MB90098APF [FUJITSU]
On-Screen Display Controller; 屏幕显示控制器![MB90098APF](http://pdffile.icpdf.com/pdf1/p00114/img/icpdf/MB90098A_619485_icpdf.jpg)
型号: | MB90098APF |
厂家: | ![]() |
描述: | On-Screen Display Controller |
文件: | 总43页 (文件大小:1826K) |
中文: | 中文翻译 | 下载: | 下载PDF数据表文档文件 |
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FUJITSU SEMICONDUCTOR
DATA SHEET
DS04-28827-1E
ASSP For Screen Display Control
CMOS
On-Screen Display Controller
MB90098A
■ DESCRIPTION
The FUJITSU MB90098A on-screen display controller is designed for use with LCD monitors, operates at a
maximum dot clock frequency of 140 MHz, and provides demultiplexed output (2-pixel parallel output) .
The maximum display screen configuration is 32 characters × 16 rows, with a maximum resolution of 24 × 32
dots per character making the MB90098A ideal for use with SVGA, XGA, SXGA etc. LCD displays.
A variety of display functions are enabled including sprite characters, background characters, graphics functions
etc.
■ FEATURES
• Main screen display capacity
• Character configuration
Maximum 32 characters × 16 rows
L size : 24 dots (h) × 2h* dots (v)
M size : 18 dots (h) × 2h* dots (v)
S size : 12 dots (h) × 2h* dots (v)
* : h = 9 to 16
L, M, S sizes can be selected by character
h can be set to 2 values per screen
512 character types built in
• Character type
(Continued)
■ PACKAGE
28-pin plastic SOP
(FPT-28P-M17)
MB90098A
(Continued)
• Display modes
Normal/graphic characters
(set for each character)
(set for each screen)
Border display (horizontal border
/pattern background)
Character background
(solid-fill/shaded)
(set for each character)
Row background (solid-fill/shaded)
(set for each row)
(set for each row)
Enlarged (standard, double height,
double width, double height & width)
Blinking : Select blinking character,
period, duty ratio
(set for each character)
(set for each screen)
• Sprite character display
(graphic display only)
Can display 1 block on main screen (Max. 2 characters wide × 2 high) .
Only the first 256 characters can be used (code : 000H to 0FFH)
• Screenbackgroundcharacter
display (graphic display only)
• Display color
Repeated pattern below main screen (Max. 2 characters wide × 2 high) .
Only the first 256 characters can be used (code : 000H to 0FFH)
Character color/background color
16 colors each (set for each character)
Row background/character border color 16 colors each (set for each row)
Screen background color
Graphic character dot color
Shadow background border color
16 colors (set for each screen)
16 colors (set for each dot)
16 colors (set for each screen)
• Display position control
Control in 4-dot units (set for each
screen)
Horizontal display start position
Vertical display start position
Row spacing control
Control in 4-dot units (set for each
screen)
Control in 2-dot units (set for each
row)
• Character/color signal output Choice of straight output or demultiplexed output
DA3-DA0 (color signal) , VOBA (OSD display period output signal)
DB3-DB0 (color signal) , VOBB (OSD display period output signal)
• Clock frequency
• Microcontroller interface
• Package
140 MHz
16-bit serial input (3 signal input pins)
SOP-28
• Supply voltage
+3.3 V
2
MB90098A
■ PIN ASSIGNMENT
(TOP VIEW)
CS
SIN
1
28
27
26
25
24
23
22
21
20
19
18
17
16
15
DA0
2
DA1
SCLK
VSS
3
DA2
4
DA3
DCLKI
VSS
5
VOBA
VSS
6
VDD
7
DCLKO
VDD
TCLKI
VDD
8
9
DB0
HSYNC
VSYNC
DISP
10
11
12
13
14
DB1
DB2
DB3
RESET
TEST
VOBB
BUSY
(FPT-28P-M17)
3
MB90098A
■ PIN DESCRIPTIONS
Circuit
type
Pin
Pin no.
I/O
Description
DCLKI
DCLKO
HSYNC
VSYNC
5
Input
Output
Input
B
A
B
B
Dot clock input pin
Dot clock output pin
22
10
11
Horizontal sync signal input pin. The active level is programmable.
Vertical sync signal input pin. The active level is programmable.
Input
Display output control signal input pin. Input a high level signal to
enable display output. Input a low level signal to set the display
output (DA3-0, VOBA, DB3-0, VOBB pin output) to inactive level.
The active level is programmable.
DISP
12
Input
Output
Output
B
A
A
DA3
DA2
DA1
DA0
25
26
27
28
Color signal output pins. In straight output mode, the all-dot signal
is output. In demultiplexed output mode, the even dot signal is out-
put. The active level is programmable.
Display period signal output pin. In straight output mode, the all-
dot display period signal is output. In demultiplexed output mode,
the even dot display period signal is output. The active level is pro-
grammable.
VOBA
24
DB3
DB2
DB1
DB0
17
18
19
20
Color signal output pins. In demultiplexed output mode, the odd
dot signal is output. In straight output mode, the output is fixed at
inactive level. The active level is programmable.
Output
Output
A
A
Display period signal output pin. In demultiplexed output mode, the
odd dot display period signal is output. In straight output mode, the
output is fixed at inactive level. The active level is programmable.
VOBB
16
Busy signal output pin. During internal VRAM fill operation, or in-
ternal command ROM transfer, a high level signal is output.
BUSY
CS
15
1
Output
Input
A
C
Chip select pin. During serial instruction transfer, a low level signal
is input.
SIN
2
3
Input
Input
Input
C
C
C
Serial data input pin.
SCLK
RESET
Shift clock input pin for serial transfer.
Reset signal input pin. Input a low level signal at power-on.
13
Test signal input pin. Input a (fixed) high level signal during normal
operation.
TEST
14
Input
C
VDD
VSS
7, 9, 21
4, 6, 23
+3.3 V power supply pins.
Ground pins
Test clock input pin. Input a (fixed) low level signal during normal
operation.
TCLKI
8
Input
B
4
MB90098A
■ INPUT/OUTPUT CIRCUIT TYPES
Type
Circuit diagram
Remarks
• CMOS output
Pch
Nch
A
• CMOS hysteresis input
B
C
• CMOS hysteresis input with pull-up
resistance (approx. 50 kΩ)
5
MB90098A
■ BLOCK DIAGRAM
DISP
DA0
DA1
RESET
EVEN
display
output
control
DA2
VSYNC
HSYNC
Display control
DA3
VOBA
CS
Serial
input
SIN
SCLK
control
Display
memory VRAM
Font
ROM
Command
ROM
transfer
control
DB0
DB1
BUSY
(32 ch. × 16 row)
(512 fonts)
DB2
ODD
display
output
control
DB3
Clock
Command
ROM
VOBB
(16 Kbyte)
DCLKI
DCLKO
Dot clock control
6
MB90098A
■ ABSOLUTE MAXIMUM RATINGS
(VSS = 0 V Typ.)
Rating
Parameter
Symbol
Unit
Remarks
Min.
Max.
VSS + 4.0
VDD + 0.5
VDD + 0.5
400
Power supply voltage
Input voltage
VDD
VIN
VSS − 0.5
VSS − 0.5
VSS − 0.5
V
V
Output voltage
VOUT
Pd
V
Power consumption
Operating temperature
Storage temperature
mW
°C
°C
Ta
0
70
Tstg
−55
+125
WARNING: Semiconductor devices can be permanently damaged by application of stress (voltage, current,
temperature, etc.) in excess of absolute maximum ratings. Do not exceed these ratings.
■ RECOMMENDED OPERATING CONDITIONS
(VSS = 0 V Typ.)
Remarks
Values
Parameter
Symbol
Unit
Min.
3.0
Max.
3.6
Power supply voltage
“H” level input voltage
“L” level input voltage
Operating temperature
VDD
VIH
VIL
Ta
V
V
0.8 × VDD
VSS − 0.3
0
VDD + 0.3
0.2 × VDD
70
V
°C
WARNING: The recommended operating conditions are required in order to ensure the normal operation of the
semiconductor device. All of the device’s electrical characteristics are warranted when the device is
operated within these ranges.
Always use semiconductor devices within their recommended operating condition ranges. Operation
outside these ranges may adversely affect reliability and could result in device failure.
No warranty is made with respect to uses, operating conditions, or combinations not represented on
the data sheet. Users considering application outside the listed conditions are advised to contact their
FUJITSU representatives beforehand.
7
MB90098A
■ ELECTRICAL CHARACTERISTICS
1. DC Characteristics
(VSS = 0 V, Ta = 0 to 70 °C)
Values
Parameter
“H” level
Symbol
Pin
Conditions
VDD = 3.3 V
Unit
Min.
Typ.
Max.
All output
pins
VOH
VOL
VDD − 0.5
V
V
output voltage
IOH = −8.0 mA
“L” level
output voltage
All output
pins
VDD = 3.3 V
IOL = 8.0 mA
0.4
CS, SIN,
SCLK,
RESET,
TEST
Pull-up resistance
Input leak current
RP
VDD = 3.3 V
25
50
200
kΩ
µA
DCLKI
HSYNC
VSYNC
DISP
IIL
VI = 0 V to VDD
−0.5
5.0
VDD = 3.6 V
Dot clock 140 MHz
95
70
45
15
mA
mA
mA
mA
VDD = 3.6 V
Dot clock 100 MHz
Power supply current
IDD
VDD
VDD = 3.6 V
Dot clock 60 MHz
VDD = 3.6 V
Dot clock 10 MHz
2. Input/Output Pin Capacitance
Values
Parameter
Symbol
Measurement conditions
Unit
Min.
Max.
16
Input pins
Output pins
CIN
pF
pF
VI = 0 V, VDD = 0 V
f = 1 MHz, Ta = 25 °C
COUT
16
8
MB90098A
3. AC Characteristics
AC characteristics are measured under the following conditions :
Measurement conditions : C = 28 pF, tr = 1 ns , tf = 1 ns, VOH = 0.8 VDD, VOL = 0.2 VDD, VIH = 0.8 VDD, VIL = 0.2 VDD
(1) Serial Input Timing
(VDD = 3.3 V ± 0.3 V, VSS = 0 V, Ta = 0 to 70 °C)
Values
Parameter
Shift clock cycle time
Shift clock pulse width
Symbol
Pin
Unit
Remarks
Min.
250
100
100
Max.
tCYC
tWCH
tWCL
tCR
SCLK
SCLK
ns
ns
ns
ns
ns
ns
ns
ns
ns
ns
ns
200
200
Shift clock signal rise-fall time
SCLK
tCF
Shift clock start time
Data setup time
tSS
SCLK
SIN
100
100
50
tSU
Data hold time
tH
SIN
CS
Chip select end time
tEC
100
tCRC
tCFC
200
200
Chip select signal rise-fall time
CS
• Serial input timing
0.8 VDD
0.2 VDD
0.8 VDD
CS
0.2 VDD
tCRC
tSS
tCYC
tEC
tCFC
0.8 VDD
0.2 VDD
SCLK
tWCH
tWCL
tCF
tCR
tH
tSU
0.8 VDD
0.2 VDD
SIN
9
MB90098A
(2) Vertical Synchronization, Horizontal Synchronization, Display Output Control Signal Input Timing
(VDD = 3.3 V ± 0.3 V, VSS = 0 V, Ta = 0 to 70 °C)
Values
Parameter
Symbol
tHCYC
Pin
Unit
Remarks
Min.
100 + tWH
20
Max.
6
Horizontal sync signal cycle time
Horizontal sync signal pulse width
HSYNC
HSYNC
Dot clock
Dot clock
tWH
*
µs
Horizontal sync signal setup time
Horizontal sync signal hold time
Vertical sync signal setup time
tDHST
tDHHD
tHVST
tHVHD
tDDST
tDDHD
4
0
5
3
4
0
ns
HSYNC
VSYNC
DISP
ns
1H − 5
Dot clock
Vertical sync signal hold time
H
Display output control signal setup time
Display output control signal hold time
ns
ns
HSYNC
VSYNC
DISP
tDR
tDF
Input sync signal rise-fall time
2
ns
* : During the horizontal synchronization pulse width, the MB90098A internal operations are temporarily paused
and writing to the internal VRAM is disabled. For this reason it is necessary to set both the horizontal synchro-
nization signal pulse width and the VRAM write cycle so that :
Horizontal sync signal pulse width < VRAM write cycle
Specifically, the period between instructions should be adjusted so that instruction 2 or instruction 4 (the VRAM
write instruction) is not repeated during the period of one horizontal sync signal pulse width.
If the above condition is not satisfied, writing to VRAM will not be executed normally.
• Horizontal synchronization signal, display output control signal input timing
0.8 VDD
DCLKI
0.2 VDD
tDHHD
tDHST
0.8 VDD
0.2 VDD
0.8 VDD
0.2 VDD
HSYNC
tDR, tDF
tDDST
tDDHD
0.8 VDD
0.2 VDD
0.8 VDD
0.2 VDD
DISP
tDR, tDF
10
MB90098A
• Horizontal synchronization signal input
tHCYC
tDF
tWH
tDR
0.8 VDD
0.8 VDD
0.2 VDD
0.8 VDD
0.2 VDD
HSYNC
• Vertical synchronization signal input timing
VSYNC detection at HSYNC leading-edge
tDR
tDF
tWH
0.8 VDD
0.2 VDD
0.8 VDD
0.2 VDD
HSYNC
VSYNC
tDR
tHVST
tHVHD
tDF
0.8 VDD
0.2 VDD
0.8 VDD
0.2 VDD
VSYNC detection at HSYNC trailing edge
tDR
tDF
tWH
0.8 VDD
0.8 VDD
0.2 VDD
HSYNC
0.2 VDD
tDR
tHVST
tHVHD
tDF
0.8 VDD
0.8 VDD
0.2 VDD
VSYNC
0.2 VDD
11
MB90098A
(3) Display Signal Timing
Parameter
(VDD = 3.3 V ± 0.3 V, VSS = 0 V, Ta = 0 to 70 °C)
Values
Symbol
Pin
Unit
Remarks
Min.
Max.
Dot clock input cycle time
(straight output)
* 1
* 3
tDIFS
DCLKI
DCLKI
DCLKI
DCLKI
10
90
MHz
tDIWHS
5
5
ns
ns
Dot clock input pulse width
(straight output)
* 1
* 3
tDIWLS
Dot clock input cycle time
(demultiplexed output)
* 2
* 3
tDIFD
10
140
MHz
tDIWHD
tDIWLD
tDON
3
3
6
ns
ns
Dot clock input pulse width
(demultiplexed output)
* 2
* 3
Display output control on/off delay
time
DA3 to DA0, VOBA
DB3 to DB0, VOBB
Dot
clock
*4
tDOFF
tPDCS
tPDCD
6
6
7
Dot clock output delay time 1
Dot clock output delay time 2
DCLKO
DCLKO
3
3
ns
ns
*1
*2
Display signal output delay time I1
(straight output)
DA3 to DA0, VOBA
DB3 to DB0, VOBB
tPDIS1
tPDIS2
tPDOS1
tPDOS2
tPDID1
tPDID2
tPDOD1
tPDOD2
2
1
7
6
5
4
7
6
5
4
ns
ns
ns
ns
ns
ns
ns
ns
*1
*1
*1
*1
*2
*2
*2
*2
Display signal output delay time I2
(straight output)
DA3 to DA0, VOBA
DB3 to DB0, VOBB
Display signal output delay time O1
(straight output)
DA3 to DA0, VOBA
DB3 to DB0, VOBB
−4
−5
2
Display signal output delay time O2
(straight output)
DA3 to DA0, VOBA
DB3 to DB0, VOBB
Display signal output delay time I1
(demultiplexed output)
DA3 to DA0, VOBA
DB3 to DB0, VOBB
Display signal output delay time I2
(demultiplexed output)
DA3 to DA0, VOBA
DB3 to DB0, VOBB
1
Display signal output delay time O1
(demultiplexed output)
DA3 to DA0, VOBA
DB3 to DB0, VOBB
−5
−6
Display signal output delay time O2
(demultiplexed output)
DA3 to DA0, VOBA
DB3 to DB0, VOBB
*1 : The maximum output frequency for straight output is 90 MHz.
*2 : The maximum output frequency for demultiplexed output is 70 MHz.
*3 : Use a continuous dot clock input signal without interruptions.
*4 : Actual display output varies according to control content, including display output control for each display layer,
display position control, etc.
12
MB90098A
• Display output control ON timing
0.8 VDD
DCLKI
0.2 VDD
0.8 VDD
DISP
*
tDDST
tPDIXX
tDON
0.8 VDD
DA3 to DA0
VOBA
DB3 to DB0
VOBB
* : tPDIXX represents tPDIS1, tPDIS2, tPDID1, or tPDID2 depending on the operating mode.
• Display output control OFF timing
0.8 VDD
DCLKI
0.2 VDD
DISP
0.2 VDD
tDDST
*
tDOFF
tPDIXX
0.8 VDD
DA3 to DA0
VOBA
DB3 to DB0
VOBB
* : tPDIXX represents tPDIS1, tPDIS2, tPDID1, or tPDID2 depending on the operating mode.
13
MB90098A
• Display signal output timing
Straight output
tDIFS
tDIWHS
tDIWLD
0.8 VDD
tPDCS
0.8 VDD
0.2 VDD
DCLKI
0.2 VDD
tPDCS
0.8 VDD
0.8 VDD
DCLKO
tPDOS1
tPDOS2
0.2 VDD
tPDIS1
tPDIS2
0.8 VDD
0.2 VDD
0.8 VDD
0.2 VDD
DA3 to DA0
VOBA
DB3 to DB0
VOBB
Demultiplexed output (single phase mode)
tDIFD
tDIWHD
tDIWLD
0.8 VDD
0.8 VDD
0.2 VDD
DCLKI
tPDCD
tPDCD
0.8 VDD
0.8 VDD
DCLKO
tPDOD1
tPDOD2
0.2 VDD
tPDID1
tPDID2
DA3 to DA0
0.8 VDD
0.2 VDD
0.8 VDD
0.2 VDD
VOBA
DB3 to DB0
VOBB
14
MB90098A
• Display signal output timing
Demultiplexed output (2 phase mode)
tDIFD
tDIWHD
tDIWLD
0.8 VDD
0.8 VDD
0.2 VDD
DCLKI
tPDCD
tPDCD
0.8 VDD
0.8 VDD
DCLKO
tPDOD1
tPDOD2
tPDID2
0.2 VDD
tPDID1
DA3 to DA0
VOBA
0.8 VDD
0.2 VDD
0.8 VDD
0.2 VDD
tPDOD1
tPDID1
DB3 to DB0
VOBB
0.8 VDD
0.2 VDD
tPDOD2
tPDID2
15
MB90098A
(4) Reset Input Timing
Parameter
(VDD = 3.3 V ± 0.3 V, VSS = 0 V, Ta = 0 to 70 °C)
Values
Symbol
Pin
Unit
Remarks
Min.
Max.
Reset pulse width
Clock input
tWRST
tWRSD
RESET
DCLKI
1
5
µs
Dot clock
• Reset input timing
tWRST
tWRSD
RESET
0.2 VDD
DCLKI
16
MB90098A
■ DISPLAY CONTROL COMMANDS
1. Command List
Com-
mand
No.
Command Code/Data
Function
15-12 11
10
9
8
7
6
5
4
3
2
1
0
VRAM write
address setting
0
1
0000 AY3 AY2 AY1 AY0 FL
0
0
AX4 AX3 AX2 AX1 AX0
Character data 1
setting
0001 MS1 MS0 MM1 MM0 MB3 MB2 MB1 MB0 MC3 MC2 MC1 MC0
0010 MR MG MBL M8 M7 M6 M5 M4 M3 M2 M1 M0
0011 LHS LW2 LW1 LW0 LFD LFC LFB LFA LF3 LF2 LF1 LF0
Character data 2
setting
2
Row control data 1
setting
3
Row control data 2
setting
4
0100 LDS
0
0
0
1
0
1
0
1
0
1
1
1
1
0
LG1 LG0 LD
LE LM1 LM0 L3
L2
0
L1
0
L0
0
Screen output
control 1A
5-00
5-03
5-1
5-2
5-3
6-0
6-1
6-2
6-3
7-1
7-3
8-1
8-2
0101
0101
0101
0101
0101
0110
0110
0110
0110
0111
0111
1000
1000
0
0
0
1
1
0
0
1
1
0
1
0
1
0
1
0
1
SDS UDS PDS DSP
0
Screen output
control 1B
0
0
0
0
EOD EOT EOP EOO
Screen output
control 2
FM1 FM0 BT1 BT0 BD1 BD0
0
Y3
X3
0
0
0
0
Vertical display
position control
0
0
Y8
X8
0
Y7
X7
0
Y6
X6
Y5
X5
Y4
X4
Y2
X2
Y1
X1
Y0
X0
Horizontal display
position control
Character vertical
size control
0
HB2 HB1 HB0
HA2 HA1 HA0
Shaded background
frame color control
0
0
BH3 BH2 BH1 BH0 BS3 BS2 BS1 BS0
TC3 TC2 TC1 TC0
Transparent color
control
TC
0
0
0
0
0
Graphic color
control
GF GC GF3 GF2 GF1 GF0 GC3 GC2 GC1 GC0
PD1 PD0 PM7 PM6 PM5 PM4 PM3 PM2 PM1 PM0
Screen background
character control 1
Screen background
character control 2
1
0
0
PH2 PH1 PH0 U3
SD1 SD0 SM7 SM6 SM5 SM4 SM3 SM2 SM1 SM0
SBL SH2 SH1 SH0
U2
U1
U0
Sprite character
control 1
Sprite character
control 2
1
0
0
0
0
0
(Continued)
17
MB90098A
(Continued)
Com-
mand
No.
Command Code/Data
Function
15-12 11
10
9
8
7
6
5
4
3
2
1
0
Sprite character
control 3
9-0
9-1
1001
1001
0
1
0
SY9 SY8 SY7 SY6 SY5 SY4 SY3 SY2 SY1 SY0
SX9 SX8 SX7 SX6 SX5 SX4 SX3 SX2 SX1 SX0
Sprite character
control 4
0
Synchronization
control
11-0
1011
1011
1101
0
1
0
0
0
0
0
DO
0
0
0
EG1
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
11-2 Dot clock control 1
Input/output pin
13-0
VHE HE
DBX DCX
control 1
Input/output pin
13-1
1101
1110
1110
1110
1110
0
0
0
0
0
1
0
0
1
1
0
0
1
0
1
0
0
0
0
0
0
0
0
0
0
0
IHX IVX IDX
control 2
CROM transfer start
address 1
14-0
TSD TSC TSB TSA TS9 TS8
CROM transfer start
address 2
14-1
TS7 TS6 TS5 TS4 TS3 TS2 TS1
0
CROM transfer end
address 1
14-2
0
0
TED TEC TEB TEA TE9 TE8
CROM transfer end
address 2
14-3
TSV TE7 TE6 TE5 TE4 TE3 TE2 TE1
1
Note : When a reset signal is input (L level signal input to the RESET pin) , the screen output control 1A bits SDS,
UDS, PDS, DSP and the input/output pin control 1 bits DBX and DCX are initialized to “0.” Other register
bits and VRAM contents are undefined.
After reset input/release is completed, set all register bits except for the command ROM transfer address
settings (commands 14-0, 14-1, 14-2, 14-3) and set all VRAM settings (character data and row control data) .
18
MB90098A
2. Command Descriptions
• Command 0 (VRAM write address setting)
15
14
13
12
11
10
9
8
7
6
0
5
0
4
3
2
1
0
0
0
0
0
AY3 AY2 AY1 AY0 FL
AX4 AX3 AX2 AX1 AX0
AY3-AY0 : Row address (0H-FH)
AX4-AX0 : Column address (0H-1FH)
FL : VRAM fill (0 : Off, 1 : On)
[Function]
This command sets the VRAM write address and turns VRAM fill on or off.
It is used to make row/column address settings before setting character data (issuing commands 1, 2) or to
make row address settings before setting line control data (issuing commands 3, 4) .
VRAM fill is activated by executing the character data setting 2 (command 2) .
[Additional information]
• For normal write operation (writing 1 character data or 1 row control data) the VRAM fill setting should be “Off”
(FL = 0) .
• VRAM write address settings entered using this command are automatically incremented after each execution
of the character data setting 2 command (command 2) . (After the last column the address increment is to the
first column of the next row, and after the last column of the last row the address increment is to the first column
of the first row.)
• The VRAM fill function is a function that sets the same character data specified by the character data command
setting1, 2(command1, 2)tocharacterVRAMstartingfromtherowandcolumnaddressspecifiedbycommand
0 to the final row (row 16) and final column (column 32) . The VRAM fill function is activated by the execution
of the character data setting 2 command (command 2) .
• During activation and execution of VRAM fill, the BUSY pin outputs an H level signal.
• During VRAM fill execution, do not issue commands 1-4.
(Caution)
• During row control data setting (command 3, 4) the column address (AX4-AX0) is ignored. Also, the address
is not incremented automatically after row control data setting.
• The VRAM fill setting is effective only during character data setting (command 1, 2) .
19
MB90098A
• Command 1 (Character data 1 setting)
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
0
0
0
1
MS1 MS0 MM1 MM0 MB3 MB2 MB1 MB0 MC3 MC2 MC1 MC0
MC3-MC0 : Character color (16 colors)
MB3-MB0 : Background color (16 colors)
MM1, MM0 : Character background control
(0, 0 : Off)
(0, 1 : Solid fill)
(1, 0 : concaved shaded)
(1, 1 : convexed shaded)
MS1, MS0 : Character horizontal size control
(0, 0 : 12 dots)
(0, 1 : 18 dots)
(1, 0 : 24 dots)
(1, 1 : Setting prohibited)
[Function]
This command sets character data. Settings are entered in VRAM and reflected on the screen by executing the
character data setting 2 command (command 2) .
[Additional information]
• Character color, character background color, character background control and character horizontal size can
be set in any combination for each character separately.
• Shadow effects can be set for any combination of top, bottom, left, and right directions using the combination
of the character data setting 2 (command 2) MR bit and the row control data setting 2 (command 4) LD and
LE bits.
• Shadow background frame color settings are made by shaded background frame color control (command 6-1) .
20
MB90098A
• Command 2 (Character data setting 2)
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
0
0
1
0
MR MG MBL M8 M7 M6 M5 M4 M3 M2 M1 M0
MR : Shaded background succeeding character merge control
(0 : Not merged with succeeding character)
(1 : Merged with succeeding character)
M8-M0 : Character code
MG : Character/graphic character control
(0 : Character, 1 : Graphic character)
MBL : Blink control (0 : Off, 1 : On)
[Function]
This command writes the character data set by the character data setting 1 command (command 1) together
with the settings in this command, to VRAM at the address specified by the VRAM write address setting command
(command 0) .
After this command is executed, the VRAM write address is automatically incremented.
[Additional information]
• Setting the blink control bit to “On” (MBL = 1) causes the display to blink according to the setting of the screen
output control 2 (command 5-1) BT1, BT0, BD1, BD0 bits.
• The shadow background right character combination control bit (MR) is used only with characters for which
the shadow background is specified by the character data setting 1 (command 1) bit (MM1 = 1) .
(Caution)
• At power-on, the contents of VRAM are undefined. Be sure to set all RAM data before the display is started.
21
MB90098A
• Command 3 (Row control data setting 1)
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
0
0
1
1
LHS LW2 LW1 LW0 LFD LFC LFB LFA LF3 LF2 LF1 LF0
LHS : Row character vertical size type control
(0 : Character vertical size A)
(1 : Character vertical size B)
LW2-LW0 : Row spacing control
(0-14 dots, in 2-dot units)
LF3-LF0 : Border color (16 colors)
LFD, LFC : Border output control
(0, 0 : All off)
(0, 1 : No character background, character only border on)
(1, 0 : No character background, solid fill character only border on)
(1, 1 : Border output on)
LFB, LFA : Border control
(0, 0 : Border off)
(0, 1 : Right border)
(1, 0 : Left border)
(1, 1 : Left, right border)
[Function]
This function sets row control data.
Settings are written to row VRAM and reflected on the screen when the row control data setting 2 command
(command 4) is executed.
[Additional information]
• The character vertical size A/B setting selected by the row character vertical size type control bit (LHS) applies
the character vertical size type control setting (command 6-0) .
• The border format setting applies the border format control setting (FM1, FM0) in the screen output control 2
command (command 5-1) .
22
MB90098A
• Command 4 (Row control data setting 2)
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
0
1
0
0
LDS
0
LG1 LG0 LD
LE LM1 LM0 L3
L2
L1
L0
LDS : Row character output control
(0 : Off, 1 : On)
LG1, LG0 : Row enlargement control
(0, 0 : Normal)
(0, 1 : Double width)
(1, 0 : Double height)
(1, 1 : Double height & width)
LE : Character background extention control
(0 : Normal, 1 : Extended)
LD : Shadow background lower row link control
(0 : Separate, 1 : Lower row link)
LM1, LM0 : Row background control
(0, 0 : Off)
(0, 1 : Solid display)
(1, 0 : Shadow concave)
(1, 1 : Shadow convex)
L3-L0 : Row background color (16 colors)
[Function]
This command writes the data set in the row control data setting 1 command (command 3) , together with the
settings in this command, to VRAM at the address specified by the set VRAM write address command (command
0) .
[Additional Information]
• The shadow background lower row link control bit (LD bit) applies to the character background shadow and
row background shadow effects.
(Caution)
• At power-on, the contents of VRAM are undefined. Be sure to set all RAM data before the display is started.
• After this command is executed, the VRAM write address is not automatically incremented. It is necessary to
set the VRAM write address (command 0) for each row for which row control data is set.
23
MB90098A
• Command 5-00 (Screen output control 1A)
15
14
13
12
11
10
9
8
0
7
6
5
4
3
0
2
0
1
0
0
0
0
1
0
1
0
0
0
SDS UDS PDS DSP
SDS : Sprite character output control
(0 : Off, 1 : On)
UDS : Screen background output control
(0 : Off, 1 : On)
PDS : Screen background character output control
(0 : Off, 1 : On)
DSP : Display output control
(Character + border + character background + row background control)
(0 : Off, 1 : On)
[Function]
This command controls screen display output.
• Command 5-03 (Screen output control 1B)
15
14
13
12
11
10
9
8
1
7
0
6
0
5
0
4
0
3
2
1
0
0
1
0
1
0
0
1
EOD EOT EOP EOO
EOD : Demultplexed output synchronization control
(0 : Internal HSYNC sychronization)
(1 : DISP synchronization)
EOT : Demultiplexed output timing control
(0 : Synchronized timing + 0 clock)
(1 : Synchronized timing + 1 clock)
EOP : Demultiplexed output phase control
(0 : Synchronized output)
(1 : 2-phase output)
EOO : Straight/demultiplexed output control
(0 : Straight output)
(1 : Demultiplexed output)
[Function]
This function controls screen display output.
[Additional information]
• By setting the straight/demultiplexed output selection to demultiplexed output (EOO = 1) , the display signal is
output in parallel from the DA3-0, VOBA pins and the DB3-0, VOBB pins.
• When the demultiplexed output synchronization control selection is “Internal HSYNC synchronization” (EOD
= 0) , the horizontal sync operating edge selection is determined by the horizontal sync operating edge setting
(HE bit) in the input/output pin control 1 command (command 13-0) .
24
MB90098A
• Command 5-1 (Screen output control 2)
15
14
13
12
11
10
9
8
7
6
5
4
3
0
2
0
1
0
0
0
0
1
0
1
0
1
FM1 FM0 BT1 BT0 BD1 BD0
BT1, BT0 : Blink period control
(0, 0 : 16 V)
(0, 1 : 32 V)
(1, 0 : 48 V)
(1, 1 : 64 V)
BD1, BD0 : Blink duty control
(0, 0 : On : Off = 1 : 0 always on)
(0, 1 : On : Off = 1 : 1)
(1, 0 : On : Off = 1 : 3)
(1, 1 : On : Off = 3 : 1)
FM1, FM0 : Border format control
(0, 0 : Side border 1 dot)
(0, 1 : Side border 2 dot)
(1, 0 : Pattern background 1)
(1, 1 : Pattern background 2)
[Function]
This function controls screen display output.
[Additional Information]
• The blink period control and blink duty control settings apply to control of characters specified for blink control
(MBL = 1) in the character data setting 2 command (command 2) as well as to sprite characters specified for
sprite character blink control (SBL = 1) in the sprite character control 2 command (command 8-2) .
• Command 5-2 (Vertical display position control)
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
0
1
0
1
1
0
0
Y8
Y7
Y6
Y5
Y4
Y3
Y2
Y1
Y0
Y8-Y0 : Vertical display position control
(0-2044, 4-dot units)
[Function]
This function controls the vertical display position on the screen.
• Command 5-3 (Horizontal display position control)
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
0
1
0
1
1
1
0
X8
X7
X6
X5
X4
X3
X2
X1
X0
X8-X0 : Horizontal display position control
(0-2044, 4-dot units)
[Function]
This function controls the horizontal display position on the screen.
25
MB90098A
• Command 6-0 (Character vertical size control)
15
14
13
12
11
10
9
8
7
0
6
5
4
3
0
2
1
0
0
1
1
0
0
0
0
0
HB2 HB1 HB0
HA2 HA1 HA0
HB2-HB0 : Character vertical size control B
(18-32 dots, 2-dot units)
HA2-HA0 : Character vertical size control A
(18-32 dots, 2-dot units)
[Function]
This function controls the character vertical size A and B settings.
[Additional Information]
• The main screen display allows a selection between character sizes A and B by row. In the set row data 1
command (command 3) , the selection of character size A or B is made by the row character vertical size type
control (LHS bit) . This command is used to set the vertical display dot count of both type A and B.
• Command 6-1 (Shaded background frame color control)
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
0
1
1
0
0
1
0
0
BH3 BH2 BH1 BH0 BS3 BS2 BS1 BS0
BH3-BH0 : Shadow background frame highlight color (16 colors)
BS3-BS0 : Shadow background frame shadow color (16 colors)
[Function]
This function controls the shadow background border color.
[Additional Information]
• The shadow background border color is determined by the shadow character background designation (MM1
= 1) in the character data setting 1 command (command 1) , as well as the shadow row background designation
(LM1 = 1) in the row control data setting 2 command (command 4) .
• The shadow background border highlight color and shadow color are shown in the following areas :
Character background
Row background
Shadow
background
concave
Shadow
background
convex
Shadow
background
concave
Shadow
background
convex
Shadow background
frame highlight color
Lower edge,
right edge
Upper edge,
left edge
Lower edge
Upper edge
Upper edge
Lower edge
Shadow background
frame shadow color
Upper edge,
left edge
Lower edge,
right edge
• Command 6-2 (Transparent color control)
15
14
13
12
11
10
9
8
0
7
6
5
4
3
0
2
0
1
0
0
0
0
1
1
0
1
0
TC
TC3 TC2 TC1 TC0
TC : Transparent color control
(0 : Off, 1 : On)
TC3-TC0 : Transparent color code (16 colors)
26
MB90098A
[Function]
This function controls the transparent color.
[Additional Information]
• The transparent color code (TC3-TC0) may be set to any desired color code, and the transparent color control
set to On (TC = 1) so that any display area of the specified color will be rendered invisible. Areas of the specified
color will be output as the underlying layer display.
• Command 6-3 (Graphic color control)
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
0
1
1
0
1
1
GF GC GF3 GF2 GF1 GF0 GC3 GC2 GC1 GC0
GF : Graphic color border color replacement control
(0 : Off, 1 : On)
GC : Graphic color character color replacement control
(0 : Off, 1 : On)
GF3-GF0 : Border color replacement color code (16 colors)
GC3-GC0 : Character color replacement color code (16 colors)
[Function]
This function replaces a specified color in graphic characters with a character color or border color in the display.
[Additional information]
• The graphic character display color is fixed and registered in font ROM. This command can be used to replace
any specified graphic character display color with the border color or character color.
• Any desired color in a graphic character (specified by the GF3-GF0 bits) can be replaced by the border color
(LF3-LF0) set in the row control data setting 1 command (command 3) .
• Any desired color in a graphic character (specified by the GC3-GC0 bits) can be replaced by the character
color (MC3-MC0) set in the character data setting 1 command (command 1) .
• If the graphic color border color replacement control is on (GF bit = 1) and the transparent color control is on
(TC bit = 1 in command 6-2) , and also the graphic color border color replacement color code is the same as
the transparent color code (TC3-0 in command 6-2) , the border color replacement has priority.
• If the graphic color border color replacement control is on (GF bit = 1) and the transparent color control is on
(TC bit = 1 in command 6-2) , and also the border color of the border color replacement color code (LF3-LF0
in command 3) is the same as the transparent color code (TC3-0 in command 6-2) , the color will be transparent
and the lower layer color will be displayed.
• If the graphic color character color replacement control is on (GC bit = 1) and the transparent color control is
on (TC bit = 1 in command 6-2) , and also the graphic color character color replacement color code is the
same as the transparent color code (TC3-0 in command 6-2) , the character color replacement has priority.
• If the graphic color character color replacement control is on (GC bit = 1) and the transparent color control is
on (TC bit = 1 in command 6-2) , and also the characterer color of the characterer color replacement color
code (MC3-MC0 in command 1) is the same as the transparent color code (TC3-0 in command 6-2) , the color
will be transparent the the lower layer color will be displayed.
• If the graphic color character color replacement control is on (GC bit = 1) and the graphic color border color
replacement control is on (GF bit = 1) , the character color replacement color code (GC3-GC0 bits) and border
color replacement color code (GF3-GF0 bits) should be set to different colors.
(Caution)
• This command applies only to the color of main screen graphic characters. It has no affect on the color of
sprite characters of screen background character dot colors.
27
MB90098A
• Command 7-1 (Screen background character control 1)
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
0
1
1
1
0
1
PD1 PD0 PM7 PM6 PM5 PM4 PM3 PM2 PM1 PM0
PD1, PD0 : Screen background character configuration control
(0, 0 : 1 character)
(0, 1 : 2 characters horizontal)
(1, 0 : 2 characters vertical)
(1, 1 : 2 characters horizontal × 2 vertical)
PM7-PM0 : Screen background character code
(000H to 0FFH, 256 types)
[Function]
This function controls screen background characters.
[Additional Information]
• Screen background character control is applied when the screen background character output control bit is
turned On (PDS = 1) in the screen output control 1A command (command 5-00) .
• Theverticalsizeof screenbackgroundcharacterscanbecontrolledbysettingthescreenbackgroundcharacter
vertical size control bits (PH2-PH0) in the screen background character control 2 command (command 7-3) .
(Caution)
• Screen background characters can be displayed only as graphic characters.
• The screen background character code (PM7-PM0) can be set to only 256 code settings from 000h to 0FFh.
• The screen background character graphic color cannot be controlled by the graphic color control (command
6-3) graphic color border color replacement control or graphic color character color replacement control.
• Command 7-3 (Screen background character control 2)
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
0
1
1
1
1
1
1
0
0
PH2 PH1 PH0 U3
U2
U1
U0
PH2-PH0 : Screen background character vertical size control
(18-32 dots in 2-dot units)
U3-U0 : Screen background color (16 colors)
[Function]
This function controls screen background characters and screen background colors.
[Additional Information]
• The screen background color is displayed by setting the screen output control (command 5-00) screen back-
ground output control bit to on (UDS = 1) .
• Screen background characters are displayed by setting the screen output control (command 5-00) screen
background character output control bit to on (PDS = 1) .
28
MB90098A
• Command 8-1 (Sprite character control 1)
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
1
0
0
0
0
1
SD1 SD0 SM7 SM6 SM5 SM4 SM3 SM2 SM1 SM0
SD1, SD0 : Sprite character configuration control
(0, 0 : 1 character)
(0, 1 : 2 characters horizontal)
(1, 0 : 2 characters vertical)
(1, 1 : 2 characters horizontal × 2 vertical)
SM7-SM0 : Sprite character code
(000H to 0FFH, 256 types)
[Function]
This function controls sprite characters.
[Additional Information]
• Sprite characters are displayed by setting the screen output control (command 5-00) sprite character output
control bit to on (SDS = 1) . This will start sprite character display.
• Thespritecharacterdisplaypositionisdeterminedbysettingthespritecharactercontrol3command(command
9-0) and sprite character control 4 command (command 9-1) .
• The vertical size of the sprite character display is determined by the sprite character vertical size control bits
(SH2-SH0) in the sprite character control 2 command (command 8-2) .
• The sprite character blink control bit (SBL) turns sprite character blinking on and off.
• The sprite character blink period and duty are controlled by the settings of the BT1, BT0, BD1, BD0 bits in the
screen output control command (command 5-1) .
(Caution)
• Sprite characters can only be displayed as graphic characters.
• The sprite character code (PM7-PM0) can be set to only 256 code settings from 000h to 0FFh.
• The sprite character graphic color cannot be controlled by the graphic color control (command 6-3) graphic
color border color replacement control or graphic color character color replacement control.
• command 8-2 (Sprite character control 2)
15
14
13
12
11
10
9
8
7
0
6
5
4
3
0
2
0
1
0
0
0
1
0
0
0
1
0
1
SBL
SH2 SH1 SH0
SBL : Sprite character blink control
(0 : Off, 1 : On)
SH2-SH0 : Sprite character vertical size control
(18-32 dots, in 2-dot units)
[Function]
This function controls sprite characters.
[Additional Information]
• See the additional information under sprite character control 1 (command 8-1) .
29
MB90098A
• Command 9-0 (Sprite character control 3)
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
1
0
0
1
0
0
SY9 SY8 SY7 SY6 SY5 SY4 SY3 SY2 SY1 SY0
Y9-SY0 : Sprite character vertical display position control
(0-2046, 2-dot units)
[Function]
This function controls sprite characters.
[Additional Information]
• See the additional information under sprite character control 1 (command 8-1) .
• Command 9-1 (Sprite character control 4)
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
1
0
0
1
1
0
SX9 SX8 SX7 SX6 SX5 SX4 SX3 SX2 SX1 SX0
SX9-SX0 : Sprite character horizontal display position control
(0-2046, 2-dot units)
[Function]
This function controls sprite characters.
[Additional Information]
• See the additional information under sprite character control 1 (command 8-1) .
• Command 11-0 (Synchronization control)
15
14
13
12
11
10
9
8
0
7
6
1
5
0
4
0
3
0
2
0
1
0
0
0
1
0
1
1
0
0
0
EG1
EG1 : Vertical enlargement control
(0 : Normal, 1 : Double)
[Function]
This function controls vertical enlargement in the synchronization system.
[Additional information]
• The vertical enlargement control bit (EG1) adjusts the vertical display size by controlling the horizontal syn-
chronization count. This control affects the vertical size of the entire display, not only the display position.
• Command 11-2 (Dot Clock Control)
15
14
13
12
11
10
9
8
0
7
0
6
0
5
0
4
0
3
0
2
0
1
0
0
0
1
0
1
1
1
0
DO
DO : Dot clock pin output control
(0 : Off, 1 : On)
[Function]
This function controls dot clock output.
[Additional information]
• The internal dot clock signal can be output from the DCLKO pin by setting the dot clock pin output control bit
to on (DO = 1) .
30
MB90098A
• Command 13-0 (Input/Output Pin Control 1)
15
14
13
12
11
10
9
8
7
6
0
5
0
4
0
3
0
2
0
1
0
1
1
0
1
0
0
0
VHE HE
DBX DCX
VHE : HSYNC edge selection for vertical sync detection
(0 : Leading edge, 1 : Trailing edge)
HE : Edge selection for horizontal sync operation
(0 : Trailing edge, 1 : Leading edge)
DCX : Display color signal output logic control
(0 : Positive logic, 1 : Negative logic)
DBX : Display output period signal output logic control
(0 : Positive logic, 1 : Negative logic)
[Function]
This function controls the input/output pins.
[Additional Information]
• Vertical vibration phenomena can be avoided by adjusting the input phase timing of the vertical sync signal
and horizontal sync signal, using the VHE bit to select the HSYNC edge for vertical sync detection.
• Command 13-1 (Input/Output Pin Control 2)
15
14
13
12
11
10
9
8
0
7
0
6
0
5
0
4
0
3
0
2
1
0
1
1
0
1
0
1
0
IHX IVX IDX
IHX : Horizontal sync signal input logic control
(0 : Negative logic, 1 : Positive logic)
IVX : Vertical sync signal input logic control
(0 : Negative logic, 1 : Positive logic)
IDX : Display period signal logic control
(0 : Positive logic, 1 : Negative logic)
[Function]
This function controls the input pins.
31
MB90098A
• Command 14-0 (Command ROM Transfer Start Address 1)
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
1
1
1
0
0
0
0
0
0
0
TSD TSC TSB TSA TS9 TS8
TSD-TS8 : Command ROM transfer start address 1 (Upper address values)
[Function]
This function sets the command ROM transfer start address 1.
[Additional Information]
• This function determines the upper address value of the starting address for command ROM transfer.
• Command 14-1 (Command ROM Transfer Start Address 2)
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
0
1
1
1
0
0
0
1
0
TS7 TS6 TS5 TS4 TS3 TS2 TS1
TS7-TS1 : Command ROM transfer start address 2 (Lower address value)
[Function]
This function sets the command ROM transfer start address 2.
[Additional Information]
• This function determines the lower address value of the starting address for command ROM transfer.
• Command 14-2 (Command ROM Transfer End Address 1)
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
1
1
1
0
0
1
0
0
0
0
TED TEC TEB TEA TE9 TE8
TED-TE8 : Command ROM transfer end address 1 (Upper address values)
[Function]
This function sets the command ROM transfer end address 1.
[Additional Information]
• This function determines the upper address value of the ending address for command ROM transfer.
• Command 14-3 (Command ROM Transfer End Address 2)
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
1
1
1
1
0
0
1
1
TSV TE7 TE6 TE5 TE4 TE3 TE2 TE1
TSV : Command ROM transfer sync control
(0 : Asynchronous, 1 : Synchronous)
TE7 -TE1 : Command ROM transfer end address 2 (Lower address value)
[Function]
This function sets the command ROM transfer end address 2.
[Additional Information]
• This function determines the lower address value of the ending address for command ROM transfer.
• When the command ROM transfer synchronization control bit is on (TSV = 1) , command ROM transfer is
activated and executed synchronously with the detection of the vertical sync signal.
• When the command ROM transfer synchronization control bit is off (TSV = 0) , command ROM transfer is
activated and executed with the issuance of this command.
32
MB90098A
■ CONTENTS OF MB90098A-001 (STANDARD PRODUCT) FONT DATA
33
MB90098A
34
MB90098A
35
MB90098A
36
MB90098A
37
MB90098A
38
MB90098A
39
MB90098A
40
MB90098A
■ ORDERING INFORMATION
Part Number
Package
Remarks
28-pin plastic SOP
(FPT-28P-M17)
MB90098APF
41
MB90098A
■ PACKAGE DIMENSION
28-pin plastic SOP
(FPT-28P-M17)
17.75 +–00..2205
.699 –+..000180
28
15
Details of "B" part
Details of "A" part
0.15(.006)
0.20(.008)
0.35(.014)
0.20(.008)
11.80±0.30
(.465±.012)
INDEX
8.60±0.20
(.339±.008)
"A"
0.18(.007)
MAX
0.18(.007)
MAX
0.68(.027)
MAX
0.68(.027)
MAX
1
14
1.27(.050)
TYP
0.45±0.10
(.018±.004)
M
0.13(.005)
2.80(.110)MAX
(Mounting height)
0.15±0.05
(.006±.002)
"B"
0.10(.004)
0(0)MIN
16.51(.650)
REF
0.80±0.20
(.031±.008)
10.20±0.30
(.402±.012)
(STAND OFF)
C
2000 FUJITSU LIMITED F28048S-1C-2
Dimensions in mm (inches)
42
MB90098A
FUJITSU LIMITED
All Rights Reserved.
The contents of this document are subject to change without notice.
Customers are advised to consult with FUJITSU sales
representatives before ordering.
The information and circuit diagrams in this document are
presented as examples of semiconductor device applications, and
are not intended to be incorporated in devices for actual use. Also,
FUJITSU is unable to assume responsibility for infringement of
any patent rights or other rights of third parties arising from the use
of this information or circuit diagrams.
The products described in this document are designed, developed
and manufactured as contemplated for general use, including
without limitation, ordinary industrial use, general office use,
personal use, and household use, but are not designed, developed
and manufactured as contemplated (1) for use accompanying fatal
risks or dangers that, unless extremely high safety is secured, could
have a serious effect to the public, and could lead directly to death,
personal injury, severe physical damage or other loss (i.e., nuclear
reaction control in nuclear facility, aircraft flight control, air traffic
control, mass transport control, medical life support system, missile
launch control in weapon system), or (2) for use requiring
extremely high reliability (i.e., submersible repeater and artificial
satellite).
Please note that Fujitsu will not be liable against you and/or any
third party for any claims or damages arising in connection with
above-mentioned uses of the products.
Any semiconductor devices have an inherent chance of failure. You
must protect against injury, damage or loss from such failures by
incorporating safety design measures into your facility and
equipment such as redundancy, fire protection, and prevention of
over-current levels and other abnormal operating conditions.
If any products described in this document represent goods or
technologies subject to certain restrictions on export under the
Foreign Exchange and Foreign Trade Law of Japan, the prior
authorization by Japanese government will be required for export
of those products from Japan.
F0106
FUJITSU LIMITED Printed in Japan
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