided by the factor  
above  
10 RGB 565  
11 -reserved-  
5
4
CGS Clock Double  
0
1
Normal ...................................................default  
Double  
Capture Clock Polarity  
0
1
Normal ...................................................default  
Invert  
3-2 Capture Clock Delay Select  
00 No delay.................................................default  
01 3 ns  
10 6 ns  
11 9 ns  
1
0
Hsync Delay  
0
1
Normal ...................................................default  
Delay  
PCI Frame Start and Busy  
0
1
PCI Video Not Busy...............................default  
PCI Video Busy  
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CRA1-A0 – Capture Vertical Total.................................RW  
15-11 Reserved  
........................................ always reads 0  
10-0 Capture Vertical Total  
CRAE – Capture CRTC Control .................................... RW  
7
6
5
Time Base  
0
1
One Time Base ...................................... default  
Two Time Base  
CRA3-A2 – Capture Horizontal Total ............................RW  
Frame Reset  
15-9 Reserved  
........................................ always reads 0  
0
1
Field reset .............................................. default  
Frame reset  
8-0 Capture Horizontal Total  
Capture Clock Divide by 2  
0
1
Select original capture clock.................. default  
Select inverted capture clock before divide by  
two  
CRA5-A4 – Capture Vertical Start .................................RW  
15-11 Reserved  
........................................ always reads 0  
4
3
2
1
0
Odd / Even Field Invert  
10-0 Capture Vertical Start  
0
1
Normal................................................... default  
Invert  
CRA7-A6 – Capture Vertical End...................................RW  
CRTC Hsync Load  
15-11 Reserved  
........................................ always reads 0  
0
1
Enable.................................................... default  
Disable  
10-0 Capture Vertical End  
CRTC Vsync Load  
0
1
Enable.................................................... default  
Disable  
CRA9-A8 – Capture Horizontal Start.............................RW  
CRTC Horizontal Reset  
15-10 Reserved  
........................................ always reads 0  
0
1
Enable.................................................... default  
Disable  
9-0 Capture Horizontal Start  
CRAB-AA – Capture Horizontal End.............................RW  
CRTC Vertical Reset  
0
1
Enable.................................................... default  
Disable  
15-10 Reserved  
........................................ always reads 0  
9-0 Capture Horizontal End  
CRAF – Capture CRTC Control .................................... RW  
7
Video Exist Select  
CRAC – Capture Vertical Sync Pulse Width .................RW  
0
1
Video exist capture ................................ default  
Always capture  
7-4 Reserved  
........................................ always reads 0  
3-0 Capture Vertical Sync Pulse Width  
6
Capture Sync and Direct  
0
1
Input .................................................... default  
Output  
CRAD – Capture Horizontal Sync Pulse Width.............RW  
7-6 Reserved  
........................................ always reads 0  
5
4
Reserved  
Capture CRTC Input Clock Mode  
........................................always reads 0  
5-0 Capture Horizontal Sync Pulse Width  
0
1
Normal................................................... default  
Clock divided by 2 when in 8-bit pixel bus  
mode  
3
2
1
0
External CRTC Input Clock Mode  
0
1
Clock devided by 1................................ default  
Clock devided by 2  
External Pixel Clock Mode  
0
1
Clock devided by 1................................ default  
Clock devided by 2  
CRTC Mode  
0
1
Targa Mode ........................................... default  
XPCV Mode  
MPEG2 Vsync Select  
0
1
Original Vsync....................................... default  
Field ID  
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CRB1-B0 – Capture Horizontal Minify Factor..............RW  
15 Reserved  
........................................ always reads 0  
CRBB-BA – Chromakey Comp Data 0 Low .................. RW  
15-0 Chromakey Compare Data 0 (Lower Threshold  
14-10 Planar Capture FIFO Level (for both U and V)  
9-0 Capture Horizontal Minify Factor  
CRBD-BC – Chromakey Comp Data 0 High ................. RW  
15-0 Chromakey Compare Data 0 (Higher Threshold  
CRB3-B2 – Capture Vertical Minify Factor...................RW  
15 Reserved  
........................................ always reads 0  
14-10 Planar Capture FIFO Threshold (for both U & V)  
9-0 Capture Vertical Minify Factor  
CRBE – Capture Control ................................................ RW  
7-6 Reserved  
........................................always reads 0  
5
Video WBUF Status ............................................ RO  
0
1
Empty .................................................... default  
Not empty  
CRB5-B4 – DST Pixel Width Count................................RW  
4
Second Aperture Direct Access (bypass video  
capture)  
15-12 Reserved  
........................................ always reads 0  
11-0 DST Pixel Width Count  
3
2
Interpolation Control  
Video Engine Clock Enable  
CRB7-B6 – DST Pixel Height Count...............................RW  
15-11 Reserved  
........................................ always reads 0  
0
1
Off  
On  
.................................................... default  
10-0 DST Pixel Height Count  
1
0
Flicker-Free Function  
0
1
Disable................................................... default  
Flicker-free when input is in interlace mode  
........................................always reads 0  
CRB8 – Capture FIFO Control 1 ....................................RW  
Reserved  
7-6 Capture FIFO Page Break  
00 8 level.....................................................default  
01 16 level  
CRBF – Display Engine Flags 4 ...................................... RW  
Video Line Buffer Read Reset Select......default = 0  
7
1x 32 level  
6-4 Window 2 Video Data Format  
000 YUV 422 ............................................... default  
001 -reserved-  
5
Interlace Double Buffering  
0
1
Disable ...................................................default  
Enable  
010 RGB 16  
011 -reserved-  
1xx -reserved-  
Interpolation Bypass 1 ............................default = 0  
4-0 Capture FIFO Level Control  
0
1
Targa Mode............................................default  
XPCV Mode  
3
2-0 Window 1 Video Data Format  
000 YUV 422 ............................................... default  
001 -reserved-  
CRB9 – Capture FIFO Control 2 ....................................RW  
7
6
ENNENZOOM  
Planar 422 Display  
010 RGB 16  
011 -reserved-  
1xx -reserved-  
0
1
Disable ...................................................default  
Enable  
5
Planar Mode Window Indicator  
Indicate which window is in planar mode  
4-0 Capture FIFO Request Threshold Control  
0
1
Targa Mode............................................default  
XPCV Mode  
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Digital TV Control Registers  
VGA Extended Registers – CRTC Shadow  
Read/Write of Shadow registers is controlled by extended  
register GR30[6] (port 3CE/3CF index 30h). If GR30[6]=1,  
read/write operations to CRTC indices 0, 3-7, 10-11, and 16  
are performed to the shadow registers instead of to the normal  
registers. Bit definitions for these registers are identical to the  
standard CRTC register set.  
CRD3-D0 – VGA / Digital TV Sync Control 1................RW  
31-27 Reserved  
........................................ always reads 0  
26-16 Vertical Data Load  
15 VGA Slave Mode for DTV  
0
1
Disable ...................................................default  
Enable  
14 H/V Data Load  
CR00 – Shadow Horizontal Total ................................... RW  
CR03 – Shadow Horizontal Blank End .......................... RW  
CR04 – Shadow Horizontal Retrace Start...................... RW  
CR05 – Shadow Horizontal Retrace End ....................... RW  
CR06 – Shadow Vertical Total........................................ RW  
CR07 – Shadow Overflow................................................ RW  
CR10 – Shadow Vertical Retrace Start .......................... RW  
CR11 – Shadow Vertical Retrace End............................ RW  
CR16 – Shadow Vertical Blanking End.......................... RW  
0
1
Disable ...................................................default  
Enable  
13 Digital Hsync Direction  
0
1
Input .....................................................default  
Output  
12-9 Reserved  
........................................ always reads 0  
8-0 Horizontal Data Load  
(see also CRD8, Digital TV Interface Control)  
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3D Graphics Engine Registers  
Operational Concept  
This section describes how to program the ProMedia graphics  
engine for different operations. When the Setup Engine is to  
be used, the following steps should be taken to perform the  
drawing functions:  
From a programmer’s point of view, operations that can be  
applied to the ProMedia fall into the following categories:  
Reset: This operation resets the GE to default status.  
Status: This operation returns the GE status.  
Drawing Environment: The operations set environment  
for drawing.  
Software sets up the drawing environment.  
Software issues a drawing command.  
Software continuously sends triangles to Setup engine.  
Software sends a triangle with last flag set or a null  
triangle to Setup engine to signal end of operation.  
Frame Buffer Control: The operations set control for the  
frame buffer.  
Drawing: Draw an object.  
Geometry Primitives: Describe a geometry primitive.  
Drawing Environment defines a set of conditions that decide  
the operations to be applied to each pixel. Drawing  
Environment operations are straight-forward. There is a  
group of registers that defines the drawing environment. By  
directly setting these registers, a program can control the  
drawing environment.  
Frame Buffer Control decides how to access the frame buffer.  
Like the Drawing Environment, there is a group of registers  
that define the frame buffer access. By directly setting these  
registers, a program can control frame buffer access.  
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Drawing  
Bitblt - Frame Buffer to Frame Buffer  
A Note on CPU as the Source of Operation  
Blt operation may involve a pattern. If it does, and the pattern  
is stored in the frame buffer, the pattern parameters (P1, P2,  
P3) must also be set. The following registers must be set to  
provide the source and destination rectangles of blt: Ps1, Pd1,  
Ps2, and Pd2. These registers can be set in any order. If a  
register is set several times, only the last one is effective.  
After all the registers are set, the program starts blting by  
writing a blt command to Command Register.  
Any operation that uses the CPU as the source of operation  
(such as the Blt shown in section x) requires the host CPU to  
feed data into data registers III and IV (BA+56 and 60). Since  
the ProMedia is using the 64-bit internal data path, any data  
(32-bit) from the CPU will be packed into 64-bit before use.  
Therefore, there are two registers for the CPU to write. These  
two registers are arranged as shown in the following diagram.  
Bitblt - CPU to Frame Buffer  
The operation for blting from the CPU is similar to the blting  
from the frame buffer except that Ps1 and Ps2 are not needed  
and the data from the CPU must immediately follow the  
setting of the Command Register.  
Writing to Data Register IV triggers data in both registers to  
be sent to the engine for processing. However, the hardware  
may expose the two registers as a mapped space to save  
software from toggling between the two registers.  
For all commands that require data from the CPU, the  
command and data are considered atomic; i.e., the data should  
follow the command immediately and no other command or  
parameter can be placed in between. The data can be written  
to Data Register III and IV. Alternatively, it can be written to  
a memory-mapped space designated by ProMedia apertures.  
The same rule applies to drawing text from the CPU to the  
frame buffer.  
Geometry Primitive  
To draw a geometry primitive, the host must issue a drawing  
command by writing to the Command Register first and then  
set up the geometry as described in later in this document.  
Text  
Text glyph can be from the CPU or the frame buffer. When  
the glyph is from the CPU, the registers to be set are Pd1 and  
Pd2 for text location. When the glyph is stored in the frame  
buffer, the registers to be set are Ps1, Ps2, Pd1, and Pd2 to  
provide both the glyph and text locations. These registers can  
be set in any order. If a register is set several times, only the  
last one is effective. After all the registers are set, the program  
starts blting by writing a text command to Command Register.  
The major difference between text and Blt is that a text source  
data is 8-bit aligned while the bitblt is 64-bit aligned. That is,  
for text, each new line starts at the byte boundary, while for a  
bitblt, at the 64-bit boundary.  
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Geometry Primitives  
The ProMedia supports the following geometry primitives:  
line, and polygon. Each geometry primitive can be further  
modified for 3D, shading, and texture mapping. A different  
mechanism, called sequential loading, performs the geometry  
primitive set up operation.  
Loading Mechanism  
There are two ways to set up a geometry primitive, random  
loading and sequential loading. Like the random access, the  
order is not important in random loading, but the address is.  
Writing to a certain address in the register space causes a  
certain pre-determined action. On the other hand, like  
sequential access, the order decides the data semantics in  
sequential loading. The ProMedia uses sequential loading in  
the Rasterization Engine and the Setup Engine.  
In the ProMedia, parameters don’t have to be the fixed  
addresses. ProMedia parameters are treated as a data stream  
and interpreted based on the type of primitive. Parameters  
must be set in a stream as follows:  
P1 is the number of bytes for parameter 1, P2-P1 for  
parameter 2, etc.  
For the Rasterization Engine, there are 9 kinds of parameters:  
Bresenham Edge, DDA Edge, Z, Texture, Perspective, Color,  
Specular/fog Start, Specular, and Fog. Parameters must  
appear in the following order:  
Edge(Major), Texture, Perspective, Color, Specular/fog Start,  
Specular, Fog, Z, Edge(Minor)  
There are two kinds of edges and only one kind can appear in  
a parameter stream. Bresenham Edge can only appear in 2D  
primitives (without values for iterators).  
For the Setup Engine, there is only one kind of parameter:  
vertex. However, each primitive could have one or three  
vertices. The size of each vertex is variable depending on  
triangle attribute.  
Only polygon and line primitives can use this sequential  
loading feature. In the following sections, each primitive is  
addressed in detail.  
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Polygon  
General polygons can only be drawn by directly using the  
Rasterization Engine. In the ProMedia, all polygons must be  
Y-monolithic, meaning, when walking from the vertex with  
minimal Y to the vertex with maximum Y, the Y coordinates  
of the vertices are monolithically increased. A polygon is  
drawn by drawing a series of segments:  
The following example shows how to draw two shaded  
polygons.  
Sequence Content  
0
1
Drawing Command  
Full Segment including  
Primitive Type: Re-loading, Major & minor edge, color  
Major edge L1  
Sequence Content  
Color Parameter for L1  
Minor edge L2  
0
1
Drawing Command (Polygon)  
Full Polygon Segment  
2
3
Partial Segment including  
Primitive Type: minor edge  
Minor Edge L3  
Full Segment including  
Primitive Type: Major edge, color  
Major Edge L4  
2
Polygon Segment (Full or Partial)  
Polygon Segment (Full or Partial)  
….  
3
….  
n
Color for L4  
Polygon Segment (Full or Partial) or a Null Primitive  
4
5
Partial Segment including  
Primitive Type: Minor edge  
Minor Edge L5  
Full Segment including:  
Primitive Type: Major & minor edge, color, negative scan  
direction  
Major edge L6  
Color Parameter for L6  
Minor edge L7  
A partial segment consists of only one primitive type and one  
minor edge parameter. A full segment consists of one  
primitive type, edge parameter(s), and interpolation  
parameters (Z, color, texture, etc.). The rule is whenever a  
new major edge is in the segment a full segment must be used,  
otherwise a partial segment has to be used.  
6
Partial Segment including:  
Primitive Type: Minor edge, “Last”  
Minor Edge L8  
Most bit fields in primitive type define the data to be loaded to  
Rasterization Engine. If the “Re-load” bit is set, they also  
define the data set to be passed to Pixel Engine. The primitive  
type of the first and only the first segment must have the “Re-  
load” bit set to signal Rasterization Engine the data set to be  
passed to Pixel Engine. The primitive type of the last and  
only the last segment must have the “Last” bit set to signal the  
end of the sequence. The last of the primitive can be a Null  
primitive (others must be polygon). Null primitive has no  
parameter.  
This mechanism can be used to draw a single polygon, as well  
as multiple polygons with the same attributes (e.g. 3D texture  
mapped). All that is required is that somewhere in the  
sequence we pass a full segment with starting edges of a new  
polygon.  
The following sections are about complete segments (a full  
segment with both major and minor edges) with different  
attributes. A normal full segment may not have the minor  
edge parameter. A partial segment has no other parameters  
except the minor edge.  
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2-D  
3-D Shaded  
Sequence Content  
Sequence Content  
0
1
2
Primitive Type  
Major Edge Parameter  
Minor Edge Parameter  
0
1
2
3
4
5
Primitive Type  
Major Edge Parameter  
Z Parameter  
Color Parameter  
Alpha Parameter (optional)  
Minor Edge Parameter  
3-D  
Sequence Content  
0
1
2
Primitive Type  
Major Edge Parameter  
Minor Edge Parameter  
Texture Mapped Shaded  
Without perspective correction:  
Sequence Content  
Texture Mapped  
0
1
2
3
Primitive Type  
Major Edge Parameter  
Texture Coordinate Parameter  
Optional Auxiliary Texture Data Parameter for  
linear interpolation  
Without perspective correction:  
Sequence Content  
0
1
2
3
Primitive Type  
Major Edge Parameter  
Texture Coordinate Parameter  
Optional Auxiliary Texture Data Parameter for  
linear interpolation  
4
5
Color Parameter  
Minor Edge Parameter  
With perspective correction:  
Sequence Content  
4
Minor Edge Parameter  
With perspective correction:  
Sequence Content  
0
1
2
3
4
5
6
7
Primitive Type  
Major Edge Parameter  
Texture Coordinate Parameter  
Auxiliary Texture Data Parameter  
Perspective Factor Parameter  
Color Parameter  
0
1
2
3
4
5
Primitive Type  
Major Edge Parameter  
Texture Coordinate Parameter  
Auxiliary Texture Data Parameter  
Perspective Factor Parameter  
Minor Edge Parameter  
Alpha Parameter (optional)  
Minor Edge Parameter  
Shaded  
Sequence Content  
3-D Texture Mapped Shaded  
Without perspective correction:  
Sequence Content  
0
1
2
3
4
Primitive Type  
Major Edge Parameter  
Color Parameter  
Alpha Parameter  
Minor Edge Parameter  
0
1
2
3
4
Primitive Type  
Major Edge Parameter  
Z Parameter  
Texture Coordinate Parameter  
Optional Auxiliary Texture Data Parameter for  
linear interpolation  
3-D Texture Mapped  
Without perspective correction:  
Sequence Content  
5
6
7
Color Parameter  
Alpha Parameter (optional)  
Minor Edge Parameter  
0
1
2
3
4
Primitive Type  
Major Edge Parameter  
Z Parameter  
Texture Coordinate Parameter  
Optional Auxiliary Texture Data Parameter for  
linear interpolation  
With perspective correction:  
Sequence Content  
0
1
2
3
4
5
6
7
Primitive Type  
Major Edge Parameter  
Z Parameter  
Texture Coordinate Parameter  
Auxiliary Texture Data Parameter  
Perspective Factor Parameter  
Color Parameter  
5
Minor Edge Parameter  
With perspective correction:  
Sequence Content  
0
1
2
3
4
5
Primitive Type  
Major Edge Parameter  
Z Parameter  
Texture Coordinate Parameter  
Auxiliary Texture Data Parameter  
Minor Edge Parameter  
Alpha Parameter (optional)  
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Triangle  
Synchronization  
Triangles can be drawn using the Polygon Mechanism  
described above. Additionally, triangles can also be drawn by  
using the Setup Engine if they meet certain criteria. Triangles  
and polygons can also be freely mixed in a drawing sequence.  
The ProMedia supports stand-alone triangles as well as a  
triangle list in a sequence as follows:  
Reset and status operations can be performed in any order and  
at any time including in the middle of another operation.  
However, be aware of the consequence (reset) and what to  
expect (status).  
Generally, Drawing Environment and Frame Buffer Control  
operations should be performed before the drawing operation  
to take effect.  
Sequence Content  
0
1
2
3
1
Drawing Command (Polygon)  
Triangle primitive  
Triangle primitive  
Triangle primitive  
The primitive operation is considered atomic; i.e., no other  
operation (except for status and reset) can be performed inside  
a Geometry Primitive operation.  
Functional Blocks  
Triangle primitive  
The ProMedia hardware is divided into 6 major functional  
blocks. They are:  
Each primitive consists of a triangle attribute and one or three  
vertices. The order of the data in each primitive is: Triangle  
Attribute, Vertex 0, Vertex 1 (optional), Vertex 2 (optional).  
Whether vertices 1 and 2 are to be loaded depends on the  
Triangle Attribute. Writing to BA+192 triggers a loading  
sequence in the Setup Engine. The order of the data in a  
vertex is: Z, RGBA, UV, W, XY. Not every one has to appear  
in every vertex. Whether a particular item is present in a  
vertex is decided by the Triangle Attribute. For example, the  
Data in a stream for a texture mapped triangle strip may look  
like: Triangle Attribute, U0V0, X0Y0.  
Bus Interface (BI)  
VGA core (VGA)  
Setup Engine (SE)  
Rasterization Engine (RE)  
Pixel Engine (PE)  
Memory Interface (MI)  
Each functional block conceptually works independently of  
other blocks. The term "Graphics Engine (GE)” indicates the  
combination of the Setup Engine, the Rasterization Engine,  
and the Pixel Engine.  
Due to the limited precision of the setup engine, only triangles  
smaller than a certain size will be passed. Software will only  
pass triangles smaller than 64x128 or 128x64 to the hardware.  
Also, delta values of RGBAUVZ across a triangle will be less  
than 128. There is no limitation on the delta of W since it is  
impossible to exceed 1.  
Bus Interface  
The bus interface block connects the AGP bus on one side and  
the GE and VGA on the other side.  
Line  
Parameters for line primitives are very similar to their polygon  
counter-parts. The differences are as follows:  
There are only major edge parameters.  
All the dXm values (dRm, dUm, etc.) are ignored.  
The following example shows these differences for a texture  
mapped primitive:  
Sequence Polygon Content  
Line Content  
0
1
2
3
4
Drawing Command  
Primitive Type  
Major Edge  
Texture Parameter  
Minor Edge  
Drawing Command  
Primitive Type  
Major Edge  
Texture Parameter  
Using the same mechanism for multiple polygons, multiple  
lines can also be drawn by issuing one drawing command.  
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Span Engine  
PS1, PS2, PD1, and PD2 are used in blt and text operations to  
define source and destination rectangles.  
GEbase + 0 - Parameter Source 1 ....................................RW  
GEbase + 8 - Parameter Destination 1............................ RW  
31-28 Reserved  
........................................ always reads 0  
31-28 Reserved  
........................................always reads 0  
27-16 Y-coordinate Parameter Source 1 Start  
High 12 bits of parameter source 1 starting address in  
Y coordinate  
27-16 Y-coordinate Parameter Destination 1 Start  
High 12 bits of parameter destination 1 starting  
address in Y coordinate  
15-12 Reserved  
........................................ always reads 0  
15-12 Reserved  
........................................always reads 0  
11-0 X-coordinate Parameter Source 1 Start  
Low 12 bits of parameter source 1 starting address in  
X coordinate  
11-0 X-coordinate Parameter Destination 1 Start  
Low 12 bits of parameter destination 1 starting  
address in X coordinate  
GEbase + 4 - Parameter Source 2 ....................................RW  
GEbase + C - Parameter Destination 2........................... RW  
31-28 Reserved  
........................................ always reads 0  
31-28 Reserved  
........................................always reads 0  
27-16 Y-coordinate Parameter Source 2 Start  
High 12 bits of parameter source 2 starting address in  
Y coordinate  
27-16 Y-coordinate Parameter Destination 2 Start  
High 12 bits of parameter destination 2 starting  
address in Y coordinate  
15-12 Reserved  
........................................ always reads 0  
15-12 Reserved  
........................................always reads 0  
11-0 X-coordinate Parameter Source 2 Start  
Low 12 bits of parameter source 2 starting address in  
X coordinate  
11-0 X-coordinate Parameter Destination 2 Start  
Low 12 bits of parameter destination 2 starting  
address in X coordinate  
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Graphics Engine Core  
GEbase + 10 - Right View Display Base Address ...........RW  
31 Right View Active  
GEbase + 18 – Block Write Start Address...................... RW  
31 Linear Mode  
0
Inactive (use VGA style for display start  
address) ..................................................default  
Active (use the base register address in this  
register for the display starting address)  
0
1
Fill a rectangle area................................ default  
Fill a linear area  
1
30-24 Reserved  
23-0 Starting Address (in multiples of 64 bytes)  
........................................always reads 0  
30-24 Reserved  
........................................ always reads 0  
23-0 Right View Display Starting Address  
Writing to this register sets Status Register bit-21 to 0. Later  
when the address is used to display a frame, the status bit is  
changed to 1.  
GEbase + 1C – Block Write Area / End Address........... RW  
Rectangle Area Fill Mode  
31-28 Reserved  
........................................always reads 0  
27-16 Height of the Area  
15-12 Reserved  
........................................always reads 0  
11-0 Width of the Area (in bytes)  
Stride is Destination Stride in port 21C0h  
GEbase + 14 - Left View Display Base Address..............RW  
31 Left View Active  
0
Disable (only Right View Display Starting  
Address is used) .....................................default  
Enable (Right View Display Starting Address  
is used for the right view and this register for  
the left view; hardware will use these two  
addresses alternately)  
Linear Area Fill Mode  
31-0 End Address (in multiples of 64 bytes inclusive)  
1
Writing to this register triggers a Memory Set operation.  
Color for this operation is specified in the Foreground register.  
30-24 Reserved  
........................................ always reads 0  
23-0 Left View Display Starting Address  
Writing to this register sets Status Register bit-20 to 0. Later  
when the address is used to display a frame, the status bit is  
changed to 1.  
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GEbase + 20 – Graphics Engine Status ............................RO  
There are two input FIFOs to buffer data and commands from  
the host, the Command FIFO (8 levels deep) and the  
Bresenham FIFO (2 levels deep). Drawing commands,  
Drawing Environment, and Frame Buffer Control are routed  
through the Command FIFO. Primitive Type and Geometry  
Primitives are routed through the Bresenham FIFO.  
Commands in the Command FIFO don’t take effect until a  
prior command is executed or the task in progress is finished.  
Parameters in the Bresenham FIFO don’t take effect until a  
prior parameter is phased out (reaches the end of an edge).  
Writing to this register resets the GE.  
31 Bresenham Engine Status  
0
1
Idle  
Busy  
30 Setup Engine Status  
0
1
Idle  
Busy  
29 SP / DPE Status  
0
1
Idle  
Busy  
28 Memory Interface Status  
0
1
Idle  
Busy (access for screen refresh doesn’t count)  
27 Command List Processing Status  
0
1
Idle  
Busy  
26 Block Write Status  
0
1
Idle  
Busy  
25 Command Buffer Status  
0
1
Not full  
Full  
24 Reserved  
........................................ always reads 0  
23 PCI Write Buffer Status  
0
1
Empty  
Not empty  
22 Z Check Status  
0
Engine busy: All Z tests performed so far have  
failed in the command being executed.  
Engine idle: All Z tests performed in the last  
command have failed.  
1
Otherwise  
Logically, this bit is the OR of all Z test results  
performed in the latest command  
21 Effective Status  
0
1
Current display base register is not yet  
effective (the frame is not displayed)  
It is effective  
20 Left View Status  
0
1
Current display base register is not yet  
effective (the frame is not displayed)  
It is effective  
19 Last View Displayed / Being Displayed  
0
1
Right View  
Left View  
18-11 Reserved  
........................................ always reads 0  
10-0 Scan Line Currently Being Displayed  
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GEbase + 24 – Graphics Engine Control ....................... WO  
GEbase + 2C – Graphics Engine Wait Mask ................. RW  
7
Reset  
31-0 Wait Mask  
0
1
Normal operation ...................................default  
Reset all internal registers and pointers. Reset  
is performed by setting this bit to 1 and then  
back to 0.  
When writing to this register, hardware will monitor  
the value of M (Wait Mask & Status). If M is not 0,  
the Graphics Engine (including the RE, SE, PE, and  
MI) will not accept new registers from the host CPU  
or AGP bus. This register is cleared by the hardware  
when M = 0. Only bits 31-28, 26, 23, and 21-20 are  
effective (all other bits are ignored).  
6-4 Reserved  
3-0 Debug Module Select ............................... default = 0  
........................................ always reads 0  
Module to Debug  
000 None  
GE Register 28  
undefined  
001 Setup Engine  
SE Status  
010 Rasterization Engine  
011 Pixel Engine  
RE Status  
PE Status  
100 Memory Interface  
101 Cmd List Ctrl Unit  
110 Cmd List Ctrl Unit  
111 -reserved-  
MI Status  
Cmd List Start Address  
Cmd List End Address  
n/a  
GEbase + 28 – Graphics Engine Debug............................RO  
31-0 Engine Module Status  
(See register 24 bits 3-0 above)  
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Graphics Engine Organization  
The ProMedia Graphics Engine consists of the following  
units: Setup Engine, Rasterization Engine, and Pixel Engine.  
These units are organized as follows:  
When the Setup Engine is to be used, the following steps  
should be taken to perform drawing functions:  
S/W sets up the drawing environment.  
S/W issues a drawing command.  
S/W continuously sends triangles to the Setup Engine (or  
primitives to the Rasterization Engine).  
A G P  
Setup Engine  
S/W sends a triangle with last flag set or a null triangle to  
the Setup Engine to signal the end of the operation (or its  
equivalent to the Rasterization Engine).  
Rasterization Engine  
Triangles sent to the Setup Engine can be interleaved with  
primitives sent to the Rasterization Engine in step 3 above.  
Pixel Engine  
The Setup Engine uses the same sequential loading  
mechanism as in the Rasterization Engine. The order of  
loading is: Triangle Attribute, Vertex 0, Vertex 1 (optional),  
Vertex 2 (optional). Whether vertex 1 and 2 are to be loaded  
depends on the Primitive Type. Writing to BA+4Ch triggers a  
loading sequence to the Setup Engine. The order of data in a  
vertex is: RGBA, SrgbF, W, UV, Z, XY. Not every one will  
appear in every vertex. Whether a particular item will be  
present in a vertex is decided by the Triangle Attribute. For  
example, the data in a stream for a texture mapped triangle  
strip may look like: Triangle Attribute, U0V0, X0Y0.  
Memory Interface  
The interfaces among the components are:  
AGP to Pixel Engine: Set drawing environment registers.  
AGP to Rasterization Engine: Set primitives: edge  
walking, slopes.  
AGP or Setup Engine: Set vertices, culling info.  
Setup Engine to Rasterization Engine: Set primitives:  
edge walking, slopes.  
Rasterization Engine to Pixel Engine: Pixel Data,  
addresses and coordinates.  
Pixel Engine to Memory Interface: Addresses and  
coordinates, pixel data.  
GEbase + 2C – Setup Engine Status................................. RO  
Each unit performs the following functions:  
31-0 Overflow Status  
This register records setup engine overflow status. For every  
triangle, the entire register is shifted left one bit with bit-0 then  
set to reflect whether the triangle has slope overflow. This  
register is usefuil for debugging purposes. This register  
resides in the VGA address space and is not decoded by the  
setup engine.  
Setup Engine: Back face culling, slope calculation.  
Rasterization Engine: Edge walking, color interpolation,  
Z, texture coordinates, perform perspective correction.  
Pixel Engine: Generate addresses and coordinate for all  
memory accesses: read/write Z, read texture, read  
source/destination, write destination (draw buffer), 2-D  
functions, bi/tri-linear interpolation, blending and  
modulation, ROP, Z test, alpha test, transparency, etc.  
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Setup Engine Registers  
GEbase + 30 – Setup Engine Primitive Attribute...........RW  
31 Z Parameter  
6
5
Z Normalization (Setup Engine Only)  
0
1
Absent ....................................................default  
Present (Setup Engine calculates Z slope)  
0
1
Disable................................................... default  
Enable  
30 Texture Parameter  
Flat Mode (applies to diffuse color, alpha, specular  
0
1
Absent ....................................................default  
Present (SE calculates Z slope)  
color, and fog)  
0
1
Smooth color or no color....................... default  
Flat color. SE sends only starting values to RE  
29 Perspective Factor Parameter  
0
1
Absent ....................................................default  
Present (SE calculates W slope)  
4
Full Vertex Info  
0
1
Disable................................................... default  
28 Color Parameter  
Enable. Indicates that all vertex data are  
needed for the triangle. Software still needs to  
set bits 31-25. However in this case, the data  
order in a vertex is: X, Y, Z, W, RGBA,  
SrgbF, U, V. Even though the vertex actually  
contains all the data, software doesn’t  
necessarily set this bit. When this bit is not  
set, hardware decodes vertex data as described  
in the Vertex Register descriptions.  
0
1
Absent ....................................................default  
Present (SE calculates color slope)  
27 Specular Color Parameter  
0
1
Absent ....................................................default  
Present (SE calculates specular slope)  
26 Fog Parameter  
0
1
Absent ....................................................default  
Present (SE calculates fog slope)  
25 Step Mode  
3
2
1
Sub-Pixel Precision (Rasterization Engine Only)  
0
1
Disable ...................................................default  
0
1
Disable................................................... default  
Enable  
Enable (SE will process the next primitive only  
when it finishes the current primitive. There is  
no parallelism between primitives)  
Anti-Aliasing (RE Only)  
0
1
Disable (walk at pixel precision) ........... default  
Enable (walk at sub-pixel precision)  
24-20 Reserved  
19-15 LOD Adjust .............................................. default = 0  
........................................ always reads 0  
Auto Direction for Scan Line Ends (RE Only)  
3.2 signed # to be added to calculate the LOD value  
0
1
Disable................................................... default  
Enable. Bits 31-2 must be 0. Scan order is  
passed to the Pixel Engine based on the  
comparison result of two end points instead of  
the bit in the Primitive Type register. Software  
should only use this bit for 2D polygons with  
Bresenham edge walking.  
14-7 Reserved  
........................................ always reads 0  
0
Bresenham Edge Walking (RE Only)  
0
1
Use DDA to walk through edges ........... default  
Use Bresenham algorithm to walk through  
edges  
This register is decoded by the Setup Engine and passed to the  
Rasterization Engine by the Setup Engine. This register and  
its equivalent part in the Rasterization Engine are “partially”  
pipelined in the sense that there are only two levels of pipe for  
this register in both engines while there are many levels for  
other data. The two levels are the decoding level and the  
execution level. Both the Rasterization Engine and the Setup  
Engine use this register to decide what kind of operation to  
perform and what kind of data stream to expect. It must be set  
before any parameter can be loaded.  
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GEbase + 3C –Setup Engine Primitive Type ................. WO  
Vertex Registers  
Writing to this register signals the Graphics Engine to begin  
sequential loading. The engine will interpret the contents of  
this register and the Primitive Attribute register to decide the  
amount and types of parameters to expect. Like vertices, there  
is a FIFO for Triangle Attributes. The queue has three entries.  
Writing to this register adds it to the queue. The Setup Engine  
starts working whenever a triangle attribute is received and  
stops after it is finished processing a triangle with L = 1.  
Inside the setup engine, one set of registers is provided to  
store the three vertices is is currently working on and an  
additional set is provided to store three pending vertices. Note  
that it doesn’t always require 3 vertices to define a triangle  
(depending on the Triangle Attribute Register, it may be either  
1 or 3 vertices).  
Vertex information includes coordinate, texture, color, and  
depth. Some may be absent in a data stream. If any appear in  
a vertex, they must be present in the following order: Color,  
Specular Color, W, U, V, Z, X, Y. The formats are shown  
below:  
31-30 Loading Target  
00 Rasterization Engine. Send bits 19-0 to the  
RE. Sequential loading data will also be sent  
to the RE.................................................default  
01 Setup Engine. Send bits 29-0 to the SE.  
Sequential loading data will also be sent to the  
SE. Internally, a flag is set to prevent the SE  
from decoding the data and sending it to the  
RE. The SE will clear this flag when it is idle.  
1x -reserved-  
Vertex Register 1 - Color Value  
31-24 Alpha Value  
23-16 Red Value  
15-8 Green Value  
7-0 Blue Value  
29 Null Primitive  
Vertex Register 2 - Specular Color Value  
0
1
Regular Primitive ...................................default  
Null Primitive  
31-24 Fog Value  
23-16 Specular Red Value  
15-8 Specular Green Value  
7-0 Specular Blue Value  
28 Last Primitive  
0
1
Regular Primitive ...................................default  
Last Primitive  
27-26 Culling Attribute (Setup Engine Target Only)  
00 No culling...............................................default  
01 Clockwise culling  
Vertex Register 3 - W Value  
31-0 Texture W Coordinate. 32-bit floating # in (0, 1.0)  
Vertex Register 4 - U Value  
10 Counter-clockwise culling  
11 No culling  
31-0 Texture U Coordinate. 32-bit floating number  
25 Reserved  
........................................ always reads 0  
Vertex Register 5 - V Value  
24 (V2, V0) Edge Anti-Aliasing Flag........... default = 0  
23 (V1, V2) Edge Anti-Aliasing Flag .......... default = 0  
22 (V1, V1) Edge Anti-Aliasing Flag .......... default = 0  
21 Full Vertices Information  
31-0 Texture V Coordinate. 32-bit floating number  
Vertex Register 6 - Z Value  
31-0 Z Coordinate. 32-bit floating number  
0
Partial Vertices Information. Two of the  
vertices are from the previous triangle. Only  
one vertex is to be loaded from the vertex  
queue to the working registers................default  
All vertices are new. All three working  
registers are to be loaded from the vertex  
queue.  
Vertex Register 7 - X Value  
31-0 X Coordinate. 32-bit floating number  
1
Vertex Register 8 - Y Value  
31-0 Y Coordinate. 32-bit floating number  
20-19 Working Vertex Index  
Floating Point Number Format  
Index of the working vertex that is to be replaced.  
This field is always 0 if F = 1.  
All floating point numbers are converted by on-chip hardware  
into internal fixed point integer format. All floating point  
numbers are specified in IEEE 32-bit floating point number  
format (shown below):  
18-3 Reserved  
........................................ always reads 0  
2
Debug Control  
0
1
Discard triangle on overflow..................default  
Draw triangle on overflow  
31 Sign  
30-23 Exponent (excess-127 format)  
22-0 Mantissa (fractional part of a number in “1.nn”  
format where the integer part is always 1)  
1-0 Flat Color Vertex Index  
Vertex index for flat color (Index of vertex whose  
color is passed to the RE as the starting color)  
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Rasterization Engine Registers  
The major responsibilities of the Rasterization Engine are:  
Both Rasterization and Setup Engines share one interface to  
the AGP Write Buffer. The first reason is that both  
Rasterization Engine and Setup Engine use stream decoding to  
receive data from the host. Once they are inside a stream,  
they must act quickly to grab data to prevent other  
components from taking the data. Having two stream  
decoders in the graphics engine is a potential source for  
problems. The second reason is that both the Rasterization  
Engine and Setup Engine handle the same types of data.  
Coupling them tightly makes the design easier and reduces  
problems that arise from synchronization. The third reason is  
for better synchronization between the two engines.  
Receive data from host: Set registers, sequential loading  
of parameters.  
Edge walking: Generate end points of polygon edges or  
pixels on a line.  
Interpolation:  
Calculate values such as texture  
coordinates on a polygon / line.  
Perspective correction: Perform perspective correction.  
In the ProMedia, the Rasterization Engine performs color  
(including alpha) interpolation, texture coordinate (perspective  
corrected) generation, Z coordinate interpolation, and texture  
gradient (perspective corrected) calculations.  
The engine interfaces to the host through both random access  
registers and sequential loading. There are two random access  
registers: Primitive Attribute and Primitive Type. The  
Primitive Attribute register consists of most parameter  
information from the Rasterization Engine’s Primitive Type  
and the Setup Engine’s Triangle Attribute register.  
Host access to the Rasterization Engine is by sequential writes  
to minimize AGP bandwidth requirements. This is not needed  
for the Setup Engine to access the Rasterization Engine. In  
addition, if sequential parameters were used to interface  
between the Setup Engine and the Rasterization Engine, it  
would incur extra cost for the Setup Engine to pack data and  
would also reduce performance. Therefore, the Setup Engine  
accesses working registers in the Rasterization Engine  
directly. To synchronize operation, hardware must wait until  
the Setup Engine becomes idle to accept data from the host to  
the Rasterization Engine.  
The address space that can be used by sequential loading  
parameters is from Base Address + 40h to Base Address +  
FFh. Software should not use addresses outside this space for  
parameters. Sequential loading must use the address in this  
space starting at 0x40H in ascending order. For example,  
the first address must be 40h, the next must be 44h, etc. In  
order to give time to notify the other component to stop  
decoding, address 40h is exclusively reserved for sequential  
loading.  
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GEbase + 30 – RE Primitive Attribute............................RW  
31 Z Parameter  
0
1
Absent ....................................................default  
Present (Rasterization Engine calculates Z  
slope)  
6
5
Z Normalization (Setup Engine Only)  
0
1
Disable................................................... default  
Enable  
30 Texture Parameter  
Flat Mode (applies to diffuse color, alpha, specular  
color, and fog)  
0
1
Absent ....................................................default  
Present (RE calculates texture info)  
0
1
Smooth color or no color....................... default  
Flat color. RE forces deltas to 0.  
29 Perspective Factor Parameter  
0
1
Absent ....................................................default  
Present (RE performs perspective correction)  
4
Full Vertex Info  
0
1
Disable................................................... default  
28 Color Parameter  
Enable. Indicates that all vertex data are  
needed for the triangle. Software still needs to  
set bits 31-25. However in this case, the data  
order in a vertex is: X, Y, Z, W, RGBA,  
SrgbF, U, V. Even though the vertex actually  
contains all the data, software doesn’t  
necessarily set this bit. When this bit is not  
set, hardware decodes vertex data as described  
in the Vertex Register descriptions.  
0
1
Absent ....................................................default  
Present (RE calculates Gouraud color  
(RGBA))  
27 Specular Color Parameter  
0
1
Absent ....................................................default  
Present (RE calculates specular color)  
26 Fog Parameter  
0
1
Absent ....................................................default  
Present (RE calculates fog)  
3
2
1
Sub-Pixel Precision (Rasterization Engine Only)  
25 Step Mode  
0
1
Disable................................................... default  
Enable  
0
1
Disable ...................................................default  
Enable (RE will process the next primitive  
only when it finishes the current primitive. No  
parallelism exists between primitives)  
Anti-Aliasing (RE Only)  
0
1
Disable (walk at pixel precision) ........... default  
Enable (walk at sub-pixel precision)  
24-20 Reserved  
19-15 LOD Adjust .............................................. default = 0  
3.2 signed # to be added to calculate the LOD value  
14-7 Reserved  
........................................ always reads 0  
Auto Direction for Scan Line Ends (RE Only)  
0
1
Disable................................................... default  
Enable. Bits 31-2 must be 0. Scan order is  
passed to the Pixel Engine based on the  
comparison result of two end points instead of  
the bit in the Primitive Type register. Software  
should only use this bit for 2D polygons with  
Bresenham edge walking.  
........................................ always reads 0  
0
Bresenham Edge Walking (RE Only)  
0
1
Use DDA to walk through edges ........... default  
Use Bresenham algorithm to walk through  
edges  
This register is decoded by the Setup Engine and passed to the  
Rasterization Engine by the Setup Engine. This register and  
its equivalent part in the Rasterization Engine are “partially”  
pipelined in the sense that there are only two levels of pipe for  
this register in both engines while there are many levels for  
other data. The two levels are the decoding level and the  
execution level. Both the Rasterization Engine and the Setup  
Engine use this register to decide what kind of operation to  
perform and what kind of data stream to expect. It must be set  
before any parameter can be loaded.  
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GEbase + 3C – RE Primitive Type ................................. WO  
Writing to this register signals the Graphics Engine to begin  
sequential loading, but doesn’t cause anything to be drawn..  
The engine will interpret the contents of this register and  
decide the amount and types of parameters to expect.  
31-30 Loading Target  
00 Rasterization Engine. Send bits 19-0 to the  
RE. Sequential loading data will also be sent  
to the RE.................................................default  
01 Setup Engine. Send bits 29-0 to the SE.  
Sequential loading data will also be sent to the  
SE. Internally, a flag is set to prevent the SE  
from decoding the data and sending it to the  
RE. The SE will clear this flag when it is idle.  
1x -reserved-  
29 Null Primitive  
0
1
Regular Primitive ...................................default  
Null Primitive  
28 Last Primitive  
0
1
Regular Primitive ...................................default  
Last Primitive  
27-26 Operation Code (RE Target Only)  
00 Line .....................................................default  
01 Polygon  
1x -reserved-  
25 Major Edge Parameter  
0
1
Parameter is Absent (parameter stream doesn’t  
include values for the iterators)..............default  
Parameter is Present (parameter stream also  
includes values for the iterators)  
24 Major Edge Anti-Aliasing  
0
1
Don’t anti-alias major edge ....................default  
Anti-alias major edge (effective only if E = 1)  
23 Minor Edge Parameter  
0
1
Absent ....................................................default  
Present  
22 Minor Edge Anti-Aliasing  
0
1
Don’t anti-alias minor edge....................default  
Anti-alias minor edge (effective only if M = 1)  
21 Scan Direction  
0
1
Positive (Major edge = left edge)...........default  
Negative (Major edge = right edge)  
........................................ always reads 0  
20-16 Reserved  
15-0 End Coordinate.......................................default -= 0  
End coordinate of the primitive (inclusive). 12.4  
signed integer.  
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Bresenham Edge Parameters  
DDA Edge Parameters  
Bresenham Edge parameters describe an edge of a primitive or  
a line.  
DDA Edge parameters describe an edge of a primitive or a  
line.  
DoubleWord 0 – Start Coordinates  
DoubleWord 0 – Start Coordinates  
31-16 Start YS1  
31-16 Start YS1  
Starting coordinate of the line in the Y direction  
(signed 12.4 number). The fractional part must be 0.  
This parameter is ignored in minor edges.  
15-0 Start XS1  
Starting coordinate of the line in the Y direction  
(signed 12.4 number). The fractional part must be 0.  
This parameter is ignored in minor edges.  
15-0 Start XS1  
Starting coordinate of the line in the X direction  
(signed 12.4 number). The fractional part must be 0.  
Starting coordinate of the line in the X direction  
(signed 12.4 number). The fractional part must be 0.  
DoubleWord 1 – Drawing Direction / Bresenham Constant  
31 YS Drawing Direction  
DoubleWord 1 – Drawing Direction / Edge Slope  
31 YS Drawing Direction  
0
1
Positive  
Negative  
0
1
Positive  
Negative  
30 XS Drawing Direction  
30 XS Drawing Direction  
0
Positive  
0
Positive  
1
Negative  
1
Negative  
29 Swap  
29 Swap  
0
1
Normal (X / Y not swapped)  
X / Y swapped  
0
1
Normal (X / Y not swapped)  
X / Y swapped  
28-16 Bresenham (or Modified) Constant  
28-26 Reserved  
25-0 Edge Slope  
...................................................ignored  
15-13 Reserved  
................................................... ignored  
12-0 Bresenham (or Modified) Constant  
12.14 signed number  
When a DDA edge is used as a polygon boundary, the  
fractional bits should round up to the next integer.  
Interpolation values should be adjusted accordingly. DDA  
edge walking shares the same logic as Bresenham edge  
walking by using an error advance method. In DDA walking,  
fractional bits should be rounded up to the next integer.  
Rounding up is performed by changing drawing convention  
according to whether the fractional parts are 0 as follows:  
DoubleWord 2 – Error Term / Strip Length  
31-29 Reserved  
...........................must be written as zero  
28-16 Initial Error Term  
15-12 Reserved  
...........................must be written as zero  
11-0 Strip Length  
Strip length of modified Bresenham line.  
Left fractional is 0: Left inclusive.  
Left fractional is not 0: Left exclusive.  
Right fractional is 0: Right exclusive.  
Right fractional is not 0: Right inclusive.  
Because the error advance method is used for DDA walking,  
the fractional part is always one step ahead of the coordinate.  
For the starting point of a line, the fractional part is assumed  
to be 0.  
Revision 1.3 September 8, 1999  
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3D Graphics Engine Registers  
VT8601 Apollo ProMedia  
Color Parameters  
Z Value Parameters  
Color parameters are used for Gouraud shading. They consist  
of starting values, incremental along the X and Y axis. In flat  
color mode, this parameter only has the starting value.  
To the Rasterization Engine, the Z value is always a 25.8  
signed integer internally regardless of Z buffer depth. It  
always passes a 24-bit unsigned integer to the Pixel Engine. It  
is the Pixel Engine’s responsibility to scale Z to the depth of  
the Z buffer. Z parameters are used to calculate depth  
information. Z values consist of starting values, incremental  
along the X and Y axis.  
DoubleWord 0 – Initial Values  
31-24 Initial Alpha Value  
Initial Alpha value on main edge (left edge of  
trapezoid or long edge of triangle). Unsigned integer.  
23-16 Initial Red Value  
DoubleWord 0 – Initial Z Value  
Initial Red value on main edge (left edge of trapezoid  
or long edge of triangle). Unsigned integer.  
15-8 Initial Green Value  
31-0 Initial Z Value  
Initial Z value on main edge (left edge of trapezoid or  
long edge of triangle). Signed 25.7 integer.  
Initial Green value on main edge (left edge of  
trapezoid or long edge of triangle). Unsigned integer.  
7-0 Initial Blue Value  
DoubleWord 1 – X-Axis Z Gradient  
Initial Blue value on main edge (left edge of  
trapezoid or long edge of triangle). Unsigned integer.  
31-0 X-Axis Z Gradient  
Gradient of Z along the X axis over the primitive  
surface. Signed 25.7 number.  
DoubleWord 1 – X-Axis Blue Gradient  
31-0 X-Axis Blue Gradient  
DoubleWord 2 – Y-Axis Z Gradient  
Gradient of Blue along the X axis over the primitive  
surface. Signed 20.12 number.  
31-0 Y-Axis Z Gradient  
Gradient of Z along the Y axis over the primitive  
surface. Signed 25.7 number.  
DoubleWord 2 – Y-Axis Blue Gradient  
31-0 Y-Axis Blue Gradient  
Gradient of Blue along the Y axis over the primitive  
surface. Signed 20.12 number.  
DoubleWord 3 – Minimum Z Threshold  
31-24 Reserved  
...................................................ignored  
23-0 Minimum Z Threshold  
DoubleWord 3 – X-Axis Green Gradient  
31-0 X-Axis Green Gradient  
Minimum of Z threshold. Unsigned 24-bit integer.  
Gradient of Green along the X axis over the primitive  
surface. Signed 20.12 number.  
DoubleWord 4 – Maximum Z Threshold  
31-24 Reserved  
...................................................ignored  
DoubleWord 4 – Y-Axis Green Gradient  
23-0 Maximum Z Threshold  
31-0 Y-Axis Green Gradient  
Maximum of Z threshold. Unsigned 24-bit integer.  
Gradient of Green along the Y axis over the primitive  
surface. Signed 20.12 number.  
DoubleWord 5 – X-Axis Red Gradient  
31-0 X-Axis Red Gradient  
Gradient of Red along the X axis over the primitive  
surface. Signed 20.12 number.  
DoubleWord 6 – Y-Axis Red Gradient  
31-0 Y-Axis Red Gradient  
Gradient of Red along the Y axis over the primitive  
surface. Signed 20.12 number.  
DoubleWord 7 – X-Axis Alpha Gradient  
31-0 X-Axis Alpha Gradient  
Gradient of Alpha along the X axis over the primitive  
surface. Signed 20.12 number.  
DoubleWord 8 – Y-Axis Alpha Gradient  
31-0 Y-Axis Alpha Gradient  
Gradient of Alpha along the Y axis over the primitive  
surface. Signed 20.12 number.  
Revision 1.3 September 8, 1999  
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3D Graphics Engine Registers  
VT8601 Apollo ProMedia  
Texture Coordinate Parameters  
Perspective Factor Parameters  
Texture parameters are used for texture mapping. They  
consist of starting values, incremental along the X and Y axis.  
Perspective factor parameters are used for perspective  
corrected texture mapping. They consist of W starting values  
incremental along the X and Y axis.  
DoubleWord 0 – Initial U Value  
DoubleWord 0 – Initial W Value  
31-0 Initial U Value  
Initial U value on main edge (left edge of trapezoid or  
long edge of triangle). Signed 16.16 integer.  
31-0 Initial W Value  
Initial W value on main edge (left edge of trapezoid  
or long edge of triangle). Signed 4.28 integer.  
DoubleWord 1 – Initial U Value  
31-0 Initial U Value  
Initial U value on main edge (left edge of trapezoid or  
long edge of triangle). Signed 16.16 integer.  
DoubleWord 1 – X-Axis W Gradient  
31-0 X-Axis W Gradient  
Gradient of W along the X axis over the primitive  
surface. Signed 4.28 number.  
DoubleWord 2 – X-Axis U Gradient  
DoubleWord 2 – Y-Axis W Gradient  
31-0 X-Axis U Gradient  
Gradient of U along the X axis over the primitive  
surface. Signed 16.16 number.  
31-0 Y-Axis W Gradient  
Gradient of W along the Y axis over the primitive  
surface. Signed 4.28 number.  
DoubleWord 3 – Y-Axis U Gradient  
31-0 Y-Axis U Gradient  
Gradient of U along the Y axis over the primitive  
surface. Signed 16.16 number.  
DoubleWord 4 – X-Axis V Gradient  
31-0 X-Axis V Gradient  
Gradient of V along the X axis over the primitive  
surface. Signed 16.16 number.  
DoubleWord 5 – Y-Axis V Gradient  
31-0 Y-Axis V Gradient  
Gradient of V along the Y axis over the primitive  
surface. Signed 16.16 number.  
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3D Graphics Engine Registers  
VT8601 Apollo ProMedia  
Specular / Fog Start Value  
Fog Parameters  
The specular / fog start value is used for specular shading or  
fogging.  
Fog parameters are used for fogging. These parameters are  
not present in flat color mode and consist of starting values  
incremental along the X and Y axis.  
DoubleWord 0 – Start Value  
DoubleWord 0 – X-Axis Fog Gradient  
31-24 Initial Fog Value  
Initial Fog value on main edge (left edge of trapezoid  
or long edge of triangle). Unsigned integer.  
23-16 Initial Red Value  
31-0 X-Axis Fog Gradient  
Gradient of Fog along the X axis over the primitive  
surface. Signed 20.12 number.  
Initial Red value on main edge (left edge of trapezoid  
or long edge of triangle). Unsigned integer.  
15-8 Initial Green Value  
Initial Green value on main edge (left edge of  
trapezoid or long edge of triangle). Unsigned integer.  
7-0 Initial Blue Value  
DoubleWord 1 – Y-Axis Fog Gradient  
31-0 Y-Axis Fog Gradient  
Gradient of Fog along the Y axis over the primitive  
surface. Signed 20.12 number.  
Initial Blue value on main edge (left edge of  
trapezoid or long edge of triangle). Unsigned integer.  
Specular Parameters  
Specular parameters are used for specular shading. These  
parameters are not present in flat color mode and consist of  
starting values incremental along the main direction ((dx, dy) =  
(M1, 1)), and incremental along the X axis.  
DoubleWord 0 – X-Axis Blue Gradient  
31-0 X-Axis Blue Gradient  
Gradient of Blue along the X axis over the primitive  
surface. Signed 20.12 number.  
DoubleWord 1 – Y-Axis Blue Gradient  
31-0 Y-Axis Blue Gradient  
Gradient of Blue along the Y axis over the primitive  
surface. Signed 20.12 number.  
DoubleWord 2 – X-Axis Green Gradient  
31-0 X-Axis Green Gradient  
Gradient of Green along the X axis over the primitive  
surface. Signed 20.12 number.  
DoubleWord 3 – Y-Axis Green Gradient  
31-0 Y-Axis Green Gradient  
Gradient of Green along the Y axis over the primitive  
surface. Signed 20.12 number.  
DoubleWord 4 – X-Axis Red Gradient  
31-0 X-Axis Red Gradient  
Gradient of Red along the X axis over the primitive  
surface. Signed 20.12 number.  
DoubleWord 5 – Y-Axis Red Gradient  
31-0 Y-Axis Red Gradient  
Gradient of Red along the Y axis over the primitive  
surface. Signed 20.12 number.  
Revision 1.3 September 8, 1999  
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3D Graphics Engine Registers  
VT8601 Apollo ProMedia  
Pixel Engine Registers  
Data from the Host  
The major responsibilities of the Pixel Engine are to perform  
per-pixel operations and to control data flow and its sequence.  
The Pixel Engine can accept data from the host through either  
the 32-bit data port register at 9Ch or data in the 1xxxh  
Software passes only enough DWORDs to  
Software doesn’t pack data to 64-bit  
address space.  
hardware.  
The Pixel engine interfaces to the Rasterization Engine and  
the host to accept data. It also interfaces to the Memory  
Interface to access video memory. Inside the Pixel Engine,  
there are several blocks: the Span Engine, the Data Path, and  
the Texture Engine. Operation of the Data Path and the  
Texture Engine are under control of the Span Engine. The  
Memory Interface accepts memory access requests from the  
Pixel Engine, translates the address into a linear address, and  
executes the requests.  
boundaries. It only packs to 32-bit boundaries.  
For bitblts,  
packing is done per-scanline. I.e., for every scanline, the host  
will send just enough DWORDs to the engine. For text,  
packing is done per-command. I.e., the scanline may be  
broken inside a DWORD. For a string of texts, the number of  
DWORDs of data passed to the Graphic Engine can be odd  
numbers except for the last character. For the last character,  
software should pass either an even number of DWORDs (by  
padding a garbage DWORD as necessary) or by setting a  
drawing environment register after all data is sent.  
AGP  
Rasterization  
Data Path  
D
Texture Engine  
Span  
A
A
D
Memory Interface  
The 0 - FFh “Engine” register address space is partitioned  
into six sections:  
0 - 0Fh  
10 - 2Fh  
30 - 3Fh  
44 - 9Fh  
A0 – AFh  
B0 – BFh  
C0 – FFh  
Span Engine  
VGA core  
Unified Rasterization and Setup Engines  
Pixel Engine  
Texture Engine  
Command List Control Unit  
Memory Interface  
Addresses 40h - FFh are also used for sequential loading  
overlapping with other registers in this space. Addresses  
10000  
-
1FFFFh are used as  
a
data port area.  
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3D Graphics Engine Registers  
VT8601 Apollo ProMedia  
GEbase + 44 – Drawing Command..................................RW  
Writing to the Drawing Command register starts a drawing  
operation. When this register is set, the drawing environment  
registers and memory interface registers are locked in. Any  
change to these registers will not affect this drawing  
operation. Furthermore, the Pixel Engine will not accept any  
data from the host or from the Rasterization Engine without a  
drawing command. After a drawing command is issued, the  
Pixel Engine will selectively accept data from the host or  
Rasterization Engine depending on the command.  
Specifically, the Pixel Engine only accepts data from the host  
if the command is text or blt and the BS field indicates the  
source is from the host. The Pixel Engine only accepts data  
(scanlines, Z, color, etc.) from the Rasterization Engine if the  
command is line or polygon.  
20 Source Color Expansion  
0
1
Disable  
Enable (bits 26-21 must be 0)  
19 Source Color  
0
1
Transparent (applies to mono source and  
constant color line)  
Opaque (should be enabled for any operation  
with a “solid Source”, such as Gouraud  
shading, constant color fill, color to screen blt,  
texture mapping, etc.)  
18-17 Source Surface ID  
16-15 Destination Surface ID  
14-12 Source Offset  
Mono source pixel offset. Bit-19 must be 1.  
11 Double Specular Color  
31-28 Operation Code  
0000 Null Command .......................................default  
0001 -reserved-  
0
1
Disable  
Enable. Specular color (RGB) is doubled  
before being added to diffuse color.  
0010 Line  
0011 -reserved-  
01xx -reserved-  
10 Texture Transparency  
0
1
Disable texture color key  
Enable texture color key  
1000 Bit-Blt (see note below)  
1001 Text (see note below)  
1010 (See BitBlt)  
1011 Trapezoid / Polygon  
1100 (See Bit Blt)  
1101 (See Text)  
1110 Trapezoid / Polygon  
1111 -reserved-  
9
8
Lit-Texture  
0
Disable  
1
Enable  
Dither  
0
1
Disable  
Enable. Use 4x4 dither matrix (including fog  
and alpha)  
7
6
5
4
Source Color Key  
Note: for Text and BitBlt opcodes, bit 29 indicates  
whether the PE can accept data from the host  
while bit-30 indicates whether the PE can  
accept data from the RE.  
27 Line Style  
0
1
Disable  
Enable (Key is FG)  
Destination Color Key  
0
1
Disable  
Enable  
0
No style, solid line, or other operation (blt,  
Bit Mask  
polygon, text)  
Style line  
0
Disable  
1
1
ROP  
0
Enable  
26 Z Operations  
0
1
Disable Z operations (must be 0 for text, blt)  
Enable Z operations  
Disable  
Enable  
1
25 Alpha Test  
3-2 Blt Source or Constant Color Line or Polygon  
00 Source from host (bits 26-20 must be 0 for blt)  
01 Source from frame buffer  
0
1
Disable (must be 0 for text)  
Enable  
24 Texture Function  
10 Source is constant (FG). Includes constand  
line and constant polygon.  
11 Block write fill  
0
1
Disable (must be 0 for blt, text)  
Enable  
23 Alpha Blending  
This field must be set to 00 for text / line / polygon.  
0
1
Disable (must be 0 for text)  
Enable  
1
0
Blt Direction (BLT Only)  
0
1
Positive direction in X and Y  
Negative direction in X and Y  
22 Specular Color  
0
1
Disable (must be 0 for blt, text)  
Enable  
Must be set to 0 for polygons, lines, and text.  
Clipping  
21 Fog  
0
1
Disable  
Enable  
0
1
Disable (must be 0 for blt, text)  
Enable  
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3D Graphics Engine Registers  
VT8601 Apollo ProMedia  
GEbase + 48 – Raster Operation (ROP) .........................RW  
GEbase + 4C – Z Function............................................... RW  
31 Z-Bias  
31-8 Reserved  
........................................ always reads 0  
0
1
Disable  
Enable  
7-0 ROP3 Code  
30-17 Reserved  
........................................always reads 0  
16-7 Z-Bias Value  
6
Test Alpha  
0
1
Disable  
Enable  
5
Z-Buffer Write  
0
1
Disable  
Enable  
4-3 Reserved  
2-0 Z-Buffer Compare  
000 Compare False. Z and RGB values will not be  
........................................always reads 0  
written to memory.  
001 Compare Less Than. Z and RGB values will  
be written to memory if the current Z value is  
less than the Z value in memory.  
010 Compare Equal. Z and RGB values will be  
written to memory if the current Z value is  
equal to the Z value in memory.  
011 Compare Less Than or Equal. Z and RGB  
values will be written to memory if the current  
Z value is less than the Z value in memory.  
100 Compare Greater Than. Z and RGB values  
will be written to memory if the current Z  
value is greater than the Z value in memory.  
101 Compare Not Equal. Z and RGB values will  
be written to memory if the current Z value is  
not equal to the Z value in memory.  
110 Compare Greater Than or Equal. Z and RGB  
values will be written to memory if the current  
Z value is greater than or equal to the Z value  
in memory.  
111 Compare True. Z and RGB values will be  
written to memory.  
Revision 1.3 September 8, 1999  
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3D Graphics Engine Registers  
VT8601 Apollo ProMedia  
GEbase + 50 – Texture Function......................................RW  
GEbase + 60 – Color 0 (Foreground).............................. RW  
31-0 Foreground Color Value  
31-22 Maximum U  
21-12 Minimum U  
GEbase + 64 – Color 1 (Background) ............................. RW  
31-0 Background Color Value  
11-5 Reserved  
........................................ always reads 0  
4
Mask  
0
1
Disable  
Enable  
Note: In 16- and 8- bit modes, the color must be duplicated to  
fill an entire 32-bit word. 32-bit color is in ARGB format  
(i.e., Alpha, Red, Green, and Blue in bytes 3-0 respectively)  
and 16-bit color is in RGB 565 format (5 bits of Red, 6 bits of  
Green, and 5 bits of Blue).  
3-2 Texture Alpha  
00 Texel alpha  
01 Source alpha  
10 Modulated alpha: texel alpha x source alpha  
11 -reserved-  
1-0 Texture Color  
00 Texel color  
GEbase + 68 – Color Key................................................. RW  
01 Source color  
10 Modulated color: texel color x source color  
11 -reserved-  
31-26 Reserved  
........................................always reads 0  
25 Destination Polarity  
0
1
Draw on Equal  
24 Source Polarity  
0
1
Draw on Equal  
GEbase + 54 – Clipping Window 0..................................RW  
31-28 Reserved  
27-16 Clipping Window Top ............................. default = 0  
15-12 Reserved  
........................................ always reads 0  
........................................ always reads 0  
23-0 Destination Color Key Color  
Unlike foreground and background, the color is not  
replicated in 16-bit or 8-bit modes.  
11-0 Clipping Window Left ............................ default = 0  
GEbase + 58 – Clipping Window 1..................................RW  
31-28 Reserved  
27-16 Clipping Window Bottom........................ default = 0  
15-12 Reserved  
........................................ always reads 0  
11-0 Clipping Window Right .......................... default = 0  
........................................ always reads 0  
Revision 1.3 September 8, 1999  
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3D Graphics Engine Registers  
VT8601 Apollo ProMedia  
GEbase + 6C – Pattern and Style.....................................RW  
31 Pattern Color Expansion  
GEbase + 74 – Pattern Foreground Color...................... RW  
31-0 Foreground Color Value..........................default = 0  
0
1
Disable ...................................................default  
Enable  
GEbase + 78 – Pattern Background Color ..................... RW  
31-0 Background Color Value .........................default = 0  
30 Pattern Transparency  
0
1
Opaque ...................................................default  
Transparent  
Note: In 16- and 8- bit modes, the color must be duplicated to  
fill an entire 32-bit word. 32-bit color is in ARGB format  
(i.e., Alpha, Red, Green, and Blue in bytes 3-0 respectively)  
and 16-bit color is in RGB 565 format (5 bits of Red, 6 bits of  
Green, and 5 bits of Blue).  
29 Pattern Size  
0
1
8 x 8 pixels .............................................default  
32 x 32 pixels (mono only)  
28 Pattern Register Segment  
0
1
Low Segment..........................................default  
High Segment  
Note: The pattern cache is divided into two segments  
for double pattern purposes. This bit serves two  
purposes: First as the starting segment for loading a  
pattern into the pattern cache, the corresponding  
address is latched into an internal register which will  
automatically increase by one when data is loaded.  
Second as the segment base of the current pattern  
when applying a pattern.  
27-24 Reserved  
........................................ always reads 0  
23-16 Pattern Style Step  
The # of pixels each mask bit should be mapped to:  
00 1 Pixel per mask bit................................default  
01 2 pixels per mask bit  
02 3 pixels per mask bit  
… …  
FF 256 pixels per mask bit  
15-0 Pattern Style Mask  
Determines the line drawing style (e.g., dotted line).  
Bit-0 maps to the first pixel. Writing to the low byte  
of ths register (GEbase + 6C) causes the internal style  
count to be reset to 0. When 3D operations are  
enabled (smooth shading, texture, Z), style line must  
be transparent and style applies to color as well as Z.  
GEbase + 70 – Pattern Color............................................RW  
31-0 Pattern Color Value  
Must follow the command. The pattern data could be  
repeated up to 64 times to fill out the pattern register  
file.  
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3D Graphics Engine Registers  
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GEbase + 7C – Alpha........................................................RW  
31-16 Reserved  
........................................ always reads 0  
GEbase + 80 – Alpha Function........................................ RW  
31-24 Reserved  
........................................always reads 0  
15-8 Source Constant Alpha  
23 Alpha Write  
7-0 Destination Constant Alpha  
0
1
Disable................................................... default  
Enable. Draw each pixel with a blended alpha  
value if alpha blending is enabled. Otherwise  
draw with source alpha (the upper byte of the  
Foreground Color register if not available).  
This bit should be set in 8-bit and 16-bit color modes.  
22 Constant Source Alpha  
0
1
Disable .................................................. default  
Enable  
21 Constant Destination Alpha  
0
1
Disable .................................................. default  
Enable  
20 Result Alpha  
GEbase + 84 – Bit Mask....................................................RW  
0
1
The result of blending ........................... default  
Source alpha  
31-0 Bit Mask  
One bits indicate that the corresponding color bit will  
not be written to the frame buffer.  
19-16 Alpha Test Function  
0000 Never accept the pixel  
0001 Accept if alpha < reference alpha  
0010 Accept if alpha == reference alpha  
0011 Accept if alpha <= reference alpha  
0100 Accept if alpha > reference alpha  
0101 Accept if alpha != reference alpha  
0110 Accept if alpha >= reference alpha  
0111 Always accept the pixel  
1xxx -reserved-  
15-8 Reference Alpha Value  
7-4 Destination Blending Factor  
0000 (0,0,0,0)  
0001 (1,1,1,1)  
0010 (RS,GS,BS,AS)  
0011 (1,1,1,1) - (RS,GS,BS,AS)  
0100 (AS,AS,AS,AS)  
0101 (1,1,1,1) – (AS,AS,AS,AS)  
0110 (AD,AD,AD,AD)  
0111 (1,1,1,1) – (AD,AD,AD,AD)  
1xxx -reserved-  
3-0 Source Blending Factor  
0000 (0,0,0,0)  
0001 (1,1,1,1)  
001x -reserved-  
0100 (AS,AS,AS,AS)  
0101 (1,1,1,1) – (AS,AS,AS,AS)  
0110 (AD,AD,AD,AD)  
0111 (1,1,1,1) – (AD,AD,AD,AD)  
1000 (RD,GD,BD,AD)  
1001 (1,1,1,1) - (RD,GD,BD,AD)  
1010 (F,F,F,1); F = min (AS, 1-AD)  
1011 -reserved-  
11xx -reserved-  
Revision 1.3 September 8, 1999  
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3D Graphics Engine Registers  
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Texture Engine Registers  
The texture Engine handles texture access and filtering. It is  
controlled by the Span Engine. It accepts texture coordinates  
from the Rasterization Engine, generates and passes addresses  
to the Memory Interface, accepts raw texel data from the  
Memory Interface, does filtering, and passes the results to the  
Data Path.  
GEbase + A0 – Texture Control.......................................RW  
Textures are aligned to 64-bit boundaries on a scanline basis.  
19 Tiling  
0
1
Texture is not tiled  
Texture is tiled.  
Tile size is determined by texel depth:  
Texel Depth (bpp) Tile Size  
31 Texture Access Control  
0
1
Disable (use cache)  
Enable (bypass cache)  
30 Filtering Control  
1
2
4
8
16  
32  
16 x 16  
8 x 16  
8 x 8  
4 x 8  
4 x 4  
0
1
Filter with color key. Treat alpha value for  
keyed texels as 0  
Downgrade filtering function based on  
fractional bits of UV and key test result. Set  
alpha to 0 for keyed texels.  
2 x 4  
29-28 Texture U Boundary Checking Function  
00 Texture U wraparound  
01 Texture U mirroring  
10 Texture U clamping  
11 -reserved-  
27-26 Texture V Boundary  
00 Texture V wraparound  
01 Texture V mirroring  
10 Texture V clamping  
11 -reserved-  
Inside each tile, texels are organized into 2x2  
subtiles in row major  
18 Texture Color Key  
0
1
Disable  
Enable  
17 Texture Anisotropy  
0
1
Disable  
Enable  
16-15 Palette Data Format  
00 565 RGB  
01 1555 ARGB  
10 4444 ARGB  
11 -reserved-  
25 Texture in System Memory  
0
1
Texture is stored in graphics memory  
Texture is stored in system memory  
24 Reserved (must be 0)  
23 MipMap  
14-12 Texel Depth  
000 1-bpp palettized  
001 2-bpp palettized  
010 4-bpp palettized  
011 8-bpp palettized  
100 16-bpp 565 RGB  
101 16-bpp 1555 ARGB  
110 16-bpp 4444 ARGB  
111 32-bpp ARGB  
0
1
Disable  
Enable  
22 Intra-map Filter  
0
1
Disable  
Enable (do filtering inside a LOD level)  
21 Inter-map Filter  
0
1
Disable  
Enable (do filtering inside a LOD level)  
M must be 1.  
11-8 Texture Map Levels (TML) (Range 0-8)  
The number of maps in the MipMap (0 = 1 map)  
7-4 Y-Axis Texture Memory Size (TRY) (Range 0-8)  
This field determines the number of lsb’s (2**TRY)  
of parameter V to be used in the Y axis. Any bit  
higher than this will be ignored (wraparound).  
3-0 X-Axis Texture Memory Size (TRX) (Range 0-8)  
This field determines the number of lsb’s (2**TRX)  
of parameter U to be used in the X axis. Any bit  
higher than this will be ignored (wraparound).  
Note: For MipMap textures, TRX/TRY is the size of the  
original texture (1:1 map)  
20 Magnify Filter (when LOD < 0)  
0
1
Point Sample  
Bi-linear  
Revision 1.3 September 8, 1999  
-132  
3D Graphics Engine Registers  
VT8601 Apollo ProMedia  
GEbase + A4 – Texture Color ..........................................RW  
Texture Filtering  
31-24 Alpha  
Texture data read back from the Memory Interface first goes  
through palette translation if the texture is palettized. The  
texture is then converted into common internal 8888 ARGB  
format. If the texture doesn’t have alpha data, then a constant  
alpha value is used. If the texture color key is enabled and the  
texture color matches the key, set alpha to 0. Bi-linear or tri-  
linear filtering is then performed on RGB and alpha. If the  
color key is enabled and the result alpha is 0, the  
corresponding pixel should be discarded. This is done by  
attaching a validity bit with texture data passed from the  
Texture Engine to the Data Path. It should be noted that  
filtering depends on the LOD value. When LOD < 0, a  
different filter may be applied. In bi-linear filtering, if the  
texel nearest to the texture coordinate is masked by the color  
key, then the texel is considered as masked. Otherwise, the  
texel is considered not masked.  
Constant alpha value when there is no alpha in the  
texture format  
23-0 Texture Color Key  
Texture transparency color (888 RGB)  
GEbase + A8 – Texture Palette Data.............................. WO  
31-16 Texel n+1  
15-0 Texel n  
An internal counter is used in loading the texture palette.  
Writing to the Texture register (GEbase+A0) resets the  
counter to 0. Writing to the Texture Palette Data register  
writes the data to the place pointed to by the counter then  
increments the counter by 1. Each write writes two entries into  
the palette.  
GEbase + AC – Texture Boundary..................................RW  
31-22 Maximum V  
21-12 Minimum V  
11-8 Reserved  
........................................ always reads 0  
7
6
5
Reverse Texture Format  
0
1
Disable  
Enable  
Texture Cache  
0
1
Disable  
Enable  
Texture Map Shift  
0
1
Disable  
Enable  
4-3 Compressed Texture Format  
00 No compression  
01 DXT1 format  
10 DXT2 format  
11 -reserved-  
2-0 Dither Shift  
000 Disable LOD dithering  
001 100% LOD dithering  
010 80% LOD dithering  
011 60% LOD dithering  
100 40% LOD dithering  
101 20% LOD dithering  
11x -reserved-  
Revision 1.3 September 8, 1999  
-133  
3D Graphics Engine Registers  
VT8601 Apollo ProMedia  
Memory Interface Registers  
The registers in this group include stride and buffer base  
address registers for frame buffer control. There are three  
base addresses: source base address (added to blt source),  
destination base address (added to color destination), and Z  
base address (added to Z addresses).  
There are 9 texture base registers for up to 9 levels of  
MipMaps: level 0 (1:1 map) up to level 8 (smallest). The  
texture may be in the frame buffer or in system memory.  
GEbase+DC – Texture Base MipMap Level 0 (1:1 Map)RW  
GEbase + E0 – Texture Base MipMap Level 1 .............. RW  
GEbase + E4 – Texture Base MipMap Level 2 .............. RW  
GEbase + E8 – Texture Base MipMap Level 3 .............. RW  
GEbase + EC – Texture Base MipMap Level 4 ............. RW  
GEbase + F0 – Texture Base MipMap Level 5 .............. RW  
GEbase + F4 – Texture Base MipMap Level 6 .............. RW  
GEbase + F8 – Texture Base MipMap Level 7 .............. RW  
GEbase + B8 – Destination Stride / Buffer Base 0..........RW  
GEbase + BC – Destination Stride / Buffer Base 1.........RW  
GEbase + C0 – Destination Stride / Buffer Base 2 .........RW  
GEbase + C4 – Destination Stride / Buffer Base 3 .........RW  
GEbase + C8 – Source Stride / Buffer Base 0 .................RW  
GEbase + CC – Source Stride / Buffer Base 1 ................RW  
GEbase + D0 – Source Stride / Buffer Base 2 .................RW  
GEbase+FC – Texture Base MipMap Level 8 (Smallest)RW  
GEbase + D4 – Source Stride / Buffer Base 3 .................RW  
All nine of the above registers have the same bit definitions:  
All eight of the above registers have the same bit definitions:  
31-0 Texture Base Address (in bytes)  
Base addresses always start on QWORD boundaries  
so bits 2-0 are always 0.  
31-29 Bits Per Pixel  
000 8 bits per pixel  
001 16 bits per pixel (565 format)  
010 32 bits per pixel  
011 -reserved-  
100 -reserved-  
101 16 bits per pixel (555 format)  
11x -reserved-  
28-20 Stride (pixels divided by 8)  
19-0 Buffer Base Address (in quadwords)  
Data Port Area  
GEbase + 10000-1FFFFh – Data Port Area ................... RW  
GEbase + D8 – Z Depth / Z Buffer Base..........................RW  
31-30 Z Depth  
00 16 bits  
01 24 bits (32 bits are allocated in the frame  
buffer with the MSB not used)  
1x -reserved-  
29 Reserved  
28-20 Z Stride  
........................................ always reads 0  
19-0 Z Buffer Base Address (in quadwords)  
Revision 1.3 September 8, 1999  
-134  
3D Graphics Engine Registers  
VT8601 Apollo ProMedia  
FUNCTIONAL DESCRIPTIONS  
System Configuration  
The Apollo ProMedia has several modes that are required to  
be determined at reset time. This includes DFP monitor modes  
for selecting the correct display device and test modes to assist  
in board debug and trouble-shooting for manufacturing.  
DFP Interface Configuration  
The Apollo ProMedia uses the MA[6} pin in conjunction with  
the RESET# pine to select if the DFP interface is ON or OFF.  
This is primarily used for test purposes.  
LCD On/Off Mode  
LCD OFF  
MA[6]  
0
1
LCD ON  
The LCD type is selected by MA[5-3]:  
LCD Type  
TFT  
LCD Resolution  
1024 x 768 x 18-bit  
1280 x 1024 x 18-bit  
800 x 600 x 18-bit  
1024 x 600 x 18-bit  
1024 x 768 x 16-bit  
1024 x 600 x 24-bit  
800 x 600 x 16-bit  
1024 x 768 x 24-bit  
MA[5-3]  
000  
TFT  
TFT  
TFT  
DSTN  
DSTN  
DSTN  
DSTN  
001  
010  
011  
100  
101  
110  
111  
Revision 1.3 September 8, 1999  
-135-  
Functional Descriptions  
VT8601 Apollo ProMedia  
Power Management Registers  
Graphics Controller Power Management  
Power management control for the ProMedia Graphics  
Controller is provided by extended registers SR24 (Power  
Management Control), GR20 (Standby Timer Control), GR21  
(Power Management Control 1), GR22 (Power Management  
Control 2), GR23 (Power Status), GR24 (Soft Power Control),  
GR25 (Power Control Select), GR26 (DPMS Control), GR27-  
28 (GPIO Control), GR2A (Suspend Pin Timer), GR2C  
(Miscellaneous Pin Control), GR2F (Miscellaneous Internal  
Control), and Graphics Controller PCI Configuration Indices  
90-97 (PCI Power Management Registers 1 and 2).  
The ProMedia Graphics Controller power mangement feature  
set complies with AGP and PCI power management  
requirements.  
Power Management States  
Power management states (D0-D3) for both ACPI and PCI  
Bus Power Management (PCI PM) refer to the same states  
described in the Device Class PM Reference Specification for  
Display Devices, which are equivalent to the VESA™ DPMS  
power states. System software should access the ProMedia’s  
configuration registers to perform PCI PM state transitions.  
Table 12. PCI Power Management States  
PCI PM  
State  
Desktop  
Graphics  
Notebook  
Graphics  
State 0  
(D0)  
DPMS State 0  
Fully On  
Proprietary State 0  
Fully On  
State 1  
(D1)  
DPMS State 1  
Proprietary State 1  
Standby  
Standby  
(Hsync Off)  
DPMS State 2  
Suspend  
(VCLK Off)  
Proprietary State 2  
Suspend  
State 2  
(D2)  
(Vsync Off)  
DPMS State 3  
Off  
(MCLK/VCLK Both Off)  
State 3  
(D3)  
Same as State 2  
(H/Vsync Both Off)  
Power Management Clock Control  
If the system “South Bridge” sends a request to the ProMedia  
to power down the memory controller, the ProMedia first uses  
CLKRUN# (the same signal appearing external to the  
ProMedia) to check to see if the internal graphics controller  
needs to access main memory. The graphics controller logic  
will detect CLKRUN# high for 2 or 3 PCICLK’s and check if  
there are any:  
Internal buffers not emptied  
PCI Master or AGP Master actions pending  
If either condition exists, the graphics controller logic will  
assert CLKRUN# low for 2 PCICLK’s to signal the clock  
generator to keep PCICLK running.  
PME# is not implemented since there are no wake-up  
conditions.  
Revision 1.3 September 8, 1999  
-136-  
Functional Descriptions  
VT8601 Apollo ProMedia  
ELECTRICAL SPECIFICATIONS  
Absolute Maximum Ratings  
Table 13. Absolute Maximum Ratings  
Symbol Parameter  
Min  
0
Max  
70  
Unit Notes  
o
TA  
TS  
Ambient operating temperature  
C
1
o
Storage temperature  
Input voltage  
-55  
-0.5  
-0.5  
125  
C
1
VIN  
VOUT  
VRAIL + 10%  
VRAIL + 10%  
Volts  
Volts  
1, 2  
1, 2  
Output voltage  
Note 1: Stress above the conditions listed may cause permanent damage to the device. Functional operation of  
this device should be restricted to the conditions described under operating conditions.  
Note 2. VRAIL is defined as the VCC level of the respective rail. The CPU interface can be 3.3V or 2.5V.  
Memory can be 3.3V only. PCI can be 3.3V or 5.0V. Video can be 3.3V or 5.0V. Flat Panel can be 3.3V only.  
DC Characteristics  
o
TA = 0-70 C, VRAIL = VCC +/- 5%, VCORE = 2.5V +/- 5%, GND=0V  
Table 14. DC Characteristics  
Symbol Parameter  
Min  
Max  
Unit Condition  
VIL  
VIH  
VOL  
VOH  
IIL  
Input Low Voltage  
-0.50  
0.8  
V
Input High Voltage  
2.0  
VCC+0.5  
0.55  
V
Output Low Voltage  
Output High Voltage  
Input Leakage Current  
Tristate Leakage Current  
Power Supply Current  
-
2.4  
-
V
V
IOL=4.0mA  
-
IOH=-1.0mA  
0<VIN<VCC  
+/-10  
+/-20  
uA  
uA  
mA  
IOZ  
-
0.55<VOUT<VCC  
ICC  
-
AC Timing Specifications  
AC timing specifications provided are based on external zero-pf capacitance load. Min/max cases are based on the following table:  
Table 15. AC Timing Min / Max Conditions  
Parameter  
Min  
Max  
Unit  
5.0V Power  
4.75  
5.25  
Volts  
3.3V Power  
2.5V Power  
Temperature  
3.135  
2.375  
0
3.465  
2.625  
70  
Volts  
Volts  
o
C
Drive strength for selected output pins is programmable. See Rx6D for details.  
Revision 1.3 September 8, 1999  
-137-  
Electrical Specifications  
VT8601 Apollo ProMedia  
MECHANICAL SPECIFICATIONS  
97ꢀꢁꢂꢃ  
Y = Date Code Year  
W = Date Code Week  
R = Chip Revision  
L = Lot Code  
510-Pin BGA  
35x35x2.33 mm  
JEDEC Spec MO-151  
Figure 9. Mechanical Specifications - 510-Pin Ball Grid Array Package  
Revision 1.3 September 8, 1999  
-138-  
Mechanical Specifications  

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